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RP and Multiple Jobs


Faith

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I  don't know if this has been a thread before or not. I was just wondering the general thought on more than one job/class in rp.

Eminently possible. People dabble, with different skills to a main focus. A lancer that can swing a sword, Conjurer attempting to build up his stamina learning the pugilists techniques...

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In my personal experience...

 

As long as the lore actually allows for people to take up multiple kinds of magic and/or professions, most treat it as a "you can know everything but only be a master of one" type of thing.

 

So if you want your character to be capable of using Thaumaturgy, Conjury, and Arcanima? That's absolutely fine. But it's good nature to have them only be particularly efficient in (or a master of) one of them. It's too overpowered to have your character to know enough of each of the disciplines to be capable of Black Magic, White Magic, summoning Egis, AND summoning fairies. But could they be a White Mage who can both summon Carbuncle and toss out a Fire spell ICly? I don't see why not.

 

However, you'll certainly tweak things to your own preferences and according to who you're RPing with.

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Taijha has all the mage classes Conjuror, Thaumaturge and Arcanist. All three are IC, but Thm is something she only dabbled in briefly and decided she didn't like it. I leveled it up to 5 and stopped to represent this. :) Cnj she went to "school" for, and then found books about Scholars/Arcanists and their type of magic... she has never been to Limsa IC'ly. Nothing in the main story so far pertains to her, except for joining a Company (most likely).

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I'm fine with anything as long as it doesn't end up 'marry-sue' the character. My character Lucinne? She will be a Paladin/Warrior. Sure, two jobs, but those are the two most aspects that'd both define her as a being. Other than that growing learning profession of the two, everything else would be considered OOC.

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i see it as complimentary skills.

 

So for instance, a good archer would want to be well trained in some form of close range combat aswell. Vice versa for someone who's versed in the art of the blade, having a bow at their command would be vital for targets beyond blade's reach.

 

Tessa for example, was trained in Gladiatorial swordplay, and became a free paladin of eorzea, but she also trained long and hard to become adept with a bow. Lending to her paladin abilities, she's dabbled with conjury, but only really has minor ability in it.

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The important thing, IMO, is to have an IC justification for those skills, especially if they seem a bit, well, "out of character." :) So, if you're mostly a spellcaster and you pick up levels of, say, Gladiator, you'll want to have a reason why. Perhaps you wanted to be able to better defend yourself if taken by surprise in melee combat; perhaps you sought the glory of being a Gladiator, standing tall in the arena; maybe you just like the idea of standing as the bulwark, protecting your friends.

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The important thing, IMO, is to have an IC justification for those skills, especially if they seem a bit, well, "out of character." :) So, if you're mostly a spellcaster and you pick up levels of, say, Gladiator, you'll want to have a reason why. Perhaps you wanted to be able to better defend yourself if taken by surprise in melee combat; perhaps you sought the glory of being a Gladiator, standing tall in the arena; maybe you just like the idea of standing as the bulwark, protecting your friends.

 

 

Precisely! It's why Lucinne is going to be a Paladin/Warrior. She's mastering the heavy armed combat to better protect others and herself. It's her driving passion to show she isn't a stereotypical Duskwight.

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The important thing, IMO, is to have an IC justification for those skills, especially if they seem a bit, well, "out of character." :) So, if you're mostly a spellcaster and you pick up levels of, say, Gladiator, you'll want to have a reason why. Perhaps you wanted to be able to better defend yourself if taken by surprise in melee combat; perhaps you sought the glory of being a Gladiator, standing tall in the arena; maybe you just like the idea of standing as the bulwark, protecting your friends.

Conjurer here, also going for Gladiator ICly. Holding a sword in your hands and using it to defend yourself is a very easy thing to do; it doesn't require you to have a super special training. Just take that sword and use it-- that's what Clover will do.

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ICly I'll be setting up as a SMN/SCH/ACN (because they all process as branches of ACN magic in my mind.) and choosing one of these to be a 'specialty' but he's not going to be the 'ultimate mage' in any of them. ICly the character's main skills will be as a gatherer and crafter. 

 

He's running as a travelling merchant selling his wares and uses summons to facilitate that. His retainers are his staff and he uses the summons for various tasks for the business ( pulling the cart, organizing stock, moving loads of items, etc etc ). So while he'll be strong as a summoner he won't necessarily have amazing combat skills. He'll be good at thinking and strategy to use what he has. 

 

OOCly though I plan to play just about every class as the mood strikes me. Right now I'm doing the grind to get his IC classes where they need to be and I'll be involved in RP more once I'm good with that.

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I agree with others - it all depends on the execution and the IC reasoning for it.

 

 

Claire is going to have dabbled in all of the melee classes, though I've not picked which one she's going to have as her primary class, as I dislike how Gladiator plays now. Her reason is that she wants to be able to defend herself somewhat, regardless of situation; that doesn't mean she'll be even moderately good at many of them, and that definitely means she won't know advanced techniques for all of them.

 

 

Kyma is going to be primarily Arcanist and Scholar with a little bit of Conjurer (as that's what he originally was in 1.0) ICly, with some possible Summoner (I'm still debating how I want to handle Summoner, given you have to have killed each Primal to summon in lore). He's starting out generally bad at magic aside from summoning, and will get better with magic (healing first, then damage) over time. ACN/SCH/SMN are all from the same branch, so I don't fault anyone from using all three in RP, if it's done tastefully.

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I don't mind having cross skills such as knowing your way around the pokey end of a spear and throwing in an aero spell, but what I don't like is when people master two or more classes or know 6 basic classes but their character is 18 years old. That kind of stuff irks me :dodgy:. 

 

I like to think of it in terms of college degree's. Having six associate degree's at the age of 18 or 2 doctorate degree's at 23 is pretty out there. Mastering a skill takes a lot of time.

 

The way I approached it is my character comes from a long line of mercenaries and sellswords so she begun her training from an extremely early age. I was inspired to go this route because my Anatomy teacher was telling us a story about how he learned to shoot his first bow at the age of five because his entire family are archers who make their own bows from scratch. So him being 50 years old with 40+ years of training with the bow has probably made him pretty bad ass with one. Now back to my character...Despite this though and being 27, she still has not really mastered any of them, but is proficient in a few things, swords, axes, hand-to-hand combat. She also has a above aether content (I can't remember how to describe it. I remember the THM quest level 5 I think talks about a guy who couldn't become a THM because his aether content was too low), but has no idea how to use magic. This makes her more susceptible to magic debuff spells, like sleep, paralyze, and such. I think it's really important to give your character weaknesses, especially if they are going to be skill with multiple forms of combat. 

 

I'm leaving her open IC as far as which she will master. If she stays the way she is she might become a monk or maybe won't master anything. If she finds closure regarding the death of her father and finds his axe, she will go warrior as to follow in his footsteps. If she finds close friends and people to protect, she will take up the sword and shield and become a paladin. 

 

In short, its completely okay to know your way around a few classes, but let's not over do it and consider adding in the amount of time, effort, history, and your characters age into the equation.

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I don't mind having cross skills such as knowing your way around the pokey end of a spear and throwing in an aero spell, but what I don't like is when people master two or more classes or know 6 basic classes but their character is 18 years old. That kind of stuff irks me :dodgy:. 

 

I like to think of it in terms of college degree's. Having six associate degree's at the age of 18 or 2 doctorate degree's at 23 is pretty out there. Mastering a skill takes a lot of time.

 

(snip)

 

In short, its completely okay to know your way around a few classes, but let's not over do it and consider adding in the amount of time, effort, history, and your characters age into the equation.

 

Very well put. :) The IC explanation, IMO, has to make sense across the board -- even PCs, who are the Best of the Best of the Best (with apologies to the Men in Black), need some time to adopt skills at a high level of "RP power."

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This came up because of a 'debate' in our LS. :D

 

Like I said there, I'm of a mind (personally) that everyone's going to do what they want. But, it needs to be within some kind of limits (aka varying levels of skill in the various things) and make sense IC-ly. Having a character who is a master paladin/black mage/white mage/bard all at once IC-ly is just...over the top to me.

 

Yes, we all have access to cross class skills (and how much of that is IC is of course going to vary from person to person) and given enough time someone could potentially master everything but a large majority of characters are in their 20s-30s which, unless that's all you did for all of your life, it doesn't really make sense (again in my opinion) to say you've mastered half a dozen varying things...some of which have taken other characters a significant part of their life to master.

 

It's very 'your mileage may vary' and only really comes up when people's thoughts on it clash. I mean, it makes sense that people can (and do/should) dabble in other things. Adventurers have lots of skills, usually pretty diverse ones (thus cross-classing) but master of all...yeah not so much.

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I was thinking about this when I realised I'd forsaken my original plans for the sake of playing the game. My original plans were to become a Monk as a main thing and simply have a lot of learning but little experience in everything else gained over time. But avoiding the super hero moments I will be following the story, at least the Job/Class stories and failing (Failing the duty) would actually limit me for some time: IC consequences for what is technically an OOC failure.

 

I ended up picking up Conjurer and far out-levelling my starting class  (23 PGL) as a level 34 White Mage because I was getting really pissed at 2 hour waits for dungeons.

 

I have an in character story sort of floating around, but this thread has helped solidify how to limit her in character power. Thanks for mentioning the Age problem too, I had completely overlooked that, and no matter what she won't be more than about 20 years old, she just doesn't look it.

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