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Warrior or Paladin?


Fotix

Warrior or Paladin?  

30 members have voted

  1. 1. Warrior or Paladin?

    • Warrior
      18
    • Paladin
      12


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I would like to add that whatever people can tell you, there is no content that is made specificaly for a class or another. All can always work and, even though the dynamic of the group can change, everything can be achieved as long as people work together (even though some combo are greatly appreciated 'cause they are complementary).

What you have to keep in mind is always your own fun. If you begin to play a class because X or Y told you that this class is interesting and not because you like it, you might just end to play something you don't fancy much.

I believe that someone liking the class he's playing will be more interested by the idea of "mastering" it and will play better and have more fun than someone who just follows other people advices.

And this is the key here.. It's a game and you should have fun there, so pick whatever you fancy, as long as it's fun and you like it ;) !

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Having played both to cap and run dungeons as both, I definitely voted Warrior.

 

Mechanically, Paladin is very much a fire-and-forget, solid rotation tanking class. There's almost no deviation from your three to five skills, bar the occasional mitigation ability depending on situation. However, even if you don't carry through with PLD tanking as the primary, the Flash ability is beyond worth it if you're a tanker.

 

Warrior on the other hand...yo....YO. You go from being a metallic turtle to being a freakin' einherjar. Charge. Smash. Chop. Swallow your enemies in explosions of heavy steel and see them cower before your might!!

 

...ahem...anyway--yes, they're a soak and slap tank, dishing out hate by aggression and laughing like the Joker whilst being hit. There are several skills that give you heals or debuff your enemies, and alternating rotations over the course of a fight is the key to being a successful warrior. I have personally yet to pop Holmgang except for one time--the "Stand and face me at the edge of DEATH" ability that lets you stay alive down to 1 HP, but I consider that more a blessing than a curse. Otherwise it's alternating rotations, actively maneuvering and herding enemies and kicking off skills that build and spend Wrath, along with other clicks that help you dish out greater hurt or add more HP to your pool.

 

It's a lot more involved...but a HUGE deal of fun, in my view.

 

...which all makes me hope that Dark Knight is more of the same, or perhaps a combination of the two. In either case, I'm pretty sure I'm gonna bring Flash along with me regardless. xD

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I have personally yet to pop Holmgang except for one time--the "Stand and face me at the edge of DEATH" ability that lets you stay alive down to 1 HP, but I consider that more a blessing than a curse.  

 

Quick tip for WARs: you can use Holmgang as an interrupt. The yanking motion on the chain actually counts as displacement, so it's good for anything that's not immune to such (i.e. anything that isn't a boss). You have to time it right, so it's not easy, and displacement doesn't interrupt -everything-, but it's yet another use case. You can also use it to prevent knockback or displacement on yourself, e.g. laughing off Landslide, but I figure most everyone who plays WAR already knows that.

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This has been and hopefully still will be a great thread for people trying to make this sort've decision. Keep it up!

 

Oh and fyi, I'm gong to start with Marauder/Warrior. As I train up Gladiator to reach Warrior, I'll get a feeling for that side of the stage as well. Perhaps I will ultimately be a renaissance man when it comes to tanks. I'll be them all! 8-)

 

You'll need to get Gladiator to 15 to unlock Warrior anyways, but the sooner you get is to 22 the easier it'll be for you as a Warrior during your learning curve. Level 22 Gladiator unlocks an absolutely mandatory, cross-class tanking skill that you'll ideally want for level 50 tanking.

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