
Verilys
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Everything posted by Verilys
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There are plenty of weapons that sure do animate as though they're sentient! Like the Cognitome and the Dryad Cane.
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Black Desert or Blade and Soul? How about This??
Verilys replied to Halstein Mercer's topic in Off-Topic Discussion
Moonlight Blade looks pretty snazzy! It's looking like their NA release is still a fair ways off though? It's a little tricky to find much info about this one or their plans at this stage, I suppose. Which is probably why people are more focused on BDO and B&S for now. But this might be worth watching in the future. -
What it looks like and how it plays are kinda two different things. Probably the main thing (myself included at first) that people miss out on when watching BDO is that there are a lot of different key-press combinations going on. Dark Souls, on the other hand, is just about the weapon-static move sets linked to two (or three) attack buttons. I can see the allure of comparing B&S to a fighting game, but the inclusion of MMO-style abilities called 'block' and 'counter' and 'grapple' don't make it what a fighting game is -- the way you execute those abilities and how it plays are the key points.
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That's a good way to look at it, though I found things like grappling to be more akin to a really nifty and interactive kind of MMO-style CC more than any form of fighting game. Playing my Kung Fu Master kinda came down to a kind of conditional rotation for me. I find B&S to be a good (and fun!) blend of traditional MMO and action combat -- you basically hit a button and you get what you want. You might hit the button too fast or too slow... but you're still hitting a button and getting the desired effect. Certain conditions may affect when you can hit the button, but that's just a staple of many MMO combat styles. BDO, you need to know which combination of buttons is the combo and be able to pull off the button press correctly. It's that inclusion of execution error that really makes it more fighting-game-esque.
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*nod nod* As someone else said elsewhere, BDO does have open world PvP past a certain level (in this case, it's level 40, though there's a quest to allow level 35's to also participate). It depends on your personal preferences and tolerances. If you tend to like RPing in city areas and housing, you'll be fine in BDO without worrying for random PvP, since they're safe zones. If you particularly like housing, Black Desert is the only one of the two with housing in it (and it's a really cool system too). In my experience on PvP servers, I've rarely had much issue with RPing, especially in out-of-the-way locales -- so for me, the rare annoying occurrence isn't enough to cause an issue, especially when I enjoy the gameplay, the graphics and the atmosphere.
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To give my take on things... B&S is a more traditional, focused, and silly MMO packed with a linear level progression, instances and raids, and pvp with a 'TERA'-esque combat system. BDO is a more open ended, 'realistic' (yet fantasized) MMO that puts focus on trading, crafting, housing and open world events and PVP and has a more 'fighting game'-esque combat system. Black Desert Online would be my preferred game.
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Behold. The 'cutesy' race. It shall destroy you.
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After playing CBT1 to a very casual and quiet degree (only getting to about levels 10-13 with three characters), I have to say that I find myself really, really, really wanting to RP in the world that they've made.
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Does a medium-sized house count? Or is that too big to fit into a stocking? Oh to no longer be at the whim of a wibbly-wobby FC!
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Oh, the bullet points are mostly to highlight that we don't know the answers to the questions. At least, we don't know them to the degree that's necessary for an aspiring Arcanist to know -- if we did, we could draw a Ruin spell and it'd be the same regardless of our individual interpretations. But that's really more an aside.
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Sounds good, but that kiiiiiiiiiiiiiiinda sounds more like supposition than anything particularly conclusive: You say it's 'VERY VERY' precise. How precise is that? What are the exact angles that we're talking about? What are the lines and their associated length? What is a geometry? What differentiates a 'Ruin' spell from a 'Bio' spell? How are Arcanists able to cast cross-class skills? Can they cast cross-class skills lore-wise? It'd be really nice if there was some sort of quick guide to it all that was used as inspiration for the class, such as what Brandon Sanderson provided as a supplement for 'The Rithmatist'. (An excerpt of which can be found here) As it stands, I don't think we can go into detail about the likelihoods, let alone the amount of research it would take for any specific variety of spell. We can make broad estimations based on common sense. The derived method of spellcasting would not be near so effective as those taught with formal education. It also makes sense that a teenager without education would therefore not have an advanced system in place for spellslinging. Rather than liken it to coming up with modern algebra, I'd liken it more to Gauss coming up with the equation for summation at age eight. But most importantly, as Solenne says, it's not so much becoming a competent arcanist, as much as finding some vague magical responses and perhaps even simple cantrips from a series of experiments. And I think that's more than reasonable.
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Though I'm not an expert on Othard and the like, I think the answers to your questions are both: Probably yes. I don't think we have enough geographical evidence of Othard to cause any fuss with the fishing village/island idea. As for the second question... The Arcanistry in particular may take on some 'primitive' forms as a result of her isolated and limited access. I don't believe there's much in the way of particularly detailed explanations for how Arcanists do what they do. Symbols, geometries, equations, (and in the case of Carbuncle) gemstones -- these being used to shape the aether and possibly amplifying based on some factors. There are some details such as the Arcanists' Guild coming about with Merlwyb Bloefhiswyn becoming admiral -- so your character will likely not be practicing the precise techniques taught there, though the practice in general (or, at least, its origins) are much, much older. The only detailed explanation for geometries I've found thus far in-game was from the Alchemist quest line: Alternate ideas for Arcanist forms could be those rooted in symbolism -- perhaps your character drew something with some special ink and it was able to do something magical. For a more mathematical approach, your character could perhaps have created fractals -- trace elements in the ink proved conducive to the aether and the underlying mathematical concepts of the fractals proved to be able to mimic the equations/geometries of those taught in Limsa Lominsa. Hope that provides some inspiration, at least
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It's really less about what's depicted in the lore and what's accurate and more about how we expand upon an abstracted world. That is to say, most of use do not RP in FFXIV -- rather, the characters we create and interact with are in a world inspired by FFXIV. I make that distinction, because FFXIV is, as I mentioned, an abstracted world. It's a chunk of lore that's been flattened down and shrunk to a create a playable game. None of us have a complete picture. We take what information we can glean from the story, the dialogue, the comments made by developers and and try to make sense of it all. Some role-players expand inwards, some role-players expand outwards. That's... pretty much it.
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Well, yes, but most anything can be described thus when condensed down to three or four words. The fact of the matter is that when you begin to RP frequently enough with someone, they're probably going to do something at some point, ICly or OOCly, that you don't necessarily agree with. I don't see why this particular subjects would require a disclaimer any more than any variety of others.
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Hey there are other cool options! Like time travel, or an ancient tome. The other possibility is just don't tell anyone. There is no requirement that your character divulge ICLY or OOCLY how they learned to handle succor. I feel like I need to stick a giant asterisk next to this that says * It might be wise to inform someone OOCly if they are showing to become a frequent RP partner so you don't inadvertently drag them into something they don't find compatible with the lore as they accept it. That sounds like an excellent way to spoil some interesting developments in character interactions though.
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Honestly, I think it mostly depends on the people that you have around you in your everyday RP. See what they're comfortable with and that they would feel to be acceptable in their interpretations of the lore and such. As you've noticed, the topic can get a bit divisive. Though as was also mentioned, don't feel like you need to have your IC job the same as what you play.
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Heya and welcome! I've had several friends that have found themselves in the same position you are with guilds/companies/etc. that don't typically 'get' what the RP side of things is about. I guess the best thing to do is just get out there, try it and live a double life. Secret Agent style. 8-)
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There absolutely is something else to it, but I can't figure it out with how (relatively) rarely it happens to me. Whatever it is though, it seems to be contingent on the 'com' occurrence. If everyone was to submit their own 'eaten posts' and I was able to build up a large enough bit of data, I could potentially do something with that. I probably couldn't find the exact key, but I could at the very least make something that says "Your post was x% likely to be eaten". Though I'd be hesitant to release something like that, on account of it potentially being used by the actual users it was meant to filter. But yeah, it's not just 'com', otherwise there'd be a huge issue with RP (and chatting) in general. And linking things -- though, when you think about gold spam, the post isn't JUST a link. It's usually got some format of advertisement along with it and that's what they're likely trying to target here. You're probably looking at a combination of length of post, 'com', and other keywords in some order.
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Yar, that's typically what I do. I just replace it whenever we figure out that the post isn't going through. Then, instead of re-writing the entire thing or breaking it up into parts to try to figure what's wrong or asking random strangers for their Skype... I just replace all the offending letters. And yeah, the same text will always get eaten -- no matter if it's in /say, /party, /tell, /shout, etc.
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Absolutely works. I've been using the method for quite awhile now and someone mentioned I should probably share it, heh. Prrrretty bizarre. Whether or not my guess is correct as to why it works is pretty debatable, but I can't think of anything else as to why they would come up with something to block the posts. As an aside, other near-characters don't seem to work. Neither an accented 'c' (such as ç) or an accented 'o' will work. That said, I'd be really interested in hearing if it doesn't work for someone! There's bound to be more potential data from an entire community than just my own experiences can handle.
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At least there's a way around it! I'd like to figure out a way of giving people a good indication of whether or not their post was likely to have gone through. But I'm lazy.
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Hey all! I haven't seen this anywhere before, so I thought I'd post my findings here. Apologies if this is a duplicate! If you've role-played for any length of time in FFXIV, you've probably come across the peculiar issue where the game, for whatever reason, decides not to allow your post through. I've seen posts before guessing at the nature of thing, but nothing definitive -- some words would seem to cause it to happen, but only sometimes. I began compiling a list of these troublesome posts to try to get a common thread as to what the issue is. What I've found is pretty frustrating! It's been speculated that it's a way SquareEnix will block gold spam and the like and this would seem to be the case. One phrase, in particular, seems to have a pretty high incidence of causing issues: COM. Words like 'compliment', 'competent' and 'common' would have a high incidence of causing posts to get eaten. For a time, my suggestion to people was to find these words and replace them with something else. This would would maybe about 80% of the time (I've not been rigorous on this). So, what about the cases were these words were not the problem? Well! This is where it gets silly. Check out the following: This post doesn't contain any 'com' instances, but FFXIV eats it up just the same. So, what's the issue? Turns out, it IS 'com' after all. But in a different way: Removing the red characters that form 'com' will render this post usable. So, you can have random whitespace, characters, etc., but if you have 'com' in your post (and something else that triggers it, not sure yet) it might not go through. Unfortunately, I don't yet know what differentiates posts that do go through and those that don't. So! The solution. Pretty straightforward: replace all the 'o' characters in the post with 'ø' (Alt + 0248). This breaks the pattern. An alternative is to replace all the 'c' characters with '¢' (Alt + 0162), though FFXIV displays this a little uglier (but it works). It might not help you figure out if your post has gone through or not, but at least it makes the process of getting it through a bit easier. tl;dr If your RP post gets eaten by the game, replace all the 'o' characters with 'ø' (Alt + 0248). i.e. "compliment" becomes "cømpliment". Alternatively, use '¢' (Alt + 0162) so that "compliment" becomes "¢ompliment".
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I've not finished the White Mage stuff, but for the quests up to level 40, there's no real teaching going on. She does tell you general stuff like: ... but I don't think that counts as much in the way of teaching! So far, it seems she's mostly been the sort to rely on A-Towa-Cant's crystal to do the work in terms of actual abilities. Her role seems to mostly be motivational speaking and trying to get her brother to stop being a jerk. Though that may or may not change in the later quests, the character had, at least to that point, clearly been learning White Mage-ness some other way. Supporting this would be the dialogue of the initial quest: Which would appear to imply that, due to the crystal, those powers are not lost. Presumably as the teachings get Matrix'd into your brain over time. That and (again, to the point I've been up to), there's been no narrative connection between gaining abilities and what Raya-O-Senna says. Not even anything like, 'Allow me to show you a useful spell'. She usually leaves you on the note of 'go hone your skills'. ... or how her brother's a jerk.