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The Mechanics of Magic


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Something to keep in mind to is a characters personal views on the topic I.E. we all know THM draw internaly for thier spells but how they view that power source could very based on where they are from, and could make for very interesting IC conversations on the topic.

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  • 1 year later...

It would be nice if we could get three people to document the spellcasters' storyline quests, one for each class. Then we could have a nice little Magic Compendium somewhere with in-game quotes and pretty metaphysical theories!

That would be awesome. Has someone done this? If so, a link would be greatly appreciated.

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One of the key points I think that has been hammered home here is that for magic to work you

 

A) Need a source of Aether (Two examples are the Self and the Elements)

 

and 

 

B) A way to shape that aether into a spell form

 

Which means magic really works however you WANT, as long as you have A and B working together.  It means magic is infinite.

 

It also means that the magic traditions in FF that get the most exposure just happen to be the ones that were easiest to codify and pass on.  They're the traditions with paperwork and students who kept offering out the knowledge.

 

Who knows what "other" ways of doing things lurk out in the boonies, the dark, and the strange  places of the world.

 

Though, as n OOC cavet, when making up your own tradition, you should make sure it has reasonable constraints, which makes the Conj/Thaum traditions a good example to look at for how concepts are limited and why.

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