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Eorzean lore and facts


Merri

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Didn't really see a thread dedicated to this, so I decided to start gathering up all the random facts and tidbits of lore scattered around Eorzea that have no huge impact on the story - but could be useful to Roleplayers. May eventually add a spoilers section for storyline related lore.

 

I may go through and eventually update it again with references to the quote, however for now I'm just going to either mark it "L" for levequest, "Q" for quest, or "N" for NPC. At least until I have the time to go through and fix things up. Those in brackets have their links already. All you need to do is mouse over them and the text will appear. My posts will simply paraphrase, though they may not be perfect - so final word should always go to the actual text.

 

White links are crafting levequests, and orange are battlecraft leves.

 

Added the storyline section. Will contain random bits of lore, both significant and insignificant. If you don't want the storyline spoiled, don't open the spoiler. Having direct quotes for reference will be difficult, but I'll work on it.

 

I'll update it as I go along. Feel free to tack on any little interesting facts you learn.

 

[align=center]Updated 2/20/12[/align]

 

[align=center]Diseases, Curses, and Afflictions[/align]

[L]* Ceruleum Eye: An affliction which causes the infected eye to cloud a deep blue. Causes temporary blindless, paralysis, and nausea, among several other symptoms.

 

L* Saint Allene's Fire: An extremely lethal disease, capable of killing off those afflicted in a matter of days.

 

L* The Crimson Flux: A disease that can be obtained from drinking contaminated water.

 

[L]* Dodo Rage: A plague which causes savage aggression in Dodos. It is transmitted through Ladybug bites.

 

[L]* Blackroot Rose Syndrome: The leaves of the Blackroot Rose, when consumed, cause nightmarish visions and induce extreme fits of violence.

 

[L]* Lycanthropy: An curse that can cause those afflicted to transform into werewolves - whether involuntarily or voluntarily.

 

 

 

[align=center]

Random Facts and Lore

[/align]

[L]* Potent variations of your every day poison powder causes temporary blindness if it comes in contact with one's eyes.

 

L* Pests known as "Burrowing Moths" secrete an acid which they use to erode the inside of trees to lay their eggs. The resulting larva suck the trees dry of their sap, causing the trees to wither away.

 

Q* It is not uncommon for Lalafellin blacksmiths to be thrown across broken bridge gaps by Roegadyn smiths while repairing said bridges.

 

[L]* The Dagger Dance: A game made popular in Ul'dah. It consists of three to five players quickly tossing a dagger back and forth. Players are eliminated if they fail to catch the knife or are wounded, and the last player standing wins.

 

[L]* A Brass Blade's rank can be determined by the amount of circlets they wear on their arms.

 

[L]* Megalocrabs have a tendency to cut open fisher's nets to steal their fish.

 

L* Horses, dogs, and cats exist in Eorzea.

 

[L]* Coblyns eat ore and rocks.

 

[L]* Cactuar legs have healing properties, and are often used in salves for bites and burns.

 

[L]* Imps have the ability to disguise themselves in various animal and humanoid forms.

 

[L]* The term "Necrologos" refers to a book which can be used to imprison the souls of dangerous beasts and seal them away within it's pages. Upon breaking the seals, the beasts are able to once again be set loose. Supposedly there was an original Necrologos, with additional copies having been made over the years.

 

L* Orobon whiskers are used by some healers in the concoction of powerful potations and unguents.

 

[L]* The Woodgreet Mass: A gathering of Conjurer's from the Stillglade Fane during which the Loam Eye ceremony occurs. The ceremony uses Earth Orbs alongside leaves and soil to bless newcomers to the Fane and open their inner eye to the land around them.

 

[L]* The Leafreading Ceremony is yet another ceremony held during the Woodgreet Mass. The ceremony involves several of the brothers and sisters ingesting Shriekshroom spores, which are said to give them the temporary power to âseeâ the messages left by the spirits in the leaves.

 

[L]* Kecks were originally worn as a traditional article of clothing by the Ala Mhigan Bladedancers of ages past.

 

[L]* The Far Eastern kingdom employed the use of various types of Gladii and Falchions, possibly having introduced the weapon to Eorzea during a war between themselves and Ala Mhigo ages ago.

 

[L]* The witch doctors of Meracydia use gnat antennae for a yet unknown purpose. Most likely a ritual or some sort of medicine.

 

?* Materia is a physical form of what is called a spirit bond. Memories and experiences garnered whilst wearing or wielding equipment accumulates a spirit bond between the armor/weapon and it's wearer. That spirit bond can eventually be extracted from the armor in a physical form, creating powerful crystallized gems that can be used to enhance other pieces of equipment.

 

*[Q] The Amalj'aa gift spiked chokers to family members of fallen Amalj'aa - as both a means of imparting news of their death, and a token of remembrance. Said chokers bear a small silver spike on the inside, which pierces just underneath their scales to a pressure point, providing a form of needle-therapy. They apply various ointments to the tip to ward off hunger and drowsiness, suppress pain, and trigger the release of adrenaline.

 

*[Q] Vengeance orders: Sanctioned killings performed by Thaumaturges of the Azzraneth Ossuary. Vengeance Orders are placed upon beasts and people alike as means of revenge for murder.

 

*[Q] Scarlet Oil: Oil blessed by the Azzaraneth Ossuary for use in burial rites. Spreading it over the deceased is said to nullify the smell of decaying flesh. It also has the ability to prevent steel from rusting when mixed with other materials.

 

*[Q] Flame General Raubahn Aldynn gained his seat on the syndicate solely through his Coliseum victories making him one of the wealthiest people in Ul'dah. He is also the reigning champion of the Coliseum, and is the owner of the entire stadium.

 

*[N] It is rumored that Garlean soldiers are infused with machina in order to improve their strength and agility.

 

[align=center]

Storyline Lore[/align]

 

* The Garlean Empire retreated from their advance on Eorzea fifteen years ago after a primal appeared and stopped them in their tracks. It is unknown who or what this primal was. (It is possible this is the event seen in the opening cinematic, though not probable for various reasons.)

 

* Ala Mhigo is currently under the control of Legatus Gaius Van Baelsar of the XIVth legion - otherwise known as "The Black Wolf", who rules the conquered city-state as an Imperial Viceroy. Children within the city are indoctrinated with Imperial propaganda in their youth, and sent off into Garlemald to be trained as soldiers in the Imperial Military when they come of age.

 

* Ala Mhigo is surrounded by a great wall which serves to separate it from the rest of Eorzea. (Whether they meant a wall around the city, or a wall closing the city off to all but Garlemal is unknown) Ala Mhigan resistance fighters make their stand outside this wall, hoping to one day reclaim their city. The resistance was dealt a massive blow recently after a failed excursion into Mor Dhona to capture and pilot an Imperial Dreadnought Airship.

 

* The Ascians, otherwise known as the "Shadow Eaters" have been attempting to hunt down the key to Seal Rock for a yet unknown reason. Ascians seem to be able to take on the form of the mortal races - though they are unable to cast a shadow.

 

* The city of Sharlayan lies in ruins - presumably at the hands of the Garlean Empire.

 

* It is hinted by Ifrit that the being that has granted the gift of the Echo to adventurers in Eorzea is neither a primal, nor one of the twelve - but a different entity all together. It's motives are yet unknown.

 

* The Echo is a strange ability that more and more adventurers are being granted. Though by no means an extremely rare occurrence, the Echo seems to be a gift from a yet unknown entity. It seems to have a myriad of uses, two of which we currently know about. Those blessed with the Echo seem to be able to resonate with all beings on a spiritual level subconsciously. This allows them to understand any and all languages in the world, by understanding what the person is saying on a subconscious level, as opposed to actually understanding the language itself. The Echo also allows one, with proper exercise, to resonate with another person's memories and relive their past experiences. Because this is not seen as time travel, any interference in this "memory" cannot affect the outcome of said events (as far as we know). What happened, has already happened and cannot be changed.

 

* Though the Thaumaturges' Guild puts on the front of being a humble organization focused upon both giving citizens of Ul'dah the chance to secure passage through the gates of death and attending to the burial rites of the dead, it is rumored that the sect has many dark secrets. Everything from the origin of the Necrologos, to Homunculi, to Chimeras and other ferocious man-made beasts are rumored to have been the work of the Thaumaturges. (Whether these were rogue Thaumaturges, or members of the Ossuary doing secretive studies is unknown.)

 

* Ifrit has been summoned by the Amalj'aa. Titan will be summoned by the Kobolds at some point in the storyline. (Cutscenes showing Titan already exist and can be seen online, though not in-game.) It is assumed Leviathan is the giant serpent in the Limsa-lominsa intro, and thus has been summoned by the Sahagin, or set free from it's prison in Seal Rock. The Ixali are confirmed to worship Garuda, and some one will summon her as she will be a boss in a coming patch. It is unknown who the Sylph worship, though a safe bet would be Ramuh or some iteration of him, due to the lightning bolt on their standards.

 

* Ceruleum, the power source for the Garlean Magitek technology, is harvested from crystals. Currently, the Garleans are harvesting vast amounts of Ceruleum in order to attempt to summon a Primal of their own.

 

* Dalamund is actually a giant mechanical weapon created by the ancient Allagan Empire. It is powered up by transmitting the drained energy of crystals to the "moon". When fully activated, it can be used to literally rip stars from the sky and send them crashing down to the planet in the form of a massive meteor. Though normally uncontrollable, Dalamund's meteor can supposedly be precisely aimed with the use of Allagan Tomestones - ancient relics of the Allagan Empire.

 

* The Allagan Empire was a civilization far more advanced than even the Garlean Empire, showcasing technology the likes of which Garlemald could not even imagine. They mysteriously vanished many ages ago, and few relics and ruins of their civilization have been located.

 

* Cid Garlond was son of the Emperor's right hand engineer, who designed most of Garlemald's modern day weaponry. Even Cid himself supposedly had a hand in the creation of some weaponry. He eventually fled Garlemald after seeing the bloodshed his creations had caused, and formed the Garlond Ironworks as a means to outfit Eorzea with Magitek in an effort to bolster the nation against the overwhelming might of the Garlean Empire.

 

*

 

 

 

[align=center]Official lore from Square Enix[/align]

 

Question 1: In general, how open-minded is the average Eorzean? (ex. Accept same-sex couples? Those who do not believe in the Twelve?)

 

Answer 1: Though many of the races experienced rocky pasts, currently, tolerance is, for the most part, the norm in Eorzea. The main reason behind this being that the region is a veritable melting pot of races who have worked together throughout recent history to survive the hardships thrust upon them. This does not mean that there are do not exist groups which are significantly more closed-minded. For example, while Gridania and Limsa Lominsa are fairly open about having dealings with the some of the more amicable beast tribes (such as the sylphs, goblins, and Qiqirn), the sultanate of Ul'dah are wary of the tribes, in part due to their prolonged conflict with the Amalj'aa.

 

The same can be said regarding religion. Each city-state has a patron (matron) deity, and most people in that city-state will follow the teachings of that god or goddess. There are, for the most part, however, no strict religious codes that must be followed. Some Eorzeans will choose to worship a deity connected to their profession (for example, weavers often follow Nymeia the Spinner). Some follow the deity associated with their nameday. There are even some Eorzeans who choose not to follow the teachings of the Twelve, but they are few and far between...and often will not admit it. The exception to this rule can be seen in Ishgard, where they take the teachings of Halone very seriously...to the point that the church and state have become inseparable. They go as far as calling those who do not follow the Fury 'unbelievers,' and those who are found to have communicated with the dragons of Dravania (the mortal enemies of Ishgard), are branded as heretics and in some cases executed.

 

[align=center]___________________________________________________[/align]

 

Question 2: Can different races crossbreed?

 

Answer 2: Yes, but it is rare...and often difficult due to cultural differences, etc. which is why you don't see it often. The lore team has informed me that there will be future quests/events that touch on this and other issues, such as love and marriage.

 

[align=center]___________________________________________________[/align]

 

Question 3: How widespread is the worship of the Twelve?

 

Answer 3: See the answer to question 1. As for geographical distribution, worship of the Twelve is, for the most part, limited to Eorzea.

 

[align=center]___________________________________________________[/align]

 

Question 4: Is there a mythology about the Twelve that isnât mentioned in-game? (ex. Holy books, manuscripts, rituals, etc.)

 

Answer 4: Yes, a great deal of mythology exists. Unfortunately, a lot remains unreleased. The storyline in 2.0 should reveal much more about the Twelve, but until then, I leave you with this Fun Fact: perhaps you have noticed, but in several of the dungeons in La Noscea you will find locations on your maps with names like "Llymlaen's Folly" or "Llymlaen's Trial." These are, in fact, sacred sites for the followers of the Navigator--each representing one of the 12 chapters in the tale of Llymlaen's Ascent. As part of their worship, followers risk their lives to perform yearly pilgrimages, visiting all twelve sites in the order they appear in the tale.

 

The chapters (in order) are as follows:

 

Llymlaen's Folly

Llymlaen's Flight

Llymlaen's Tempest

Llymlaen's Clarity

Llymlaen's Resolve

Llymlaen's Bearing

Llymlaen's Trial

Llymlaen's Encounter

Llymlaen's Stand

Llymlaen's Triumph

Llymlaen's Oath

Llymlaen's Ascent

 

 

[align=center]___________________________________________________[/align]

 

Question 5: Can you expand on the history and origins of races?

 

Answer 5: The lore is there, but it contains far too much information to reveal here on a forum post. However, I 100% understand your desire to learn more about the backgrounds and cultures of the Five Races, and have personally pushed the lore team into looking into some way we cannot get more of that info into the game and up on the Lodestone.

 

[align=center]___________________________________________________[/align]

 

Question 6: Does Garlean technology have civic/public use outside of the military in Garlemald?

 

Answer 6: Absolutely. Magitek is the foundation of their civilization and the main reason behind their quick rise to power. Though most of the technology is developed by and for the military, many of the inventions are reworked for civic/public use. Further information on the Garlean Empire will be released from version 2.0, as their presence in Eorzea will become ever more prevalent in the coming months.

 

[align=center]___________________________________________________[/align]

[align=center]Guildleves[/align]

 

There are two types of details regarding Guildleves; that which is displayed on the plate and that which is not.

 

Issuing city-state (Lower right of the plate)

This is the name of the city state of the adventurerâs guild that issues the leve.

Theme (Top of the plate)

This theme is shown through words of highly virtuous deeds performed by people known as sages in the past. The stained crystal picture also has an image of the sage.

 

The above two types of details that are displayed. Besides this, specific information such as leve content and rewards are not physically written onto the plates. This information is shared with the adventurer directly from the person at the adventurers' guild counter. Similar to how you can check your journal for general quest content, the idea is that youâre recalling the content that you remembered (from your notes perhaps?).

A player also asked about starting a leve at an aetheryte, how the plate image is displayed above your head and asked for more info about that.

 

Momodi and other NPCs tell adventurers that within aetherytes exists the key to unlocking the power of guildleves. In order to carry out duties outside of the city-state, or that are very far away, a magic seal is applied to leve plates.

 

The aetherytes and aetherial gates function as a key, and by having them resonate when you complete your duties it is possible to open an aetherial node to return with. This is what the animations above your head signifies.

 

This is standard amongst adventurers, so even for duties within city-states that donât utilize aetherial nodes, the same thing takes place when the leve begins. This is a kind of âwishâ that you will complete your duties safely and return.

 

As a matter of fact, aetherytes are referred to as the manifestation of the planetâs lifeblood, which is made up of aether. Due to this, leve plates are also made of crystal which makes it easy for the two to resonate. NPCs at the counter of the adventurers' guilds will explain other things about aetherytes, too. We plan on posting an article on Lodestone in the not too distant future discussing methods for intercity-state travel with aetherytes

 

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Wow, thanks for this! We've actually begun a small version of a similar project over at the Everwatch forums. It's a compilation of useful RP guides, discussions, and lore bits. This will certainly go in there. Feel free to add other links if you want, or take from the links already provided. It's meant primarily to be a resource for new RPers or new FFXIV players, but obviously has very useful info for experienced RP'ers as well.

 

Role-Play Resources Link

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AETHER is working on a wiki site comprised of 100% IC articles and lore, open to the community as the academy's archives in Gridania. Progress is going a bit slow due to... well, me being lazy /cough but we ought to have it presentable in the quasi-maybe-near future! I'll be sure to toss a link when it's presentable.

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Updated to the main thread a bit, but I'll work on giving them their sources eventually. It'd just take a long time, and I don't have that to spare at this exact moment. However, I've marked what they come from. Everything up there so far either comes directly from a levequest, or a quest itself. If anything, it's been paraphrased slightly and carefully.

 

Edit: Updated some. All you have to do is mouse over the L's in brackets, and the quest will pop up right on these forums.

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  • 4 months later...
  • 2 weeks later...

Fleshed out more quest and storyline information today.

 

I'll mention it again as it's rather hidden in the main post, but if you have anything you come across that you wish to see added to the list, go ahead and send me a message on the forums here with the information and a reference.

 

Also added a new section called "Official lore from SE" that has been posted by community reps/developers/etc over on the official forum - lore that cannot be found in-game specifically, but is canon none the less.

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Some information on Leveplates from the forums on the lodestone:

 

A player had some questions regarding guildleves and mentioned that the official site explained that guildleves are plates that are inlaid with stained crystal, but was curious how the actual leve content is inscribed within them. Foxclon was able to track down someone from the Lore team to provide some insight into the physical guildleve plates that I think some of you will find interesting.

 

First, there are two types of details regarding Guildleves; that which is displayed on the plate and that which is not.

 

Issuing city-state (Lower right of the plate)

This is the name of the city state of the adventurerâs guild that issues the leve.

Theme (Top of the plate)

This theme is shown through words of highly virtuous deeds performed by people known as sages in the past. The stained crystal picture also has an image of the sage.

 

The above two types of details that are displayed. Besides this, specific information such as leve content and rewards are not physically written onto the plates. This information is shared with the adventurer directly from the person at the adventurers' guild counter. Similar to how you can check your journal for general quest content, the idea is that youâre recalling the content that you remembered (from your notes perhaps?).

A player also asked about starting a leve at an aetheryte, how the plate image is displayed above your head and asked for more info about that.

 

Momodi and other NPCs tell adventurers that within aetherytes exists the key to unlocking the power of guildleves. In order to carry out duties outside of the city-state, or that are very far away, a magic seal is applied to leve plates.

 

The aetherytes and aetherial gates function as a key, and by having them resonate when you complete your duties it is possible to open an aetherial node to return with. This is what the animations above your head signifies.

 

This is standard amongst adventurers, so even for duties within city-states that donât utilize aetherial nodes, the same thing takes place when the leve begins. This is a kind of âwishâ that you will complete your duties safely and return.

 

As a matter of fact, aetherytes are referred to as the manifestation of the planetâs lifeblood, which is made up of aether. Due to this, leve plates are also made of crystal which makes it easy for the two to resonate. NPCs at the counter of the adventurers' guilds will explain other things about aetherytes, too. We plan on posting an article on Lodestone in the not too distant future discussing methods for intercity-state travel with aetherytes.

 

Weâre currently working really hard behind the scenes on reading material you can read while in-game. While we canât promise a time period for it, we will be sure to let you know when we can offer up some more details!

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Thanks, Aysun. Just got around to updating it now, as well as adding a bit more to the other sections. Still need to transplant the recent lodestone lore we've received, but I'll get on that when I have more time. Hopefully we get some more this week.

 

I've also been meaning to go through and add links / more detail to facts lacking references at the moment, but seeing as that also will be a time consuming process, it will have to wait. Plus I was going to scan through the guildleves again to see if I missed any of note.

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  • 1 month later...
  • 9 months later...

Hate to cast raise on an older thread, but there's some nice bits of lore in it.

 

The problem is, I've been trying to find the source, especially for the illnesses and poisons and the like, but all the links are broken and are unsearchable in the official forums.

 

Is there still evidence these facts are still around? Are there more?

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Unfortunately, you'd have to have the 1.0 client installed and use a .DAT mining tool to dig up the old levequest information unless it's listed on another website.

 

I can say with 99% confidence that the levequest information listed here is accurate, as I more or less copied word for word from the quest text before entering it here on this thread.

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As far as the diseases, I think the only one that I personally never saw in-game was the Lycanthropy (which I'd still like to know: is it myth or a real disease in Eorzea?) one. I'd add to the list that Plague that afflicted only Hyurs, but I can't remember enough about it (I'll find out more in beta).

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As far as the diseases' date=' I think the only one that I personally never saw in-game was the Lycanthropy (which I'd still like to know: is it myth or a real disease in Eorzea?) one. I'd add to the list that Plague that afflicted only Hyurs, but I can't remember enough about it (I'll find out more in beta).[/quote']

 

Yeah. The Lycanthropy I remember was explicitly from a faction guildleve concerning that one group of criminals. Their name is eluding me right now. A lot of the faction leves centered around their members. Anyways, one was a Lalafell who was rumored to have Lycanthropy, and the leve involved killing him and his pet wolves.

 

And yeah, I don't remember much about that plague either. (Even though it was mentioned a ton. <_<;)

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I still have the 1.0 Client installed and the FFXIV TOOL for viewing some of the .dat files. I'll try to dig up some things myself during the downtime.

 

As a side note, during my time playing I would frequently jot down some of the lore tidbits concerning Radz at Han and Meracydia (sadly, all that is lost to me now since I can't find my notepad with all the details ; ; ) If I can find it, I'll send it your way.

 

Also, this idea struck me awhile back: Why don't those who wish to contribute to this project for the community come together during Beta and actual release to harvest as much lore as possible? Perhaps have a certain group focus solely on Gridnanian lore and another group focus on things like Beastmen primarily. It would be a huge boon to the community and would help get more lore in more frequently. Again just a thought, but either way, I'm willing to offer a hand. :approve:

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I still have the 1.0 Client installed and the FFXIV TOOL for viewing some of the .dat files. I'll try to dig up some things myself during the downtime.

 

As a side note, during my time playing I would frequently jot down some of the lore tidbits concerning Radz at Han and Meracydia (sadly, all that is lost to me now since I can't find my notepad with all the details ; ; ) If I can find it, I'll send it your way.

 

Also, this idea struck me awhile back: Why don't those who wish to contribute to this project for the community come together during Beta and actual release to harvest as much lore as possible? Perhaps have a certain group focus solely on Gridnanian lore and another group focus on things like Beastmen primarily. It would be a huge boon to the community and would help get more lore in more frequently. Again just a thought, but either way, I'm willing to offer a hand. :approve:

 

From what I remember of Meracydia, it was small island to the south of Aldenard that was covered with thick jungle. It was also home to a more tribal and nomadic race. I don't think they ever said which race it was but I do know for sure the mask of the Kple Kple staff was originally from there and was brought over to Aldenard by a visiting tribe that was originally from Meracydia. What happened to them is beyond me because they never touched on it.

 

"This staff is said to have been created by a powerful conjurer who took the taproot of an ancient rosewood tree burned to the ground by a levinbolt, and fixed to it a ceremonial sun mask used by the primitive tribes on the distant southern continent of Meracydia. The magicked weapon is said to grant its wielder the ability to hear the whispers of the elementals."

 

Ref: http://lodestone.finalfantasyxiv.com/pl ... 33891b7e46

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Also, this idea struck me awhile back: Why don't those who wish to contribute to this project for the community come together during Beta and actual release to harvest as much lore as possible? Perhaps have a certain group focus solely on Gridnanian lore and another group focus on things like Beastmen primarily. It would be a huge boon to the community and would help get more lore in more frequently. Again just a thought, but either way, I'm willing to offer a hand. :approve:

 

Ah, what a good idea! It's simple, really >.<, especially if we put it all on the wiki-- We are the role players, after all!

I'd be down, for sure! I need a reason to take a bit more time in my questing!

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  • 5 months later...

I will add quotes and such that may help illuminate some questions about the FFXIV universe. These quotes will naturally be filled with spoilers, so be warned!

 

"Solus zos Galvus is his name, and he built the Garlean Empire in a single generation. However, the man has seen more than four score winters, and is said to be frail of body and given to illness. If rumors can be given credence, the matter of succession has destabilized the imperial court."

 

 

Thancred speculates that the Ascians - the Bringers of Chaos - were also involved with the Calamity and are behind the recent Voidsent activity.

 

 

According to Aidis, Gerolt forges special swords for champions of the Coliseum. One is named Frenzy.

 

 

One of the largest outfitters in Limsa Lominsa. Lalafel Bango-Zango is their vice-chairman.

 

 

Owyne of the Sultansworn: "When the sultan Sasagan Ul Sisigan, first of his line, founded the nation of Ul'dah, he decreed that the Royal House of Ul would ever be attended by a sworn brotherhood of elite warriors."

 

Captain Jenlyn is apparently the current head of the Sultansworn.

 

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  • 4 weeks later...

[L]* Dodo Rage: A plague which causes savage aggression in Dodos. It is transmitted through Ladybug bites.

 

The entomologist in me goes crosseyed a little at the state of the ladybugs in FFXIV. So sad that their reputation has been tainted to the level of a common tick! QQ

 

((Mostly kidding - this is a great post! I'm definitely bookmarking it!))

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