Theryl Posted March 6, 2017 Share #1 Posted March 6, 2017 Hi there, I'm Theryl and I'm dipping a toe into FFXIV (on Balmung, once the transfer goes through). I've been playing MMOs for over 10 years and RPing in them almost as long. My experience includes WoW, SWTOR, AoC, GW2, TSW, and ESO and probably a few more that didn't last long enough to remember. My appearance here is entirely the fault of several friends from TSW who I'll be hooking up with to do ... stuff we haven't figured out yet. I have a habit of playing snarky rogues and amoral mages of various flavors. In RL I work a boring desk job that is currently draining most of my creativity so Miss Placeholder is probably going to be one of those (or possibly both). Since we're talking character concepts, I have some lore questions I haven't been able to answer, yet. 1) I'm looking for a slum, the kind of place with hookers, junkies, and guys offering you a great deal on stuff that fell off the back of a wagon. In short, the kind of place where a girl with few scruples could scrape out a a living. Pearl Street in Ul'dah looks promising and it seems like Lomnisa should have something similar but I'm open to other ideas. 2) I'm looking for more information on magical training. In theory, the various guilds seem to control most of it, but are there other, unofficial sources available? Hedge witches, heretics, failed members, the old drunk down on the corner who knows a few things? Given the number of mages it seems likely that someone would be doing a little illicit training on the side. 3) Which leads to the subject of magical regulation. Do the various governments require guild membership, is it more akin to organized crime ("No one does magic in dis town wit' out guild say so."), or is it basically a free for all? I'm guessing the last, given there doesn't seem to be much government outside the cities. 1 Link to comment
Thunderbolt300 Posted March 6, 2017 Share #2 Posted March 6, 2017 Hey there, and welcome aboard to Balmung and FFXIV! :thumbsup: Getting into your questions... Pearl Lane is definitely the first place that springs to mind. That being said, Limsa is a close second just in general, due to the pirate roots and the rougher atmosphere. To my knowledge, the manipulation of aether is pretty open ended in the FFXIV universe. Just about everyone (except for Garleans) can use it to some extent, and with training, to a greater extent. It does appear to be a free-for-all; magical instruction isn't exactly regulated. There are certainly guilds out there that teach, but they aren't any more restrictive than the more martial professions in terms of guilds (such as the lancer's guild). Hopefully that helps. And, if you're looking for some criminal connections, I might be able to direct you a few places... In any case, once you have your character mostly sorted out, I'd suggest tossing up a Making Connections post here on the RPC to start setting roots down! 1 Link to comment
Sounsyy Posted March 7, 2017 Share #3 Posted March 7, 2017 1) I'm looking for a slum, the kind of place with hookers, junkies, and guys offering you a great deal on stuff that fell off the back of a wagon. In short, the kind of place where a girl with few scruples could scrape out a a living. Pearl Street in Ul'dah looks promising and it seems like Lomnisa should have something similar but I'm open to other ideas. Ul'dah and Limsa Lominsa are definitely the best places for this sort of background. Ul'dah's got the Pearl Lane, but also a ward in the city called the Dunes or Market Rows, which is home to Ul'dah's famous pillowhouses. If you're looking for a bit more lore on Ul'dah's lesser known areas, I'd recommend this post. Limsa's also got plenty of good, seedy underbelly areas for this. Such as the Sailors Ward or the many Rhotano Pleasure Barges owned by Carvallain docked near the Captains Ward. _________________________ 2) I'm looking for more information on magical training. In theory, the various guilds seem to control most of it, but are there other, unofficial sources available? Hedge witches, heretics, failed members, the old drunk down on the corner who knows a few things? Given the number of mages it seems likely that someone would be doing a little illicit training on the side. The guilds are very simply an established "institution" which preserves a specific method of their trade. So not all archers trained at the Gods Quiver in Gridania. Nor do most marauders ever step foot into the Coral Tower in Limsa. The 1.0 version of the game illustrated this a lot better by not having the first Class storyline quest start until Lv20. You were also allowed to start as any class in any city. So, you could be an archer who started in Ul'dah and then journeyed to Gridania seeking to improve your skills, which is how most of this seems to happen in world. Beyond this, there are also Ala Mhigan conjurers, Sharlayans and Ishgardians teach their own versions of Conjury and Thaumaturgy, and Arcanum was brought to Limsa by the South Seas Plainfolk, so a better understanding of that art could likely come from that background. Fearing their livelihood will be lost or altered by the influx of new people and ideas' date=' independent craftsmen and warriors alike begin banding together to preserve their trades. They form guilds not only to safeguard their knowledge, but to provide themselves with the wherewithal to form business partnerships which will help assure their financial stability.[/quote'] If you'd like to read more about magical theory, the mechanics of casting, and aether sources, here's a pretty large post on the topic! _________________________ 3) Which leads to the subject of magical regulation. Do the various governments require guild membership, is it more akin to organized crime ("No one does magic in dis town wit' out guild say so."), or is it basically a free for all? I'm guessing the last, given there doesn't seem to be much government outside the cities. The only magicks that are illegal in the modern city-states are Black Magic, White Magic, and anything related to Void summoning. Necromancy is also hiiiiiiiiighly taboo in Ul'dah and will get the Thaumaturges after you. As for the guilds restricting magical use, that's something you won't find. Kinda went into this above, but the guilds don't require you to participate in their curriculum to learn magic, and therefor cannot force membership to their guild upon any magi they come across. You may pledge to a guild at any skill level, but a guild cannot restrict your ability to utilize what they teach you. That's why there's a lot of criminal elements, such as the Alacran, who use casters using thaumaturgy against the city-state. Hope this helps! 1 Link to comment
Theryl Posted March 7, 2017 Author Share #4 Posted March 7, 2017 Thanks so much for the information, you all. I was fairly sure that was the case, based on what I was and wasn't finding, but it's nice to have confirmation. Link to comment
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