Lament Posted October 8, 2013 Share #1 Posted October 8, 2013 I'm looking for some advice/input! I have a character who is blind and has been long enough that she would be used to it. For background reasons, she also has the Echo. Her blindness is not due to brain damage, so I think she would be able to see properly during visions - since they would be in your mind, rather than your eyes. She hasn't always been blind, so this wouldn't be completely foreign to her, but it would probably make her visions more confusing/less clear in the visual aspect than those of someone who can see. Also, since the aether is a concept in FFXIV that isn't in the real world, do you think it could be reasonably incorporated into how a blind person can get around? She is skilled with magic and as such it makes sense she would be sensitive to aether. Could sensing changes in the aether affect how she would find her way around? I'm thinking that in places like cities, with a lot of people, things get too hazy/confusing for this aether sensing to be any help, in which case she would get around the real life way - with a cane. But if traveling alone in the field, where there aren't so many things bunched up so close together, she would be able to orient herself and mostly keep out of danger by sensing aether on top of things like sounds and smells. Also, if she is especially sensitive to aether, I think it's sensible for her to be mildly disoriented in crowds. In Ul'dah she usually hangs around Pearl Lane, so she doesn't keep her cane on her - anything that could be stolen probably would be stolen from a blind girl around there, after all. She just uses time/distance (on top of sounds etc) as a way of estimating where she is and hugs walls to avoid running into things. I'm thinking in other cities, and new places especially, she would also stick close to walls, but would have her cane on her. Lastly, she's a conjurer/healer, and needs to touch the target to be able to "aim" the spell properly. Does this seem reasonable? I know that IRL, some people use sounds like clicking as a sort of "sonar" mode, but it's not an instinctive skill and she wouldn't know about/use it. Also, I am working off the premise that the aether sensing hinders more than helps in places where there's too much of it and it overwhelms her other senses. And since she became blind later in life (in her teenage years or so, although she claims otherwise), she isn't as good at getting around as people who are born blind or become blind early in life. She was also greatly sheltered until five years ago, so exploring on her own is still fairly new to her. Thanks in advance for any advice/input! I don't want her to be any clumsier than what would be normal due to a lack of eyesight, but I also don't want her to have super sensing powers that make her better at evasion than people who can actually see. Link to comment
Chisae Posted October 8, 2013 Share #2 Posted October 8, 2013 If youre just wanting it to be a part of her character and not have it be an actual disability, you could give her aura-sight, or some sort of blind-sense that she derives either from her magic studies, or somehow granted from the aether. Link to comment
Sin Posted October 8, 2013 Share #3 Posted October 8, 2013 Seems reasonable enough to me as long as you can roleplay it effectively. In my opinion, it's difficult to pull the concept off. Link to comment
LandStander Posted October 8, 2013 Share #4 Posted October 8, 2013 I think you could do it. If I am relating this right, aether is kind of like the life force of everything; people, plants, animals, the planet. She could probably "see" the aether of the things around her, kind of creating a fuzzy outline of things, but as you said, in cities full of people and places like a dense forest, she might have trouble getting around as everything starts to blend together into one big blur. I think this is an interesting concept and I hope you find a way to pull it off ^^. Link to comment
Lament Posted October 8, 2013 Author Share #5 Posted October 8, 2013 To clarify: she is a remake of an older character who's been through a few incarnations, and was blind in all of them. She is also a psychic in all of them, so for this version I figured the Echo would be a nice substitute for psychic powers. @Nimahrie: If she has the Echo, maybe that contributes to spidey aether sensing? I do picture it as similar to "aura sight" - in that she can pinpoint the source of aether and use that to orient herself. Lore says it exists in all things, so it makes sense to use that. I figure magic studies and Echo could be enough to excuse it. But I do want it to be a disability, so I wanted busy places to be disorienting since the aether would be all over the place. @Sinmal: I think the hardest part for me to play as an able-bodied person is figuring out how she would go about things without eyesight. I suppose having aether sensing work like an "aura sight" type thing like Nimahrie suggested would make it at least a bit easier for me to understand how she interacts with the world. aa new post @LandStander: That is what I was thinking! Except summarized much more neatly. Thanks for the comments, guys! This aether "vision" sounds like a good way to pull it off without making the blindness totally pointless. 1 Link to comment
Chisae Posted October 8, 2013 Share #6 Posted October 8, 2013 Landstander was pretty much what I was thinking of for "aether-sight". So I would suggest go with that. Link to comment
Sil'tel Ferima Posted October 8, 2013 Share #7 Posted October 8, 2013 Interesting thoughts in this thread. While I don't have an answer for any of your questions, it raises some issues I should be looking into. My character is blind from a retinal detachment in her right eye, but has perfect vision in the left, so aside from less-than-stellar binocular acuity she doesn't suffer badly, and she's been that way since childhood. I don't believe a system of sonar to be feasible within the realm of battle, since movements are often too quick to rely on an intermittent sound to determine location, let alone being able to hear a sound return through the intense noise of battle. However, I am in your school of logic that in the Aether, you should be able to have visions. Even the life-long blind have been known to describe colours, patterns and visions in their minds. Do recall that the human body (and by loose association, the races of Hydaelyn) has more than 5 major senses. All in all, it's been agreed that there are at least 25+ measurable and reliable senses, geomagnetism, thermal sensing, nervous proximity location, etc. And taking a page from The Last Airbender, even completely kinetic and tangible senses such as vibration in the ground and changes in air pressure are feasible, too. Using Aether to "see" is feasible as far as I'm aware. With my limited knowledge of how aether works I could imagine such a system providing a reliable "sight". After all, Thancred and the other Scions have masks to see Aetherial flow, and aether exists in all things, correct? I say go for it, unless someone can put a hard counter to that argument. 1 Link to comment
Lament Posted October 8, 2013 Author Share #8 Posted October 8, 2013 Interesting thoughts in this thread. While I don't have an answer for any of your questions, it raises some issues I should be looking into. My character is blind from a retinal detachment in her right eye, but has perfect vision in the left, so aside from less-than-stellar binocular acuity she doesn't suffer badly, and she's been that way since childhood. I don't believe a system of sonar to be feasible within the realm of battle, since movements are often too quick to rely on an intermittent sound to determine location, let alone being able to hear a sound return through the intense noise of battle. However, I am in your school of logic that in the Aether, you should be able to have visions. Even the life-long blind have been known to describe colours, patterns and visions in their minds. Do recall that the human body (and by loose association, the races of Hydaelyn) has more than 5 major senses. All in all, it's been agreed that there are at least 25+ measurable and reliable senses, geomagnetism, thermal sensing, nervous proximity location, etc. And taking a page from The Last Airbender, even completely kinetic and tangible senses such as vibration in the ground and changes in air pressure are feasible, too. Using Aether to "see" is feasible as far as I'm aware. With my limited knowledge of how aether works I could imagine such a system providing a reliable "sight". After all, Thancred and the other Scions have masks to see Aetherial flow, and aether exists in all things, correct? I say go for it, unless someone can put a hard counter to that argument. I agree that relying on sound during battle (especially convoluted battle) doesn't seem feasible. My girl doesn't really have combat experience, so she'd probably get skewered very fast. Thanks for the input! Link to comment
Naunet Posted October 9, 2013 Share #9 Posted October 9, 2013 I don't believe a system of sonar to be feasible within the realm of battle, since movements are often too quick to rely on an intermittent sound to determine location, let alone being able to hear a sound return through the intense noise of battle. I just wanna say that sonar and sound are not quite the same thing. The sensory input a dolphin or a bat receives from echolocation is amazingly detailed and precise. Link to comment
Shae'ra Posted October 9, 2013 Share #10 Posted October 9, 2013 The very first character I played in an MMO (RP wise) was a blind one. It can be quite fun but can also be challenging at points, which I enjoyed. I have quite the funny stories behind him as well. That said: I learned quite a bit from it. I think the aether aspects would work fine to aid her in getting around. As for : I know that IRL, some people use sounds like clicking as a sort of "sonar" mode, but it's not an instinctive skill and she wouldn't know about/use it. It could develop naturally. As a blind person walks around and listens: you would develop more sensitive hearing thus allowing you to hear the bounce back of sounds off objects near you. If you listen to your own foot falls (with sensitive/developed hearing due to being blind for a while) you'd be able to hear when you're approaching a wall versus walking in the open. However, this, much like the aether thing, also would be rather difficult in busy locations since you are getting sounds from all around you and it would be much harder to focus on a specific one. They both have inclined hearing. The wiki states that an Elezen can hear a mouse from a malm (or mile) away. Then in XI it was said that the Mithra (Miqo'te) have better hearing than the Elvaan (Elezen) Granted, this is information from XI, however, would make logical sense to be able to apply the same information to XIV as the shape of the ear and type allows for it to remain true. Link to comment
Lament Posted October 9, 2013 Author Share #11 Posted October 9, 2013 Technically, what some blind humans do is also considered echolocation, but more than likely nowhere near as precise as that of bats and dolphins, not unlike how our sense of smell isn't anywhere near as precise as that of dogs, and our hearing can't compare to other animals, either. @Shae'ra: It could develop naturally, yes! But she doesn't really have the skill - or rather, she doesn't have it developed. She would rely more on the Aether - like we tend to rely more on vision - and focus less on sounds. And she's Hyur, so I suppose that would make extra sense. Thanks for the comment! c: Link to comment
Naunet Posted October 9, 2013 Share #12 Posted October 9, 2013 They both have inclined hearing. The wiki states that an Elezen can hear a mouse from a malm (or mile) away. Then in XI it was said that the Mithra (Miqo'te) have better hearing than the Elvaan (Elezen) Granted, this is information from XI, however, would make logical sense to be able to apply the same information to XIV as the shape of the ear and type allows for it to remain true. It was stated in one of those Q&A things (I think that's where it was) that miqo'te actually have a very strong sense of smell, not hearing. The ears prize goes to Elezen in Eorzea! Link to comment
Myxie Tryxle Posted October 9, 2013 Share #13 Posted October 9, 2013 Another way you could consider this is instead of 'seeing' auras she could 'feel' them in a tactile sense. For example, if she were talking to a single person alone in a room, their aura might feel like a small draft in the room or a hand held fan blowing onto her skin. If that person starts channeling magic, it could escalate to the intensity of a room fan washing over her. Surround her by enough people or enough aether flow, and it would be impossible to distinguish one flow from another as they all buffeted her skin. This would also allow her to use her more tactile sensitive body parts, namely the hands and face, to explore the aether flows around her. Link to comment
Lament Posted October 9, 2013 Author Share #14 Posted October 9, 2013 I call it "seeing" but I'm not sure exactly what it would be - although the conjurer quests imply that conjurers do feel (in the tactile sense) nature a bit more strongly than other people. I tend to picture this aether "vision" as something that's separate from the senses we're used to - so like, the masks Thancred &c use to see it are just converting aether to visual feedback, like a heat sensor would. I like to think that when there's too much of it, instead of a visual blur, she gets overwhelmed in a... mental sense, disoriented, unable to focus. A bit like what we'd feel if the room started spinning, or we started hearing a bunch of incomprehensible sounds - you try to make sense of your surroundings, but can't. It's just easier for me, personally, to picture it as 'seeing' the Aether - but it wouldn't be seeing it in the literal sense. You just feel it, and you know it's there, like you would if you'd seen, heard, smelled, touched, tasted it. Link to comment
Mewnie Posted October 9, 2013 Share #15 Posted October 9, 2013 I think the question that hasn't been asked is: if your characters is blind, but can still see and function as well as a sighted person, are they truly blind? Link to comment
Lament Posted October 10, 2013 Author Share #16 Posted October 10, 2013 The short answer (excluding the seeing part, because being completely blind necessarily means you do not have eyesight): yes. The long answer: Disabled people can and do function as well as able people. Sure, the blindness means there are certain things they can't do (e.g. read, watch a silent movie), and some things they may take longer to learn due to the lack of visual cues. But people are notoriously adaptable. Some blind folks can do something called human echolocation by, for instance, clicking their tongues. It's like a sonar. It lets them get around without running into things. It lets them do things like play basketball, or other sports. I suggest watching the Paralympics to see how much people with disabilities, even severe ones, are capable of. I mean, sure, a blind person can't read (with their eyes). But can you close your eyes and find your way around just by clicking your tongue? Functioning 'well' is relative (and honestly, the notion that having a disability means you function less well than someone without it is ableist; I'd say the distinction is functioning differently, rather than more or less well). But the answer you're probably looking for: No, there isn't much of a point to having your character be disabled if the disability never factors into it. But it's not the case here, really. Link to comment
K'dath Posted October 10, 2013 Share #17 Posted October 10, 2013 Personally, this is not something I would normally recommend or would actively discourage if someone was coming to me seeking my opinion. I find the best way to play blind characters is not to do it. Because Zatoichi or Daredevil are not exceptions to the rule, they're exceptions to reality. It's just not a believable character. BUT, from what I read and gather, you've got a very solid concept you've clearly thought out. You've got a logic to how she functions and don't seem to imply that being blind gives you super strength. You've got a very moderate approach that's grounded in realistic expectations for the world and its lore, and I like that. Rock on, with my completely meaningless blessing. As far as aetherial seeing being likened to aura-sight, I think the only thing that might put a kerfluffle in the concept is the whole destruction of Midgarsormr at Silvertear Falls, which has messed up the way aether flows. As I understand it's what allows for primals to be summoned, but that there is more too it than just 'oh snap, the door to the primal's playpen is busted'. It's like someone chucked a metaphorical boulder in the lifestream, there's all sorts of ripples. Aether is also potentially very dangerous. And aether doesn't just exist as a substance within living things, it manifests tangibly as crystals and intangibly as a sort of mist. Of course, rather than a complication, you could always use those considerations as a hook. Maybe work crystal shards into a sort of improv mapping technique? Be really reluctant to visit Mor Dhona? You could use your 'sight' to track the aether flow to where beast tribes are amassing and preemptively strike before they have a chance to even summon one of their gods. You could constantly be in danger from beastmen and their thralls, for want to abuse the gift for their own wicked ends. It's got a totally unique set of challenges you could capitalize on to do neat things with. Or not! Just tossing out concepts. Hope it was at least a little interesting, if not helpful. 1 Link to comment
Lament Posted October 10, 2013 Author Share #18 Posted October 10, 2013 That's an interesting point. I never figured her "aether vision" to be extremely precise, except when out in the field where there isn't too much commotion (and even then it's not so much precise as 'ok, I can walk, there is no cliff in front of me'). That ties in well with things getting too hazy when there's too much going on (and to feeling disoriented, maybe sick? aether sickness?), though! I like the crystal shards as an improv mapping technique - since they're condensed aether they would be easier to sense. Could place a few in strategic spots, but of course, that goes nowhere if they're moved. Link to comment
Shae'ra Posted October 10, 2013 Share #19 Posted October 10, 2013 -Carries a decent sized Aether shard in front of her in a city- "Follow the shard, follow the shard!" Or he could just not be a jerk and lead her properly by arm or hand... Link to comment
Lament Posted October 10, 2013 Author Share #20 Posted October 10, 2013 That's not very nice >:C Link to comment
Raccoon Posted October 10, 2013 Share #21 Posted October 10, 2013 There's a character in XI:7 that's blind. She seems to get on pretty well, though it takes a while for people to notice the fact that she is. And you still find yourself doing emotes that require visual cues despite the fact that she won't react to any of them -- nodding, smiling, and all that. Blindness is probably far more easy to pull off than, say, being deaf/mute. In a social game like this, without everyone around you being able to read your emoted sign language or not having something like telepathy to make it nothing more than a senseless character aspect, you'd probably be left out of quite a few things. Link to comment
Dat Oni Posted October 10, 2013 Share #22 Posted October 10, 2013 There's a character in XI:7 that's blind. She seems to get on pretty well, though it takes a while for people to notice the fact that she is. And you still find yourself doing emotes that require visual cues despite the fact that she won't react to any of them -- nodding, smiling, and all that. Blindness is probably far more easy to pull off than, say, being deaf/mute. In a social game like this, without everyone around you being able to read your emoted sign language or not having something like telepathy to make it nothing more than a senseless character aspect, you'd probably be left out of quite a few things. Tia Rie. I've RP'd with her before. The way her character gets around blindness is by relying on this fact: When one of the five senses is removed, the body cranks up the other four to compensate. She has much more sensitive smell and hearing. Link to comment
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