Ignacius Posted May 13, 2014 Share #276 Posted May 13, 2014 Forget about Black Desert and any other upcoming game. You want something truly different? Don't miss AZERA. (This video is a must watch). qcuNBwJ0NvY Could you be a bit more descriptive? The video doesn't make it look that much different than what I'd expect from an MMORPG these days, especially a Korean one. Is the difference in the mechanics? Link to comment
Ildur Posted May 13, 2014 Share #277 Posted May 13, 2014 Losing internet for half a day is not fun in this time and age. Anyway: the problem with (instant) knockdowns and stuns in Wildstar's mobs is that they last for a fair bit and are always followed up by a heavy hitting attack that you cannot dodge (for you are stunned/knocked down). So you can kiss goodbye to half your health. And that's with a heavily armored class. I haven't run much into that problem anymore, though, mostly because it looks like things are dying much faster (probably a buff to engineers' damage, I imagine). I should let myself get stunned to see if they changed anything else. That Azera thingy reminds me a lot to Tera. I think even their title font is similar. Link to comment
Ignacius Posted May 13, 2014 Share #278 Posted May 13, 2014 Losing internet for half a day is not fun in this time and age. Anyway: the problem with (instant) knockdowns and stuns in Wildstar's mobs is that they last for a fair bit and are always followed up by a heavy hitting attack that you cannot dodge (for you are stunned/knocked down). So you can kiss goodbye to half your health. And that's with a heavily armored class. I haven't run much into that problem anymore, though, mostly because it looks like things are dying much faster (probably a buff to engineers' damage, I imagine). I should let myself get stunned to see if they changed anything else. That Azera thingy reminds me a lot to Tera. I think even their title font is similar. What's great is that I imagine some game designer for Carbine suddenly started crying, knowing how often his creation would be killed by a stun/heavy-attack (the way I've been doing it on my warrior!) and he just gave the same thing to his character. Tears streaming down his face, he screams at the imaginary players who will spend their hours killing his creation, "LET'S SEE HOW YOU LIKE IT, YOU HEARTLESS BASTARDS!" Link to comment
Clover Posted May 13, 2014 Share #279 Posted May 13, 2014 Forget about Black Desert and any other upcoming game. You want something truly different? Don't miss AZERA. (This video is a must watch). qcuNBwJ0NvY Could you be a bit more descriptive? The video doesn't make it look that much different than what I'd expect from an MMORPG these days, especially a Korean one. Is the difference in the mechanics? No, sorry, I was being sarcastic. That game is a huge copy of Tera, with bits taken from Aion as well. The video is interesting because you can see elins. People who played Tera will know right away; you only have to take a look at the game's name and font used ^^; It's so blatant I don't even know what Bluehole studio is doing while other Korean company rip their contents. Link to comment
Naunet Posted May 13, 2014 Share #280 Posted May 13, 2014 Forget about Black Desert and any other upcoming game. You want something truly different? Don't miss AZERA. I saw stuff about that last week and could not stop laughing. Link to comment
Twinflame Posted May 13, 2014 Share #281 Posted May 13, 2014 It's so blatant I don't even know what Bluehole studio is doing while other Korean company rip their contents. Most likely Bluehole is actually one of the companies behind the project and is looking forward to collecting money for selling the exact same MMO to the same target audience twice. I predict that Azera will be sold at a full box price, charge a sub, go P2W and then F2P within a year, same as Tera did. Things like that give the game an overall serious tone. It's just that it isn't quite so serious as most games, so the story as I've understood it is played a lot like an action movie. Serious things happen, but people can still drop one-liners and there are moments of comic effect that take the piss out of itself. If there's one thing that really attracts me to the game, it's that tone. I was kind of worried that there'd be a lot of zany comic action. Instead, I'm literally exploding things with a sword sometimes. Which is HILARIOUS, but not necessarily comedy. A lot of the humor in the game is very dark. Like the hilarious ways that Chua talk about eating people and then their silly one-liners when you kill them for it. Just because it's a cartoon doesn't mean it isn't mature, and people who are nostalgic for that era of animation and gaming (90s platformers, Titan A.E., Treasure Planet) are going to feel very comfortable and satisfied with the tone. Whereas people who prefer anime aren't going to know wtf they're looking at (although they could totally watch some Outlaw Star and come pretty close on a few episodes). Link to comment
Ignacius Posted May 13, 2014 Share #282 Posted May 13, 2014 Forget about Black Desert and any other upcoming game. You want something truly different? Don't miss AZERA. (This video is a must watch). qcuNBwJ0NvY Could you be a bit more descriptive? The video doesn't make it look that much different than what I'd expect from an MMORPG these days, especially a Korean one. Is the difference in the mechanics? No, sorry, I was being sarcastic. That game is a huge copy of Tera, with bits taken from Aion as well. The video is interesting because you can see elins. People who played Tera will know right away; you only have to take a look at the game's name and font used ^^; It's so blatant I don't even know what Bluehole studio is doing while other Korean company rip their contents. My bad. I actually have had so many conversations about MMORPGs with people who seem to develop bulletproof love for games that are derivative or not very good in objective criticism (not really here, people here seem to care a bit more) so my first reaction to that is that people aren't being sarcastic, they're being real. That, and I never played Tera. I've just seen enough MMORPGs to know what they look like now. When you think about it, it's almost shocking that people would make MMORPGs so derivative of another game. MMORPGs, by definition, tend to involve a lot of time investment, so people aren't going to leave an MMO for one or two features that will be added in their game in the future. They also take so much money to develop and maintain, each should be a flagship franchise. Link to comment
TheLastCandle Posted May 13, 2014 Share #283 Posted May 13, 2014 My bad. I actually have had so many conversations about MMORPGs with people who seem to develop bulletproof love for games that are derivative or not very good in objective criticism (not really here, people here seem to care a bit more) so my first reaction to that is that people aren't being sarcastic, they're being real. That, and I never played Tera. I've just seen enough MMORPGs to know what they look like now. When you think about it, it's almost shocking that people would make MMORPGs so derivative of another game. MMORPGs, by definition, tend to involve a lot of time investment, so people aren't going to leave an MMO for one or two features that will be added in their game in the future. They also take so much money to develop and maintain, each should be a flagship franchise. You'd be surprised. From what I've seen in various communities, there seems to be a subset of MMO "nomads" who are constantly moving on to the next New Shiny Game, whatever that happens to be, regardless of the game's originality. As baffling as it may be, they're out there. Link to comment
Ignacius Posted May 13, 2014 Share #284 Posted May 13, 2014 My bad. I actually have had so many conversations about MMORPGs with people who seem to develop bulletproof love for games that are derivative or not very good in objective criticism (not really here, people here seem to care a bit more) so my first reaction to that is that people aren't being sarcastic, they're being real. That, and I never played Tera. I've just seen enough MMORPGs to know what they look like now. When you think about it, it's almost shocking that people would make MMORPGs so derivative of another game. MMORPGs, by definition, tend to involve a lot of time investment, so people aren't going to leave an MMO for one or two features that will be added in their game in the future. They also take so much money to develop and maintain, each should be a flagship franchise. You'd be surprised. From what I've seen in various communities, there seems to be a subset of MMO "nomads" who are constantly moving on to the next New Shiny Game, whatever that happens to be, regardless of the game's originality. As baffling as it may be, they're out there. That is baffling. Maybe I'm too far behind the times; I only just took on another game other than WoW last year. All I know now is that as much as I thought I played WoW because I'm stodgy. What I've learned is that I played because there really aren't any better games out there a decade later. Actually, I'm kind of interested to see how FFXIV and Wildstar play out over time. I don't know that they're better yet, but WoW may finally be so antiquated that it will finally die of attrition. Not that I haven't already pre-ordered Warlords to see what they're doing. It's still Blizzard. It's just a little disappointing that we haven't gotten anything that's 100% upfront better than World of Warcraft in ten years. I mean, Doom 3 released that year. FFXI got the Chains of Promathia expansion that year. FABLE released that year. I mean, all credit to Blizzard for being a great developer, but in ten years, if we haven't had a better game, that's as damning an indictment of the industry as we could ever have. Link to comment
synaesthetic Posted May 14, 2014 Share #285 Posted May 14, 2014 MMO "nomads" are the second single most significant reason why free-to-play/pay-to-win titles are completely dominating the market. If people stuck to one MMO for years like they used to, these wouldn't exist and subscription games would be a lot more common. (The other most significant reason why F2P is taking over is WoW, because most of the people who prefer subscription games are playing it, or playing XIV). Link to comment
Ignacius Posted May 14, 2014 Share #286 Posted May 14, 2014 MMO "nomads" are the second single most significant reason why free-to-play/pay-to-win titles are completely dominating the market. If people stuck to one MMO for years like they used to, these wouldn't exist and subscription games would be a lot more common. (The other most significant reason why F2P is taking over is WoW, because most of the people who prefer subscription games are playing it, or playing XIV). Is F2P dominating the market? Last I heard, even after hemorrhaging players due to lack of content, WoW still had about 7-8 million active accounts and is still the largest MMORPG on the planet. Subscription MMORPGs have to keep it real, since you can judge sub numbers but F2P MMOs don't usually keep records of how many accounts are regularly active (mostly because it doesn't matter to them, they already made their money on the game sale and only need to keep track of RM transactions. Is there a F2P game with an active population like that? I'll say this, it's not just any Tom, Dick, and Harry developer that can make a successful subscription MMORPG. You have to continue to develop the game at a high level to make the sub money worth it. Most companies just don't have that kind of ability. Link to comment
synaesthetic Posted May 15, 2014 Share #287 Posted May 15, 2014 How many subscription games are left? WoW, FFXIV, FFXI and EVE. How many F2P games are there? THOUSANDS. How is that not "dominance?" Link to comment
Ignacius Posted May 15, 2014 Share #288 Posted May 15, 2014 How many subscription games are left? WoW, FFXIV, FFXI and EVE. How many F2P games are there? THOUSANDS. How is that not "dominance?" I'd ask how that is "dominance"? If there are thousands of F2P games and none of them are anywhere near being the quality cash cows of WoW, XIV, EVE, and so on, then are they really dominating? It just seems like there are less subscription-based MMORPGs because it's a really hard model to keep up. People might buy a bunch of F2P games (if they even need to) play them for a month, and then stop. Those games don't even have a reliable metric for showing active players and accounts. As far as the numbers I've seen, the full sales populations of most games don't even scrape the 500,000 dollar bottom of EVE's subscriptions, and EVE is a comparatively small subscription MMORPG compared to FFXIV (1.8 million) and everyone pales in comparison to WoW (last I heard, their lowest subs in almost a decade at 7.8 million). There are just a few F2P games with more sales than some of those subscription games, but how many people are actively playing them? I'd say that, with as many F2P games as there are, it's because their development cycle favors quantity over quality. They don't guide or dominate the discussion because their model for making money is either based on straight-up sales (so they release a ton of expansions and make you pay for development directly) or based on microtransactions (the dreaded P2W). Taken as a small and exclusive group, EVE, WoW, and Final Fantasy are very different games. Actually, beta testing Wildstar, I'm suddenly struck by how different Wildstar and XIV are from WoW. Maybe it's just become a catch phrase so people call everything a WoW-clone, but the only things they really have in common are that they are MMORPGs and have elements like getting quests, an action bar, a health pool, factions, things of that nature. EVE Online has all of those things; nobody would call EVE a WoW clone, but the only things it doesn't have in common with those games is a WASD control scheme, which predates even MMORPGs. Other than that, the four major subscription games have wildly different settings, focuses, paces, combat styles, loot, focus, development, graphics. I guess, having read about how these games are WoW-clones, I kind of took it for granted. They are really wildly different. Now, there are games out there that are clones of these titles and they certainly ripped ideas off of other, less successful games (WoW is ironic as everyone thinks the industry is cloning WoW, when WoW seems to just as often absorb all the good ideas bouncing around in the MMORPG stratosphere), but really those four games are wildly different except matters of genre. Really, deviations from those genre staples haven't necessarily been good ideas. It just hit me how different the games are, with WoW's almost instantaneous statistical approach, Wildstar's almost chaotic melee of elements, XIV's careful and ponderous play, and EVE's ambiguity and long-range planning, the subscription games are, for their part, very different from each other. I think, of all subscription games that are in the pipeline and have come before, Wildstar will probably have the best chance to carve out a spot in the sun because it does kind of carve out a niche that people weren't paying for monthly already. That's probably why the previous generation of subscription MMORPGs that preceded XIV and Wildstar but came after WoW and EVE went F2P. They were trying to re-make WoW too closely and trying to replicate that success too minutely, especially when a subscription model favors the original developer. I think the new generation of subscription games, XIV, Wildstar, et al., are doing their best not to just take WoW and improve on it, but to differentiate themselves in tone, mechanics, and structure. It makes me a little more hopeful. I should say I may be biting on Wildstar too soon, but playing the beta, I'm really impressed by the game. A LOT more impressed than I thought I'd be. Link to comment
Ildur Posted May 15, 2014 Share #289 Posted May 15, 2014 I'd ask how that is "dominance"? If there are thousands of F2P games and none of them are anywhere near being the quality cash cows of WoW, XIV, EVE, and so on, then are they really dominating? Well, if you had four big dinosaurs and thousands and thousands of tiny rodents in your planet, which one would you determine as the 'dominant' species? I guess that, because we are talking about what is essentially a service, we can understand dominance in two ways: quantity of consumers, and raw quantity of offers. I'm not sure all the subscription games together would ammount to anything as the majority of MMO players. They certainly have a lot, though, but it's hard to determine that thanks to F2P games being kind of volatile in the matter. What we certainly have is a 'dominance' by F2P in the offer side of things, however. Link to comment
Zyrusticae Posted May 15, 2014 Share #290 Posted May 15, 2014 Damn, it's crazy how blatantly Azera cribs from Tera's art style. I mean, they're not even trying to hide any of it, it's literally China-tier copying. That being said, after watching a few more videos it's pretty obvious that it's an "original" product, using a different engine and their own assets (particularly the animation work, which is faster and more over-the-top than anything I've seen in Tera). Funny that Tera's become something of a template though, even despite the fact that it's not a huge success (in Korea or elsewhere). In other news, Tree of Savior (gotta love dat Engrish) put up an official English dev blog entry, though it's just as poorly translated as the title: http://blog.treeofsavior.com/en/?p=21 Gods, that artwork. Soooo many Ragnarok Online vibes from this. Link to comment
Naunet Posted May 15, 2014 Share #291 Posted May 15, 2014 (particularly the animation work, which is faster and more over-the-top than anything I've seen in Tera) Actually, the majority of the animations were ripped wholesale from TERA class attacks (I recognized most of them immediately), just with some shiny graphics slapped on top. The only exception is the gun class, and... that actually has animations ripped from Aion. Lololol. Link to comment
Ignacius Posted May 15, 2014 Share #292 Posted May 15, 2014 I'd ask how that is "dominance"? If there are thousands of F2P games and none of them are anywhere near being the quality cash cows of WoW, XIV, EVE, and so on, then are they really dominating? Well, if you had four big dinosaurs and thousands and thousands of tiny rodents in your planet, which one would you determine as the 'dominant' species? I guess that, because we are talking about what is essentially a service, we can understand dominance in two ways: quantity of consumers, and raw quantity of offers. I'm not sure all the subscription games together would ammount to anything as the majority of MMO players. They certainly have a lot, though, but it's hard to determine that thanks to F2P games being kind of volatile in the matter. What we certainly have is a 'dominance' by F2P in the offer side of things, however. To whit, on planet Earth, for every human on the planet, there are a million ants. I defeated their dominance in our office with a bi-annual chemical spray. Link to comment
Naunet Posted May 15, 2014 Share #293 Posted May 15, 2014 To whit, on planet Earth, for every human on the planet, there are a million ants. I defeated their dominance in our office with a bi-annual chemical spray. And yet you will never be able to eliminate even a tiny fraction of all ants. You're powerless before their combined might. Link to comment
Ignacius Posted May 15, 2014 Share #294 Posted May 15, 2014 To whit, on planet Earth, for every human on the planet, there are a million ants. I defeated their dominance in our office with a bi-annual chemical spray. And yet you will never be able to eliminate even a tiny fraction of all ants. You're powerless before their combined might. Ants don't dominate the planet, though, they just annoy us by feeding on the scraps of food we drop. I just think that free-to-play sounds like a better concept than it actually is logically. Games are made specifically so that companies can make money and to operate an MMORPG does take some upkeep per player. So they have to go where the money is. Subscription games, as a business model, are rewarded by keeping people playing the game and paying for it month to month. Free to play tends to focus on selling stuff to us. What aggravates me is that subscription games are ALSO doing microtransaction stuff now. That's one of the things that REALLY pisses me off about Blizzard. I pay a subscription to a game company so that I get content they develop continually and at a high level, ostensibly. Instead, they like to advertise content that we should buy as a microtransaction. It doesn't matter if that stuff is optional, just pets and mounts. I'm like, "I PAID YOU TO DEVELOP THAT! DON'T MAKE ME PAY FOR THAT!" CCP, for its part, at least doesn't make you pay for the expansions they develop the way Blizz does in addition to their subscription... but that's because they're doing that "I'll buy game time for real money and sell it on an auction house so I can P2W." Carbine already pissed me off by saying they're copying that model, no matter how much less important money is in that game. I mean... it's a subscription game! That was the point behind paying a subscription, so that I don't have to deal with F2P and P2W bullshit and instead I get a steady stream of development. I think every developer should pick which they're doing. Are you making people pay for the game without a sub so you just throw a slew of expansions at us, making people pay for other crap so that people with money can chew on fourteen year olds who don't have the money for a sub, or make us pay a sub. Don't mix and match. Link to comment
Naunet Posted May 15, 2014 Share #295 Posted May 15, 2014 Ants don't dominate the planet, though, they just annoy us by feeding on the scraps of food we drop. Ants influence the planet in more ways than you're clearly aware. They are architects of entire ecosystems, upon which many humans depend. It's all a matter of perspective. [edit] Oh god, I'm extolling the virtues of my greatest nemesis... the world is surely ending. Also, I think I lost the point of the argument at some point and now I'm just trying to counter a human-centric perspective. I don't think comparing F2P mmos to insects is a very good comparison anyway, as insects are absolutely vital to functioning ecosystems and do us a great deal of good. F2P mmos... while they may be important, they've overrun the market so much that they're more like cancer. Link to comment
TheLastCandle Posted May 15, 2014 Share #296 Posted May 15, 2014 Damn, it's crazy how blatantly Azera cribs from Tera's art style. I mean, they're not even trying to hide any of it, it's literally China-tier copying. That being said, after watching a few more videos it's pretty obvious that it's an "original" product, using a different engine and their own assets (particularly the animation work, which is faster and more over-the-top than anything I've seen in Tera). Funny that Tera's become something of a template though, even despite the fact that it's not a huge success (in Korea or elsewhere). In other news, Tree of Savior (gotta love dat Engrish) put up an official English dev blog entry, though it's just as poorly translated as the title: http://blog.treeofsavior.com/en/?p=21 Gods, that artwork. Soooo many Ragnarok Online vibes from this. I loved RO's spritework even if I freakin' hated the game itself. That's pretty awesome. Playing MUDs in the 90's I always hoped graphical online games would look something like that one day. Chrono Trigger-like sprites in an online multiplayer world. Link to comment
Flickering Ember Posted May 16, 2014 Share #297 Posted May 16, 2014 Where is this conversation going? Are ya'll basically saying FTP is the better route? Maybe it is a personal preference but... I am going to straight up say that I loathe FTP with every fiber of my being. I can guarantee you that I would have a lot less interest in this game if I could just buy the cavalry drake instead of doing dailies for it. If I am a casual pve-er who plays the game mostly to get vanity items then I am not really playing the game when I am playing FTP games. I guess I just don't understand why other gamers prefer FTP. I find the experience to stress me out. I prefer the peace of mind knowing that I don't have advertisements shoved in my face while trying to enjoy the game, that there is meaningful content being created, and I am not inconvenienced if I am not unloading 100 dollars per character on the cash shop. The day the subscription model dies is the day I'm quitting MMOs. Link to comment
synaesthetic Posted May 16, 2014 Share #298 Posted May 16, 2014 What I mean by "F2P dominance" isn't that they're making the most money or have the most customers, but that there are almost no options if you want to avoid F2P games. I like XIV okayish. It's not bad. It's fine. It's not terrible. I mostly play because of my FC; if it weren't for them I would have quit a while ago. I don't care for WoW because I don't like the player character options or the art style, and it has a cash shop now. I don't care for EVE because zzzzz. I don't care for FFXI because it's a trainwreck, having the worst parts of both EQ1 era games and modern MMOs. I don't care for ESO because roflroflroflroflroflWHAT. I don't care for Wildstar because I don't really care for the art style and the combat is just a slightly better version of GW2's without the circle strafing. So right now, I don't really like any of the P2P options. I don't have any other options. There just aren't any if I want to play something different, so I'm settling for XIV. I don't love it, but what are my other options? Games I dislike far more and games that are F2P. I don't like F2P games. The only one that I consider even halfway decent is RIFT, and I don't really like RIFT's art style and the combat system is just as dull as XIV's (though at least there's more stuff to do). I'd probably happily trade XIV for RIFT if my whole group followed me there, but other than that the main differentiating factor is that the people I like playing with are in XIV and my character is super cute, and I can't make a character in RIFT that really resonates with me (though my RIFT!Aeriyn does come close... ish). So what am I left with choice-wise? A massive mess of F2P games. I don't like F2P; I don't want a game nagging me to buy stuff. I want to pay for my use of the game resources and that's it. I don't want to see ads for "sales on bullshit in the cash shop" every time I log in. I don't want to see other players running around with shit I can't get unless I spend real-life money. I don't want to deal with the possibility that PvE endgame progression is solely dependent on how many times I swipe a credit card. I don't want to deal with trolls, botters, futa elins, hackers and griefers. P2P MMO communities are bad enough; F2P communities are typically a cesspit. So what are my options? Play a game I don't really like from the list of P2P Endangered Species, or don't play MMOs at all. If it weren't for the social aspect that I don't get in my actual life due to being poor, I'd probably choose the latter... Link to comment
Ignacius Posted May 16, 2014 Share #299 Posted May 16, 2014 Ants don't dominate the planet, though, they just annoy us by feeding on the scraps of food we drop. Ants influence the planet in more ways than you're clearly aware. They are architects of entire ecosystems, upon which many humans depend. It's all a matter of perspective. [edit] Oh god, I'm extolling the virtues of my greatest nemesis... the world is surely ending. Also, I think I lost the point of the argument at some point and now I'm just trying to counter a human-centric perspective. I don't think comparing F2P mmos to insects is a very good comparison anyway, as insects are absolutely vital to functioning ecosystems and do us a great deal of good. F2P mmos... while they may be important, they've overrun the market so much that they're more like cancer. Ants function essentially as insectoid garbage men, literally. That's sort of their great purpose in life. I don't think we can safely say they dominate society until we open up an anthill and find out they opened a Chipotle. Without Chipotle, you simply can't be considered a civilization. Link to comment
Naunet Posted May 16, 2014 Share #300 Posted May 16, 2014 Not society. The world. Earth is much greater than human social interactions. Link to comment
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now