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Gilgamesh versus Balmung


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Judging by looking at the amount of threads in each dictionary, it seems as though more people are going to the Balmung servers than the Gilgamesh. As a new player in general, I wonder if it's more beneficial to start out on either server since I'm a non-legacy player as well. I kind of preferred to be in more populated communities.

 

They will implement a server transfer system, right?

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They said world transfer would be available around 3 weeks after launch. However they didn't go into specifics about restrictions between going legacy -> new or vice versa, and will be giving out more information closer to it being available.

 

So yeah, it will exist fairly early, but if they're sticking to what they said earlier on there will probably be restrictions on going between legacy and new servers at the start.

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A server transfer system will be available to us three to four weeks after launch.

 

It isn't said, but transfer between Legacy and Non-Legacy will likely be possible, since one of the biggest reasons for the split is to allow the new servers to establish their own economies and such.

 

As far as Balmung and Gilgamesh go - Until server transfers are available, Balmung is going to be the most populated server, but Gligamesh will have many new players - thus more people to do low level content with. 

 

Hope that helped! :)

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There are some threads out there that try to cover what the 'pros & cons' are for each server. But it basically boils down to a mechanical difference in player preference: Balmung will have a fair number of already stablished players at high levels while Gilgamesh will have everyone starting from level 1.

 

In my opinion it's just a useless division of the RP community. That difference will dissapear after a few months, once Gilgamesh playerbase reaches and stablishes its endgame. But there are plenty of people out there with reasons to select Gilgamesh over Balmung that do not boil down to the 'headstart' legacy players will have.

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If playing with veteran characters is not a concern of yours I would suggest Balmung. While Gilgamesh has a strong and growing community, Balmung has been established as the RP server for far longer and because of that it is more likely to have a larger community both at launch and after.

 

If you are concerned about playing with characters who have been around for 1 or 2 years then I'd suggest you try out Gilgamesh and see if it fits. There are a few other servers as well that will not be as populated as these but will still have RP on them, I think they were Behemoth and Leviathan. Ultimately I suggest you figure out what your priorities are when you get in game and base your decision on that.

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It isn't said, but transfer between Legacy and Non-Legacy will likely be possible,

 

I would like to clarify that Legacy characters will not be able to transfer to non-legacy server until months after release. It has been explicitly stated by the developers that Legacy cannot move to non-legacy when the transfer system goes live 2-3 weeks after launch.

 

 

Also, on the topic of populations. A quick search of members on this site who have listed the server they are going to will bring up these numbers.

 

Members who listed Balmung as their Server: 239

Members who listed Gilgamesh as their Server: 57

 

The server section of account profiles was also a recent addition, so it's not being padded by old inactive members. So it puts some things in perspective I think.

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It isn't said, but transfer between Legacy and Non-Legacy will likely be possible,

 

I would like to clarify that Legacy characters will not be able to transfer to non-legacy server until months after release. It has been explicitly stated by the developers that Legacy cannot move to non-legacy when the transfer system goes live 2-3 weeks after launch.

Actually this isn't quite true. No one has given any clear indication whether or not Legacy can or cannot use this service to transfer from their server to a Non-Legacy server. The only thing that has been said was:

 

Although the World Transfer Service will begin shortly after release. Details regarding this service, including when Version 1.0 characters will be allowed to transfer from Legacy Worlds have yet to be finalized.

 

We ask that you please be patient and wait for further details on how this service will work.

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Actually this isn't quite true. No one has given any clear indication whether or not Legacy can or cannot use this service to transfer from their server to a Non-Legacy server. The only thing that has been said was:

 

Incorrect. While there was an english response saying that, the actual Japanese message stated by the actual developers stated "a few months" as when they would allow legacy to non-legacy transfers.

 

This also coincides with an earlier interview with YoshiP in which he stated an estimate of 6 months before they would likely allow those kinds of transfers. They will be monitoring the economies etc and when they feel it's ok they will allow the transfers.

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Either way tbh Gilgamesh's economy will be the same as Balmung's within a month even without Legacy people transferring to it. People will have 50s within a week and relics within a month, especially with the EG/progression-obsession that Reddit users have. xD

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I can say that the biggest drive for me in regards to choosing Gilgamesh, in spite of already having an established 50's character on Balmung, is the opportunity to build a new community, perhaps with more of an easygoing, cowboy mentality. I tend to like "melting pot" servers and the friction they sometimes provide.

 

Balmung is stable, set in its ways, and is a good place choice for old and new players alike who want an orderly environment with an established community to fit into. I think most of the new players who choose Balmung will like what they find there.

 

For everybody else, there's Gilgamesh, the overpopulated gold-rush server. Yee-haw! We plan to do a lot of our community recruiting on Gilgamesh by drawing in people who haven't really been exposed to RP. We're not merely welcoming to people new to the scene. We plan to build our community with them.

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I can say that the biggest drive for me in regards to choosing Gilgamesh, in spite of already having an established 50's character on Balmung, is the opportunity to build a new community, perhaps with more of an easygoing, cowboy mentality.  I tend to like "melting pot" servers and the friction they sometimes provide.

 

Balmung is stable, set in its ways, and is a good place choice for old and new players alike who want an orderly environment with an established community to fit into.  I think most of the new players who choose Balmung will like what they find there.

 

For everybody else, there's Gilgamesh, the overpopulated gold-rush server.  Yee-haw!  We plan to do a lot of our community recruiting on Gilgamesh by drawing in people who haven't really been exposed to RP.  We're not merely welcoming to people new to the scene.  We plan to build our community with them.

 

There's definitely not much "orderly" about us. xD The only thing stable about Balmung is it's RPer population.

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I wouldn't undersell the stability of Balmung's community.  That's how you're getting most of your new recruits.

 I'd agree with this as I've been told by many that this is their reason why they are going there. Its a good solid choice for new roleplayers who come here, and I don't blame them. Fact is Balmung is has been known to be the rp server for some time now, so if you hate rpers you would be an idiot to go there.

 

 

*puts on his cowboy hat and rides off into the frontier*

 

Yah Thunderbow! Yaaahhhh!!!!

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That's what I mean. We're getting our "recruits" due to the stability of the population, not because we're "set in our ways" or "orderly." We're neither of those things. The new character vastly out number the old these days.

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That's what I mean. We're getting our "recruits" due to the stability of the population, not because we're "set in our ways" or "orderly." We're neither of those things. The new character vastly out number the old these days.

 

I agree with Aysun, it stands to argue that an economy built around stable players who have experience with the game would be an economy  that is tried, tested and true. 

 

As for set in our ways, that is just silly. I can't even begin to argue with that one. 

 

Just choose which ever community holds the people most like you. Go where your friends are.

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