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Please don't give your character a mental disorder. Unless you research it really well, it tends not to go well. And even when you do, it still can.

Is there a list of things that are acceptable? Not being rude just very curious. I did not see any rules besides the ones posted on the sticky for guides. Please post I am actually curious.

 

There's no list, because most things are not hard and fast rules. They depend on your ability to pull them off. And from my experience, most people can't pull off a mental disorder they don't know really well. Especially schizophrenia and multiple personality syndrome.

Please post  more stuff like this so I can figure out what not to do.

 

Man, I thought we were getting somewhere but this response in particular sets off my internal alarm again.

 

GUYS I THINK WE'RE BEING TESTED. AND WE'RE EITHER PASSING SPECTACULARLY OR FAILING SPECTACULARLY. At least we're spectacular.

No lol, thank you Warren for your responses sorry I was responding on my phone so my responses were not as fast.

I want to know the general rules that old roleplays have for themselves on here. Experience is the greatest guide.

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I'll RP with you. 

 

I'm saying that now because I would not want my first experience to be general unwelcome, even if I'm doing something that I think is fun that is generally frowned upon. I gave you a couple pointers as to how to not make ripples in the point with it.

 

I want you to feel welcome, I want you to try, and see for yourself if it works, or if it doesn't work -- if you enjoy it, or if you don't, or if you can pull it off or if you can't.

 

I want you to see as well, that even through keeping something like that secret it CAN make a difference for you, because you get to experience your character's internal struggles and learn/develop more about her through them. 

 

I want you to have fun, I want you to grow. 

 

I'd like to think that's what this place is about.

 

Edit: If we're being trolled, I'm good with taking the bait. You know, juuust in case.

Thanks Berrod :) Maybe I can try a couple roleplays with you before deciding on what route it is I want to go with my character, I may rebuild from scratch but I want to know what is generally acceptable. Also how do I avoid really rude roleplayers? I have watched some people talk pretty rudely to one another on here in the past. I am not really interested in the gossiping on ffxiv.

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Please don't give your character a mental disorder. Unless you research it really well, it tends not to go well. And even when you do, it still can.

Is there a list of things that are acceptable? Not being rude just very curious. I did not see any rules besides the ones posted on the sticky for guides. Please post I am actually curious.

 

 

I figured I'd chime in here to point out that the RPC doesn't define what constitutes RP in XIV. In fact, the membership of the forum is at best a significant minority of the total RP community on Balmung -- so there's not really a community consensus (run a search for White Mage some time to see how polarizing that is; despite some of the statements here, that is in no way settled lore :) ). Even if there were, it'd be presumptuous of the site to post up a list of "this is acceptable" and "this is not." We're a resource for RPers, not a site with a prescriptive position on what constitutes acceptable RP. :)

 

 

With that in mind and the magic admin hat off, though, as others have pointed out, most RPers in MMOs tend not to like it when what is asserted to be a true about a character OOC doesn't appear to be possible in lore. The further afield the character goes, the less accepted it is. If a character clashes directly with extant lore too (Odin is a very specific entity in Final Fantasy, particularly in XIV), that's a huge turn-off. RP, being a collaborative activity, is rooted in meshing your story with others'. A character that's far away from the lore is very difficult to mesh, so it reduces your opportunities for RP.

 

Allow me to propose a challenge. If your backstory will never come up in character (as a way of avoiding the issues above), what benefit is it to have in the character's storyline? An element of a character that never gets discussed, never gets mentioned, and is known only to that character doesn't add anything to the RP, but it certainly can provoke negative responses OOC. If it's not adding anything to the character that others will see and there are lore-friendly alternatives, why keep it?

 

You could, for instance, easily go the "Terra" route of your character waking up in an unfamiliar land, with vague memories of battles and warfare, but no memory of who she is, where she came from, or where she is now. That lets you fill in the backstory later as you see fit in a lore-compliant way (dimension hopping, at least from other FF games, is canon in XIV if you decide you still want to go that route) while offering a hook for RP in the present and not including elements that, as you can see, tend to produce a rather negative response OOCly.

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I'll RP with you. 

 

I'm saying that now because I would not want my first experience to be general unwelcome, even if I'm doing something that I think is fun that is generally frowned upon. I gave you a couple pointers as to how to not make ripples in the point with it.

 

I want you to feel welcome, I want you to try, and see for yourself if it works, or if it doesn't work -- if you enjoy it, or if you don't, or if you can pull it off or if you can't.

 

I want you to see as well, that even through keeping something like that secret it CAN make a difference for you, because you get to experience your character's internal struggles and learn/develop more about her through them. 

 

I want you to have fun, I want you to grow. 

 

I'd like to think that's what this place is about.

 

Edit: If we're being trolled, I'm good with taking the bait. You know, juuust in case.

 

I think so too, but I'm just thrown off by her now because her first post was:

 

I was just wondering if this back story for my character would be acceptable?Or should I come up with a new one?

Any tips are welcomed.

 

Which is why I gave it a read. She seemed open to critique, and hearing what the general consensus on her character was. So I totally gave her advice on that...

 

and then completely shut down. "No, I'm not changing it lol"

 

And it was like "But you JUST SAID...?"

 

Which was frustrating to say the least.

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There's no rules that people follow, it's just personal tastes.

 

A lot of people here, from what I've seen, like to stick to lore. Some like to stick to it as much as possible yet bend it around for enjoyment factor, others stick to it like chewing gum under your classroom table. They don't budge nor bend and that shit is hard to get off too. Some just don't even regard the lore at all and throw in their blonde haired Kirito from an alternate dimension of SAO that sounds like Cloud Strife and is totally just and brooding in the world of Eorzea.

 

It's less of "FELLO DEES RULZ OR U DON GET ARPEES" and more of just finding the people that are accepting of your character and it's uniqueness or people that don't mind roleplaying with you. As I said before, sometimes you don't tell people your backstory and just move on. A lot of roleplay that I've had tends to look at what's going on now rather than what's happened in the past. There's been quite a few times where I forget I have a character backstory because I don't mention it that often. It's really a guideline.

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I'll RP with you. 

 

I'm saying that now because I would not want my first experience to be general unwelcome, even if I'm doing something that I think is fun that is generally frowned upon. I gave you a couple pointers as to how to not make ripples in the point with it.

 

I want you to feel welcome, I want you to try, and see for yourself if it works, or if it doesn't work -- if you enjoy it, or if you don't, or if you can pull it off or if you can't.

 

I want you to see as well, that even through keeping something like that secret it CAN make a difference for you, because you get to experience your character's internal struggles and learn/develop more about her through them. 

 

I want you to have fun, I want you to grow. 

 

I'd like to think that's what this place is about.

 

Edit: If we're being trolled, I'm good with taking the bait. You know, juuust in case.

 

I think so too, but I'm just thrown off by her now because her first post was:

 

I was just wondering if this back story for my character would be acceptable?Or should I come up with a new one?

Any tips are welcomed.

 

Which is why I gave it a read. She seemed open to critique, and hearing what the general consensus on her character was. So I totally gave her advice on that...

 

and then completely shut down. "No, I'm not changing it lol"

 

And it was like "But you JUST SAID...?"

 

Which was frustrating to say the least.

I wrote down your idea you gave me on a brainstorm chart silly. I was asking what is acceptable before going any further. There may be some unheard of roles I have not heard of that experienced roleplayers use. I also really want to avoid ERP. I fine with others doing it, I mean it goes into their character development and I am sure it can be done very tasteful but I want to avoid that side of roleplaying.

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There's no rules that people follow, it's just personal tastes.

 

A lot of people here, from what I've seen, like to stick to lore. Some like to stick to it as much as possible yet bend it around for enjoyment factor, others stick to it like chewing gum under your classroom table. They don't budge nor bend and that shit is hard to get off too. Some just don't even regard the lore at all and throw in their blonde haired Kirito from an alternate dimension of SAO that sounds like Cloud Strife and is totally just and brooding in the world of Eorzea.

 

It's less of "FELLO DEES RULZ OR U DON GET ARPEES" and more of just finding the people that are accepting of your character and it's uniqueness or people that don't mind roleplaying with you. As I said before, sometimes you don't tell people your backstory and just move on. A lot of roleplay that I've had tends to look at what's going on now rather than what's happened in the past. There's been quite a few times where I forget I have a character backstory because I don't mention it that often. It's really a guideline.

I laughed. There was a guy in my party a while back in a dungeon that thought he was Kirito and was running around pretending he was in SAO during the dungeon. It was very funny.

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:|

 

How is ERP even remotely related to advice on background stories? No seriously, where did ERP come from?

 

That's it. My brain just gave up. I really need to run away from serious threads like this, like Flynt senpai suggested. Flynt senpai! FLYNT SENPAI!! HALP!

 

*runs off to compliments thread and hides*

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^ That is why I added this in

 

Never go to the Quicksand.*

 

(*It's a joke)

 

Because it's a joke.

 

 

Has anyone from the community actually been caught erping in public? Aside from ERP Hovel back in 2.0 days. I think it's mostly confined to private rooms now with sexual advances made in public.

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Allow me to propose a challenge. If your backstory will never come up in character (as a way of avoiding the issues above), what benefit is it to have in the character's storyline?

 

There's a silly anime called The Devil is a Part-Timer where Satan (from a highly trippy canon in its own right) ends up in "the real world" and works at MgRonald's. Yeah. Anyway, what makes the story is where he came from, even though he can't share it with the populace - Satan serving burgers, ahha! And then... he makes manager!

 

Granted, what also makes the story are the other characters from his world, the part where they're theoretically trying to get back to the place they came from and/or deciding whether or not they'd like to stay, and the part where he can hulk out in Satan-mode when he needs to. A roleplayer trying this kind of cross-dimensional thing probably isn't going to have the benefit of interactions with other characters from their previous world (unless they bring their own, which starts to move into weird) and really can't hulk out in PreviousDimension-mode without ruining ordinary folks' fun.

 

What I mean to say is there's an element to Valkyrie-working-at-a-fried-fish-stand-in-Eorzea that a player might find fun, but they'd have to find it fun all on their own, without anyone else's approval, without the benefit of anyone else being in on that part of the story, except maybe in a not-taking-oneself-seriously way. There's no real reason to remove that element of the fun, unless it starts getting in the way of a desire to be part of the community, which right off the bat it can obviously do.

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if you wanna stick to the norse mythology thingo you could make her a limsan, they're vaguely nordic

 

like, what if you played as a hyur which is basically a viking? you could quite easily make a spear-wielding viking chick and end up strongly resembling a valkyrie, valkyries are basically viking angels anyway

 

if you're intent on playing a healer, you could probably do the same thing but substitute spear with cane/book/whatever (kinda hard to get a valkyrie look on healing classes though)

 

you can quite easily use nordic culture without being part of their myths

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I always assumed Highlanders were kind of Nordic anyway.

 

That or Scottish.  I always see people giving them a Scottish accent.  I think there's an NPC with a quest somewhere that did it as well which is what they draw on.

none of the scots i know speak in apostrophes 8-)

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Allow me to propose a challenge. If your backstory will never come up in character (as a way of avoiding the issues above), what benefit is it to have in the character's storyline?

 

There's a silly anime called The Devil is a Part-Timer where Satan (from a highly trippy canon in its own right) ends up in "the real world" and works at MgRonald's. Yeah. Anyway, what makes the story is where he came from, even though he can't share it with the populace - Satan serving burgers, ahha! And then... he makes manager!

 

Granted, what also makes the story are the other characters from his world, the part where they're theoretically trying to get back to the place they came from and/or deciding whether or not they'd like to stay, and the part where he can hulk out in Satan-mode when he needs to. A roleplayer trying this kind of cross-dimensional thing probably isn't going to have the benefit of interactions with other characters from their previous world (unless they bring their own, which starts to move into weird) and really can't hulk out in PreviousDimension-mode without ruining ordinary folks' fun.

 

What I mean to say is there's an element to Valkyrie-working-at-a-fried-fish-stand-in-Eorzea  that a player might find fun, but they'd have to find it fun all on their own, without anyone else's approval, without the benefit of anyone else being in on that part of the story, except maybe in a not-taking-oneself-seriously way. There's no real reason to remove that element of the fun, unless it starts getting in the way of a desire to be part of the community, which right off the bat it can obviously do.

Thank you for the suggestion, its a really good idea. I do not think I be able to handle being the MC though, that is a lot of pressure!

 

Question. Is there some kind of NPC that is super spooky? Spooky backstory?

 

 

Also I generally really love the idea how the MC in Saya no Uta sees things. I could do something like that with the void? Not constantly seeing things disturbed but rarely and very subtle.

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if you wanna stick to the norse mythology thingo you could make her a limsan, they're vaguely nordic

 

like, what if you played as a hyur which is basically a viking? you could quite easily make a spear-wielding viking chick and end up strongly resembling a valkyrie, valkyries are basically viking angels anyway

 

if you're intent on playing a healer, you could probably do the same thing but substitute spear with cane/book/whatever (kinda hard to get a valkyrie look on healing classes though)

 

you can quite easily use nordic culture without being part of their myths

Edvyn you are very clever. I would of never thought of this. Thank you

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