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Myllor Aurelion


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I. Basic Info

 

 

 


  •  
  • Characters:Myllor Aurelion, Kikianna Aurelion
    Ronaylek Kram, H'nako, H'sao,
     
  • Primary character:Myllor Aurelion
     
  • Linkshells:None yet
     
  • Primary RP linkshell:None yet
     

 

 

 

II. RP Style

 

 

 


  •  
  • Amount of RP (light, medium, heavy):
     
    Heavy, although I do enjoy doing game content with a group of non-rp players.
     
     
     
  • Views on RP combat and injuries:
     
    RP combat can be alot of fun, but it's very easy to fall into god-mod category,
    as nobody wants to come across as weak. This can be accomplished by setting
    general rules for engagements, but all in all it makes things feel clunky.
    I personally enjoy rping combat with said limitations, but I don't like random
    elements like rolling for contact, and getting screwed over by /random. lol
     
    As for injuries, they are also preference based. On one extreme end of the
    spectrum, there are people who consistently almost die and spend alot of time
    recuperating. There are also people on the other extreme end, who cut down waves
    of enemies, and rarely if ever even take a scratch.
     
    I personally feel that on occasion your character may be unprepared for some
    such engagement, and he/she catches a stray blast of magic. There is little
    defense against this, outside having an ally shield you, and so you take damage.
    Albeit a burn, an arrow, a slice while crossing blades, an enemy pulls out a
    weapon you weren't prepared for, etc. In these occasions injuries are
    unavoidable. With the presence of in game healing magic, however, even modest
    debilitating injuries can be healed in a modest period of time, and are thus
    not a game ender.
     
     
     
  • Views on IC romance:
     
    IC romance is a part of the immersion in a world. Some people will draw lines
    at some content (FTB, etc), while others may enjoy the... more private matters
    of this subject. For the romance itself, I'm all for it. Myllor ultimately
    intends on marrying and having a family to pass on his knowledge to. I'm not
    personally an ERPer, though I have no problem with those that do. Just keep it
    someplace private, and don't force people to acknowledge such things in public
    in game areas.
     
    Myllors sister, Kikianna, however, has no interest in such frivolous things.
    Maybe if things work out in just the right way, she might develop feelings for
    some guy she meets, but as of now, no interest.
     
     
     
  • Views on non-romantic RP (family ties, etc):
     
    Again, I like it for the possibility it has of actually existing. It is
    plausible, and not immersion breaking, and thus should be embraced. I personally
    have two seperate brother-sister pairs. Midlander Hyurs who as of ARR are 31
    and 33, and Moon keeper Miqo'te who are 19 and 21.
     
    For players who join the game together, and can collaborate on a backstory,
    I think it's a really cool thing to be able to rp in real time with another
    player playing as a sibling of very close friend/pseudo sibling.
     
     
     
  • Views on lore:
     
    Lore is the guidelines for rp. If it is not precedented by tangible in game
    lore, then it is not feasible. I recall from early 1.0 xiv that somebody once
    met a player who claimed to be 'the princess from the mainland'. This is
    ludacris and completely unprecedented. Also in game empires.
     
     
     
  • Views on chat functions (/say, /linkshell, etc):
     
    I'm not sure what this is asking, but /say and /shout (And /yell?) are things
    said out loud that anybody else can hear canonically. /linkshell is words that,
    while spoken out loud, are absorbed into the linkpearl, and not heard by people
    in close proximity. This is because people in close proximity who are not in
    said linkshell, cannot actually hear what you are saying in game.
     

 

 

 

III. Other Info

 


  •  
  • Country:United States of America; New York
     
  • Timezone:EST (UTC -5)
     
  • Contact info:In-game, Soliloquy Mumble, and
    the group rpc skype chat.
     

 

 

 


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