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Navei

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Everything posted by Navei

  1. The event is on Saturday, December 19th! Sorry bout that :cactuar:
  2. Update 11/20/2015 We recently acquired new members and we've changed location! We're now at Ward 2, Plot 49 with a sweet Brimming Heart view in the Goblet. Come say hi! We're active as ever and accepting RPers and RP-friendly players.
  3. Apologies for the belated reply! Curse responsibilities. We do indeed have a linkshell that we communicate with OOCly. If you're still interested, send me a PM in game and I can send it out to ya. 8-)
  4. Update! We're still active, still kickin'. Patch update coming soon so likely see more activity as usual.
  5. [align=center]The free company that just won't stay dead![/align] [align=center]Nebulous Sabotenders:cactuar:[/align] Established in 1572 of the Sixth Astral Era, Nebulous began as a company founded under the belief that 'we can do it better.' Founded by Navei Asue before the Calamity, Nebulous was primarily a mercenary group taking on anything that threatened the safety of the realm, from beastmen to Garleans. Comrades and lasting friendships were formed under the Nebulous banner. After the Calamity however, Nebulous members went their separate ways until the beacon was once again lit five years later. Nebulous no longer works as solely a mercenary group, but now functions as a home for friends. Working together is still a big part of Nebulous, especially when it comes to exploration and salvaging in the great mystery that is the Sea of Clouds. Nebulous as a company holds a lot of history, but is hardly satisfied with its handful of accomplishments. Quoting a founding member, 'if we are able, then we will.' Nebulous seeks to keep the furnaces burning day and night and continue providing its services for the betterment of the realm. By fire, Nebulous has been reborn.
  6. A lot of my early entries into RP have been through impromptu meetings. It was always a mix of one thing leads to another sorta deal. I enjoyed your post though, it makes me look forward to meeting a few more folks. :cactuar:
  7. You're reproducing! And Hyunseo, hope you enjoy your stay.
  8. I understand how it can be intimidating to enter a server where there are people who've already hit max or just a lead start in general. I sincerely hope that doesn't turn off many new players from joining because there are some legitimately welcoming people in Balmung. I also understand how difficult it is to mesh with an existing community that feels really tight-nit. When I was in 1.0 it felt like that for a while but you sorta find your way around into a group and so forth. I'm actually quite excited to see a lot of new faces, as I know many of the RPC is as well. Man I just wish the RP server was Cactuar, haha. :lol: :cactuar:
  9. /signs quickly and takes off like the wind
  10. This was fun and a hassle when carried out. Now that I've read the explanation I can see what was going on without having to guess during the event. My concern is the same as Gospel's and Aysun's, which is lack of control over my character's actions. For example, when Elriche was hit, I have no problem with that consequence as a result of the dice however Elriche was not consulted about whether or not her character would be injured. It should be up to the player to decide what happens to their character. There are positive things about this, for example I think this system can be used successfully with a small group (2-4) as long as everyone is on board with the scenario. In my opinion, this shouldn't be used with RPers that have not given their consent to possible injury that is out of their hands and given to /random. However, it was entertaining to say the least. I think I'll try this when I RP with one or two people, but I'll stay away from it being used in large groups. Thank you for posting this by the way, I'll be linking this on our forums.
  11. We're currently looking to fill our roster to 20 members, so we are looking for 8 applicants. Follow the website link and click recruitment for details.
  12. Applications are closed until January 6, 2012.
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