K'nahli Posted September 17, 2014 Share #26 Posted September 17, 2014 Level 1 - Knight's Code Like Cover on steroids, absorbs all damage to all party members for 15sec. I nearly spit up my drink because I read that as Clover(as in Clover Blake, the character in the screenshot in the spoiler). For health and safety reasons(referring to me only), I cannot represent this in Photoshop format. Link to comment
ZindelloTarantella Posted September 17, 2014 Share #27 Posted September 17, 2014 This looks like fun! TAROT WANTS MAKE DO TOO! Level 1 Hugger-Mugger Tarot immediately loses all Aggro. Skill recharge time is reduced by 75% and every Physical attack he makes recovers 15% HP. Level 2 Break the Bank Tarot immediately loses all Aggro. Skill recharge time is reduced by 75% and Passives are reset. Every successful attack he makes recovers 15% HP. He also gains 2% of the damage dealt as Gil. Level 3 Crooked Phoenix Delivers an attack with a potency of 400 to all target enemies. All allies regain HP equal to the amount of damage dealt. KO'ed allies are revived and healed for 50% of the total damage dealt. Link to comment
Jazz Egi Posted September 17, 2014 Share #28 Posted September 17, 2014 Tallera would use cheap pun versions of her standard spells as limit breaks. Although she's a huge coward and would probably flee before ever limit breaking at all. Level One: My Asthma: Tallera is so out of shape she can magically inflict her frailty upon others. All foes affected lose their next three spellcasts to rampant wheezing. Level Two: Sigho: Tallera's next Bio cast infuses the target with excessive apathy and broody angst. The target will spend its next six commands contemplating the futility of it all. Or writing dark poetry. Level Three: Ruin Everything: Tallera attempts to vanquish her foe but drops her grimoire instead. Hundreds of Ruin projectiles miss the target, forcing it to spend it's next ten attacks or spellcasts laughing at her. Link to comment
xelliexell Posted September 18, 2014 Share #29 Posted September 18, 2014 I generally try to advertise Maia as a non-combatant (although she has more healing ability than she realizes at this point in her development), but I'll do this anyway! I - Blind Panic Maia gets so worked up that her evasion shoots up to 100%, her flailing and panicking reaching such a height as to confuse the enemy. When anything physical tries to hit her, she will either duck with arms waving, trip, squeak and fall backward, or otherwise move in an erratic way that manages to avoid the attack. II - Blind Faith Maia begins chanting a longer-than-usual spell, although it looks more like desperate, flinch-praying than anything. Her tail frizzes out and her ears fold back, and a protective shield bends around the entire party, cutting all damage by 50% for the duration of the ability. After casting, a quick word bubble comes up saying, "Ah, um, did I do it...?" III - Blind Trust Maia reaches such a point of desperation that she slowly shuffles forward to confront the enemy directly. After fumbling with her cane, untrained arms swing her staff to bonk the opponent, but at the last minute another member of Rendezvous teleports in and thwacks the enemy for critical damage. Afterward, she looks tentatively pleased with her contribution. Link to comment
Ronin'ra Posted September 18, 2014 Share #30 Posted September 18, 2014 Ronin usually just wings it, so, here it goes: Level One The Bottle Ronin'ra removes a flask or something of the like from a pocket. Twisting free the cork, he downs a good portion in a singular gulp. Damage reduction is driven upward by 20%. He then hurls the container at whichever enemy is closest, increasing enmity and taunting it. Level Two Dirty Fighting Anything nearby is used as a weapon. Chairs, plates, sand, etcetera. With such gained armaments, his physical and ranged damage is increased by 20%. Dependent on the size of the object, it also has a 35% chance to stun the target. Increases enmity greatly. Level Three Ronin's Rampaging Elbow Driving his elbow towards the sky, he calls upon a short prayer to the Twelve. This Limit Break may only be used when completely hammered. Stumbling toward the opponent, he throws a quick elbow, scoring a battle cry amidst the attack. The target is stunned for 2 seconds, even on a miss. Then, bending down, the true attack lands, driving his fist into the enemies groin. The blow has a potency of 500 and knocks the target prone for 10 seconds. Link to comment
Avalt Laguz Posted October 3, 2014 Share #31 Posted October 3, 2014 Level 1 Limit Whispering Wind Avalt summons a random number of untempered Sylph (between 1 and 4) to deal moderate lightning damage to a target. Damage dealt is then split, and restored as HP between the party members that are in close range of Avalt. Level 2 Limit Thundaga Fury Avalt channels his focus into casting a random number (between 5 and 15) of Thundaga spells towards a targetted area. If between 12-15 spells are cast, Avalt will be left in a weakened state. Level 3 Limit Ramuh's Judgement A storm rages in the sky above the field of conflict, Link to comment
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