Chveya Posted September 30, 2010 Share #26 Posted September 30, 2010 That's gettin' awful complicated, for a company that hasn't even given us a search function yet. Just a simple search ability would take care of all of it, really. Why would they make selling things any easier than any other part of the game so far? :lol: Link to comment
DAISHI Posted September 30, 2010 Share #27 Posted September 30, 2010 That's gettin' awful complicated, for a company that hasn't even given us a search function yet. Just a simple search ability would take care of all of it, really. Why would they make selling things any easier than any other part of the game so far? :lol: If they had a search button so I could scan through every individual seller of a particular item, I'd be in heaven. Link to comment
Chveya Posted September 30, 2010 Share #28 Posted September 30, 2010 If they had a search button so I could scan through every individual seller of a particular item, I'd be in heaven. That would be the idea, yes. Link to comment
TeeBeeDee Posted September 30, 2010 Share #29 Posted September 30, 2010 Well at least there's some sort of system now as oppossed to the cluster-fun of just throwing everything in the main pot. (Really? Who thought that was a good idea?) I think of the market wards as a flea market, those things work quite well, except for one major difference, you need to have stalls, and you need to have a sign describing what you are selling. Having random NPCs standing in packed groups selling god-knows-what is just....well it just seems lazy to me. As for the RMT arguement, dont cut off your nose to spite your face. These guys are in it for REAL MONEY, which means whatever design SE creates they will find a way to exploit. There is nothing stopping them from using seed money to buy up every item in a ward and resell at their chosen price with or without a search feature or tax incentive. You can fight them, but remember that you still have to serve the customers who arent breaking the rules. My solution, simple. Every sellable item has an inherent value (cause the vendors know to buy it at a certain price) Players, when selling that item apply a markup or markdown percentage to the base price. Want to move 12 copper ores fast, put it at half price by attaching a 100% markdown, Are you the only source of wind shards in all of Ul'dah? 200% mark up baby! Sound familiar? its how the real world works. And also, you think they figured out yet that having food without a description of what it does is a bad idea yet? :frustrated: Link to comment
Doktor_Ljubavi Posted September 30, 2010 Share #30 Posted September 30, 2010 And also, you think they figured out yet that having food without a description of what it does is a bad idea yet? :frustrated: Hmm, I wonder how this pear tastes like, and what benefits it will bring me? *Nom* Oh by the twelve! *dies* Link to comment
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