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Ildur

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Everything posted by Ildur

  1. I vaguely remember it's mentioned somewhere that the empire uses magitek on their 'everyday' civilian life, but that most of it is de-militarized magitek. No specific mentions of what, though we could probably induct or infer some uses based on what we see in garlean outposts, cinematics, etc. I have seen nothing as of time of speaking besides the magitek armor, so I can't really infer that much.
  2. I think the lost tribe angle is an unnecessary hassle; the tribe lore we have is unespecific enough to allow a lot of freedom in it. As FreelanceWizard said, you'll have a lot of IC explanations to come up with. Not to mention it might feel a bit too 'special snowflaky' for some people, specially since, as I said, current Miqo'te lore has a lot of room for creativity.
  3. Ildur

    Lore help

    I could be mistaken, but from what I recall from the beta cutscenes, the only Sharlayans in Eorzea are a bunch of four or five NPCs that help you in the storyline that call theirselves "archons". Or so I recall.
  4. Ildur

    Lore help

    As of current lore and locations, it is implied that all forms of higher education in magic are handled by the arcanist, thaumaturge and conjurer guilds. There is no such a thing as an academy, though we dont know about Ishgard and the other city state that was not in the last Beta. Garleands probably have academies, though, but they will be probably be focused on magitek and engineering, as most garleans are incapable of magic.
  5. You can also understand it as saying that there are no true gods. If there are no true gods, then all gods are false by definition. Though I thought Rhalgr's worship in Ala Mhigo was banned prior the the garleans conquering it? Because the king was paranoid about the monks conspiring against him and had them executed.
  6. Thanks to the stupid decision by Squeenix to segregate certain classes to certain cities, I would say that you shouldn't take a character's initial city-state as an in-character consideration. In fact, it's a good rule of thumb to consider everything that is gameplay related as an OOC thing. Unless you want to involve it somehow in RP, but do not feel obligated to say that, for example, your character really went out of Ul'dah and killed 5 cactuars for their blood shortly after arriving at the city. No experienced roleplayer will hold a grudge against you for doing that. It's pretty much needed to keep any degree of consistent and coherent roleplay. Otherwise, everyone would end up as the savior of the world. /off-topic mode off. K'thalen is technically one of Naunet's characters (though he's dead, so he exists only as a photo in the family tree.) I'm playing one of his daughters (along with other two players, each playing a different one), so it would be fun to have a half-sister around, I think. Interesting interactions could be had!
  7. I don't have enough 'troper' experience to make any meaningful conection between tropes and my characters. Though I'm an artless hack, so it's likely I'm using a crapton of them. But, if you know Ulanan or read the 100 questions I answered for her, then Added Alliterative Appeall is one of her major traits.
  8. What is this? Peaceful resolutions? On the internet!? Witchcraft! Witchcraft, I say!
  9. Hey there, and welcome. We have cookies in the closet, right below the falling ceiling filled with spikes! Feel free to grab them. My main character's name, Ulanan, spawned from the need to make a lalafell name following the stablished conventions. That's...pretty much it. My other character, Ildur, of whom I picked the name as a forum handle for purely practical purposes that weren't (because my main ended up being the mentioned lala instead. Planning! I'm so good at it.) is the name of my TERA main character, so most folks end up calling me that over the internet. The name itself is a shortened version of "Ilduryn", who was a character in some very silly story I wrote back when I was young and naive and I could actually sit for two hours and write something that vaguely resembled literature. I just adapted the concept into TERA because I'm an artless hack. The name lost the last syllabe for two reasons: First, the character was human, and "Ilduryn" felt too elvish for my tastes. Secondly, I thought that if I went for it, people would just end up shortening it and calling me "Ildu". So I killed the middle man and named myself just "Ildur".
  10. Ala Mhigo has a Resistance going on, which sounds like an underground organization against garlean rule. It's likely all rebellion attempts were made by this group. I'm not sure what 'conditioning' you are speaking of. The brainwashing is only used on Ala Mhigan children and recruits to bolster the numbers of the imperial army. Adults older than 30 years old shouldn't be under any type of conditioning. It doesn't make sense to brainwash the whole population because of all the resources needed to do so.
  11. I have no idea if the lore specifies it, but it's something very old-fashioned: picking the kids at a certain age and shipping them to military camps for training, ideological propaganda... You know, 'normal' stuff. As far as I know, this 'brainwashing' seems to be only used on Ala Mhigo and other conquered regions. They probably don't need the brainwashing on their original territories.
  12. You have to eat those spoilers like a professional spoiler eater if you want your roleplay to be consistent with lore. Otherwise, those spoilers might come back to bite you instead.
  13. I think that if the memory-wipe only obscured the Warriors' faces and nothing else, then people would have made memorials with their names or, on a meta level, it would have been mentioned in the introduction. It's more likely that the spell made people forget about their individual features. They know the Warriors existed, but can't tell anything specific about them. We'll have to wait until we play through the storyline to know all the details, I guess.
  14. Me and some of my acquitances and friends are not ignoring it. It wouldn't make sense to ignore it, if you ask me: it's just too big of a deal and it's the first thing we get slapped in the face with during the storyline missions. You do pose an interesting problem, though. The Warriors of Light lived in Eorzea, so their stuff should be still around. I think it's safe to assume that whatever spell caused the amnesia and shoved the Warriors of Light into the future also erased all mention of them. So people who knew them just forgot completely about them, ledgers and other written media that coul have had their names just don't have them anymore...etcetera. You get the idea. Kind of a cosmical retcon. It poses an interesting dilemma on the matter of families. Would a mother remember that she had a daughter, if that daughter was a Warrior of Light? Maybe she would remember having a daughter, but couldn't really recall her features, or how she looked or her name. It's an interesting thing to ponder about.
  15. Linkshells don't make it automatically feasible. If the courier Linkshell doesn't get enough jobs to keep people interested, they are just going to neglect it until its effectively dead. I agree that it should be a service offered by a group of people with other over-arching goals, so if demand for couriers is very low, they can still survive anyway.
  16. No reason to think male Miqo'te poofed out from under a rock. That would be silly. We can assume they were around during 1.x, but they were simply not depicted in-game because of meta reasons: the devs were lazy, there were no models, whatever. They existed canonically. It's just that they had no in-game representation.
  17. I'm undecided about the matter. We'll have to wait until we can see how ARR's storylines treats diseases to decide if Esuna is a panacea or just a combat remedy. From what I have played in the Beta, I can't say which is the case.
  18. I don't even know why you would bring infanticide into the equation, unless all you wanted was to justify your direct comparison between Miqo'te and lions, which was in the first place made based on a derelict dialogue choice that could be picked by all player characters, no matter what race or class. I find it kind of creepy, actually. But this is not that thread. So, anyway! Yes, all garleans should raise their hands so we can round them up and give them our pamphlets. We have a dental plan!
  19. I agree with that. If you roleplay in the 'open', so to speak, then you are hanging a big glowing 'feel free to join in!' sign for all to see. You don't get to complain if people then intrude in your interaction. Still, I've seen it happen, so I know such people will exist. Asking for permission is a win-win in any case: if they are open, they will quickly reply ''Sure! Get on board!'' and you'll jump immediately ot IC mode; if they are not, they will tell you so and you can continue without experiencing a bad time.
  20. This sounds like a good and intereting idea. What I'd like to point out, though (look at me, I've become the killjoy) is that couriers are highly dependant on the community. If the RP community doesn't involve itself (as in, actually hiring them for the messages), then it won't really work. Another thing is that using in-game gil as payment isn't a good idea, in my opinion. People tend to do things efficiently, and the in-game postal service is just much more efficient than any courier. For that reason, I think the implementation should be purely disengaged from the game's mechanics. Unless there's an -actual- item to be sent. Then the best way would be for the sender to call the roleplaying couriers and tell them about the package, then send the actual item via the in-game system with a small OOC note saying "I hired the couriers to send this ICly. Don't open until you receive it ICly!". Using actual in-game gil will just bring problems. Of course, if someone feels like actually paying the couriers...well, who are we to stop them, eh?
  21. Griefing has been happening in TERA since way before it went F2P. And on the designated roleplay server. You can block them in-game to avoid reading their text and emotes (incidentally, in ARR's last beta emotes did not get blocked. Hope they fix that.), but there are things the game will still show you. Like their placement. Which will be right on top of you, dancing. At that point, it becomes a battle of patience: yours against the griefer's. Luckily, griefers are creatures that are on it for the immediate gratification of annoying others, so chances are they won't stick long enough to deplete your patience reserves. Anyway! Back to the RP-crashing thing. I once witnessed two people roleplaying in /say while in a plaza. Talking inconsequential stuff about some monsters. Someone was lingering nearby and decided to talk with them. He was immediately scolded OOCly for approaching them. The person in question was a bit confused because, he argued, they were interacting in the open and in the /say public chat. He was scolded again because he had interrupted them without invitation. So, I guess this means you should ask for permission so that you can avoid that kind of people. It's still good manners, though. A good way to introduce yourself OOCly as a polite person.
  22. The campaign editor for that game seems quite flexible, though it's kind of obscure and hard to get used to it. Thankfully, there's a wiki for it already, so we should start seeing lots of custom campaigns soon enough. What I'm doing until ARR arrives is playing Rogue Legacy and Killing Floor.
  23. The Grand Companies are the factions of each Eorzean city state. There's one for Ul'dah, one for Limsa Lominsa and one for Gridania. They are the good guys and therefore not the Empire. I suggest you scrap "divine intervention" as an actual fact (though your character can certainly think that is the case). It implies your character is kind of important to the god. The exception would be if he was a Warrior of Light, as it's officially canonical that they got transported forward in time before Bahamut could burn them to ashes. However, this means your character isn't part of the Empire. Remember that Bahamut didn't just wreck the area of the battle: he broke a whole lot of places, as despicted in the End of an Era cinematic; and it's also a big plot point. In fact, the whole 'Bahamut wrecked stuff' is what the Calamity really was. With this in mind, it'd be very reasonable to make your character desert after witnessing the moon break and the ensuing destruction while being stationed in another location. Maybe an outpost, or in one of the imperial airships.
  24. I think it's more likekly that only one of the legions was present (the one that got erased from the map). The cinematic does show the leader of the other one, so he was present but watching from very, very far away. I guess he was curious and expecting everything to go kablooie.
  25. It would be nice if we could get three people to document the spellcasters' storyline quests, one for each class. Then we could have a nice little Magic Compendium somewhere with in-game quotes and pretty metaphysical theories!
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