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Showing results for tags 'sage'.
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untilSomehow, the word has got around the Teahouse: Niamh is in Sharlayan and she's giving a lecture on Nouliths on Saturday! Sounds like tickets are still available and surely this event isn't for Sharlayans only.... WHEN: Saturday, July 2nd, 2022 8:00 PM EDT - 10:00 PM EDT WHERE: Old Sharlayan @ the Studium on the Balmung server (ENDWALKER PROGRESS REQUIRED) WHO: Up to 5 characters who can reasonably be IC in Sharlayan by Saturday. Previously knowing Niamh is NOT a requirement This event has limited attendance! Please RSVP to the sesh event in the #announcements channel in the Teatime Discord server, or contact Niamh Bivaidonas.
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So, I am a recent returner and have been obsessed with the Sage class. I've been curiously scanning the net for lore about them, but there seems to be very little available, from either fans or official resources. As such, I have been doing some theorycrafting based on the resources available in-game in the form of the class story and abilities, some analysis of elements of the available lore, and a little linguistic analysis. So, here we go! I've tried to stay free of spoilers where possible. What do Sages do: The field of Somanoutics. In all official lore the field of study that makes a Sage is called Somanoutics. What is it? What does it mean? How does it relate to the Nouliths? My theory answering this question stems from the word itself. It seems to be a compound word, as is to be expected, consisting of two main elements: Soma - which is a greek term referring to the physical body as distinct from the mind - and Nous - a similarly greek word referring to the mind. As such, Somanoutics would roughly translate to 'matters involving the body and mind'. This makes me believe that the studies are a combination of traditional, physical medical techniques and Aetheric healing techniques used in unison - a view I believe is corroborated by the job quests. The fact that the Sage's 'weapons' are called 'Nouliths' further enforces this - the 'lith' refers to rocks, with the Nou- once more referring to the mind. These 'mind-stones' are used to affect the aether of the subject to compliment the traditional, somatic healing performed by the Sage. How they do it: Abilities and Skills. Now, as we are all aware FFXIV operates by a 'gameplay is lore' principle. As such, looking at the functions of the abilities and functions of the Job can give us a hint as to the way Sages go about their work. Abilities can be roughly split into three: Spells, abilities and Addersgall abilities. The former abilities consist of the global cooldown-bound abilities: The cast-time heals, Eukrasia barriers, resurrect and all of the offensive abilities. These abilities all show a dispersal of Aetheric energy. From that we can take that these abilities are done through channeling the Sage's own aether through the Nouliths in order to perform direct healing, applying a barrier to the target(s) and to deal damage. The Addersgall abilities, on the other hand, cost no MP and consume Addersgall. This consists of all the Chole abilities (Fun fact; Chole is the greek word for Gall) meaning mostly quick heals and damage reductions. This may represent the use of natural healing solutions focussed on the body. These abilities are shown with particle effects - likely representing the dispersion of a fluid or powder - and no Aetheric aspects, as those are broadly very recognisable for the Sage from the geometric stained-glass-like patterns. Finally, we have the non-Addersgall abilities - these by and large appear to be a combination of the two effect-wise, though they have no mana-cost. Potentially this triggers the Nouliths to draw ambient aether and combine it in some way with a medicinal application. Mind-stones: The use of Nouliths. Now, most of this has been touched on in the previous sections, but to reiterate: The Nouliths are primarily foci and delivery vehicles. It would appear from the Job quests that they are mostly used in battle, and that regular healing does not require them. Invariably being partly made of Aetheryte, they are capable of storing and releasing Aetheric energy - to either heal or harm. They mostly orbit the user when using abilities, spreading Addersgall, suffusing an area with healing Aether or a combination of the two. The only situations in which they appear to directly interact with a target is when applying a barrier. During attacks, they are aimed towards a target and made to release a burst of Aether. All attacks made this way are Unaspected, and the damage done is therefore most likely blunt/impact-type damage, rather than being a laser as such, though they may disturb the target's aetheric state as well. That is all I have for now! I am very open to discussion and correction, and this post is by no means exhaustive (yet). There are still a few things that I haven't touched on or couldn't properly explain. Here are a few of those topics, that I would be glad to hear some theories over: - The source of Addersgall - it auto-generates, but how? Where? - Addersting - A secondary resource gathered when a barrier is broken. What is it, where is it stored, and how does it affect... - Toxikon - An attack move that sends the Nouliths flying around the target(s) and blasting aetheric shots all around. I believe this is seen in the Endwalker cinematic when Alphinaud enters and we see Nouliths flying around their target and letting off sequential volleys. How is it affected by Addersting, what are its limits, and are the Nouliths autonomous while it is active? And there might be more I've missed. Please, do engage in the discussion, offer your ideas and feedback!