K'nahli
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Everything posted by K'nahli
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Wahhh, you sound a lot like a random moonkeeper RP'er I was very fond of!
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Ah, thank you for pointing this out. It never crossed my mind before but once Thaarus mentioned it I realised that I only remember seeing males... or so I thought, but I guess you are right that their armour causes it to be deceiving ^^
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Forgive my short-worded reply in return to the rather eloquently worded responses here, but I figured I would at the least, ask a question. Doesn't it seem like the gender roles are really quite different, depending on the culture? It seems like most places have vastly different ideas, no particular idea about men or women seems to be the default. For example, it seems like women are the figure-heads of many of the main societies, and leading many guilds that oft would be seen as a "male" role. When you travel to Ishgard, you don't exactly see a significantly large amount of women on the front lines of battle (though, I could be corrected.) It seems like they just put a lot of varied diversity, which seems more accurate and politically correct, really. Yes, I completely agree! That's why I excluded miqo'te cultures from the role since I know for a fact that the female are considered "more important" in both clans. As for the others, I would not know but if I am to consider the three city-states alone then there leaves room for debate. It could be a coincidence that the three leaders happen to be female after all. I mean, Raubahn is the real person who dominates our attention since he is the military leader, yet the leader of the Adder does not have a significant presence(if at all). By the looks of it, it would seem that Eorzea is more modern when it comes to equality especially when you consider that there is no significant racism outside of Coerthas, but some people have different opinions and that's what I am interested in hearing ^^
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Ahah, thank you very much. In any case, miqo'te cultures aside, I can understand how the relative timeline that FF14 is set in would lend some possibility to the idea that women are seen more as "nurturers", to use the words of Coatleque, which would result in perhaps in them having more difficulty in certain areas of life like joining the military in the case of my previous example, but there have been some good points about many women assuming very influential and powerful roles in the game. It was suggested that not having women appear as "second-class citizens" in this game or any other was merely a way of avoiding controversy on the developers' part but the fact that quite a lot of women dominate these roles has drawn me skeptical from that idea once again. Perhaps it is even possible that women are seen as "optimal" in a leadership role? I could lean either way on this really so I am interested to see what others have to say but as it stands I have been brought toward the idea that women are truly seen as equals if not "superior" in certain aspects within Eorzea. Quotation marks, if not obvious, are just to indicate the lack of a better word for the context.
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Hahaha, I wouldn't reach even a fraction of that aggression but I understand how it can be annoying. You just wonder if they are completely ignorant to the purpose of marks and/o the chat or if they just want to be defiant.
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That's the thing though, when I still wasn't fully familiar with the dungeons I didn't know which was the best one to focus first either and I felt like I was doing something bad. Hahahaha >w< I could just picture someone yelling: "LEARN TO NUMBERS" in the event of that. Edit: Thank you, Freelance! With that I feel rather compelled to return to my old habits.
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Haha, I remember a Haukke(NM) run where someone seemed to be attacking the last in the sequence every time. At first I thought he was being a bit thick but as the run went on I began to wonder if perhaps he was new and thought higher numbers meant higher prority, haha. The problem is that I will seldom correct someone on this. If they appear experienced then I feel like I will get a snarky response and if they look new, then I will feel a little bad - as though I were telling them off in a way(though since it's constructive guidance I'll more likely do it anyways).
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Please don't put yourself through too much trouble but thank you for considering it ^^
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Thank you for your reply and making me laugh with the emboldened part, haha >w<
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THIS. Honestly, I'll sometimes even give a commendation if someone just bothered to warn the rest of the group that they're new to the instance. It can save so much time and headaches. In the defence of particular group of newcomers, its not that we want to give you the illusion that we're experienced and ready nor is it that we are inconsiderate or careless.... but sometimes I just didn't like mentioning something that could potentially make random players roll their eyes or groan in a "typical" sense considering a rather significant majority of random dungeon-goers are quite fond of not wasting their breath and making you feel unwelcome and bothersome for even daring to say "hello", let alone anything else ;w; I apologise for my actions though! Whenever Clover was with me she always did it for me which put me more at ease.
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I'm going to cause myself a lot of embarrassment here and make myself really stupid for saying this but I suppose it's better that I find out what most people think and that I try to adapt to it. When I started tanking seriously I used to mark mobs to make the DPS smoother and to make enmity management less of a hassle on my end. I did this all the way up to the later-game dungeons but at some point I simply just stopped doing it. I'm not sure what my exact reason was for stopping at the time was but sometimes I wonder if I should return to doing it or not. The thing is that I have a few things that bother me about marking, though it has nothing to do with it being a bit tedious and hence why I feel stupid for bringing it up. But regardless, here they are... First and foremost, for the parties that actually would heed your marks, I imagine that very few of them would actually pick a target to DPS on their own intentionally. Now I know it sometimes happens anyways, I find myself doing it when I am not paying full attention despite the fact that I sometimes ask myself what the other DPS is doing when they choose a random target and force me to switch to theirs when they don't give up. So with that said, it seems almost like a pointless exercise. Secondly, when it comes to late game dungeons I often think that marking them would somehow feel condescending to the other players. I don't see it like this myself when I am the DPS normally(though I hate when people mark conjurers in Halatali!), but the marking system is almost like a guide and I feel like I am telling people what to do as if they couldn't work it out for themselves... which I'm sure just sounds really stupid but that's the main thing I worry about. Finally, though this has become less of an issue as of late, I worry about marking the less annoying mobs first and this being noticed by perhaps a more knowledgeable player whom would then have to ignore their wishes to get that one out of the way or defy the marking system to be more optimal but then annoy me by making me feel like I am wasting my time by even trying. Yes, yes... all so frivolous and ridiculous but this is the immense hardship that is my tanking life. I also have a bit of a double standard where I don't like when people mark things for me when I am the tank(and not marking). I feel like they are not happy with me not doing my job, if it can so be called, and just pressures me into marking things that don't need to be marked when the party is already focusing on the same targets together anyways. I actually don't mark anything as a DPS anymore outside of trials, Amdapor and bound targets, though I used to when I was "younger" =w= So... what does everyone here think? Do you prefer targets to be marked? Do you find it unnecessary? Patronizing to your experience? Please let me know!
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This girl right here.
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Up until the patch where you could roulette with friends, my commendations were given to whomever was polite in the party. I never commended mutes, no matter how good they were, no matter how fast they got us through the dungeon... I just did not care if a "hello" and "goodbye" was too difficult and tedious for them to muster in response to us. I'm not looking for conversation nor friends when I join dungeons, but I'm not going to commend someone who can't do that tiny courtesy either. Albeit... once I started running with a friend I learned that she liked commending the tank regardless of how robotic he was because he was under her protection and so in turn she hoped I would commend the DPS so that all of the randoms got at least one commendation. I was skeptical at first because I didn't think they deserved it if they remained quiet and especially not if the tank was friendly but I abided anyways because it was such a sweet and innocent notion, haha. ...for a while anyways. I have returned to my original standards again. I don't really care about skill. I will happily commend a horrible player if they are apologetic about it and communicative.
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We're talking about the game and the timeline it is set in(relative to the real world) though, not personal views on how the real, modern world works or how we think it should work. I really don't think we're treading on any touchy subjects here so long as it stays that way so you shouldn't worry about tip-toeing around it. I understand that you are perhaps making your stances clear so that no-one unnecessarily gets their feelings hurt but I think that acknowledging it as something that is a very dangerous subject brings more attention to that aspect than is really necessary ^^ In any case, I fear that this is getting a little off-topic so if the OP/a moderator/anyone for that matter would rather discuss it in a separate topic then feel free to request for it to stop here.
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I haven't done any extreme primals nor Coil as a tank yet but every time I see talk about cooldown/buff management I get a little nervous. Can anyone give me some examples of when and where you use these aside from when you're blatantly suffering extra, continuous damage or lose a healer? Maybe I am imagining it as more complicated than it actually is meant.
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True! But a good healer does you no real good if the tank doesn't understand where to position himself and that Spiny plumes are not to be ignored, haha.
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Thank you! Since I have the opportunity to say this though, and I apologise if this is neither the time nor place, would you consider amending topic links to take the viewer to the last page they viewed if they have read it before? Assuming it is possible of course. Its not that big of a deal and perhaps people like being sent to the first page each time but I just thought I'd ask since it's a personal preference of mine. Sorry to make such a request and thank you again for all of your hard work!
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*nods sheepishly in agreement*
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Depending on your specific upbringing and circle, absolutely. Warren's backstory is so he grew up in a setting where the women provided and cooked and the men did the hard labor. That's not how it is everywhere in the world, but it's what he grew up on, so he figures it's his job to protect women because they're the ones keeping the men up behind the scenes. Behind every strong man, as they say. Ah, nono. I was thinking outside of the exceptions which is something both of my characters would also be under to an extent. I can understand how it would vary from culture to culture but I was thinking more of the general populace if that makes sense ^^ Not per say. What I am saying is that this still a very prevalent viewpoint in the world at large, and should be viewed as natural in any mideval/fantasy themed game. But any AAA title in the US market is going to downplay it for political reasons to avoid offending the majority. Also, it's not a "stronger & better" thing so much as a "designed for the hunter/gatherer role vs designed for the nurturing/caregiver role". Also, I should note here - I'm not inviting a flame war on this topic, I'm simply trying to expound on the concepts being discussed to avoid confusion on the whole matter. These do not reflect my personal viewpoints, just my understanding of the subject. That was poorly written, sorry, I basically meant what you just said in your post. Regardless, the concept is still something that would lend to the mentality where women are second preference to men when it comes to the likes of... lets say military induction for example. I wasn't asking you if you thought that men openly looked down on women as second-class citizens; even if the game is influenced by real-life politics I wouldn't really conceive such an idea myself, haha. It would seem pretty random to me.
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That's why I said "silently" ^^ ; I wouldn't dare comment on that and tell someone what to do. I am very shy in that respect. I don't even like to bother random people with unnecessary macros and sound effects. If someone is new and learning the role and that is fine but perhaps I came off a lot worse than how I intended. There is a sole example that still lingers in my head of a well-geared healer just jumping on the spot over and over and then casting a heal on me every ten or so seconds and that is the image I always return to when I think of healers not helping with DPS. I don't expect them to, especially if they are uncomfortable with it, but I mean if they are clearly well experienced and have nothing better to be doing(i.e a tank that isn't being challenged) then I don't see why they wouldn't. Unless they were half afk then it seems like a boring concept in fact. Perhaps I am guilty of immediately defaulting to the idea that someone isn't new if they don't announce it right away at the beginning of a dungeon but its not something I would bring up directly unless it was for the player's own benefit. I remember tanking a dungeon before and some black mage was pulling every single group and it started to annoy me a little. I said nothing in the end but I was getting more and more agitated though at some point the thought returned to me about my first Copperbell run, where a tank scolded me for attacking a group first. Being that FF was my first real MMO of this kind I had no idea about the enimity/trinity aspect and how difficult it was for them and thought that I was merely helping pick them up from a distance.
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This is where things get very fuzzy. You have to separate the world itself from the real-life politics that game creators unfortunately MUST abide by. You are not going to find a game today out there, regardless of its theme or setting, that treats men and women as two distinct sexes anymore. Ah I see ; I know many people like to find anything to complain about but I didn't think such a thing would be more controversial than the other things that get people all worked up. So are you suggesting that your impression of Eorzea's inhabitants would be that there is a pretty typical level of "men are stronger and therefore better" than what a lot of the in-game content would imply? (Apologies if this is pushing off topic)
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That makes me wonder... Would it really be considered a little chauvinistic in this timeline? The period alone would kind of lend to that belief but at the same time there are a LOT of women fending for themselves and assuming strong roles throughout society... I guess you could consider it a bit modern in that sense - where most people don't judge by sex nor race - but it still made me question myself for a moment there.
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*amused by the lack of misogyny and misandry* K'nahli is a tribal miqo'te so, similarly, she does not distinguish much between either of the two sexes. She views everyone as hunters basically and because tias are not permitted to openly express attraction or affection to females she has no reason to be wary or defensive around them even when it comes to her younger sister of whom she is rather protective about. As for nuhns(in general since the current one is her father), she doesn't view them too differently either. Just as a highly skilled and respected hunter. Andre on the other hand was born to a noble family and had a high quality of life growing up. As a result he is rather humble and polite, particularly around women. In the greater sense of things though he won't make too much of a distinction, though he would likely chose to save a woman over a man were he faced with such a decision whereas K'nahli(if you isolated all family ties, platonic notions and assumed that they were roughly the same age) would probably choose whoever was the most capable hunter, assuming one would definitely die right away and not have a chance to survive/merely be captured....... so yeah, highly circumstantial.
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On a related note to the above post, I like healers that actually contribute to the DPS instead of just sitting there, waiting for the tank's health to go down far enough to warrant a heal. I do roulettes with my friend most days and it really does make a massive difference when she introduces a few Holys to large groups/bosses - especially if I get Requiem up in time. It has stretched a bit to the point that, the seldom time I do dungeon alone, I silently glare and moan at the random healers that decide their massive MP pool is too precious to spare some dps of their own for with small groups that aren't really challenging the tank =w=
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Roelander concept art? http://cdndata.bigfooty.com/2014/03/46723_9587d6d005d55fca2948ebb352d96616.png[/img] LMAO!!! That pic...."because science!" :geek: *laughing* That reminds me of something Clover showed me when she tried to make a youthful character in Tera a long time back but was rather... constrained... by the game's body proportions...