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Everything posted by Nero
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The Great Crash of '15 - Gripes and Rants Are Going Heavensward
Nero replied to Nero's topic in FFXIV Discussion
Servers have normalized. There's a queue, but people on Balmung should be able to log in to their character now. BE FREE MY CHILDREN FLY HIGH IN THE SKY -
The Great Crash of '15 - Gripes and Rants Are Going Heavensward
Nero replied to Nero's topic in FFXIV Discussion
The nice thing about classics is that they never stop being relevant. -
The Great Crash of '15 - Gripes and Rants Are Going Heavensward
Nero replied to Nero's topic in FFXIV Discussion
KFw-yXUHTLg -
The Great Crash of '15 - Gripes and Rants Are Going Heavensward
Nero replied to Nero's topic in FFXIV Discussion
Turns out, this was all part of someone's clever plan to get people to transfer to Gilgamesh to RP. THOSE CLEVER BASTARDS -
The Great Crash of '15 - Gripes and Rants Are Going Heavensward
Nero replied to Nero's topic in FFXIV Discussion
LOADSCREENS ARE MERELY LIES MEANT TO LOWER YOUR (ish)GUARD BEFORE 1014 STABS YOU IN THE KIDNEY. IT'S TRUE; IT'S ALL TRUE. THERE IS NO LOADING SCREEN. IT WAS ALL A RUSE AND I, THE FOOL. SNEAKY LITTLE HOBBITSES, WICKED, TRICKSY -
The Great Crash of '15 - Gripes and Rants Are Going Heavensward
Nero replied to Nero's topic in FFXIV Discussion
I SHOULD HAVE ROLLED ON ADAMANTOISE -
The Great Crash of '15 - Gripes and Rants Are Going Heavensward
Nero replied to Nero's topic in FFXIV Discussion
Maybe if I watch the CG cinematic the world data will be up by the time I finish. gbrbUfYSt0E -
The Great Crash of '15 - Gripes and Rants Are Going Heavensward
Nero replied to Nero's topic in FFXIV Discussion
At this very instant, this mythical "world data" is currently the equivalent of the Dead Sea Scrolls or the Holy Grail. On the bright side, the menu theme is neat. -
The Great Crash of '15 - Gripes and Rants Are Going Heavensward
Nero replied to Nero's topic in FFXIV Discussion
Balmung's server queue is frozen at 464 people. Oh Square. You know how to make me want it badly. Edit: I CAN'T EVEN FANTASIA BECAUSE I FORGOT TO UNEQUIP ALL MY ITEMS AHHHH -
The Great Crash of '15 - Gripes and Rants Are Going Heavensward
Nero replied to Nero's topic in FFXIV Discussion
My very first window: "The lobby server has encountered an error." Yeeaaah. Figured that would happen. WHY DOES THE LOBBY SERVER HAVING ERROR FORCE ME TO RESTART THE CLIENT -
The Great Crash of '15 - Gripes and Rants Are Going Heavensward
Nero replied to Nero's topic in FFXIV Discussion
You know that picture of an obnoxious crowd of shady people leaning against the doors of the Wal-Mart on Black Friday? That's us right now. -
It was the best of times, it was the worst of times. Launch day. Early access. Getting 90k'd? Scream here. Stuck at work? I hate people who play games. Hate how Au Ra are actually eleven feet tall in-game? Throw it in. Everyone's crowding around the quest giver, plan their murders. Love how they added a Swahili language option? Yep, right here. GOT CAPS LOCK? OF COURSE YOU DO, HIT THAT SHIT! TAG YOUR SPOILERS OR IT'LL GET NUKED! TRY TO AVOID MAKING NEW THREADS UNLESS YOU HAVE SPECIFIC TOPICS IN MIND PLAY NICE WITH EACH OTHER, MODS ARE ON OVERTIME RIGHT NOW HERE WE GO BOIS
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Experienced Roleplayer looking for contacts
Nero replied to Sorugue's topic in Chronicled Connections
[Mod Lasers Firing] Thread's been moved to Making Connections, and the dupe thread has been merged. [Mod Lasers Disengage] -
[Mod Mode] Moving this to Making Connections for better exposure with people who may be looking for a plot.
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I'm fairly certain that the intended irony of Moks tribes is that people who roleplay as Moks won't have Moks as their surname, they'd have the surname of whatever tribe they're infiltrating.
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You can race change into the new race, Au Ra, as long as you have Heavensward installed and registered to your account.
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You can make your own clan! I wasn't clear enough. My issue wasn't that I couldn't make my own clan, just that I felt that Square Enix's justification for player-made clans was weak EDIT: in the sense that it suggests that there new clans are uncommon and that documenting a specific number of "51" was supefluous.
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One thing I think is important to note is the flexibility to player-made tribes. Because really, think about it. In the terms of the game universe and FFXIV's setting....who, exactly, is documenting all 51 of these tribes? The "51 tribes" idea is a completely arbitrary number. That is to say, Square Enix is giving us examples with these 51 tribes, not a hard line of "There can only be 51 tribes with super rare exceptions". It's not as rigid as the guidelines to Seeker Miqo'te who are dependent on the availability of the alphabet to enforce the presence of "canon" tribes. Maybe I'm way off base and delusional because I was excited to make my own tribe concept or something, but still. I know Square Enix said that new tribes are usually undiscovered or secretive or split off from the already existing 51, but something about it just rubs me the wrong way with this number of "51". What if I want a tribe who's not secretive or undiscovered but also isn't on the list of 51? Who is maintaining this list of 51 and the documentation of these tribes in the context of Eorzea? What determines if a tribe is "undiscovered" as opposed to merely being isolationist?
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Well, here's the thing: like K'nahli said, you're running what I'm assuming to be a fairly closed session, so I would not worry about lore adherence that much, as long as the other people you RP with are okay with it. Make something that's plausible to them because at the end it's their opinions and perceptions that matter. And if you're RPing as WoL or being associated with WoL? Hell, you just opened up lots of options there. Being cursed? Works. Magical transformation? Go for it. An alchemy experiment gone wrong? Why not. Maybe an Au Ra is his true form that can only be unlocked by a medallion. Get inventive. Sky's the limit.
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I'm curious to know in what form you'd like this representation to take, because I'm going to assume you're not necessarily advocating for arbitrary player character deaths. Major injuries from the many monsters that prowl around unchecked? Disease? Poverty? As for the subject matter, curiously enough I don't believe I see much of artisan-centric or gatherer roleplay. There are plenty of player characters who are adventurers, merchants, and self-proclaimed jack-of-all-trades, but a dedicated alchemist character? A dedicated armorer? A dedicated weaver? A miner who wants to strike it rich? A botanist who wants to cultivate rare flora? Hell, a travelling fisherman? Sure, these mundane aspirations aren't too interesting on the surface, and having a character who is a noncombatant can make certain situations awkward, but I think there is a good amount of material to build a character off of these concepts.
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Assuming that you're against rewriting the character and/or complete retconning, only the first and third options are really that plausible, and the third option is quite silly unless your intention is to be Zaak Flash, the amazing Null Ra salesman. So if you are hellbent on keeping your character and making the change to Au Ra IC, then having been in Au Ra the whole time and hidden with a glamour would make the most sense, seeing as how glamours exist fairly easily in Eorzea.
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Once Early Access hits I have a full week off until the 29th. That will very likely be the unhealthiest week of my life.
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Please stop banning my Vaulters from the marketplace. It hurts their feelings. And their insatiable need for titanium. Okay, let's take a looksie here. I'll be examining both how the summary is written and organized like an obnoxious English teacher, and the actual content of the summary itself. And of course, feel perfectly free to overlook any feedback you disagree with. Right off the bat, this is starting with a curiously worded contradiction. The passage starts by describing that the clan doesn't keep a collection of its past, but this section is titled "History"? They have an oral tradition spanning several generations, but simultaneously don't have a collection of its past? They have an extensive tradition of recording past events through grandiloquent verbal stories...but don't record past events? This would be very confusing to anyone reading the details of this clan, so you need to be more extensive and specific when detailing their traditions and properly differentiate "folklore" and "history" in the wording. The KotRH don't maintain a "history": they don't track the specific sequence of events, they don't verify whether or not events in the past actually happened, and they don't analyze how or why certain things in their past happened. But they do have stories which may or may not be exaggerated or fictional, they do have fables that teach morals that may have happened, and they tell these stories orally. This is a distinction you should make to the reader so that this kind of contradiction doesn't confuse them. Example: "What the clan lacks in accurate recollections of its antiquity, it makes up for with a rich and extensive mythology, passed down from generation to generation with dramatic oral stories. Prodigious parables of magnificent beasts being slain on ambitious hunts, comprehensive chronicles of discovering new, wondrous lands teeming with wildlife, and sensational sagas about the clan's heroes in battle are shared, exaggerated, and respected by all." Alright, so I'm a paragraph into this section titled "History" and have yet to read any actual history. This summary is telling me about their cultural behaviours and some boundaries, but I've yet to see any...well, history. It would be a good idea for this section to open with the first major event the clan can recall, especially after establishing their ties with folklore. A story about how they were founded, about their first hunter, their first conflict, something that will make me intrigued to keep reading about their history, rather than just a description of their morality that has nothing to do with their past and does not establish how that morality came to be. Okay, so my question here is: what's the current status of the tribe? They had three options to either look for survivors, be absorbed into another tribe, or to strike out on their own. The passage isn't clear on what decision they made. I'm assuming they chose the third option, but I'm not completely certain. Okay, so a couple of things here, mostly about phrasing and word choice. Firstly, you can't tell us that the KotRH are unique, because you literally just told us in the same sentence that their cultural is similar to other tribes. I would have you rewrite this sentence. Example: "Though their traditions may overlap with those of other neighbouring tribes, their way of life manages to be distinctly different among the many wandering clans of Othard." Secondly: they have a "powerful" culture? Define what "powerful" mean in this context? This requires clarification and specifics. The clan itself can't be powerful, because you just told us in the last paragraph that they were broken by the Garleans. Is their culture influential? Does the culture strictly govern the members of the clan? Are its members respected by other tribes such that their traditions are perceived as "stronger"? Is the culture widespread? How can that be possible if they are supposedly unique and also reduced to less than 50% of their original population by Garlemald's conquest? Some clarification could be useful here. So they basically rotate? Do they travel in cycles, or is this a "just in case" kind of thing if they happen to stumble back into the same area by chance? So if they just do as they please in regards to how they dress, what was the purpose of telling us that they are taught and expected to dress in a utilitarian manner? This is an example of the "powerful culture" statement above being confusing, since this it's pretty clear that the members of the clan disregard tradition and more or less do whatever they want. Wait, what are you referring to here? Eorzean members of the KotRH? Eorzean Xaela? The Raen? I'm confused by how this is written. So the colour of an individual clan member's skin doesn't matter...but their ancestor does? I thought this tribe didn't place any importance on being tied down by history? This section should be moved into "Hunting". Incredibly minor nitpick, but this sentence is meaningless since "traditional" doesn't have any significance in this summary. Based off of who's traditions? Eorzea's? So in conclusion: fairly solid and simple to understand concept with no real glaring holes or errors and an easily workable outline that can be adopted by multiple people. I would suggest going into even more detail to better define and flesh out the concept. How do they punish crimes or wrongdoing? How independent are its members expected to be? What are some of the stories they have? When they enter conflict with another tribe, how do they conduct warfare? What are some of the roles an average member of the clan might be expected to fulfill? Etc. Keep asking questions to yourself about this tribe and how it operates, the more detailed the better, and show, don't tell. Don't just tell us that the tribe is made up of skilled hunters, write a legend about how a hunter stalked its prey relentlessly for a fortnight before driving it into a masterfully described trap. Don't just tell us that they respect the animals they work with, write a tale about the bond that a clan member shared with their partner and how they relied on one another. Keep at it and I'm sure you can polish this to something with a mirror shine.
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At this point it really depends on the writer and how much they want to bend their own plausibility, and what exactly they want to do with this magic tattoo. Shoot fireballs? Blinding flash of light? Most people probably won't care, but extra attention to detail never hurt anybody. Real world tattoo inks do occasionally have metals in them such as cadmium or cobalt, depending on the colour that is desired. In FFXIV the metals that are conducive to the flow of aether are typically precious metals, so someone might be able to pick one of those materials or their alloys and make something not toxic, or at least reduce the harmful effects such that a magic tattoo has practical application. Only someone who's anally retentive on minor details like me would actually go to the trouble of finding out whether or not iridium-based tattoos are possible (they're not). This is an interesting and totally doable concept, mind. I'm not saying it's not possible, quite the opposite in fact, I'm just contemplating the possible drawbacks and limits in such an idea. EDIT: I believe Rochester posted a character spoiler or something about her character having access to large amounts of aether, in which case the ink not being conducive to aether flow wouldn't be a problem. Having metal-based inks would help amplify the spell but isn't necessary for the spell to work, the spell itself would simply have less power if you used an ordinary henna ink or something similar.