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Ixali Lore


ansemaru

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What I'm also beginning to realize is that the majority of information about the Ixal concerns why they're antagonistic towards Gridania and vice-versa. While it is useful for me, what would be most useful would be more concrete information about Ixal culture, behavior, speech patterns, beliefs... Anything about how they act in a capacity beyond "GRR FORESTBORN" and "OH GARUDA YOU'RE AWESOME WE'RE GOING TO KEEP SUMMONING YOU". 

I fully agree with this. Once I wanted to make a plot involving the Ixali, but then I realized how few I knew of them, and besides the informations that are also written here I could not find much over the internet.  I really hope that you are right and tribe quests wil add more. As far as sylphs go they added nothing that makes me find them more interesting.

I really have this feeling that in 1.0 the world was much more consistent, shame I haven't played it.

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Isn't the Greenwrath the big, hooge, ginormous, [insert other synonyms] explosion of forest-y rage that's supposed to happen if the elementals aren't appeased (as per the WHM story), while the Woodwrath is the affliction individuals can become targetted by should they run afowl of the forest too much? That would explain why the effects of Greenwrath specifically do not show up in 2.0 (though you do experience threat of it in the WHM story), as this is something that only happens occasionally.

 

/likely completely useless contribution

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Isn't the Greenwrath the big, hooge, ginormous, [insert other synonyms] explosion of forest-y rage that's supposed to happen if the elementals aren't appeased (as per the WHM story), while the Woodwrath is the affliction individuals can become targetted by should they run afowl of the forest too much? That would explain why the effects of Greenwrath specifically do not show up in 2.0 (though you do experience threat of it in the WHM story), as this is something that only happens occasionally.

 

/likely completely useless contribution

 

Not useless!

 

This article seems to talk about the Woodwrath, but it's suggested that, if affected, you can actually get back in the good graces of the Elemental through ritual dance.  That seems to differ from the Greenwrath, which has no recourse - you're basically fucked.  And what I remember of the quests, they were using Greenwrath on the micro and macro level.

 

It's entirely possible, though, that it's a localization issue and someone didn't translate the wording correctly.  Which, of course, would make the situation with the poor guy from Ala Mhigo who may have been a target of the Greenwrath even worse.  Because the Gridanians could have actually helped him, but would have refused to do so (unlike with the Greenwrath where there was really nothing they could do to alleviate it other than say "get out").

 

Then again, I don't remember them explicitly saying he was a target of the Greenwrath.  If he had been, they wouldn't have let him back in Quarrymill, and they didn't even expel him from it - they just refused to offer aid to the Ala Mhigans for unexplained reasons (possibly xenophobia).

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What I'm also beginning to realize is that the majority of information about the Ixal concerns why they're antagonistic towards Gridania and vice-versa. While it is useful for me, what would be most useful would be more concrete information about Ixal culture, behavior, speech patterns, beliefs...

 

Yeah, there really isn't a lot of lore out there about them other than a few stories about how they were banished from the Twelveswood. Now, maybe I'm inferring a little, but if you read the BLM job quests and a few other quests from 1.0 surrounding the Ixali, they seem to refer to their mothers a lot? So possibly a strongly matriarchal society. They have high priestesses I seem to remember from a GC levequest or FATE in Natalan? Could be wrong. But that's all I can think of sadly... Definitely hope more comes out about the Ixali when they release the Beasttribe quests.

 

This article seems to talk about the Woodwrath, but it's suggested that, if affected, you can actually get back in the good graces of the Elemental through ritual dance.  That seems to differ from the Greenwrath, which has no recourse - you're basically fucked.  And what I remember of the quests, they were using Greenwrath on the micro and macro level.

 

Gridanians use ritual wooden masks to absorb Woodsin. The Wood Wailers wear these to protect against accruing Woodsin while defending Gridania from threats. But they can also be used to draw Woodsin from a person. The 1.0 Story quest Beckon of the Elementals goes into this a bit.

 

(Skip to about 11:00 if this link doesn't automatically.)

 

(Skip to about 5:35 if this link doesn't automatically.)

 

The second video actually shows the ritual. It's a ritual dance/incantation that Brother E-Sumi is seen using a few times throughout the original storyline. 

 

Too Lazy; Didn't Watch: Basically E-Sumi tries to perform a ritual cleansing for Krimm after Krimm sets a Hedge Tree on fire and takes the full force of the Greenswrath to the face. The plan is to transfer the Woodsin into the mask he's wearing. However, the amount of Woodsin may be too great for one mask to bear. So the Wildling Dunstan (who's kind of responsible for all these events) wears a second mask to absorb the Woodsin. Which, according to E-Sumi is highly dangerous and E-Sumi states that in order to fully cleanse the boy of his sins, the Elementals may take Dunstan's life as collateral. 

 

So, curing Greenswrath can be done, but it's very risky. Woodsin seems to be a much simpler process. You have a special mask crafted for you, you do a little jig, a Padjal prays to the Elementals, and you are cleansed of the Woodsin. Supposedly, that's how it works. Based on the quests prior to this one, I would say that the ritual is something that every Forest-born is familiar with. They grow up being taught the dance and about Woodsin and Wildlings and Elementals. 

 

 

Oh and there's more evidence that Greenswrath can be repealed by the Padjal. In the Twin Adders GC Storyline there's two quests "Shadow of the Raven" and the one after it, I can't remember it's name. But the Garleans attempt to burn down the Twelveswood, evoking the Greenwrath on the Gridanians. The Garleans are successful, and the Elementals attack, claiming several unfortunate Wood Wailers and Quivermen as Wildlings. In the following quest, you have a chat with Kan-E-Senna and she states that the Seedseers were able to barter with the Elementals into returning some of the souls of those taken.

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I think there's some serious lore confusion on the part of Squeenix going on between 1.0 and 2.0, because Greenwrath and Woodwrath are two different things in 2.0. The stuff you just linked, Sounsyy, talks about Greenwrath in the same manner Woodwrath is discussed in 2.0, while Greenwrath in 2.0 is described as more of a Shroud-wide calamity.

 

Either that or I'm exceedingly tired and messing up like a bitch. Entirely possible.

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Hm... I don't know. I don't think I've actually ever seen the mention of "Woodwrath." Maybe I haven't been paying attention? I know about "Woodsin" and "Greenwrath." Of course, those are 1.0 terms. Who knows what all has changed behind the scenes between then and now...

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It's mentioned repeatedly by NPCs in quest text, though I can't give you screenshots cause... already did them all. >_>; It's also the term used in the Shroud wiki page for when the Shroud takes the life of an individual who falls out of favor with the elementals for whatever reason.

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It is at least mentioned during the quests about the Ala Mhigan refugees in Quarrymill, since I remember very clearly commenting the "somethingwrath" to people right after doing them.

 

I think that the Conjurer you talk to (while trying to get the poor dude help) makes mention of Woodwrath.  I don't remember her saying Greenwrath, though.

 

It also kind of wouldn't make sense that they hadn't driven him back out of Quarrymill with pitchforks if it was the Greenwrath.

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