Dogberry Posted February 1, 2015 Author Share #26 Posted February 1, 2015 Thanks to everyone who came along and made this easily one of the best events yet! Link to comment
Stormwind Posted February 1, 2015 Share #27 Posted February 1, 2015 Thank you to everyone who showed up. It was a great time and we had an amazing turnout. Link to comment
Ghostinthecat Posted February 2, 2015 Share #28 Posted February 2, 2015 Sooooo... This might cause a shitstorm buuuuuuut... This is so special snowflakey and lorebreaking. Are you roleplaying as one of the few Warriors of Light that fought in the Battle of Carteneau and were subsequently sent five years into the future by Louisoix, after fighting in 1.0 with the man himself? Are you rping off that you and seven others were tempered by Hydaelyn herself, and everyone there has the echo? As far as the lore goes, the primals were summoned in the past, and yes, heroes of eld fought against the primals. But several times throughout even 2.0's dialogue, it describes how even an army struggled to defeat those summonings. In the recent history of 2.0, playing as the protag of the main scenario, you are playing as either a Warrior of Light from 1.0 or as a reborn Warrior of Light that was tempered by Hydaelyn upon first entering the realm of Eorzea. This does not mean that every common hero in the game is potentially that said hero, and playing off as if you were like the main protag of an mmo's story is super special snowflakey, powergaming, and distasteful. Anyways, in 2.0, this hero of the main scenario while playing the game FFXIV: A Realm Reborn, you are soon working with the Scions who's job is to prevent the return of the primal threat, some of those threats only quelled but five years ago (i.e. The Band of Heroes and the defeat of Leviathan.) This time, the Ascians are mettling with their supremely powerful evil magicks and with each summoning of the primals, they are a much much stronger incarnation to the last, of which there has only been three summonings of the Ifrit, Titan, and Garuda. It is said through each encounter with the primals that an army would not be able to kill these particular summonings, hence why the hero of the main scenario has to check in with each Grand company's OIC and initiate the encounter with the threat. In fact, Garuda's summoning, even the first one, she has a powerful vortex barrier that is nigh impossible to breach, save that the main hero meets up with another important character: Cid, to strap on a massive (and potentially toxic) heap of corrupted crystal, which required an absurd amount of effort to obtain, too much to be fair for one person in a roleplay setting to have obtained without going mad from it's radiation, of which, the main scenario hero is probably only able to obtain, because the main protag of any story is usually superpowered and special snowflakey as shit, because he/she is the only one, and all that fluff. So are you really saying you come to match the power of a main plot's hero of an mmo? If so, that is powergame-y, godmoding, and super distasteful. We might as well say there is no threat if everyone is walking around with the power to curb-stomp a god -- look up the "Worf Effect", seriously. Anyways, staying on topic, the point is, only a chosen few that were tempered by Hydaelyn, the crystal god of pretty much everything that ever exists in the universe ever, and blessed with the echo to have ungodly amounts of power, could defeat these summonings. It's not like they're constantly being summoned on a daily basis. Primals are a rare and powerful summoning from the outcry of their attributing race of worshipers. I'd like to think with the actions the hero can take, what with 2.0's daily beast tribe quests, the sane beast tribe members are progressively becoming more peaceful with the more advanced races of Eorzea, all the while, Grand companies of each region, are constantly putting the hurt on the tempered tribes, their numbers slowly draining. Eventually that would mean less of those tribes crying out to their god and there would be less crying out to their deity to come and save them, because the majority would be working together with the other races as time continues. I'm a bit scatter brained so forgive my rant but I'll continue because this [redacted] needs to stop. Our characters don't have to be capable of great feats to do great things. It is by recognizing our faults and working together with others that we can accomplish amazing things, of which we can gloat about in the taverns and bars just as well as if we were crazy super powerful. Where is the threat of the land though if everyone is special awesome? And then does that not beg the question, "If everyone is special? Is anyone special?" it really just is distasteful and I'd say lazy to roleplay as a powerful character, instead of what roleplay should be, and that's working with each other to perform great things together. Still, lore breaking here, the primals were not summoned more than three times so far. The first, was because it's been like five years or longer since the last summoning and the beast tribes were feeling oppressed by the main races of Eorzea. It always runs the trend that the beast tribes were doing only what they had, to survive. The second summonings? The world has had an influx of aether and crystals, plus the hero of the main scenario gave their last primal summoning a thrashing, so they redoubled their efforts to gather enough crystals and summon a stronger version of their god. When those summonings (in game they are called HM, or Hard Modes, for anyone unsure.) were defeated, so too in game did it show that the spirit of the tempered tribespeople of each beast tribe, so too was defeated. They were on the retreat, and the daily beast tribe quests are an in game representation of the relationship building the hero initiated, which sure, you could roleplay off tastefully that you went to assist the Sylphs or made an assault on a small camp of tempered Amalj'aa, working with the good ones that wear those awesome blue bandanas and sashes (because Donatello is totes the rightful leader, no mater how much a fit Raphael throws). The third summoning, the EX or Extreme trials, as represented in game to reflect the lore, is a direct Ascian intervention. They used rituals involving the bones of beast tribes to summon an ever deadlier version of the Primals. This was literally twisting and forcing a summon, none to unlike the Coils story line, where Bahamut was forced to be summoned (of which I speculate presently that may also be why he's so damn strong, because he was forced to remain summoned) and yeah, so these EX summonings were super powerful because of the unnatural nature of their calling back from the aetherial plane. In the quest "Gale Force Warning" Vorsaile spoke of how in the midst of his troops constructing a new watchspire to observe the actions of the local beast tribes, this particular summoning of Garuda was 'absolute'. With a mere flick of her talon, it destroyed the half-built structure and sent several trained men flying as if they were rag-dolls. That kind of strength is absurd and even the hero blessed with Hydaelyn's power, probably took even that a fair stretch of the mind to defeat. Same goes with the other two, they were literally aetheric abominations at this level of power. Are you saying you contended with that kind of strength? --Also, it says in the quest text of Gale Force Warning that they were erecting a tower to observe the movements of the Ixali, clearly as a result of the second summoning. Let's rewind a bit, the beast tribes summoned their god the first time in 2.0's history, the hero came and defeated it. The Grand companies underestimated the response time of the beast tribes, probably getting drunk off mead in celebration of the primal's defeat, that it was too late before anyone gave credit that the beast tribes could collect a massive store of crystals and strike back harder with the HM summon of their deity. Like think of it this way, you get knocked down, yeah? Then while you're foe is gloating over you, you get angry and come back with a harder strike. That's what the beast tribes did. They of course were fighting against the Mike Tyson of heroes and got once again knocked down, but it's the same as any defeat. If willing, you're gonna try to get up again and you're gonna try to hit harder than the last time. That's why the companies started commissioning the construction of watchspires and new posts on beast tribe lands, so they could observe the movements of the tempered beast tribes, and prevent them from collecting another large stinkin' pile of crystal and summon their god back. The reason the EX primals exist, aside from the game aspect where our iLvl is so high we needed stronger foes to fight, is that the Ascians were causing an abnormal summon to occur. Look, for sake of argument, let's turn towards content that's recently been released. In 2.5 patch release, the main scenarios hero and his friends (which is to be assumed the other few warriors of light.) are able to complete the raid arc and defeat the Cloud of Darkness, a supremely powerful foe, and make it back from her realm, stopping a possible calamity from happening again with Scyrus Tower. That whole entire expedition clearly could not have been accomplished more than once, because there were too many unimaginably important characters that showed up in that story arc and only the one hero, the main player, could have been in that situation. The weekly quest there is to relive those events in your memories and you give those stored memories to the spirit of a powerful allagan sorcerer that is possessing a random miqo'te chick (go figure). Think on the quest, The Ultimate Ballad, you are recounting your encounter with the Ultimate weapon, but the bard is only singing a song, albeit, the way he's 'singing' the song, makes for the battle to appear to have been much harder and harrowing for the hero to have accomplished, thus in game perspective, a HM version of The Ultima Weapon is available to challenge mid-ilvl players. In 2.4, the hero of the story discovered after during the encounter with Shiva that those tempered by Hydaelyn (as only those tempered by her could know that Hear, Feel, Think... stuff.) that even a mortal could take on the power and form of a god (I'm gonna puke if we one day are all super saians and become primals in the game from what SE is hinting at here) but yes, it showed that even a mortal with enough resolve, could take on the power and form of a primal. But that's sooooo distasteful and special snowflakey and not right if roleplayers are saying their character is capable of matching that kind of power, or turning into a primal (bleck). I'm sorry but does anyone bother to read the lore anymore? Are we all just a bunch of super heroes that also get stuck on trivial things like stubbing a toe, or not getting over a love-crush? I reserve that it should never be taken ICly that what you do and can repeat in game is possible from a lore-following perspective. You are not the hero, you are not the main protag, you are average joe. You are at best, Rauban, and all he can do is warcry to an empty conference hall ("Guwaaaaaarrr!!!") and speak to monetarists that aren't even in the same room as him. Like, you have to think of it this way, those three heroes that made it back from Tam-tara deepcroft, after failing in their expedition and losing a friend, that is all possible. That all feels real, even the part where the scorned woman turns to utter darkness in her crazed state. That is kind of an extreme of it, proves why you should definitely never mess with the Void -ever!-, but no one ever in the game was depicted as "Hey, I'm bored. Let's go smash us a primal!" That just makes you ICly a bunch of hacks and chasing after something that was already dead because of the actions of the main player character of the game. I'm all for super awesome adventures and doing amazing things, but if it breaks lore, it detracts from that sense of immersion and then we're all left with just a pale picture. Where is the struggle to live in that world? Why isn't Eorzea's heroes storming the gates of every Castrum the Garleans have raised in our lands? Why are dragons still a threat to Ishgard, but not summoned Gods and the like. Why is Garlemald starting to prepare for another invasion of Eorzea if the primal threat still exists? There is a mode of progression in the world and the dragons are moving because the it's high-time the Ishgardians answer for their father's sins, The nation of Garlemald originally stopped their invasion of Eorzea, further delayed because of the Black Wolf and him trying to harness the power of the primals, but now what's stopping them? Nothing is actually preventing them from sweeping across the land because the primal threat has been quelled. What'll probably push back that from happening too soon and being a cluster for the game developers is that the dragons will pour in as they lay siege to the gates of Ishgard's capitol, and that'll probably spook a smart person from invading until that problem has resolved itself. I wouldn't be surprised if the game devs at SE make a trope where it was the hero that was actually fixing everything that was preventing the Garleans from invading, and the leader will be like, "My thanks for taking care of our... problems." or something predictable like that. Anyways, rant done. I just can't stand how no one respects the lore and how there are far too many people that act like their super heroes and main protagonists. It is better to struggle and work with others than to have some mighty power you probably didn't earn. It's far more impressive and rewarding when we are working to make the world feel real, not be as a kid on an anthill with a magnifying glass, burning anything we deem needs to die. Link to comment
Aysun Posted February 2, 2015 Share #29 Posted February 2, 2015 Hahaha holy crap wow! And people thought I was bad when I commented about Miqo'te lore back in the day! At least I didn't call people's RP a cancer. Wooo-eee! Sorry I missed this one, I totally intended to come but ended up sleeping way more than my intent. (Because I totally do play a character with the Echo who was at Carteneau and got thrown forward through time! God forbid! ) Link to comment
Ghostinthecat Posted February 2, 2015 Share #30 Posted February 2, 2015 So you're saying you're one of the few, and by that I mean I can count the number on my fingers, people that were part of the main story of 1.0? Okay, not likely my character is going to believe that. I'm not saying you can't have like, something for fun and pretend. But if you're playing with a community in a particular setting, it's just not tasteful to tell everyone that you've actually killed a primal. That's like social suicide and no one in their right mind is going to believe you. I mean, pfft, you could always pretend with your trope of friends that you were those warriors of light, but you shouldn't bring that into the main setting because that stuff is reserved for the main hero of the game. Link to comment
Unnamed Mercenary Posted February 2, 2015 Share #31 Posted February 2, 2015 So you're saying you're one of the few, and by that I mean I can count the number on my fingers, people that were part of the main story of 1.0? Okay, not likely my character is going to believe that. I'm not saying you can't have like, something for fun and pretend. But if you're playing with a community in a particular setting, it's just not tasteful to tell everyone that you've actually killed a primal. That's like social suicide and no one in their right mind is going to believe you. I mean, pfft, you could always pretend with your trope of friends that you were those warriors of light, but you shouldn't bring that into the main setting because that stuff is reserved for the main hero of the game. I can guarantee we have more than 10 people who played 1.0 here on RPC, let alone people who went into 2.0. I'll start counting. 1! ...granted, I only got to Ifrit in 1.0. Link to comment
Aysun Posted February 2, 2015 Share #32 Posted February 2, 2015 So you're saying you're one of the few, and by that I mean I can count the number on my fingers, people that were part of the main story of 1.0? Okay, not likely my character is going to believe that. I'm not saying you can't have like, something for fun and pretend. But if you're playing with a community in a particular setting, it's just not tasteful to tell everyone that you've actually killed a primal. That's like social suicide and no one in their right mind is going to believe you. I mean, pfft, you could always pretend with your trope of friends that you were those warriors of light, but you shouldn't bring that into the main setting because that stuff is reserved for the main hero of the game. Actually, I used the intro to Ul'dah in open beta to establish my character's background. Turns out it was Echo, so rather than retcon, I let her have the Echo - since it was not all that uncommon for adventurers to be touched by it to begin with. You assume that due to this I am playing her off as the MSQ character (in 1.0 or ARR), however, and that is flawed of course! She is by no means that character. I went as far as letting her be contacted by Minfilia in 1.0, having the Echo explained to her, and she bailed. Wanted nothing to do with any of it. My primal encounters in 1.0 were all IC with fellow RPers, not storyline-related. That, and she hates that she has the Echo. She doesn't talk about it. She doesn't acknowledge it unless she has to. She certainly doesn't go around telling people she took down Ifrit years ago. You know what they say about assuming.. Link to comment
Menelwen Posted February 2, 2015 Share #33 Posted February 2, 2015 Sooooo... This might cause a shitstorm buuuuuuut... This is so special snowflakey and lorebreaking. Are you roleplaying as one of the few Warriors of Light that fought in the Battle of Carteneau and were subsequently sent five years into the future by Louisoix, after fighting in 1.0 with the man himself? No, we aren't. No where in any of the past primal threads have we ever claimed that we were Warriors of Light. Are you rping off that you and seven others were tempered by Hydaelyn herself, and everyone there has the echo? Again, no, we aren't. As far as the lore goes, the primals were summoned in the past, and yes, heroes of eld fought against the primals. But several times throughout even 2.0's dialogue, it describes how even an army struggled to defeat those summonings. It's always a struggle. We have had people both die and become tempered in these encounters, and as there is no cure for tempering, the character who is tempered has always been killed. My character, Menelwen, has seen to that personally. Never have we just walked in to face a primal, gone "Lol wut" and claimed to have killed the primal easily. In the recent history of 2.0, playing as the protag of the main scenario, you are playing as either a Warrior of Light from 1.0 or as a reborn Warrior of Light that was tempered by Hydaelyn upon first entering the realm of Eorzea. This does not mean that every common hero in the game is potentially that said hero, and playing off as if you were like the main protag of an mmo's story is super special snowflakey, powergaming, and distasteful. Anyways, in 2.0, this hero of the main scenario while playing the game FFXIV: A Realm Reborn, you are soon working with the Scions who's job is to prevent the return of the primal threat, some of those threats only quelled but five years ago (i.e. The Band of Heroes and the defeat of Leviathan.) This time, the Ascians are mettling with their supremely powerful evil magicks and with each summoning of the primals, they are a much much stronger incarnation to the last, of which there has only been three summonings of the Ifrit, Titan, and Garuda. It is said through each encounter with the primals that an army would not be able to kill these particular summonings, hence why the hero of the main scenario has to check in with each Grand company's OIC and initiate the encounter with the threat. In fact, Garuda's summoning, even the first one, she has a powerful vortex barrier that is nigh impossible to breach, save that the main hero meets up with another important character: Cid, to strap on a massive (and potentially toxic) heap of corrupted crystal, which required an absurd amount of effort to obtain, too much to be fair for one person in a roleplay setting to have obtained without going mad from it's radiation, of which, the main scenario hero is probably only able to obtain, because the main protag of any story is usually superpowered and special snowflakey as shit, because he/she is the only one, and all that fluff. So are you really saying you come to match the power of a main plot's hero of an mmo? If so, that is powergame-y, godmoding, and super distasteful. We might as well say there is no threat if everyone is walking around with the power to curb-stomp a god -- look up the "Worf Effect", seriously. You keep saying that we are claiming to be these heroic heroes who can stand up to anything without batting an eye. What you have failed to realize, probably because you have never approached any of us on the matter, is that every character involved in the initial "kill" of the primal has not acted alone. I will use Garuda as an example. In the main storyline, the "Hero" uses Cid's airship to fly directly into the eye of the storm with the help of crystals. Obviously, we're not so tight-knit with Cid out of the main story quest chain, so what did we do? Our characters used what resources they had available to them. One of our own is within the Maelstorm ranks, and after negotiations were made, we were able to involved the Maelstorm soldiers and a single air ship. Anyways, staying on topic, the point is, only a chosen few that were tempered by Hydaelyn, the crystal god of pretty much everything that ever exists in the universe ever, and blessed with the echo to have ungodly amounts of power, could defeat these summonings. It's not like they're constantly being summoned on a daily basis. Primals are a rare and powerful summoning from the outcry of their attributing race of worshipers. I'd like to think with the actions the hero can take, what with 2.0's daily beast tribe quests, the sane beast tribe members are progressively becoming more peaceful with the more advanced races of Eorzea, all the while, Grand companies of each region, are constantly putting the hurt on the tempered tribes, their numbers slowly draining. Eventually that would mean less of those tribes crying out to their god and there would be less crying out to their deity to come and save them, because the majority would be working together with the other races as time continues. Much like yourself, we are very aware that the primals do not just pop in for cookies and tea every Sunday. This is why when these events are held, it is once a month and at the end of the month. I'm a bit scatter brained so forgive my rant but I'll continue because this cancer needs to stop. Our characters don't have to be capable of great feats to do great things. It is by recognizing our faults and working together with others that we can accomplish amazing things, of which we can gloat about in the taverns and bars just as well as if we were crazy super powerful. Where is the threat of the land though if everyone is special awesome? And then does that not beg the question, "If everyone is special? Is anyone special?" it really just is distasteful and I'd say lazy to roleplay as a powerful character, instead of what roleplay should be, and that's working with each other to perform great things together. The only thing cancerous here is your attitude. You've never approached any of us OoCly with questions about how this plot works, never has your owncharacter walked to to question the desired outcome of our characters trials, and never have you stopped to think who our characters are and what they bring to the table. Instead of reaching out to have questions answers, you've attacked something you don't understand. You appear to understand the lore, as many of us do, but that's about as far as it goes. Thanks for the lore lesson. We were aware of this. Look, for sake of argument, let's turn towards content that's recently been released. In 2.5 patch release, the main scenarios hero and his friends (which is to be assumed the other few warriors of light.) are able to complete the raid arc and defeat the Cloud of Darkness, a supremely powerful foe, and make it back from her realm, stopping a possible calamity from happening again with Scyrus Tower. That whole entire expedition clearly could not have been accomplished more than once, because there were too many unimaginably important characters that showed up in that story arc and only the one hero, the main player, could have been in that situation. The weekly quest there is to relive those events in your memories and you give those stored memories to the spirit of a powerful allagan sorcerer that is possessing a random miqo'te chick (go figure). Think on the quest, The Ultimate Ballad, you are recounting your encounter with the Ultimate weapon, but the bard is only singing a song, albeit, the way he's 'singing' the song, makes for the battle to appear to have been much harder and harrowing for the hero to have accomplished, thus in game perspective, a HM version of The Ultima Weapon is available to challenge mid-ilvl players. That's great. Really. But we've never claimed to have gone into any of the temples. Same with Ultima. In 2.4, the hero of the story discovered after during the encounter with Shiva that those tempered by Hydaelyn (as only those tempered by her could know that Hear, Feel, Think... stuff.) that even a mortal could take on the power and form of a god (I'm gonna puke if we one day are all super saians and become primals in the game from what SE is hinting at here) but yes, it showed that even a mortal with enough resolve, could take on the power and form of a primal. But that's sooooo distasteful and special snowflakey and not right if roleplayers are saying their character is capable of matching that kind of power, or turning into a primal (bleck). It's great that you think that. Thing is, Square Enix has control over that, not you. And, to make sure you don't miss reading it again, never have we claimed that we alone are able to match a Primal's power and ability. I'm sorry but does anyone bother to read the lore anymore? Are we all just a bunch of super heroes that also get stuck on trivial things like stubbing a toe, or not getting over a love-crush? I reserve that it should never be taken ICly that what you do and can repeat in game is possible from a lore-following perspective. You are not the hero, you are not the main protag, you are average joe. You are at best, Rauban, and all he can do is warcry to an empty conference hall ("Guwaaaaaarrr!!!") and speak to monetarists that aren't even in the same room as him. Like, you have to think of it this way, those three heroes that made it back from Tam-tara deepcroft, after failing in their expedition and losing a friend, that is all possible. That all feels real, even the part where the scorned woman turns to utter darkness in her crazed state. That is kind of an extreme of it, proves why you should definitely never mess with the Void -ever!-, but no one ever in the game was depicted as "Hey, I'm bored. Let's go smash us a primal!" That just makes you ICly a bunch of hacks and chasing after something that was already dead because of the actions of the main player character of the game. I'm all for super awesome adventures and doing amazing things, but if it breaks lore, it detracts from that sense of immersion and then we're all left with just a pale picture. Where is the struggle to live in that world? Why isn't Eorzea's heroes storming the gates of every Castrum the Garleans have raised in our lands? Why are dragons still a threat to Ishgard, but not summoned Gods and the like. Why is Garlemald starting to prepare for another invasion of Eorzea if the primal threat still exists? There is a mode of progression in the world and the dragons are moving because the it's high-time the Ishgardians answer for their father's sins, The nation of Garlemald originally stopped their invasion of Eorzea, further delayed because of the Black Wolf and him trying to harness the power of the primals, but now what's stopping them? Nothing is actually preventing them from sweeping across the land because the primal threat has been quelled. What'll probably push back that from happening too soon and being a cluster for the game developers is that the dragons will pour in as they lay siege to the gates of Ishgard's capitol, and that'll probably spook a smart person from invading until that problem has resolved itself. I wouldn't be surprised if the game devs at SE make a trope where it was the hero that was actually fixing everything that was preventing the Garleans from invading, and the leader will be like, "My thanks for taking care of our... problems." or something predictable like that. Anyways, rant done. I just can't stand how no one respects the lore and how there are far too many people that act like their super heroes and main protagonists. It is better to struggle and work with others than to have some mighty power you probably didn't earn. It's far more impressive and rewarding when we are working to make the world feel real, not be as a kid on an anthill with a magnifying glass, burning anything we deem needs to die. You know what I can't stand? People assuming things and out right calling my friends cancerous. Both OoCly and Icly, we have all been working our asses off for this plot. We've aimed to make this an enjoyable storyline for anyone who wishes to partake in it. We've created ties between new and old players, with plots branching off of this one that have nothing in common. How? Because our characters end up interacting and getting to know each other more before, during, and after each encounter. Next time you want to attack my friends, don't. Ask questions instead of calling them cancerous. You don't have to involve your characters with our plots or schemes, but don't you dare attack my friends ever again. Still, lore breaking here, the primals were not summoned more than three times so far. The first, was because it's been like five years or longer since the last summoning and the beast tribes were feeling oppressed by the main races of Eorzea. It always runs the trend that the beast tribes were doing only what they had, to survive. The second summonings? The world has had an influx of aether and crystals, plus the hero of the main scenario gave their last primal summoning a thrashing, so they redoubled their efforts to gather enough crystals and summon a stronger version of their god. When those summonings (in game they are called HM, or Hard Modes, for anyone unsure.) were defeated, so too in game did it show that the spirit of the tempered tribespeople of each beast tribe, so too was defeated. They were on the retreat, and the daily beast tribe quests are an in game representation of the relationship building the hero initiated, which sure, you could roleplay off tastefully that you went to assist the Sylphs or made an assault on a small camp of tempered Amalj'aa, working with the good ones that wear those awesome blue bandanas and sashes (because Donatello is totes the rightful leader, no mater how much a fit Raphael throws). The third summoning, the EX or Extreme trials, as represented in game to reflect the lore, is a direct Ascian intervention. They used rituals involving the bones of beast tribes to summon an ever deadlier version of the Primals. This was literally twisting and forcing a summon, none to unlike the Coils story line, where Bahamut was forced to be summoned (of which I speculate presently that may also be why he's so damn strong, because he was forced to remain summoned) and yeah, so these EX summonings were super powerful because of the unnatural nature of their calling back from the aetherial plane. In the quest "Gale Force Warning" Vorsaile spoke of how in the midst of his troops constructing a new watchspire to observe the actions of the local beast tribes, this particular summoning of Garuda was 'absolute'. With a mere flick of her talon, it destroyed the half-built structure and sent several trained men flying as if they were rag-dolls. That kind of strength is absurd and even the hero blessed with Hydaelyn's power, probably took even that a fair stretch of the mind to defeat. Same goes with the other two, they were literally aetheric abominations at this level of power. Are you saying you contended with that kind of strength? --Also, it says in the quest text of Gale Force Warning that they were erecting a tower to observe the movements of the Ixali, clearly as a result of the second summoning. Let's rewind a bit, the beast tribes summoned their god the first time in 2.0's history, the hero came and defeated it. The Grand companies underestimated the response time of the beast tribes, probably getting drunk off mead in celebration of the primal's defeat, that it was too late before anyone gave credit that the beast tribes could collect a massive store of crystals and strike back harder with the HM summon of their deity. Like think of it this way, you get knocked down, yeah? Then while you're foe is gloating over you, you get angry and come back with a harder strike. That's what the beast tribes did. They of course were fighting against the Mike Tyson of heroes and got once again knocked down, but it's the same as any defeat. If willing, you're gonna try to get up again and you're gonna try to hit harder than the last time. That's why the companies started commissioning the construction of watchspires and new posts on beast tribe lands, so they could observe the movements of the tempered beast tribes, and prevent them from collecting another large stinkin' pile of crystal and summon their god back. The reason the EX primals exist, aside from the game aspect where our iLvl is so high we needed stronger foes to fight, is that the Ascians were causing an abnormal summon to occur. 7 Link to comment
Dogberry Posted February 2, 2015 Author Share #34 Posted February 2, 2015 Nyagi, I'm not going to argue with you point by point. I simply don't have the time or energy to do so. If you're not interested or find the idea distasteful, simply don't come to the events. Don't RP with us. That's perfectly fine. I'm going to host the events and run the story line that my friends and I came up with, and people who are interested in them will come and play with us. You're free to host events that I might not like, too. I just won't come to them. That's OK. Everything's OK. OK? 1 Link to comment
FreelanceWizard Posted February 2, 2015 Share #35 Posted February 2, 2015 I'm going to lock this because this has spilled out into another thread. Warnings have been given where appropriate. #magicAdminHat Link to comment
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