Chveya Posted September 15, 2010 Share #1 Posted September 15, 2010 I has taken it. (Freakin' ginormous pic placed behind spoiler for sanity's - and slow connection's - sake) Link to comment
Satisiun Posted September 15, 2010 Share #2 Posted September 15, 2010 Mein Gott (thank you, resident Deutschlander)! I have no other words (which is shocking). Link to comment
Emaraya Posted September 15, 2010 Share #3 Posted September 15, 2010 I don't think the picture to be very... generous in it's offered perspective. So my main concern is... long term draw or computer animation. Link to comment
Satisiun Posted September 15, 2010 Share #4 Posted September 15, 2010 ... erf. Mistake post. Please to delete? Link to comment
Noelle Posted September 15, 2010 Share #5 Posted September 15, 2010 Wow~! I like it! She's really sexy! ~⥠Link to comment
Chveya Posted September 15, 2010 Author Share #6 Posted September 15, 2010 I don't think the picture to be very... generous in it's offered perspective. So my main concern is... long term draw or computer animation. I'm not sure I understand your comment, but in the blind assumption which artists are renowned for, I'll just say thank you. Link to comment
Chveya Posted September 15, 2010 Author Share #7 Posted September 15, 2010 Wow~! I like it! She's really sexy! ~⥠Mein Gott (thank you, resident Deutschlander)! I have no other words (which is shocking). Thank you both. I'm working on a second for her. Link to comment
Emaraya Posted September 15, 2010 Share #8 Posted September 15, 2010 Blame my small interest in women but I meant the feminine part boys like that much considering your headline. Everything is hidden anyway. Of course it is a very good picture and therefore I speculated if it is a drawn picture or an altered animation. I still like it, so yeah make a blind assumption. Not wrong. Link to comment
Chveya Posted September 15, 2010 Author Share #9 Posted September 15, 2010 Blame my small interest in women but I meant the feminine part boys like that much considering your headline. Everything is hidden anyway. Of course it is a very good picture and therefore I speculated if it is a drawn picture or an altered animation. I still like it' date=' so yeah make a blind assumption. Not wrong.[/quote'] Oh sure! I've got my fair share of less-covered wimmenz in my gallery, but I didn't figure that was appropriate to be posting here. Plus none of them are FF related, so I wanted to stay on topic. The title just refers to the fact that she doesn't -really- look like my character -- I took a little artistic license with it, going beyond a specific match and adding a few things. It's neither a drawing nor an animation, just a digital 3D render. A pixel-based Barbie, if you will. Link to comment
Siben Posted September 15, 2010 Share #10 Posted September 15, 2010 I wasn't aware every picture of a woman had to be full of bulging tits, maybe that's why my comic isn't popular. Link to comment
Chveya Posted September 15, 2010 Author Share #11 Posted September 15, 2010 I wasn't aware every picture of a woman had to be full of bulging tits' date=' maybe that's why my comic isn't popular.[/quote'] MOAR BEWBS Link to comment
Noelle Posted September 16, 2010 Share #12 Posted September 16, 2010 Because every artwork discussion devolves into talk about breasts, I'll ask something else. I've always admired 3D artwork, but I've never really looked into it. How long does it take you to do finish a piece, like the picture you posted? Link to comment
Gossamer Posted September 16, 2010 Share #13 Posted September 16, 2010 Woah, that's gorgeous. Link to comment
Siben Posted September 16, 2010 Share #14 Posted September 16, 2010 Because every artwork discussion devolves into talk about breasts, I'll ask something else. I've always admired 3D artwork, but I've never really looked into it. How long does it take you to do finish a piece, like the picture you posted? Which reminds me, how are the breasts on your models actually created? NURBS or Polygons...maybe some soft-body dynamics? Link to comment
Chveya Posted September 16, 2010 Author Share #15 Posted September 16, 2010 Because every artwork discussion devolves into talk about breasts, I'll ask something else. I've always admired 3D artwork, but I've never really looked into it. How long does it take you to do finish a piece, like the picture you posted? If I have everything I want / need for a piece, each one takes me anywhere from 1-3 hours. If I don't have what I need, and I have to go find it (I mean, pay for it! Yes!) it can take longer. The initial set-up part usually only takes me about 30-45 minutes total. Getting a model dressed, pick a skin, hair, eyes, pose, props. Usually I know what I want to do when I go into it, so that part is pretty quick. Usually, it's lighting and postwork that kicks my butt. Lighting can look GREAT in the pre-render, and look like crap later. So if I get lucky, I may only render the same piece three times -- one of those is usually to fix something I should've caught before, like in this one, I managed to miss her fingers clipping into her sleeve twice before I noticed it. I've had bad days, where I'll render something a dozen times before I get the lighting I want. And then postwork, if an image needs any -- anything from fixing a clipping issue, to adjusting lighting, to adding filters. This can take as long or as short as you want. The real time-sucker, when all is said and done, is getting your start-up materials. That takes ages. Now, people who really put time, money, effort and more time into this sort of thing can take 8-24 hours per piece. Sometimes the rendering alone (hair and shadows really makes it take forever) can take hours. I don't get quite that picky, nor do I have a program / machine that'll go to those lengths, so I'd say my average piece runs 2.5 hours per. Link to comment
Chveya Posted September 16, 2010 Author Share #16 Posted September 16, 2010 Which reminds me, how are the breasts on your models actually created? NURBS or Polygons...maybe some soft-body dynamics? I'm an amateur nublet, so I'm gonna say -- I have no idea. Link to comment
Chveya Posted September 16, 2010 Author Share #17 Posted September 16, 2010 I'm going to add this one as an attachment (if the filesize works) and see if that's easier than spoiler-ing them.[attachment=0] Have to save it at a lower quality than I like, but hey. Link to comment
Tadir Posted September 16, 2010 Share #18 Posted September 16, 2010 Sorry to ask this, but is it Poser? Because it's a great model and as a 3d artist, I'm sorry for this, you don't know the answers to very basic questions. Poser has long been making 3d artists look bad. That is a character that would take me 20 - 30 hours to make. I've been doing 3d animation for 13 years. 1-3 hours is absolutely absurd. I'm sorry if this come across as harsh, but this is my profession and livelyhood. Poser is a drawing aid, not a modeling program. If it's not poser you have my sincere apologies. Link to comment
Zyanya Posted September 16, 2010 Share #19 Posted September 16, 2010 I think they came out really cool looking! I hope she doesn't have to fight monsters in that getup, though! I was also wondering if you used poser. Link to comment
Chveya Posted September 16, 2010 Author Share #20 Posted September 16, 2010 Sorry to ask this, but is it Poser? Because it's a great model and as a 3d artist, I'm sorry for this, you don't know the answers to very basic questions. Poser has long been making 3d artists look bad. That is a character that would take me 20 - 30 hours to make. I've been doing 3d animation for 13 years. 1-3 hours is absolutely absurd. I'm sorry if this come across as harsh, but this is my profession and livelyhood. Poser is a drawing aid, not a modeling program. If it's not poser you have my sincere apologies. I use Daz Studio, which is essentially Poser. Tell me; how am I being made to look bad, by creating art which makes me happy? Is it "not real art"? Does it "take no talent"? Or are you somehow offended that I take models which are pre-created and sold, and use them for their intended purpose -- to create a digital, 3D image? Please, do tell me what I'm doing wrong that so offends you. Nothing entertains me more than being told my art isn't up to someone else's standards. I don't make it for you, so tell me why I should care. Link to comment
Tadir Posted September 16, 2010 Share #21 Posted September 16, 2010 Ah, so we're getting into this argument. It's not your work. It's someone else's work that you are positioning and passing off as your 3d art. to reiterate my main point, it's not your work. Poser, and Daz Studio, were made as aids for drawing, for people who didn't have access to real models for reference in drawing. It has nothing to do with your "art" not being up to someone else's standards. Any attempt at 3d art I am a big fan of and am willing to give full and meaningful critiques. You're not doing art. You are positioning, to use your word, Barbies. And it does give people who do this for a living a bad name. Something that I would spend 25 hours on you can buy and position and pass off as your work. Yes, it annoys me. It gives you a reputation for work you don't deserve. And their "intended use" is as a drawing aid. That's the whole point of those programs... Link to comment
Gossamer Posted September 16, 2010 Share #22 Posted September 16, 2010 Ah, yeah, some clarification would be appropriate in the future. When I looked at the piece, I had been under the impression that you had modeled and textured the whole thing as well as posed, did lighting, and rendered. It's still nice looking, but I totally had the wrong idea at how much of it was your work. Link to comment
Vareal Posted September 16, 2010 Share #23 Posted September 16, 2010 It's a poser model for Daz 3D (well, most Poser models can be used in Daz and vise versa) Daz3D is the free, less complicated version. And, it's not really worth getting into an argument, Poser is called Poser for a reason. But clarification for those who haven't used or seen the base models for poser or Daz3D would be good so it doesn't seem like you're trying to pass it off as your own. Link to comment
Chveya Posted September 16, 2010 Author Share #24 Posted September 16, 2010 Ah, so we're getting into this argument. It's not your work. It's someone else's work that you are positioning and passing off as your 3d art. to reiterate my main point, it's not your work. Poser, and Daz Studio, were made as aids for drawing, for people who didn't have access to real models for reference in drawing. It has nothing to do with your "art" not being up to someone else's standards. Any attempt at 3d art I am a big fan of and am willing to give full and meaningful critiques. You're not doing art. You are positioning, to use your word, Barbies. And it does give people who do this for a living a bad name. Something that I would spend 25 hours on you can buy and position and pass off as your work. Yes, it annoys me. It gives you a reputation for work you don't deserve. And their "intended use" is as a drawing aid. That's the whole point of those programs... Terribly sorry if you're feeling butt-hurt that I'm utilizing tools that are provided and sold for the program. But I do not agree with you that I am not creating art; until you can convince me that a photograph is not art, I will continue to abide by that belief. You are correct, I did not create the model or texture the items. But I put them together in a way that -I- chose, and I chose and arranged lighting, pose, camera angle, cropping, and postwork -- which is more work than any idiot with a camera (which includes me) puts into half of their photos. Convince me that someone's photograph of a famous building or bridge or landmark isn't art, and you might have a leg to stand on. Until then, you're getting yourself tied in a knot because "omg people are doing what I do only they don't have to work at it". It's a hobby. Tough shit if I don't put the amount of work you do into it. Ah, yeah, some clarification would be appropriate in the future. When I looked at the piece, I had been under the impression that you had modeled and textured the whole thing as well as posed, did lighting, and rendered. It's still nice looking, but I totally had the wrong idea at how much of it was your work. I apologize if I gave you the wrong impression. I didn't think I was that vague, but I'll be more clear in the future. I assumed specifying that my set-up included choosing models and items, and not texturing and modeling (as well as specifying that I'd need to obtain resources, instead of create them) got the point across. Link to comment
Xzenivar Posted September 16, 2010 Share #25 Posted September 16, 2010 This is what someone in DAZ starts off with when they set out to make a picture with a female model. There are some variations, but they all stem from the Victoria Generation 4 (more commonly called V4) model. Open in a new tab or window to see it all, but she's symmetrical if you don't feel like it A lot of work goes into taking this, and making it into a picture like Chveya and hundreds upon hundreds of others do, including myself. This is not a simple matter, it does indeed take skill, a different set of skills than what another type of 3D artist may use when creating their own models from scratch. It is very much our work, we may use a studio program which assists, and in the community buy, trade or give out props, texture mats etc, but much like a fashion designer, we take these separate pieces and endeavor to create something from our imagination. Once our model is finished, comes the work of a set designer and photographer, setting up just the right angle and working with the lighting to get just the effect desired. After this is done the artist then has the option of utilizing several filters to apply to the renders, and finally render them. Which can also take a lot of time in and of itself. Some artists then work in photoshop, GIMP, or whatever else floats their boat and does the postwork, adding extra effects, cleaning the image up or simply to work on the composition with something else. Some don't, others take their work and instead animate it. Now, much if not all of this is the same as what someone could do with a program like 3DStudio Max to build the models from scratch, only in the case of a Daz/Poser user, they're not spending all that time creating it from scratch. They take a very early point in the creation process to begin from. Art is art, and everything the artist does is their own work. This isn't plagiarized, and being jealous and petty over the artist taking a few hours as opposed to 30 is no reason to be rude and cast disparaging remarks. Her canvas was different, and no one asked what went into this. Unless someone here was a co creator of the original Poser/Daz studio programs, don't dictate what their purpose is, especially if you aren't using them. Those programs may have started off with that intent, but they became something else very quickly, as early as Generation 2 models. Whats more, is that Daz Studio now supports and sets the groundwork for game developers, the current trend with most businesses, is to save time and money by taking something as a base, and building off it, rather than create everything from the dirt up. This is all her work, and no one here has the right to say otherwise. She didn't claim to create everything from scratch, but has anyone bothered to find out what she has done? Link to comment
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