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The Night Witch


ShoggMommy

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Wanted to give a quick update on how things are currently going.

 

The concept for the Company has changed. No longer are we a Free Company. After much debate and decision; the officers and I, have decided to shift the greater story for the FC.

 

With all that has happened between the amount of debt that the Company has incurred icly, the harassment from the Empire (seriously; it's collapsed 3 times due to the Empire. Once; the initial destruction at the 2.0 battle, a second time with the collapse of the company back during 2.1 or so, and the recent attack), the death of Argent (one of our officers icly)... etc. etc.

 

C'sien has decided to take on the offensive and join the Maelstrom officially. With the company being so small and threatened by imperials, there was little choice on an IC level than to close it's doors officially on 9.2.15. Considering the plotline, it has made the shift rather seamless and should allow us to expand and explore more suitable themes.

 

We are aware that some characters may have difficulties with the shift; this being said- C'sien has offered severance to those who cannot follow their path to become privateers. Those that are full time and wish to continue will be given a place on the crew. Unfortunately on a part time level; this will ultimately have to cease as there really isn't 'part time military/pirates' so much lore wise. However, this is not to say that we will cut off people who are part time employees; you're more than welcome to join us on adventure (temp. commissioned) and pub nights.

 

Should you have any questions please feel free to make a comment here or PM me, or comment on our skype channel.

 

Ps. At this time; we will not be renaming the guild as it will remain as "Heart of Coeurl" until 3.1. The name of the ship will be forth coming.

 

Thanks!

 

-Fox

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Slowly getting around to updating things; but we've gone through and updated the moniker here on the RPC as well from HoC to The Night Witch.

 

This little logo will likely change to a coin like we had for HoC but for now it shall do:

sMVO3EI.png

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Updated our Rules section.

For quick reference I have posted them below under spoilers as not to stretch the page.

 

The following Articles art to be upheld at all times. Failure to doth so wilt seek to ire the Captain and Masters. If't be true hath found guilty that gent shalt suffer the wrath of the Captain and the Masters.

 

ARTICLE I: As hath followed by the Armada of Limsa Lominsa; Pirating of the Alliance is strictly prohibited. The Eorzean Alliance is to be protected and the laws of the Alliance to be upheld at all times. This is our home; respect it. Any and all Imperial Magitek must be surrendered unto Admiral Merlwyb Bloefhiswyn after point of seisure of such goods. This is not limited to explosives, experimental devices, magitek weaponry, ecetera.

 

ARTICLE II: The Chain-of-Command is as follows:

Captain>Sailing Master>Quartermaster.

 

Should a member of the Crew has't a grievance or concern; tis requested that the individual address the Quartermaster first ere all others. Members of the Crew art welcome to come and wend as those gents please. Those gents art not beholden to their station outside of battle. The Night Witch doest not hold our Crew captive and may depart should those gents see fit.

 

ARTICLE III: The theft of provisions or items from fellow pirates whether Lominsan or of the Night witch wilt not be tolerated. Should a those gents hath found guilty of theft from his fellows; punishment wilt be immediately sought from the Captain or Quartermasters.

 

ARTICLE IV: Partaking of drink is accepted- except during quiver duty or engagements. Gambling for Gil while on the ship is prohibited, but is acceptable during shore-leave. Infractions of these rules wilt suffer the punishment of the Captain or Masters.

 

ARTICLE V: Lights art to be snuffed after nine pm.

 

ARTICLE VI: Each gent is responsible for the upkeep of their own weapons. Blades art to be sharp and pistols to be primed.

 

ARTICLE VII: Lovers, not of the Crew, art not allowed on-board the ship once it hath left port. Seduction, rape, slavery and servitude art not acceptable. Should a sir be hath found guilty of such violence that gent shalt be setteth a-sea or silenced outright.

 

ARTICLE VIII: No children art allowed on deck of the Night Witch or within the Establishment; The Navigator's Harpoon. Guardians of children art not allowed on deck after the ship hath left port. Such rules exist for the jutty of the innocent and to prevent children from becoming orphans.

 

ARTICLE IX: Doth not abandon thy station, bunk, or the Crew during an engagement. Should a sir be hath found guilty of such cowardice that gent shalt be dealt with in one of three ways: Relinquishment unto the Maelstrom, Maroonment, or to be hath left unto the Sea.

 

ARTICLE X: Physical fights between Crewmates is not tolerated on deck or within the tavern. Should a sir has't an issue with a fellow it must be declared and arbitrated by one of the Masters on dry land. Tis requested that such matters be handled with fisticuffs. However, pistols and swords art acceptable so as long as such battles art not to the death. Conditions of the square wilt be at the decision of the Quartermaster. Once a square hath been finished all grudges art to be released and the situation is to be closed.

 

ARTICLE XI: A pension wilt be provided according to the severity of injury should a sir be injured during an engagement.

 

ARTICLE XII: Every sir shalt obey civil Command. The Captain shalt has't Two Full Share of all prizes. The Quartermaster & Sailing Master shalt has't One Share and a Half. Other Officers shalt has't One Share and a Quarter. The Crew shalt has't One Share. That gent shalt has't an equal title to the flush provisions or stout liquors at any time seized, and shalt use those folk at pleasure unless a scarcity make it necessary for the common good.

 

ARTICLE XIII: Bards and Musicians shalt has't 7th day respite.

 

ARTICLE XIV: Valorous Quarters art to be given when craved. Every sir is to be provided at least one shift of garment.

 

ARTICLE XV: No sir shalt smoke in the hold, powder room, or barracks of the Night Witch without a cap to his pipe, nor may that gent hold a candle without a shield.

 

 

ARTICLE I: This is the Lominsan Pirating Code; Absolutely NO pirating of the Alliance (Limsa, Ul'dah, Gridania, Ishgard, etc). Further, any and all Imperial Magitek is to be surrendered unto the Admiral after point of seizure of said goods.

 

ARTICLE II: This encompasses the Chain of Command on the Night Witch. While the Captain is not elected the Crew may depart as seen fit when not in the middle of battle. The Chain of Command is as follows: Captain>Sailing Master>Quartermaster. Should you have a grievance or concern it would be requested to see to Quartermaster first before all others.

 

ARTICLE III: Theft of provisions or items from fellow pirates whether Lominsan or of the Night Witch will not be tolerated. Should an individual be found guilty of theft from his fellows; punishment will be immediately seen to. This can be anything from swabbing the deck (if a minor infraction) to maroon'ment to relinquishment to the Maelstrom, or very possibly left to the sea's whim.

 

ARTICLE IV: Gambling for Gil while on the ship is prohibited. This is to stave off possible fights and arguments among the Crew should something go awry. While one is on shore-leave it is up to the individual should they wish to gamble and it will not be held against him. Drinking while acceptable on shore-leave or off duty; will not be permitted during active duty or during engagement. Should a member of the crew be found drunk during an engagement he shall suffer the punishment of the Captain or Masters.

 

ARTICLE V: Lights are to be snuffed out after 9pm. There are various reasons for this; One is a fire-hazard of open lanterns and the possibility of an individual falling asleep while leaving an oil burner on is high. The Second is, lights can be seen for yalms on end and could alert an enemy. Third; pirates need their sleep as they are often awake at early morning hours to tend to the sails. Should a pirate wish to drink after hours they must do so on the deck without light.

 

ARTICLE VI: Each pirate is responsible for the upkeep of their own weapons. To be caught unawares and have a damaged weapon places not only the individual in danger but the Crew as well. One must be prepared for what may come on the high seas.

 

ARTICLE VII: "Dates" (female or male) are not allowed on-board the ship once it has left the port. We aren't a dating service! But most of all this is to prevent stow-aways and to ensure the safety of the innocent. Pirates live dangerous lives and we shouldn't have to be responsible for the protection of a maid or a lad who may be on-board. Seduction and rape are below a pirate, we are an honorable sort and we will not be brought to such level. This goes for slavery or servitude as well. Pirates be free! Freedom is the most important thing to a pirate, so thus it is not tolerated. In a traditional pirate crew; the one who is responsible is usually left to the sea or outright killed.

 

ARTICLE VIII: No children are allowed on deck of the Night Witch or in the establishment (The Navigator's Harpoon. The tavern in Ul'dah). Without going into a long winded explanation; the Night Witch is a warship, plain and simple. It's far too dangerous. As for the tavern; it is no place for children and is often too adult-oriented for them. Guardians of said children are not allowed on deck after ship leaves port. This is to protect and ensure that a child does not go mother or fatherless.

 

ARTICLE IX: This is a penalty of desertion. It is usually very severe. To abandon your station, bunk or Crew during engagement is not acceptable. Not only is it cowardly it places the entire Crew in danger. With this said; the punishment will likely end in one of the three: Relinquishment to the Maelstrom, Maroonment, or Left to the Sea (death).

 

ARTICLE X: Physical fighting between Crewmates is not tolerated on-ship or within the tavern. Should you have an issue with a fellow it must be declared and moderated by one of the Masters on dry land. It is preferred to handle the matter with fisticuffs; however pistols and swords are acceptable as long as such blows are not vital. Consider this matter to be something akin to that of sparring. Once the spar/fight is finished grudges are not to be held and the situation is to be considered closed.

 

ARTICLE XI: A pension will be provided according to severity of injury should a Crew-member be injured during a battle. The pension is typically provided by the Maelstrom.

 

ARTICLE XII: This covers shares of loot and provisions. Do keep in mind that the Maelstrom does provide a small stipend per individual as the Foreign Levy is treated as something of para-military.

 

ARTICLE XII: Musicians and Bards have the 7th day off of the week, pretty self explanatory, but this is so they have a day off and are not providing entertainment all the time.

 

ARTICLE XIV: Good Quarters are to be given when craved. To explain this; should a person need shelter we will not deny them, usually this means a temporary safehouse. However; in the concerns of children and guardians - children will not be allowed on the ship or within the tavern due to safety precautions. Every member of the Crew is allowed at least one shift of garments. To explain this, the Crew is granted clothing whether it be from the Maelstrom's Quartermasters or provided by the Night Witch.

 

ARTICLE XV: No man shall smoke in the hold (cargo), powder room, or barracks of the ship without a cap to his pipe, nor may they hold a candle without a shield. Simply put this is fire-safety and prevention of creating a fire on-board.

 

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