Koninbeor Posted March 24, 2014 Share #1 Posted March 24, 2014 Has anyone else had a chance to play this yet? Mechanically, I found the game to be pretty sound. I didn't think that they really brought anything new to the table, though. Smoke power is essentially Cole's electric power with different graphics. The other powers basically follow suit, pretty much negating the need to use the powers interchangeably unless the game forces you to. This game also sported the shortest story in the series and a protagonist that has way too much emo angst going on even when playing the True Hero path. While not disappointed with my purchase, I didn't feel that Second Son lived up to the legacy of the first two games. I thought that both were solid game of the year candidates. The only way this one could possibly meet that standard is by a completely lackluster release of games this year for the PS4. Here's hoping that doesn't happen. Link to comment
TheLastCandle Posted March 24, 2014 Share #2 Posted March 24, 2014 I'm interested in playing Second Son, but I'm starting to regret buying a PS4 so early in its life cycle. Don't get me wrong; it's a great machine, and there are more games that I find interesting than there are on Xbone. But most of the games I'm looking forward to this year are still coming out for PS3! Tales of Xillia 2, Tales of Zestiria, Persona 5 - that's just off the top of my head. Maybe E3 will bring more news for the rest of 2014. After all, it just released last month in Japan, and they need more games that suit that audience. My prediction? We're about to see a lot of cross-gen porting. Almost certainly in the case of P5. Link to comment
Kage Posted March 24, 2014 Share #3 Posted March 24, 2014 I had been wanting to buy this game, having had no familiarity or interest with inFAMOUS's other iterations. FFXIV though is pretty much my time dump. It's saving me money from the enormous backlog I already have as well as future games. .... it also means that I have left my PS4 to gather dust since about 2 weeks after I got the preorder >< Link to comment
Lost River Posted March 24, 2014 Share #4 Posted March 24, 2014 The length is just as short as the second one while the first one felt like it dragged on too much. We need a sweet spot for this; the main character is a bit of a sarcastic smart-ass, Buuuut, thats also because of his raising plus his age. Cole was a lot older than Delsin. I like it so far, but wish there was more to the enemy variety other than DUP this, DUP that. Link to comment
Val Posted March 24, 2014 Share #5 Posted March 24, 2014 Lost <3 I recently beat it myself and thought the game was pretty good, all things considered. It could have stood to be another four/five hours longer, I think. It also feels a bit like what you said: they just took elements from the first two games and hashed them together to make this one. That's fine to me. The game itself was still pretty fun to play overall and, if you're a fan of the last two, you'd probably be satisfied/fan of this one. There never really was a need to change powers either, also like you said. Each one sort of did their own thing and had their own play style and were powerful enough to work on their own. I'd have liked to see special enemy types that made you change, though. Like enemies that were heavily armored so you had to use the neon power to pinpoint shots, or enemies that you had no choice but to use the video power's stealth to take them down. Would have made it seem more versatile. ..In fact, I think I only just now noticed you fight the same four enemies the whole game. Link to comment
Koninbeor Posted March 24, 2014 Author Share #6 Posted March 24, 2014 The length is just as short as the second one while the first one felt like it dragged on too much. We need a sweet spot for this; the main character is a bit of a sarcastic smart-ass, Buuuut, thats also because of his raising plus his age. Cole was a lot older than Delsin. The main quest is closer to the second game than the first. Still a little shorter. The big thing is that the main quest is really all you've got going for you. There are side quests... sort of. Find the undercover DUP agent. Or chase the origami paper chick. Oh, wait, you can't do that because the website is down and it won't sync properly. Unless they fixed that since Saturday. At any rate, what made this game seem so short to me is that there is the main quest, spray-painting fixed locations on the map, finding the undercover DUP agents, destroying all of the cameras, finding all of the shards, and the mandatory showdown for each district. The only actual side quest is Cole's Legacy, and that's only if you preordered. Luckily, I did, and that 4 quest chain was kind of cool. There never really was a need to change powers either, also like you said. Each one sort of did their own thing and had their own play style and were powerful enough to work on their own. I'd have liked to see special enemy types that made you change, though. Like enemies that were heavily armored so you had to use the neon power to pinpoint shots, or enemies that you had no choice but to use the video power's stealth to take them down. Would have made it seem more versatile. Val, that is exactly what I was hoping would happen with the powers. Sadly, the only real reason to switch powers, other than being forced to, is to fit your personal play style. Even then, there isn't much variety. I found myself using the neon power most because the sniping was an easy way to fill up the Karma meter to launch your special power. Also, once you upgrade the running to infinite, it's the fastest way to travel even though you can't fly. The sniper power is something that I feel has just been half-heartedly implemented. The first time a guy comes at you and you see a blue spot on his ankle and a red spot on his head, it's pretty cool. But when every single enemy has one or two blue ankles and a red head, it gets too repetitive. Then, there are the solid rock guys who have no weak spots at all. I was really hoping for weak spots that either varied by enemy or possibly even shifted depending on what actions they were taking. Seriously, I know that the solid rock guys are supposed to be nigh invulnerable but putting in a mechanic where you could try to pinpoint a small spot at their underarms while they were jumping or something would have been a lot of fun. Instead, it's just a quick Karma charge. This last thing wasn't an issue while I was playing the game, but I got to thinking about it while I was typing up this response. Did anyone else notice that there were basically three women in this entire game? You had Betty, Augustine, and Fetch. Other than that, the only women you encountered were random civilians. Every DUP soldier, every drug dealer, and every cop were men. You fought one woman in the entire game. Now that I think about it, this isn't really all that different from the first two games. Guess I just never really thought about it. Anywho, I am still glad that I bought the game and I'm still having some fun on my run to beat the Infamous path on Expert (gotta hunt those trophies), I just wish that the game would have felt more imaginative. 7/10 for me. Link to comment
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