Warren Castille Posted October 29, 2015 Share #26 Posted October 29, 2015 I see teleportation as something that can only be done by the more aetheyrically inclined and only done in close poximity of an aetheryte (that or the person is experienced in the manipulation of aether). Perhaps raubahn couldn't use return due to his restraints? As for the return spell, I think when people die they die unless healed or resurrected by a capable conjurer(if that's possible?) Within an acceptable time range. Using return definitely requires concentration and if we're unconscious we shouldn't be able to cast anything. I think we only return to our home points for purely game play reasons, as a sort of death penalty I suppose. Dying and returning to your homepoint still eats the cooldown, if you didn't notice. You're just further lending to my point, though: The devs decided to point out a specific instance where story and gameplay are not segregated, but only in this one specific way and everything else about the mechanic has to be handwaved because it doesn't make sense in a story sense. It's an answer to a question that only raises more questions without answers. Link to comment
Berrod Armstrong Posted October 29, 2015 Share #27 Posted October 29, 2015 We also have instantaneous communication, so it really wouldn't be hard to inform all aetheryte guards to be on the lookout via linkshell. The tax could also be an abstraction. It's actually quite high, but that would suck for us as players, so it's represented in game as high potion level costs. Kinda like how a lvl 1 commoner of average means in D&D could barely survive off their common professions with the core's food and wage tables. In this case though it's the devs coming out and specifically saying "This is just like how it is in the game, except for the ways it isn't because that would be too troublesome to represent accurately." Why not just leave it alone? They -have- left it alone though. We're the ones who messed with it by having our own headcanons! 1 Link to comment
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