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Land Claiming.


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Hello everyone ^_^

 

 

After spending two phases waiting anxiously for an invite, I Fiiiiiiiiiiiiiiinally got to test A Realm Reborn over the weekend.  As a long time player of FF11, I was impressed and excited for the role play possibilities. I spent most of my time in character creation and exploring as far as a lv 15 and a lv 3 could get without getting owned. We got pretty far...but eventually got mowed down by a lv 40. Saw some great looking areas.

 

 

Which brings me to the point of the thread. I’d like to get some thoughts on land claiming? I only ask because it the main human city in Guild Wars two got a bit crowded with people claiming ‘turf’ and what not. Unlike GW2, FF14 has a lot empty spaces and buildings within the main cities, and outside in smaller areas. I was curious if anyone intended to use some of these areas as hideouts, establishments? Would be a waste to have all the taverns and what not without characters bringing life to them.

 

 

And Yep, totally aware we’ll be getting a function for Linkshells / FC to have their own instances with housing. Thanks again!

 

thoughts?

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Land claiming in GW2?

 

I guess I could see it. There are a few places around the world I'd like to say are my character's, particularly in/around the Human City. Although, it would make me sad if I logged in and someone already "claimed" it, although I may've been there first and not logged in much.

 

It's cute and all but really, in the end, while I sometimes do it too, I know it does not really "mean" anything if I claim an empty house as my own. I guess others are different on this.

 

Really, there is supposed to be player housing at some point in the future of FF: XIV ARR; at least, I thought I heard so. So "claiming land" would be a moot point except for starting characters who just need a place to sleep/crash until they get their player house. :P

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Land claiming sounds like bad news imo. If someone's already there, RP elsewhere. If not, the spot's yours for that session!

But to expect to be able to use the same spot everytime without interruption, or having to share is begging for drama.

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Claiming land can be a source of big problems and drama in the worst case and a source of great fun and good RP in the best case.

I would personally avoid it, but if you feel the benefits are worth the risks, go ahead.

 

This, IMO. I'd say having a regular place where you and your LS/FC gather is well and fine. It increases visibility and will make groups easy to find but I think that trying to put a 'claim' on any land can be more trouble than it's worth in the long run. One group claims it, another says they've always had a claim on it and it just goes on and on to (usually) build more drama than it's worth. This goes doubly for the major cities (like Divinity's Reach as was mentioned in the OP), given that by and large I'd bet most of the buildings are owned by an NPC faction of some sort.

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Totally agreeing with what Asyra said.

 

If done right, and all parties who want the same space can find a way to share, it can be great fun and benefits everybody. A tavern could be run by one group on the main floor while the basement or an upper level belongs to a black market group while some law enforcement group uses the place as an unofficial base or recruitment office. That could lead to all kinds of unplanned fun.

 

Unfortunately there will be some groups that would rather have a place all to themselves to the point of keeping a squatter or two in there to discourage others from using the otherwise vacant building (or to call the group in if the squatter finds visitors).

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Idea: Rent the place!

Easy way to ICly explain why different people claim it at different time!

Plus, if conflict arise, everyone can take it IC and work something out IC. (owner derped and rented it to different people at the same time?)

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I tend to agree that "claiming" is going to be the dangerous route. I think it's fine to constantly RP in one place, people may even decide to leave that area to your group, but it could also cause some bitterness if others want to use that area as well. It's my recommendation that area be thought of as first-come-first-served per RP session. If you've RP'd in the same spot for a week straight and no one was there, awesome, but on the 8th night you show up and someone is there, leave the place to them. If you roll up and try and kick another RPer out of a location, you're not really any better than a griefer. If you feel you must claim an HQ that way, I ALSO recommend not using the ACTUAL area IC. Think of it as an instance of the area with a different name and location.

 

It is important to not, I think, that (as others have mentioned) some good RP COULD come of a scenario like this. If you plan on approaching it as such, though, I suggest to ask in OOC tells first. "Hey, we RP here a lot and thought it would be fun to challenge your group for the area," covers a lot of bases if the group doesn't want to be bothered. And if they DON'T mind being bothered, you've just made some new friends :>.

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Maybe! Especially before we can all provide housing instances for our various stores and homes.

 

That reminds me...

Back in 1.0 there was those "streets" or "halls" or whatever for the market where we put our retainers and we could just leave them in the open or rent an actual stall, which I thought was pretty cool.

 

I read something about there being an Auction House though.

 

So do we still get to set up shop in places or anything?

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I absolutely adore the concept of a linkshell/free company taking a tavern/other business with 0-2 NPCs and saying that it's their own. In GW2 there was an unnamed tavern called the Golden Sun and groups RPd that they owned it and ran it. While the most competent person/group didn't always run it, having someone there providing staff really brought the place alive. It wasn't just a few people in an empty room talking to an NPC bartender, there was RP between two PCs, which makes a huge difference.

 

I was the level 3 running around with Toxa (sprinting most of the time actually to get the mobs away from me) and we found all sorts of empty buildings. It would be a shame to see them be only empty buildings. I think that linkshells/free companies should use what the game has given us and establish things, but like the Golden Sun example they should be for the community. That, in my opinion, is a really good way to avoid butthurt over establishing yourself in a particular location. 

 

If it's a base their establishing then the community ICly knows where to find members of that LS/FC and they can go to them if they're in need of the services that LS/FC provides. If they're establishing some sort of business then members of the community can really feel immersed in the world. Be it a tavern, restaurant, or even that awesome hot springs that we found outside of LL, having someone run something like that makes the world truly come alive, and it's fun for both parties. 

 

Eventually housing will come out but having people use buildings in the world will give RP-PVE some real life and it's a fantastic alternative for the LS/FC that don't have enough gil to pay for something of their own. I don't think it should be tossed aside because some people may get bees in their bonnet if someone took the space they wanted first. There's always a way to share if people are reasonable and willing to talk OOC, and if that doesn't work out I guarantee that if you look a little bit more you'll find a place even better!

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I absolutely adore the concept of a linkshell/free company taking a tavern/other business with 0-2 NPCs and saying that it's their own. In GW2 there was an unnamed tavern called the Golden Sun and groups RPd that they owned it and ran it. While the most competent person/group didn't always run it, having someone there providing staff really brought the place alive. It wasn't just a few people in an empty room talking to an NPC bartender, there was RP between two PCs, which makes a huge difference.

 

I was the level 3 running around with Toxa (sprinting most of the time actually to get the mobs away from me) and we found all sorts of empty buildings. It would be a shame to see them be only empty buildings. I think that linkshells/free companies should use what the game has given us and establish things, but like the Golden Sun example they should be for the community. That, in my opinion, is a really good way to avoid butthurt over establishing yourself in a particular location. 

 

If it's a base their establishing then the community ICly knows where to find members of that LS/FC and they can go to them if they're in need of the services that LS/FC provides. If they're establishing some sort of business then members of the community can really feel immersed in the world. Be it a tavern, restaurant, or even that awesome hot springs that we found outside of LL, having someone run something like that makes the world truly come alive, and it's fun for both parties. 

 

Eventually housing will come out but having people use buildings in the world will give RP-PVE some real life and it's a fantastic alternative for the LS/FC that don't have enough gil to pay for something of their own. I don't think it should be tossed aside because some people may get bees in their bonnet if someone took the space they wanted first. There's always a way to share if people are reasonable and willing to talk OOC, and if that doesn't work out I guarantee that if you look a little bit more you'll find a place even better!

 *winks*

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I absolutely adore the concept of a linkshell/free company taking a tavern/other business with 0-2 NPCs and saying that it's their own....

 

...There's always a way to share if people are reasonable and willing to talk OOC, and if that doesn't work out I guarantee that if you look a little bit more you'll find a place even better!

 

This. :D

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PeriasGift makes a good point in that it's an easy (and probably more open than using guild housing) way to breathe a bit more life into a zone and the community.

 

Once the game is live, someone'll definitely need to make a listing of known companies/crafting groups' main locations and times of operation so that people will know where to go for crafting/tavern/business rp of varying types.

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If we're talking about running regular events like taverns, or having a place be known as a public hangout for a particular LS or FC (or multiple LSs/FCs, or RPers in general), I'm all for that. I ran a tavern in WoW for a while and it was a great way for people to mix and for my otherwise painfully shy character to meet people. CoH had Atlas Park RP before it had Pocket D. EQ2 had that one tavern in Freeport whose name I can't remember. What makes this work is that the event is public and temporary and that no one's claiming any real authority or ownership. They're just running an event there for a time or being known to hang out there. Ownership remains in the hands of the devs (via NPCs), and no one is asserting control.

 

However, actual claiming of land -- such as with player-run cities or claiming you "own" a building -- is pure, unadulterated evil. Very few things can ignite an RP community in a fireball of drama napalm faster than this, and the reason why is simple: it's one group of people (the claimers) asserting authority over others without consent. That, as one can imagine, rubs people the wrong way.

 

So, tavern events and known public hangout spots, yes; claims of authority and closing off public areas, no. :)

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I always felt that LOTRO had the right mindset on this kind of stuff. Their housing system was top-notch. Unlike most games with housing, you didn't have to be invited and you didn't just disappear to that character's seemingly doorless house in the mysterious dimension that is their place of living (looking at you Champions Online) when you were. There were physical neighborhoods anyone could enter. If the character didn't pay rent, they were evicted and their house was up for sale. After long enough waiting, our guild almost all had houses in the same neighborhood and our guild hall was right in the center. On slow sundays when no one felt like adventuring or doing dungeons, we could spend the entire day sitting in our little mine neighborhood (it was an all-dwarf guild) smoking and joking.

 

I specifically remember a lot of meetings were at my house before we got our hall because it had a stream in front of it and the bridge made it look really official... plus I was the nerd who actually cared about in-game housing and it was nicely furnished with painted walls and floors. Actually, I'm going to go on a rant about that. Everyone's house looked like a stone cell. I know we were dwarves and we lived under a mountain, but that doesn't mean we're averse to carpeting or tables or chairs. I had rich red walls and a hardwood floor and a huge bed and plenty of chairs and paintings and stuff. If I enter any of your houses IC when this system gets implemented and it's just a barren room where you stand idly, Uther will say something. Come on, guys, get with the program.

 

I haven't been following the housing system on FFXIV much, but from what I've seen they took a similar approach, which is very exciting to me.

 

Anyways, as far as land claiming: if FFXIV implements a similar neighborhood system to the one LOTRO has, the problem will be solved almost entirely.

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Maybe! Especially before we can all provide housing instances for our various stores and homes.

 

That reminds me...

Back in 1.0 there was those "streets" or "halls" or whatever for the market where we put our retainers and we could just leave them in the open or rent an actual stall, which I thought was pretty cool.

 

I read something about there being an Auction House though.

 

So do we still get to set up shop in places or anything?

 

I know Yoshida said they wouldn't have the stalls like they did before, but that you could setup a store in your house where your retainer could sell stuff for you. I believe it was in the last live letter before E3.

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Well.. with PvP added into the mix, on reason groups couldn't have battles and the winner gets to "claim" the territory for a week, month, whatever is agreed upon without challenges from that group.

 

I think it could add a nice lil' mix.

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Well.. with PvP added into the mix, on reason groups couldn't have battles and the winner gets to "claim" the territory for a week, month, whatever is agreed upon without challenges from that group.

 

There's no way to enforce that, though. There's not going to be open world PvP (except for the RvR system in 2.1), so there's nothing stopping a totally different group of RPers coming by and saying, "Who are you, random people, to tell me where I can and cannot RP?"

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I think claiming an area would be a great idea for roleplayers with a little attitude. If kept in RP, a gang would approach you like "Hey guy. What are you doing on Sandrock turf? You better turn around before you get hurt."

 

If they add a dueling system you could even duke it out for turf.

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Well it looks like I already posted here, but I'd like to add that I REALLY hope Free Companies don't end up moving into player/company housing to do everything. Nothing marks the decline of a once-sprawling community like having to enlist in a group just to have permission to know where the private club is located.

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This can go one of two ways. In GW2 I saw where a guild was managing a tavern with another very well, in the same game, another guild was running a tavern and had it literally taken away which lead to a bunch of rp and ooc drama that was unhealthy. 

 

I for one would hate to see everything stuck in housing and so on, however I also would hate for something such as the above or trolling to take place in the open world. I enjoy the middle ground on both options, where there is rp I tend to go, therefore housing or land "claiming" doesn't matter.

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