Shoshopu Posted January 28, 2017 Share #26 Posted January 28, 2017 I don't doubt there's going to be that one person that will be like "but I lost to a ten year old with a wooden stick!" or whatever. Although' date=' Maril brought up a good point considering this matter when it comes to lore - When does it become an unfair fight, putting rolls aside and focusing on the RP? How much of my preference to be lore-adhering should I allow when organising my event? Whilst I do not want to turn down players from joining, I can't ignore that there is the problem that some roleplayers may have issue with characters that are not lore-friendly or "broken" in terms of power. How strict should I be? In regards to magic, would implementing a rule such as "any questionable magicks may be questioned afterwards, please remember IC actions have IC consequences when using spells that are forbidden etc."[/quote'] Like Warren said, it's not the best idea to try lore-policing an event. It might be tempting to try, especially when someone complains (I've had people come to me concerned about overpowered characters winning the tournament, as if that had any influence on their /random rolls) but really it's best to just leave well enough alone unless the player actually starts causing... well, actual issues, but that should be addressed regardless of their lore adherence. Trying to put too many rules in place just in the interest of forcing people to be lore friendly just makes things more complicated for players, which is something you don't want. The more complicated something is, the less inclined people will be to give it a second look. As far as "questionable magic" is concerned, for Spellguard I simply have an IC rule that forbidden and illegal magic isn't permitted and characters may face IC consequences for openly using it. Given that they're in the middle of the Mist, though, they're ICly surrounded by Maelstrom soldiers, so that may lend to it because players always tend to go along with it. I would think that a similar rule would be enough. Minion tournaments sound cute' date=' and I have been playing around with an idea inspired by Shatter. Instead of having players fight each other, they have an NPC target (could be something like ice or perhaps a creature?) to take down first. I thought this might be good for groups of players - just something I thought of at 4am so it may sound more stupid than I first thought, heh. Is there more fun to beating the crap out of other characters, or do you think the simple thrill of competition would be best?[/quote'] Spellguard technically has a NPC target (the shield generators/the three layers of shielding generated by the node) so I think something like this could work, though it may help for immersion's sake if you can find a way to represent the NPC targets (some people at Spellguard choose to use the Accompaniment Node to represent their shield generators). I think it's definitely a unique idea, and we could use more of that. Maybe make it an IC spin on the Gold Saucer's Lord of Verminion game? 1 Link to comment
Oyuu Posted January 30, 2017 Author Share #27 Posted January 30, 2017 Like Warren said, it's not the best idea to try lore-policing an event. It might be tempting to try, especially when someone complains (I've had people come to me concerned about overpowered characters winning the tournament, as if that had any influence on their /random rolls) but really it's best to just leave well enough alone unless the player actually starts causing... well, actual issues, but that should be addressed regardless of their lore adherence. Trying to put too many rules in place just in the interest of forcing people to be lore friendly just makes things more complicated for players, which is something you don't want. The more complicated something is, the less inclined people will be to give it a second look. As far as "questionable magic" is concerned, for Spellguard I simply have an IC rule that forbidden and illegal magic isn't permitted and characters may face IC consequences for openly using it. Given that they're in the middle of the Mist, though, they're ICly surrounded by Maelstrom soldiers, so that may lend to it because players always tend to go along with it. I would think that a similar rule would be enough. Aye, it seems everyone's telling me to keep things simple when it comes to rules, which I definitely won't argue with! Easier for me and easier for the public. Letting the rolls determine who wins seems fairest, and as well as the addition of "no illegal/forbidden magic" rule, that should keep it all fine and dandy hopefully. Spellguard technically has a NPC target (the shield generators/the three layers of shielding generated by the node) so I think something like this could work, though it may help for immersion's sake if you can find a way to represent the NPC targets (some people at Spellguard choose to use the Accompaniment Node to represent their shield generators). I think it's definitely a unique idea, and we could use more of that. Maybe make it an IC spin on the Gold Saucer's Lord of Verminion game? I really wish I could attend Spellguard so I could see how it works... and I've never played Lord of Verminion either. I'm missing out! Although I think a simple one vs. one tournament might be best, the reasoning behind why my characters would run such a thing would be easier to come up with since he's run similar things with his free company in the past. When I fine tune a few ideas a bit more, I will probably be in touch with Shoshopu and Warren if that's alright? Thanks for all the help so far! Link to comment
ExAtomos Posted February 1, 2017 Share #28 Posted February 1, 2017 ...I do want to summon Doom Train-egi. Aegir plz 1 Link to comment
Aegir Posted February 1, 2017 Share #29 Posted February 1, 2017 ...I do want to summon Doom Train-egi. Aegir plz [align=center][/align] Link to comment
Kazukata Posted February 1, 2017 Share #30 Posted February 1, 2017 ...I do want to summon Doom Train-egi. Aegir plz [align=center][/align] Needs more magitek rockets. 5/10, would not beat a carbuncle in a fight. Link to comment
ExAtomos Posted February 1, 2017 Share #31 Posted February 1, 2017 ...I do want to summon Doom Train-egi. Aegir plz [align=center][/align] Link to comment
Martiallais Posted February 1, 2017 Share #32 Posted February 1, 2017 I want to see a chocobo jousting tournament! /hijack Coming in a bit late on this but the joust competition event was (and is - stay tuned!) a part of the Bellworks' Grand Tournament of the Fury. 8-) We'll be bringing back all 4 events again this year! /endhijack Link to comment
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