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How's your PvP experience so far?


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I want to enjoy the PvP. I was extremely into the arena scene during my years in WoW. But I just can't enjoy something as much as I want to when it locks needed skills behind a wall of "You must first suffer through horrendously unbalanced PvP before you can have access to a complete character".

 

Shit-terrible design decision on Squee's part.

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I do feel that grouping up with people you know is necessary. Otherwise, the Duty Finder group defaults to "kill opposing team's healer before your healer dies," which is as strategic as...well...it's not strategic at all, I think (._.). It's even less strategic than tank-and-spank for PvE, 'cause at least in tank-and-spank the group contributes to keeping the tank alive (healing, crowd-controlling enemies); whereas in default PvP the healer usually runs a solo marathon, healing himself/herself and praying that the other healer gets K.O.'ed.

 

From my experience, a group that stays together -- with every member keeping tabs on each other and crowd-controlling any attempts to zerg one member -- can play a much more successful and fun game for all involved.

 

In fact, I think I'll create a thread proposing that someone make a linkshell solely focused on "fun, friendly PvP," where "winning" has absolutely no place...because PvP can be so fun.

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First off. Quick shout out to Dark Age of Camelot.

 

HIBERNIAN RANGER WHAT UUUUUUUUUP!

 

Now to play the Devil's advocate of sorts (or his asshole. Whichever comes first) I do honestly believe that making the Healer priority number one IS VERY strategic. Yeah, it is a very simple concept in PvP, but think about this for a second.

 

For League of Legend players, who do you always focus first? The ADC (AKA the DPSer for those who do not play LoL). You do that because A.) attacking the tank is stupid and B.) there really is no 'healer' in terms of like the healers in MMOs.

 

THAT being said, it sounds very basic and plain, but a wealth of strategy comes into both MOBA (like LoL) and MMO games. Just in different ways. Balancing issues and such put aside.

 

Perhaps the level/degree of 'strategy' varies from say MMOs to MOBAs to RTSs.

 

/tangent

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First off. Quick shout out to Dark Age of Camelot.

 

HIBERNIAN RANGER WHAT UUUUUUUUUP!

 

Now to play the Devil's advocate of sorts (or his asshole. Whichever comes first) I do honestly believe that making the Healer priority number one IS VERY strategic. Yeah, it is a very simple concept in PvP, but think about this for a second.

 

For League of Legend players, who do you always focus first? The ADC (AKA the DPSer for those who do not play LoL). You do that because A.) attacking the tank is stupid and B.) there really is no 'healer' in terms of like the healers in MMOs.

 

THAT being said, it sounds very basic and plain, but a wealth of strategy comes into both MOBA (like LoL) and MMO games. Just in different ways. Balancing issues and such put aside.

 

Perhaps the level/degree of 'strategy' varies from say MMOs to MOBAs to RTSs.

 

/tangent

 

I agree that focusing on the healer is strategy, like how in PvE we want mobs to focus on the tank so no one else in the group takes damage. However, in PvE the group makes a collective effort to keep the tank from dying; the healers heal and buff the tank, the Black Mages perform crowd control to minimize the number of mobs beating on the tank, the Bards silence the mobs' big attacks, the Dragoons stun and slow mobs, etc.. In PvP, the healer (and in many cases, the Black Mage, as well) is the de facto "tank," but, unlike the tank in PvP, gets left alone to defend himself/herself while everyone rushes to down the opposing healer.

 

Yes, the healer is usually the best target. But I believe, from my experience with ffxiv's PvP thus far (with pre-mades and PuG's), that taking steps to protect the healer (and whomever else being targeted) increases the success rate of matches and allows for more complex strategy.

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First off. Quick shout out to Dark Age of Camelot.

 

HIBERNIAN RANGER WHAT UUUUUUUUUP!

 

Now to play the Devil's advocate of sorts (or his asshole. Whichever comes first) I do honestly believe that making the Healer priority number one IS VERY strategic. Yeah, it is a very simple concept in PvP, but think about this for a second.

 

For League of Legend players, who do you always focus first? The ADC (AKA the DPSer for those who do not play LoL). You do that because A.) attacking the tank is stupid and B.) there really is no 'healer' in terms of like the healers in MMOs.

 

THAT being said, it sounds very basic and plain, but a wealth of strategy comes into both MOBA (like LoL) and MMO games. Just in different ways. Balancing issues and such put aside.

 

Perhaps the level/degree of 'strategy' varies from say MMOs to MOBAs to RTSs.

 

/tangent

 

I agree that focusing on the healer is strategy, like how in PvE we want mobs to focus on the tank so no one else in the group takes damage. However, in PvE the group makes a collective effort to keep the tank from dying; the healers heal and buff the tank, the Black Mages perform crowd control to minimize the number of mobs beating on the tank, the Bards silence the mobs' big attacks, the Dragoons stun and slow mobs, etc.. In PvP, the healer (and in many cases, the Black Mage, as well) is the de facto "tank," but, unlike the tank in PvP, gets left alone to defend himself/herself while everyone rushes to down the opposing healer.

 

Yes, the healer is usually the best target. But I believe, from my experience with ffxiv's PvP thus far (with pre-mades and PuG's), that taking steps to protect the healer (and whomever else being targeted) increases the success rate of matches and allows for more complex strategy.

This I agree with but sadly this isn't the case half the time.. Because of the lack of ranking SE decided to leave out... Can't really do much when you're still gearing going up against a group in full Direwolf gear.. Not to mention how kinda brokenish it is to allow people to go in as classes instead of jobs in PvP. (Tell me you guys haven't seen the marauders going in and murdering healers in 5 seconds because of all those CDs they have access too.)

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