FancySharkette Posted February 15, 2016 Share #51 Posted February 15, 2016 1. Boredom. Ru will get tired of waiting around to be spoken to, and she'll do the approachin. 2. Information on ruins, or monsters. 3. Asking for directions! 4. If anyone breathes a word on morbols. She loves them. 5.Someone says something that she either strongly disagrees or agrees on. Link to comment
Savo Posted February 15, 2016 Share #52 Posted February 15, 2016 While Savo will generally engage with anyone with very little provocation, the following requisites attract her interest consistently. 1> To rob you. This can be in addition to any of the following reasons. 2> You are making music. 3> You are an attractive, charming Elezen. 4> You seem dangerous and thus some one she ought to get a sense of. 5> You look lost. A lost, infamous, Elezen who can play the accordion; will definitely get robbed. Link to comment
FreelanceWizard Posted February 15, 2016 Share #53 Posted February 15, 2016 L'yhta will readily approach a stranger if: You're practicing or discussing some form of powerful magic; bonus points if it's esoteric. As a magical researcher herself, she's intrigued by other approaches to the Art. You're playing music. L'yhta loves listening to music and often gets a googly-eyes around bards. You're wearing something particularly interesting, such as something based on Fifth Astral Era or earlier design. She's tremendously interested in different fashions and herself often dresses like an Allagan-punk cosplayer. New outfits catch her eye, and she'll be interested in where you got it and why. You look like a new adventurer not quite sure where to go or what to do; bonus points if you're clearly a spellcaster of some sort. L'yhta views herself as a mentor to younger adventurers, since she remembers when she first started out as an adventuring mage. You're injured in some way or appear to be under attack. While certainly not the best healer around, she's generally competent, and she can't stand watching someone get assaulted without at least trying to step in. It's those adventurer instincts, you see. When someone butts in, when does L'yhta run with it? You're in trouble in some way. As a professional adventurer, she's ready to help someone or throw herself into a cause. You're having an issue with magic. She'll never pass on the opportunity to help someone with their mastery of the Art. You proudly proclaim you favor exploiting or abusing others; this includes speaking well of tribal miqo'te culture. Prepare for an earful as she'll insult your parentage, your intellect, and surmise that you're a prostitute. You're playing music. She'll shut up and listen to you while you play. You express displeasure with Gridania, Ishgard, or Ul'dah. L'yhta is a proud Lominsan girl and will readily commiserate about how much she dislikes those who like to lord themselves over others. 1 Link to comment
Y'uraq Tia Posted February 15, 2016 Share #54 Posted February 15, 2016 Loving the thread! Y'uraq is an introvert and keeps quiet on a 'normal' basis, but has an impulsive, and border-feral mentality in a confrontation/combat, so it took thought 1. He's overheard a commotion where one / a party is harassing / threatening another person and decides to step in and likely want to fight for the underdog. (bring on the D20's!) / Or if someone directly threatens Y'uraq, and a fight will likely follow. (i just hope rngesus loves me that day) 2. He's worked up the nerve to approach and flirt with cute individuals he sees/meets in his everyday life.. (but has yet to do it.) 3. He'd ask if you've seen a person/object he then will describe 4. Buy alcohol and/or narcotics from you. 5. His empathy will shadow his timidness, and he'll talk to/help someone who seems lost/struggling. Link to comment
Delilah Scythewood Posted February 19, 2016 Share #55 Posted February 19, 2016 For Lili...hmm. 1. If they looked scared. 2. If they looked hungry. 3. If they were faced with a problem (ex. a woman getting harassed) 4. If she thought she recognized the stranger as someone she knew. 5. If they seemed lost. Link to comment
Evaleigh Posted February 19, 2016 Share #56 Posted February 19, 2016 For Evaleigh - They appear rugged, strong & able (To potentially hire them as a fighter) - They are in need of healing / injured - They speak about the Twelve (fellow faithful) - They're homeless and aimless, the downtrodden --those whom life has shit upon. (She often icly feeds and tends to the refugees outside Ul'dah) - They speak with manners and sophistication. Many see it as 'haughty' though for Evaleigh she just sees it as the way they were brought up in a similar setting as herself. A taste of home. Link to comment
Miss Gaz Posted February 21, 2016 Share #57 Posted February 21, 2016 Okhi 1. Do they look sad? 2. Are they in her spot? 3. Do they look lost? 4. "Is that liquor in your hand?" 5. Boredom. Link to comment
Klynzahr Posted February 23, 2016 Share #58 Posted February 23, 2016 Klynzahr would approach a stranger if... 1) She accidentally elbowed them in the face/stepped on their foot/dropped beer on their head ect. Accidents abound when you tower over everyone and the furniture is three sizes too small for you. Flustered apologies and introductions follow. 2) She's mistaken you for a friend of hers. "Ah, wonderful ter see ye again me good.... wait yer not Leanne!" For a nearly blind (now fully blind character) the options are nearly limitless. 3) She has misplaced a Eva again. "Pardon me but have ye chanced ter see a lovely elezen lass, with dark hair, wee spectacles, an' a wild look in her eye? She might o' been carryin' a bomb or some very heavy books." 4) You are reading a book. She has always had a habit of pestering people about what they might be reading, no matter how obscure the subject. "The fundamentals of coastal botany? How fascinating. Is it any good?" 5) You are bullying or picking on someone. She may be a coward but she can't stand a bully. Nuff said. ____________________________________________________________ Some ways to approach her might be..... 1) Stand squarely in her path and wait until she runs you over. (No joke) 2) Offer to pay for drinks and/or dinner. She will never turn down free stuff no matter how pointless. 3) Make a loud noise behind her. (Especially gunshots, fireworks, or explosions) It's easy to do and guaranteed to scare the pants off of her. Klynzahr may not react positively at first but I will be nice to you. Promise! 4) Ask her about one of her tattoos or her history in the ring. Her wiki hasn't been up for very long so I'm still waiting hopefully for someone to use this. 5) Talk about Limsa Lominsa, sailing, fishing or fighting oppression. (All topics very close to Klyn's heart) Seriously when it comes to me, it really doesn't matter what you do to but in. If you look vaguely interested, I will RP with you! Link to comment
Darien Cadell Posted February 23, 2016 Share #59 Posted February 23, 2016 Qhora will approach a stranger: 1) Out of sheer curiosity. She'll approach people if they say, do, or look something, anything, that piques her attention, for a wide variety of reasons. This is the basis for almost all the things I do, when I do them. Unfortunately, it often turns into a one-sided interrogation. 2) If she's looking for an answer to somebody else's question. For example, she's been hired to do a PI-type job that directly or indirectly involves said stranger. Sometimes I'll invent the question and the somebody else, so that she does actually happen to be looking for said stranger. Sometimes I'll know she has the wrong person, but let her do it anyway, for the sake of the game. 3) If she's afraid they might know who she really is. It almost never comes up, because the people who run in the circles she used to don't usually talk about it in public, but if someone did mention thievery and assassination, especially in organized terms, she might try to insinuate herself into the conversation to try and determine the possible level of danger to herself. 4) For help, of the mercenary and mundane varieties. If she needs help finding something at the market or with some upcoming Grand Company chore. 5) For fun. If people are doing or saying something amusing in a relatively objective way, she'll often stop and watch. She makes a good crowd/audience. She's maybe less likely to interject if she's just there to be amused, but she will offer compliments when particularly impressed. She may also interrupt a stranger if she thinks she can stir up a situation that will amuse her, possibly to said stranger's chagrin (think gentle pranks). Qhora will accept being approached when: 1) Oddly enough, someone asks personal questions about her. She likes to talk about herself, but she also likes to play the game of deciding how much to give away, how much to lie about, how much to make sound more mysterious than it really is, etc. 2) Someone disparages the women in their lives, especially mothers and sisters. Wives and daughters are also good. She would be happy to commiserate in such a circumstance. 3) Invited to take part in something that seems like an adventure. If she can twist it in her mind that any given invitation might lead to fun or interest, she'll hop on the bandwagon easy as pie. She's not afraid of the unknown. 4) Someone waxes poetic. She likes words and the power they have. She'd drop what she's doing to listen to a speech (or even someone's manner of speech) that she finds particularly artistic or to converse with someone on the topic of lyricism. 5) Someone mentions ghosts. In particular, actual, for real hauntings, the dead that somehow return to pester the living in various ways. She's not that into the spooky side of the world, but has a bit of trouble with her own ghosts. She'd be unable to resist getting into that conversation. Link to comment
Mordred Lyloche Posted February 23, 2016 Share #60 Posted February 23, 2016 1.) Most likely the person is a Xaela, leading to a self-inflicted curiosity to test his patience around those of other tribes while seeking other Dotharl tribesmen. 2.) Recognition of mercenaries, monster hunters, and gladiators, the sorts of Eorzeans that Toqto'a can most generally get along with and understand. 3.) Highlanders are of some interest to him, those of warrior's blood and once-proud technological know-how. 4.) Fortunately for the shift of atmosphere, Toqto'a has grown to admire many of the more scant clothings that are popular among the denizens of Ul'dah, something he finds reminiscent of his own people and home. 5.) Individual curiosity, whether there is something about the character that sticks out, they say something incredibly interesting or stupid, or perhaps there is simply an air about them that draws him in. -1.) Toqto'a is wary of approaching Lalafell due to his business relationship with Saruto Baruto. Link to comment
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