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What do you want to see added to the game in the future?


Dravus

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As for people who want longer hair, typically you don't see a lot of super long styles in MMOs due to clipping/physics/coding issues. But I would like to see more styles around the length of the longest fem Roegadyn styles. That's probably as long as it's gonna get, realistically.

 

Oh, I know that.  It's just that Midlanders get no access to those styles.  There's only one "semi-long" hairstyle.  I guess you could count the one with the bangs, as well, but it's pretty terrible looking.

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Adding a couple things.

 

16. The dungeon timer needs to GTFO, now. Make timed dungeons a separate thing and create some leaderboards and give awesome cosmetic rewards to people who do it fastest if you wanna give timers a purpose. But for actual dungeons they need to go!

 

17. A toggle for looping zone music.

 

18. A toggle for turning off combat music. The generic battle theme is horrendous. Do not make me listen to it whenever I enter combat.

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I quite like the  presence of a dungeon timer. Ninety minutes is a generous amount of time and I'd rather not remain in a dungeon longer than that. It also has the benefit of encouraging a sense of urgency, since I've encountered far less players suddenly going AFK in FFXIV's dungeons than I have in MMO's such as WoW and GW2 that don't have a limit on the amount of time you can spend in a particular dungeon or raid.

 

Generally speaking if someone can't complete a dungeon in ninety minutes then they're either stuck with a poorly organised group or just need better gear. If I'm stuck with a group that doesn't seem capable of clearing some of the tougher dungeons then I cut my losses and take my leave, usually crafting a dungeon by hand with more experienced players.

 

I'm also not fond of the idea of making timed dungeons something tied to rewards and leader-boards. WoW did something similar during the latest expansion and it revolved around borderline exploits to skip most enemies through 'clever use of game mechanics' and thus the challenge was largely artificial.

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16. The dungeon timer needs to GTFO, now. Make timed dungeons a separate thing and create some leaderboards and give awesome cosmetic rewards to people who do it fastest if you wanna give timers a purpose. But for actual dungeons they need to go!

 

The reason for this is because there is limited space in their instances. That's why you see waits for AK and other places even when you queue up with a full party. The time limit prevents people from locking up places.

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The first thing I want changed in the game is the dungeon timer. It discourages communication, exploration and learning.

Specially when the final boss has some difficult mechanics and a whole dungeon preceding them. Because of the timer, after you wipe at a boss, you can't stop to discuss what you did wrong or how to change the tactics you are using.

The 'sense of urgency' is meaningless when all it does is push you into smashing your head into a wall and hoping you manage to break it eventually.

 

So what if you are stuck with a terrible organized group, like most PuGs? Well, you try to organize it, of course. The timer does nothing but discourage that: you have limited time, so you can't explain and analize what people are doing wrong, what their roles are and what they should be doing.

If the group is still bad after attempts at organizing it, then you can just leave. The timer does literally nothing about badly organized groups. You would problably 'cut your loses' and leave before 90 minutes in the dungeon anyway.

Besides, what if the badly organized group is part of my FC? Like, say, trying to teach them Amdapor Keep, or the Hardmode Primal fights or whatever. I'll need time to coordinate them properly and if we run out of time because we wipe at the last boss, when the timer runs out we get to do the WHOLE THING again.

 

Do not fool yourself: the timer is only there to 'alleviate' the load on the instance servers. A load that would be better alleviated if there was a lockout timer: once you enter the dungeon, you can't get in again in for, say, two hours. It would have a better impact on the instance server's load and would discourage constant, unstopped farming of instances. And it would probably make Amdapor Keep's queuing times with full groups less of an issue, I bet.

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The first thing I want changed in the game is the dungeon timer. It discourages communication, exploration and learning.

Specially when the final boss has some difficult mechanics and a whole dungeon preceding them. Because of the timer, after you wipe at a boss, you can't stop to discuss what you did wrong or how to change the tactics you are using.

The 'sense of urgency' is meaningless when all it does is push you into smashing your head into a wall and hoping you manage to break it eventually.

 

So what if you are stuck with a terrible organized group, like most PuGs? Well, you try to organize it, of course. The timer does nothing but discourage that: you have limited time, so you can't explain and analize what people are doing wrong, what their roles are and what they should be doing.

If the group is still bad after attempts at organizing it, then you can just leave. The timer does literally nothing about badly organized groups. You would problably 'cut your loses' and leave before 90 minutes in the dungeon anyway.

Besides, what if the badly organized group is part of my FC? Like, say, trying to teach them Amdapor Keep, or the Hardmode Primal fights or whatever. I'll need time to coordinate them properly and if we run out of time because we wipe at the last boss, when the timer runs out we get to do the WHOLE THING again.

 

Do not fool yourself: the timer is only there to 'alleviate' the load on the instance servers. A load that would be better alleviated if there was a lockout timer: once you enter the dungeon, you can't get in again in for, say, two hours. It would have a better impact on the instance server's load and would discourage constant, unstopped farming of instances. And it would probably make Amdapor Keep's queuing times with full groups less of an issue, I bet.

 

Ninety minutes is a long time, though. It's an hour and a half. I've had plenty of time to go over tactics before each fight in a dungeon even with the timer. If people aren't listening or improving then there's a very high chance that they'll behave the same way even without a timer in place.

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The reason for this is because there is limited space in their instances. That's why you see waits for AK and other places even when you queue up with a full party. The time limit prevents people from locking up places.

 

It does nothing of the sort, though that is the excuse SE has given, yes. It doesn't prevent people from continuously re-entering, however, which is what puts a load on the server. Actual lock-out timers would work significantly better in alleviating any server stress, though I must say - XIV has maybe a million or so players. Their servers, were they actually decent, should not be experiencing much stress.

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The reason for this is because there is limited space in their instances. That's why you see waits for AK and other places even when you queue up with a full party. The time limit prevents people from locking up places.

 

It does nothing of the sort, though that is the excuse SE has given, yes. It doesn't prevent people from continuously re-entering, however, which is what puts a load on the server. Actual lock-out timers would work significantly better in alleviating any server stress, though I must say - XIV has maybe a million or so players. Their servers, were they actually decent, should not be experiencing much stress.

 

I'm no technical expert but I imagine they can't upgrade the servers immediately without thorough testing. I do believe that they were genuinely overwhelmed by the sheer amount of players showing an interest in the game around the launch period. I also suspect that they didn't realise just how big the western audience would turn out to be.

 

The situation with the instances being bloated is unfortunate, but there's plenty of other things to do whilst waiting in a queue. I tend to use it as an excuse to work on my gathering and crafting professions!

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As for people who want longer hair, typically you don't see a lot of super long styles in MMOs due to clipping/physics/coding issues. But I would like to see more styles around the length of the longest fem Roegadyn styles. That's probably as long as it's gonna get, realistically.

 

Oh, I know that.  It's just that Midlanders get no access to those styles.  There's only one "semi-long" hairstyle.  I guess you could count the one with the bangs, as well, but it's pretty terrible looking.

 

Yes, I veeeeery much agree. :(

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The reason for this is because there is limited space in their instances. That's why you see waits for AK and other places even when you queue up with a full party. The time limit prevents people from locking up places.

 

It does nothing of the sort, though that is the excuse SE has given, yes. It doesn't prevent people from continuously re-entering, however, which is what puts a load on the server. Actual lock-out timers would work significantly better in alleviating any server stress, though I must say - XIV has maybe a million or so players. Their servers, were they actually decent, should not be experiencing much stress.

 

It's not actually a question of server stress.

 

The instance servers have a finite number of instances they host for each dungeon.  It's apparently a fairly small number, which is why things get backed up and people end up waiting for an instance with a full party when trying to queue for Amdapor Keep.

 

I'm honestly not sure why they chose to do things that way.  It might be a situation where they literally don't have enough servers to handle more instances than they already have.  In that case, it could take some time for them to upgrade to have enough blades to host more instances to alleviate the wait times for specific dungeons.

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You know what would really help with instances? 

 

Putting out some more healing/tanking options to expedite things. Not even whole, new classes right off the bat, just broaden the parameters a bit. That would be nice. I know they said Arcanists will be able to queue as healers 'soon' but that's only going to help so much.

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You know what would really help with instances? 

 

Putting out some more healing/tanking options to expedite things. Not even whole, new classes right off the bat, just broaden the parameters a bit. That would be nice. I know they said Arcanists will be able to queue as healers 'soon' but that's only going to help so much.

 

I hope they add a level cap/dungeon cap to the Arcanist-as-healer thing. I can just imagine the people that queue up as a level 50 Arcanist (without a soulstone equipped) to AK or CM. That will not go over well.

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You know what would really help with instances? 

 

Putting out some more healing/tanking options to expedite things. Not even whole, new classes right off the bat, just broaden the parameters a bit. That would be nice. I know they said Arcanists will be able to queue as healers 'soon' but that's only going to help so much.

 

I hope they add a level cap/dungeon cap to the Arcanist-as-healer thing. I can just imagine the people that queue up as a level 50 Arcanist (without a soulstone equipped) to AK or CM. That will not go over well.

I'm assuming that very thing is probably why they couldn't from the word go. Till you had this problem of waiting in excess of four hours to do some story mission bottle neck like easy mode Ifrit.

 

The wait times to get in at even low levels are absolutely insane. Twenty, thirty minutes for a DPS is fine. But once you've gone past the one hour mark during peak hours, there's something really wrong with the dungeon system.

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A family type system, you know, where there's the mother, father, siblings, etc. It would add more to the roleplay, imho. xD

 

Also, if this won't be added immediately, a way for spouses to share housing (or even family members if they add the above). I would love to buy a house, but I'm going to feel lonely with a giant house all to myself but can't share it when the marriage system comes in.

 

Also a way to combine glasses and hats. o3o

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A lv30 mount quest for every class. That would be crazy fun. I wonder what each one would get... other the lancer, you know they would get a wind drake, like Hiryu from FFV, that one is obvious.

 

I'm kind of cautious on that.  It's cool on paper to think of all these different classes getting unique mounts, but it also dilutes the whole "Final Fantasy" feel when the most common mount in the continent is rarely ever seen.  How many non-horse mounts were in Lord of the Rings?  2 total, both flying and rarely seen.  I'd actually like to see the chocobo remain the most commonly seen and widespread mount and maintaining a sense of the world that's being presented by Square.

 

A lot of the ideas that are cool, to me, cause a long term deterioration of MMOs as a world we're living in and become more and more of "just a video game" feel.  Eorzea feels fairly grounded but if we started to have dragons flying around as personal servants and 20 different wild vicious flesh eating beasts suddenly becoming our personal beast of burden, it loses the flavor of being that world.

 

A few others, I saw here I was interested to comment on:

 

Additional ways to acquire gil

I know they’re looking at ways to increase gil accumulation.  I think it’s an area that has to beapproached carefully.  I remember howbadly gil inflation impacted FF XI after only 1 year in Japan (painful for new US players) and it’s always an issue with any MMO.  Right now, though, I think they're aware of the need for a little more gil acquisition, especially with houses on the way!

 

A /sleep or /liedown emote.

They’re working on figuring this out, but Yoshida has urged caution to the artists as it can be used to create inappropriate imagery they do not want in the game.  And if that is a concern for them, I willappreciate a lack of /sleep and being restrained to sleeping in the inns.  It really makes me happy to see thedevelopers thinking of the long term integrity of the game.  RPers may use these things tastefully, but the devs will have to look at it more collectively. 

 

An alternative I'd be interested in seeing is having tents as an item that allows you to gain rested xp when logging off away from the inn.

 

Expanded dye system. Remove the restrictions on dungeon andAF gear to make them dye-able. Expand the color choices. Create primary and secondary dye parts on each armor for even better variability.

I'm not dyeing (get it har har) for the secondary dye, but I sure wouldn't complain about it if we got it!

 

For expanding artifact gear to be dyed, they could even add restrictions if they really felt they wanted.  I assume basically the AF is the designconcept for those classes, the iconic look they want associated with it.  They want the iconic dragoon to look as theiconic dragoon was designed, so if they want to restrict that to certain colors, I’d be okay with that.  My guessis they don’t want pink, purple, orange, or yellow dragoons, etc. but surely there’s a middle ground. 

 

I’m very much about customization and lookingunique with vanity armor to show what you like and the dye in game now is pretty awesome, but if there’s a limit Square Enix wants to maintain, I fully support their decision. 

 

The developershave to keep FF XIV on track to THEIR vision of the game.  Losing sight of their vision to meet our collective requestsis a dangerous path and honestly I feel like that’s what severely crippled WoW.  If Square thinks a dragoon should be wearingarmor (of specified color options) instead of robes and a white mage shouldn’t be squishy despite appearing to be wearing a full set of plate armor, I think that’s part of the vision of Eorzea they should maintain.  I'm not really bothered by the armor type restriction expected to come in.

 

I like customization, Ilike being able to be unique, but I don’t like when MMOs become a muddled mess because the developers relaxed the world they intended to design and offered more and more concessions to their vision to meet player requests.

 

Eorzea is Yoshida and his team's world. I'm just a visitor in it.  I will explore what they have set out to present and offer me, but after seeing WoW slide from Classic/BC further and further based on OUR (the players) feedback, I'm much more cautious on my change wishlists these days.

 

The top things I'd like to see introduced, though:

 

Armor/Dye Preview

In WoW it's called dressing room, others call it preview pane, etc.  Basically being able to see what the armor looks like before you buy it and the ability to preview how the different dyes would make it look before actually buying and dyeing.

 

Vanity Slots/Transmog/Appearance Tab

Call it what you will, but I'm looking forward to being able to wear the armor set I want while receiving the stat benefits from the best gear I've acquired.  I'm okay with having this restricted to only armor I could normally wear as that class, but it's always a shame to say goodbye to a set you loved for one you don't.

 

Right-click, report for spamming, insta-blacklist &reporting button on chat.

 

Notification when friends on friends list logs on/off.

They have this in place for Free Company, but not friends list.

 

I'm waiting anxiously for the Ninja class or Thief class/ninja job, however it's introduced.  I'm hoping for dual wielding swords for ninja as I imagine single sword would be samurai.  I'm also eager to see Red Mage on behalf of a friend of mine.

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Heh, it's good to know that Square-Enix are well aware of what a /sleep and lengthy /kneel emote would most often be used for. I'd suggest a compromise of a harsher stance on players caught with their character's pants down, though given what I've seen a good many of the role-players found upon this very site getting up to then I fear we'd lose a very large chunk of the population.

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Edited:--Actually, in retrospect, totally not worth the time it took to write the response I had. ^.^ To each their own.

 

I'm intrigued. I love a good debate, so if you reconsider - and assuming your reply was going to be in response to my previous post - feel free to go ahead with it.

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Heh, it's good to know that Square-Enix are well aware of what a /sleep and lengthy /kneel emote would most often be used for.

 

I'm curious as to why your mind went directly to that place and, what's more, I'm even more curious of why you stick your interpretation of the matter as if it was Squee's. It's more problable they couldn't bother to implement emotes as toggles because they have a thing for arbitrary restricitons (see: bank space, airship travel, dyes) and not because they were thinking how those pesky players would be abusing them in childish manners.

Unless they specifically stated that is the reason, of course.

 

Anyway, they shouldn't be worrying about what the players do with their emotes unless it somehow breaks the game somehow (see: SWToR's old dance glitch).

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Heh, it's good to know that Square-Enix are well aware of what a /sleep and lengthy /kneel emote would most often be used for.

 

I'm curious as to why your mind went directly to that place and, what's more, I'm even more curious of why you stick your interpretation of the matter as if it was Squee's. It's more problable they couldn't bother to implement emotes as toggles because they have a thing for arbitrary restricitons (see: bank space, airship travel, dyes) and not because they were thinking how those pesky players would be abusing them in childish manners.

Unless they specifically stated that is the reason, of course.

 

Anyway, they shouldn't be worrying about what the players do with their emotes unless it somehow breaks the game somehow (see: SWToR's old dance glitch).

 

I was responding to Swift Nightclaw's post on the previous page, particularly this part:

 

"A /sleep or /liedown emote.

They’re working on figuring this out, but Yoshida has urged caution to the artists as it can be used to create inappropriate imagery they do not want in the game."

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