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Dragon's Dogma Online stealing FFXIV's UI hardcore


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A friend of mine posted this on their FB page, and I thought it was really interesting: 

http://kotaku.com/why-people-say-dragons-dogma-online-looks-like-final-fa-1698913797

 

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As net users in Japan have pointed out, the Dragon’s Dogma Online interface seems to resemble the user interface in Final Fantasy XIV. That’s not surprising. Not at all.

After an initial rocky rollout, a revamped Final Fantasy XIV: A Realm Reborn was released in 2013 and has become a success for Square Enix. Capcom is releasing Dragon’s Dogma Onlinesometime this year in Japan.

 

 

But yes, most MMOs use a similar layout for user interface. If anything, Final Fantasy XIV is heavily influenced by successful online games that have gone before (thanks, Blizzard!). So of course the games will resemble each other! But, beyond that, there are some other similarities fans have noticed.

For example, via 2ch, here are the pop-up windows in Final Fantasy XIV:

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And here is Dragon’s Dogma Online:

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Here is the cross-hotbar in Final Fantasy IV, which Square Enix developed for consoles:

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[Photo: baronffxiv]

And the shortcut bar in Dragon’s Dogma Online—which might look too much like FFXIV’s shortcut:

636x357http://i.kinja-img.com/gawker-media/image/upload/s--mUtzfaq8--/onvlon9auxgejojrgdme.jpg[/img]

Via Hachima, here is the teleport in Final Fantasy XIV:

636x358http://i.kinja-img.com/gawker-media/image/upload/s--qlNzGLAv--/kd3m4c5zyric2z1qtp1h.jpg[/img]

And this is the base point Dragon’s Dogma Online:

636x357http://i.kinja-img.com/gawker-media/image/upload/s--RcFj4vFG--/gpua4bzqz6pol10jvkmb.jpg[/img]

Because of the fantasy settings in both games, there are other similarities, such as a hydra appearing in FFXIV and one appearing in Dragon’s Dogma Online. Those similarities seem like coincidences and genre conventions. Big deal, whatever.

 

I mean, Final Fantasy XIV didn’t invent the hydra, nor did it invent the MMORPG. Still, certain elements of Dragon’s Dogma Online do seem familiar. And while the UI is important, nobody will keep playing Dragon’s Dogma Online if the interface is good, but the rest of the game is crap. They also won’t play it if it seems like a lesser FFXIV. It’s gotta be good. Or, at least, good enough. 

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That character screen UI and item box are pretty damning. I initially thought "Pfft, MMOs rip off each other all the time" but... Seriously, look at those HP/ST numbers compared to the HP/MP bars. Same color and the font looks near the same too.

 

More games should steal the crossbar system, though. Love this scheme.

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Games--MMOs especially--will either innovate or iterate, and most frequently the latter. If I were Yoshi-P, I'd be rich as fuck and not working a desk job flattered that someone thought enough of my team's design ideas to practically rip them off.

 

I also agree with Warren--the Cross Hotbar is probably one of the best control schemes for a console MMO I've ever seen.

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I've been quite eager for Dragon's Dogma Online, will definitely play it. I already guessed that Capcom was going to try their luck because SE has been successful, and I'm very glad for that. As an MMORPGs fan, I'm a bit sick of Korean companies, so I can only celebrate that another big Japanese company wants to join the online gaming world (especially with the online version of such an awesome game).

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My issue:

 

WHERE IS MONSTER HUNTER ONLINE, CAPCOM.

 

WHERE?!

 

Only in japan some time ago there was a Monster Hunter Online. Like 200 people attacking the same monster that was about the size of an island (bigger than the desert one)

 

I am just sad Monster Hunter 4 won't be on the Wii U. =\

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