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IC dungeon runs


TeeBeeDee

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So I've been out of the RP scene for a while now. It had kind of lost it's magic.

 

However two nights ago I joined a Satasha group and the decision was made to run the dungeon In Character as a bunch of random mercs hired to clear the caves of monsters.

 

Admitedly rusty as all heck, I jumped in with both feet (I think I may have called too much attention to myself, something to work on :blush: ) but it was, quite possibly, the most fun I've had in this game to date. I find that there's a bit too much "sitting around" RP for my taste as a gamer, but IC dungeons were basically what got me to start back in EQ1 all those years ago.

 

So I'm curious, are there any resources or groups of players out there that have a similar slant? I wouldn't mind making contact with like minded individuals.

 

~Tzain Nival

Balmung

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Yeah, IC dungeons are really pretty fun. ^^

They also give you situations and actions you cant replicate so easy in "sitting around and writing in chat" RP. I find them better too, because you are actually running around hitting stuff instead of standing and emoting everything.

 

You can contact me ingame if you'd like to do some IC runs. ^^

Sini'to Shadar

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I really would love to do one of these! If anyone wants to do them and doesn't mind having my derpy self along I'd gladly come! Admittedly it might teach me to emote/rp faster which would be good for me, ha ha.

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I love doing IC dungeons!  I only wish there wasn't a time limit on them so we could really stretch our legs.

 

Last IC run I was in was also DMed, throwing in different monsters and a new storyline, even some cursed treasure! But that time limit meant we only finished with a few minutes to spare, d'oh.

I remember in WoW my old guild would do IC dungeon runs and we'd be in there for upwards of three hours RPing and doing stuff.  So much fun.

 

I wonder if there is an LS for this sort of thing?

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I remember in WoW my old guild would do IC dungeon runs and we'd be in there for upwards of three hours RPing and doing stuff.  So much fun.

 

I wonder if there is an LS for this sort of thing?

 

My friends and I used to do that same thing, but we'd do it in old raids, once we even cleared out Magisters Terrace so we could do a scene with our main villain there, a boss battle-ish type thing and we rped it out as him having called all the monsters we had to clear. Damn those Warlocks! >3 But man was it fun!

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While i'm a huge advocate, and would love to tag along for any that end up occurring I would like to raise the note that is imperative (if you support this idea) To make your voice heard on the official FFXIV forums petitioning for the extension or removal of the timer.

 

While initially a great deal of the timers implementation was due to infrastructure (ensuring the separate servers who host the actual instances were not over laden or filled with people putzing about, 90 minutes into Brayflox because the healer keeps arguing with the tank. you can see evidence of this when you have a full party and get a 'waiting to reserve an instance') With the level of support A realm reborn has received and the stability of the not insubstantial player base, I don't think it would be beyond them to (over time, i'm not expecting it any time soon.) lengthen the time limit as additional blades are added, eventually removing the non-mechanics based timers.

 

I greatly miss studying the relics of Dzemeal Darkhold, though it has changed much. And the Sunken Temple of Qarn is just begging to be explored more... just my 2gil, if such a linkshell is put together, please let me know.

 

Oh WoW.. my favorites were the rather common Karazhan, using the dance floor to host parties and the chess table for matches. As well as Magisters Terrace like Siha mentioned. OH! and how could I forget Ulduar...

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Oh WoW.. my favorites were the rather common Karazhan, using the dance floor to host parties and the chess table for matches. As well as Magisters Terrace like Siha mentioned. OH! and how could I forget Ulduar...

 

Karazhan parties were the best! My old guild had a banquet there, after we fed Moroes' bones to the dogs first, of course haha.

 

But where's this petition you mention? I'll sign it.

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I am totally, 100% for this.  Our FC does IC dungeon runs as part of the larger FC story and it's a great chance to sneak in some character growth and development as a result of unexpected circumstances.  I mean, heck, people die in dungeons!

 

The dungeon timer is, I agree, a major hindrance.  Especially if someone is trying to DM stuff while at the same time fighting.

 

The FFXIV official forums are, admittedly, a little daunting for me but if someone does have a petition to make the forum timer something that is either extended or possibly only active on a person's first run I would sign it in an instant.

 

Personally, I think the 'active on first run' would be easiest to implement. They already have the xp boost for first timers.  Having the timer active on those runs only seems to make sense.

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I am totally, 100% for this.  Our FC does IC dungeon runs as part of the larger FC story and it's a great chance to sneak in some character growth and development as a result of unexpected circumstances.  I mean, heck, people die in dungeons!

 

The dungeon timer is, I agree, a major hindrance.  Especially if someone is trying to DM stuff while at the same time fighting.

 

The FFXIV official forums are, admittedly, a little daunting for me but if someone does have a petition to make the forum timer something that is either extended or possibly only active on a person's first run I would sign it in an instant.

 

Personally, I think the 'active on first run' would be easiest to implement. They already have the xp boost for first timers.  Having the timer active on those runs only seems to make sense.

I was thinking along these lines too.  Maybe so long as the group has at least one first-timer the dungeon timer is active but if everyone in the group has completed it there is no timer.  That way it's still there for the quest dungeons and things but once that's done you can do whatever you want.

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Oh WoW.. my favorites were the rather common Karazhan, using the dance floor to host parties and the chess table for matches. As well as Magisters Terrace like Siha mentioned. OH! and how could I forget Ulduar...

 

Karazhan parties were the best! My old guild had a banquet there, after we fed Moroes' bones to the dogs first, of course haha.

 

But where's this petition you mention? I'll sign it.

I for the life of me can't find it under

http://forum.square-enix.com/ffxiv/forums/648

at the moment, but when I get home i'll try to do a more comprehensive search and update.

 

As an aside, heres an ongoing quality of life thread, with quite a few dev responses

http://forum.square-enix.com/ffxiv/threads/70697-Some-suggestions-mostly-quality-of-life-obvious-things

http://forum.square-enix.com/ffxiv/threads/70697-Some-suggestions-mostly-quality-of-life-obvious-things?p=1260014&viewfull=1#post1260014

(just to show that they DO listen!)

 

Also, random Liadan on the forums (The one about exploiting the first time in dungeons.) kinda surprised me D:

Oh gods people replying aaaa- back to hiding..

 

people die in dungeons!

Speaking of which, more Brayflox :D?

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I'd have to do some hands on testing, but rarely have I had non-failfest dungeons run the entire time length. 90 minutes is a long time for one dungeon assuming your not dying. Once completed, the timer stops if I remember correctly.

 

Take a place like WP. It's not like you'd be stopping to smell the roses. A Tonberry is actively stalking you and trying to stab you in the throat. Normal IC reaction would be one of fear and panic. Or Haukke Manor, it's basically a haunted house. Sneaking through like the Scooby Doo gang would be within reason.

 

And if we're being serious, wiping on a run would be basically losing. So IC wise, you'd all be limping out of the dungeon with your tails between your legs.

 

EDIT: Not that I'm dismissive of the idea. I think it has some merit. However there are some existing technical hurdles that have to be surmounted to make it work. For instance, if you ever DF and use the "join party in progress" there are a ton of empty zones that are still alive even though the original group abandoned them due to failure.

 

Maybe if the timer was removed if you entered without using DF?

 

~Tzain Nival

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