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Gerel Kha

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Everything posted by Gerel Kha

  1. As Kilieit said, there isn't a whole ton to draw upon for the Xaela as a people. On one side? This gives you a tremendous amount of wiggle room, which is even supported by the fact that it's not uncommon for entire tribes to go unnoticed/undocumented. On the other? It means you'll have to determine what's good for you with little-to-no lore to help. Study Mongolian culture a bit, since that's what they're (loosely) based on, and then maybe start to cherry pick and tweak aspects you find interesting. For instance, horses were a big thing for the nomadic Mongols, and I imagine that's equally true for the Xaela. So how do the Sagahl deal with this? For clothing? It apparently varies between tribe. One tribe makes armor from the bones of tigers, while another wears nothing at all, save a paste they make to endure the heat. I'd imagine the Sagahl may make bits of armor from the vilekin they kill. A reason to wear the Vath armor, maybe? On the point of farming/supplies: maybe the Sagahl have done some trading with the Dalamiq? Or another one of the few tribes that have abandoned the nomadic lifestyle? Vilekin parts for this and that to be used for- this and that. Something to help compensate for what they can't gather regularly. In the end, one of the fun (but also frustrating) things about playing Xaela is that you're free to be very creative with the character, but you're gonna have to be ready for differences in opinion and interpretation, as Kilieit pointed out. It definitely comes up, sooner or later.
  2. Everybody pretty much posted what I'd say. See a group just hanging out in public, chatting away while everybody around you does the same? Feel free to walk on up and join 'em, any of 'em! At best, you'll end up slipping into the flow of things. At worst? You'll get ignored, or told to stop. If they're still in a public setting, but kind of- out of the way? Off to a side road, or in a corner? Maybe consider sending a tell. I know of a few people who'll slip away from the larger gathering spots--like the Quicksand in Ul'dah--with whoever they're RPing with and wander off somewhere to escape the chat scroll, or talk a bit more privately. Sending a tell is considerate enough, I think, and lets you know if you should look elsewhere without any fuss. Finally, there's the third option, and the one I see the most opportunities for: if you see somebody sitting or standing alone, maybe throwing out the occasional emote, head on up and say hi! They might just be anxious, and don't know how to start things off themselves. Or they've just hit a bad string of intros/were ignored by others. In either case? It can mean a lot to people if you take the initiative to start something.
  3. In 1.0 there was a shield block ability that was "Block next attack, instead of taking damage you are healed for the amount it would have done." It's missing in ARR for obvious reasons. The paladin bubble DID get changed from 3.0's introduction, but it was never a get-out-of-damage-free card; It had a hilariously long cooldown for an Adlo effect and couldn't even be processed by paladin's new heal skill. The redux in 3.2 changed it so paladins can now bubble the raid (fun fact: it doesn't actually benefit the paladin at all!) with their own spell. The Adlo effect of Divine Veil is pretty nice, though: It gives everyone a shield equal to 10% of the paladin's hit points, so as ilvl increases it becomes a pretty healthy mitigating cooldown for raid damage. I tend to pop it and blanket everyone during special attack mechanics: EX specials, Thordan's finisher, and so on. SE is terrified of making some jobs more attractive to raid groups than others. If I remember correctly, Ninja could just blink Twintania's divebombs and completely ignore one if targeted. I suspect the change to 20% HP was to put it on par with BLM manawalling it. True enough, I suppose. I recall that being a big issue with FFXI back in the day (and to this day, supposedly, though I can't speak from personal experience), and I can imagine that they'd want to avoid repeating it.
  4. That! Would explain a great many things. I was wondering why that final fight seemed a little- off? But, yeah, it seems like anything that could be interpreted as an active dodge was replaced with an absorb. Why? I guess to cement the idea that they're not that kind of game. Though, I wouldn't mind SE tossing that aside purely for the idea of making a tank who uses a ton of 'em--something to help them stand out from what we already have.
  5. Believe so. Got turned into Shade Shift, if I'm remembering right: 20% HP shield to all incoming damage. Lasts up to 20 seconds.
  6. Welcome to the RPC! Gotta say, never thought I'd see Anterograde Amnesia in RP, but I wish you luck with it!
  7. Hey there, and welcome to the RPC! I'm sort of new-ish to the community, myself, but I've done my fair share of RP in MMOs. Feel free to send me a whisper in-game--Gerel Kha--whenever you feel like chatting, have questions, wanna RP, or whatever! I'm normally just running around like a derp, so I never mind the conversation.
  8. Sound advice, I think! And now, back to punching dungeon-crawling critters to MK music. 'Cause why not.
  9. Hello there! Figured it was about time to get something like this posted. Name's Gerel, in this game at least, and I'm looking to forge all kinds of contacts and make all kinds of friends. But I guess a small background dump is good, yeah? I'm fairly used to MMO RP--started up in WoW, primarily. After leading a bunch of guilds across multiple games, I'm looking to just relax, sit back, and have fun with any Linkshells or Free Companies that'll have me. Beyond that, though, I'm having fun with the game and can't wait to get more involved with the community!
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