Zyrusticae Posted September 7, 2010 Share #26 Posted September 7, 2010 No, you don't understand. If you have the ingredients you can try to make it.Ugh, okay, this is getting silly. Let me get this straight. I've already linked two threads where people tried it AND DIDN'T GET ANYTHING. If you try to make something and the recipe does not exist within the game you simply can't make it, period. The game will tell you this explicitly, outright. The recipe does not exist within the game. Seriously, try it. Now, maybe the recipe is WRONG, maybe the recipe does exist but uses different ingredients. I don't know. All I know is that nobody knows it yet and nobody ever discovered such a recipe throughout the entirety of closed beta (and seriously, it is NOT for a lack of trying), so the conclusion I reach is that it simply does not exist at this current point in time. Prove me wrong. Go ahead. I'll be happy if you can. Just stop with these disingenuous assertions, would you? (And all the helpful information in the post is completely ruined by your sarcastic attempt to parody me, intentional or not. If you can't be courteous to me don't expect me to react very kindly.) Link to comment
Asyria Posted September 8, 2010 Share #27 Posted September 8, 2010 (And all the helpful information in the post is completely ruined by your sarcastic attempt to parody me, intentional or not. If you can't be courteous to me don't expect me to react very kindly.) And your question-asking is completely ruined by your apparent determination in bashing every answer given to you, and you have been doing this from the start, which I guess explains Tadir's tone in his latest post. Not that I said "explain" not "excuse". Now I am no Moderator, but I ask you anyway. please, either be willing to see each others good will, or take it to PM's. Link to comment
Zyrusticae Posted September 8, 2010 Share #28 Posted September 8, 2010 Please. I have been repeatedly insulted with some of the most basic and obvious "answers" that could possibly be formed, as though I could not possibly know any better. It gets to me when people assume I am incompetent or failed to consider the blindingly obvious (though I may well do this on occasion, this is obviously not one of those times). It would be nice if people could at least assume (yes, I know, assumptions make us...) that I have a basic working knowledge of the game mechanics that I happen to be criticizing. Telling me "you're doing it wrong" when, no, I am in fact not doing anything wrong is just an obvious blow to the face. I will shoot down such answers because they're not answers at all! (And for the record, I do not expect anything to fall into my lap. I do, however, expect to at least be able to do basic, basic crafts without everything failing and ultimately breaking 9/10 times... even 1/2 the time would be acceptable.) Link to comment
Vond Posted September 8, 2010 Share #29 Posted September 8, 2010 I have been having some crafting trouble myself! I am rank 5 alchemist and rank 4 carpenter, mainly through doing local leves. I have been able to succeed at most leves, and create some things with alchemy like Beeswax. I thought, "Maybe I'll start building a shield. Cutting maple planks seems like it should be an easy thing to do." But I fail it every time, even when paying to use facilities and using the same strategies as other crafting that I've succeeded with. Clearly this had been a big waste of wind shards. Do you suppose I'm doing something wrong, or do I need the "Woodlaying Training?" Cutting a plank seems like it would be the most basic thing for carpenters. Link to comment
Asyria Posted September 8, 2010 Share #30 Posted September 8, 2010 @ Zyrusticaie You say people have been less than courteous. You also have been less than courteous, but seem to find it excusable because those who are honestly trying to help are not giving you "real" answers. You seem to believe it's your right to "shut them down" for that reason. Well it's not. How is anyone suppose to assume the sum of your crafting knowledge if all you do is describe an unsuccessful experience? This lead people to believe you need help. If you had wanted to lay a trap for people who know less than you to try and help out just so you could show them better, you probably couldn't have done it better than that. I'm sure it wasn't your intention, but think about it. It would be nice if people would assume that others have the best intentions and react accordingly, instead of always assuming the worst. And that,s not me returning your own phrase in your face, this is something I ALWAYS end up saying because it seems that people never learn that the internet would be so much more peaceful if people just stopped assuming the worse. Just so you know, I re-wrote this 3 times in an attempt at taking sarcasm out of my post, because I'm not normally a sarcastic person. Only when I' get mad. I believe I was successful, but I could be wrong so just, in case.. No sarcasm meant, here. @Vond I'm not entirely sure what Facilities do, but what I do know is that some recipes have a minimum level. I believe that minimum level only means you can attempt it, but your chances are probably extremely low. I'd suggest trying to get your rank up a bit before trying the crafting again. I dunno what logic is used in these Crafting things, but it seems many things which we would perceive as basic are somewhat hard to do in the game. Like planks out of logs and nuggets out of ore. Link to comment
Vareal Posted September 8, 2010 Author Share #31 Posted September 8, 2010 Hey guys, that's quite enough of this bickering. Keep this thread for crafting stuffs, not arguing or banter. I love you all, but someone has to put their foot down. I understand it's an argument about crafting, but it's... Well, it's taking over the thread. Everyone to be making happy, prease. Link to comment
Rreeth Posted September 8, 2010 Share #32 Posted September 8, 2010 In my experience, if you put mats into the crafting box that can make something, it will bring up the recipe even if you are not able to craft it. If you do try to craft something that you do not meet the requirements for, it gives a message in your chatbox in purple that tells you which skill is not high enough. And as for being able to successfully craft items, whatever the minimum skill level to craft an item is +5 is about where you need to be to successfully craft the item on a regular basis. That was the rule I used in XI and it seems to be holding true here as well. Link to comment
Kejira Posted September 9, 2010 Share #33 Posted September 9, 2010 ohh and a heads up using + (+1 and so on) items when your at a low level, will reduce your chance to successes as the difficulty will rise, when using the higher quality items. Also it seem that it's not always the recipe you made in the leve, is the one you will get at the end, as i made "Acorn cookies" and got a recipe for "Boiled Crayfish" Uhh and found this site called The Yellow Gremlin[Link] with a Huge Amount of Recipes. ^-^ Link to comment
Tadir Posted September 9, 2010 Share #34 Posted September 9, 2010 Yeah, I've never gotten the recipe I made in the leve. Of course, you can copy the recipe from the leve too. So two recipes per leve (potentially) Link to comment
Rreeth Posted September 9, 2010 Share #35 Posted September 9, 2010 ohh and a heads up using + (+1 and so on) items when your low level, will reduce your chance to successes as the difficulty will rise, when using the higher quality items. Good to know that is the case. However, using +X mats also raises the starting durability in the synthesis process, so there is a little extra room for mistakes or possibly some extra bold attempts when you are of appropriate level. Link to comment
Kejira Posted September 9, 2010 Share #36 Posted September 9, 2010 ohh and a heads up using + (+1 and so on) items when your low level, will reduce your chance to successes as the difficulty will rise, when using the higher quality items. Good to know that is the case. However, using +X mats also raises the starting durability in the synthesis process, so there is a little extra room for mistakes or possibly some extra bold attempts when you are of appropriate level. Yes that is true, being the appropriate level when using them is gone make things allot easier and you may end up with a +1 item in the end which is really neat. ^-^ Link to comment
Cid_Mercer Posted September 10, 2010 Share #37 Posted September 10, 2010 On the topic of crafting, would anybody be interested in trying to organize the market wards? Designate a given ward for cooking supplies and food, another for armor and weapons, another for crafted components, etcetera, to try and make goods easier to find once the game goes live? I know there is nothing to make people outside the community follow this guide, but even if it's only our own retainers that are organized this way, it could make it a great deal easier to find what we need. Good idea? Horrible idea? Link to comment
Asyria Posted September 10, 2010 Share #38 Posted September 10, 2010 Excellent idea, which SE should have made themselves, as I said a few times. ^^; I haven't been in the market wards in some time, though... and, to be honest, this should be something the whole Besaid server decides or else we'll be the only ones doing it whatever way we decide to do it, and, being a minority, it's not gonna help a whole lot. Maybe mention this idea on Eorzepedia or Core? Link to comment
Cid_Mercer Posted September 10, 2010 Share #39 Posted September 10, 2010 I'm not a poster on either of those sites, but if someone would like to take the idea and run with it over there, please do! Blessing given and all that. I've just got too many forums to track already. :cry: Link to comment
Freyar Posted September 11, 2010 Share #40 Posted September 11, 2010 I'll bet ZAM will end up with a list generated and offer it to premium subscribers. Link to comment
Vareal Posted October 7, 2010 Author Share #41 Posted October 7, 2010 Incase anyone doesn't frequent the Lodestone, which I would reccomend everyone does, here is the FAQ session with the DEV's on synthing (crafting) this was directly copied and pasted as it appears on the Lodestone: there's also a nice bit on the Lodestone explaining the Battle Regiment option, it's worth the read, I suggest ya'll read it! Ask the Devs! (10/01/2010) The development and management teams continue to address the questions and concerns of the community in an ongoing FAQ. The topic addressed this time around is synthesis. Synthesis Q. I haven't been having much success crafting items. What am I doing wrong? A. The colored, glowing graphics provides players with a large hint toward a successful synthesis. When the glow is white, the synthesis is at its most stable, and the chances of success are high. When the glow takes on a color, however, the chances of success are low. Players seeking simple completion of their synthesis rather than high-quality results should attempt to use the Wait command when the indicator is colored to restore the stability of the synthesis before finishing it. Q. Is there a trick to synthesizing high-quality items? A. Though synthesis actions carried out while the colored circle graphic is red suffer a reduced rate of success, they often serve to increase the quality of the synthesis. In addition, the successful execution of consecutive actions also serves to increase quality. Ultimately, the higher the quality of the synthesis process, the more likely it is to yield a high-quality result. Q. What do the values attached to synthesis materials, such as +1, signify? A. These values represent bonuses applied to the durability and quality of a synthesis when it is first begun. Unlike increases to quality made during the crafting process, this initial bonus has no bearing on the degree of difficulty of the synthesis. Such bonus materials therefore increase a player's chances at synthesizing high-quality items, without increasing the difficulty of the synthesis. Q. I am able to choose between using my main hand or off hand tool when beginning a synthesis. What is the difference? A. Main hand and off hand tools have varying characteristics which manifest themselves in different ways when a high-quality result is achieved while synthesizing. There are many possible outcomes. For instance, a successful synthesis with a main hand tool may result in a +1 or +2 item, while the result obtained with an off hand tool may be a higher yield of regular quality items. Q. I don't have enough of the crystals I need for synthesis. Is there a way to get more of the certain crystal type I need? A. Other than looting fresh corpses, crystals can also be obtained through gathering. Further, for Disciples of the Land, allotting elemental bonus points to a certain element will result in a greater likelihood of procuring crystals of that type. Location is another factor to consider, as some places will yield more of certain crystal types than others. Link to comment
Asyria Posted October 8, 2010 Share #42 Posted October 8, 2010 So, some of you might have noticed that crafting is HARD, especially once you reach around Rank 10+ and you try some of the recipes that you -should- be able to do. thing is, I'm under the impression that the more you rank up, the more you need those up-to-date tool and crafting clothes to compensate for the difficulty of recipes (and don't forget that facilities buff!). Good tools are expensive however, especially now when only the most devoted players can make them. Right now, a Rank 12 Blacksmith hammer costs between 60k and 80k at least. I had a talk with Soi Fon, one of the more advanced (and certainly one of the more social) crafters on Besaid and I asked them the question that's been boggling me for some time: since all the crafters require something more advanced in order to craft tools, how did the first one to get far enough to do it managed to do it? Soi Fon's answer was : lots of patience. So there you have it. Either spill the gil and equip yourselves, or be prepared to rank up slowly with leves and lower crafting recipes until you can tackle the harder ones without those hard-to-get tools and eventually you will succeed. Also keep in mind that, as time goes, more and more people will be able to make those tools, the Offer will get closer and closer to meeting the Demand, and prices will simply have to lower. Right now, things are expensive only because they are rare. Link to comment
Vareal Posted October 8, 2010 Author Share #43 Posted October 8, 2010 Also keep in mind that, as time goes, more and more people will be able to make those tools, the Offer will get closer and closer to meeting the Demand, and prices will simply have to lower. Right now, things are expensive only because they are rare. That's really what I'm waiting for because, not that I don't have the patients, I don't have the time to work on crafting as much as I would like. So hurry up you guys! lol, j/k :lol: Link to comment
Zyrusticae Posted October 8, 2010 Share #44 Posted October 8, 2010 It'll help immensely when the market wards are actually navigable. It'll help even more when we can actually search the market wards (*crosses fingers*)... Link to comment
Kejira Posted October 9, 2010 Share #45 Posted October 9, 2010 It'll help immensely when the market wards are actually navigable. It'll help even more when we can actually search the market wards (*crosses fingers*)... ohh that would be wonderful, or at least being able to keep the bazaar tap up and than tap trough the retainers Link to comment
Zyrusticae Posted October 9, 2010 Share #46 Posted October 9, 2010 So, I've been noticing a pattern in my crafts as of late. Squeenix's faq states thusly: In addition, the successful execution of consecutive actions also serves to increase quality. Ultimately, the higher the quality of the synthesis process, the more likely it is to yield a high-quality result. This is hugely important. I have found that the same holds true of failure rates. That is to say, if you succeed several times in a row your chances are VERY HIGH that your next actions will succeed. Likewise, if you fail several times in a row you are extremely likely to fail your next actions. Thus, my new strategy is: At the beginning of every craft, I will make only standard synthesis attempts, and only on white orbs. After I have succeeded at least three times in a row, only then will I start using bold synths - however, in the case of high-rank and difficult crafts, it is inadvisable to ever switch out of standard synthesis. It is also unlikely that you will be able to succeed several times in a row. In those instances you can only keep attempting on whites and pray for success. For crafts that are actually around your level, however, using this method can ensure an extremely high-quality end product. Link to comment
Asyria Posted October 9, 2010 Share #47 Posted October 9, 2010 This sounds like a pretty safe method yes. Personally, I'm more of a risk-taker and I don't like the idea of Waiting until its white since the more you wait the more durability you lose. Link to comment
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