Merri Posted July 31, 2014 Share #26 Posted July 31, 2014 Have a big of a headache right now, so I won't delve too deeply into Warrior finesse, and most has already been covered anyhow, however I didn't see any mention of gearing (unless I'm blind), which is something I thought I'd touch on. Unless you're doing progression on turn 9, you quite literally don't need VIT accessories as a Warrior. I wear my STR accessories in all content except for turn 9, though even this is only temporary. Gearing wise, you should also aim for Det and Crit, as opposed to parry, unless you plan on getting into being a MT in late endgame. You can also forfeit your 30 points into VIT and rock 30 STR instead, as with current tier equipment (even unweathered) you have more than enough HP for all content outside of coil 2. I think I'm sitting at about 8.5k with full STR accessories right now. If you're running coil 1, normal dungeons, or primal EXs, you can just go full STR mode and wreck. My Warrior is close to i110, and with that build I see 1500+ butcher's blocks, and 1700+ Inner Beasts while rocking full CDs. It's sexy. Most late endgame OT Warriors actually drop their VIT entirely and just go full STR once their statics have turn 9 down pat. While learning, it definitely helps to have the extra 2,000 HP cushion. Even with about 10,400 HP in turn 9, I feel like a paper bag. Things hit hard. But, point being, unless you're pushing that content, you can basically drop all of your vitality and go full beast mode. Hell, these days I actually queue into certain things as Marauder, as you can wreck even harder with Blood for Blood, Raging Strikes, etc. Link to comment
Kellach Woods Posted July 31, 2014 Author Share #27 Posted July 31, 2014 I'll take that in consideration. Honestly it really felt like the 30 VIT wasn't doing much for me. It may have kept me alive in a singular situation but any situation where 30 VIT would have kept me alive is generally a minor factor. Healer falling asleep (as in, the player) or my own shortcomings in cooldown management (or misuse of Holmgang) would be better fixes in the long term. Link to comment
Zyrusticae Posted July 31, 2014 Share #28 Posted July 31, 2014 [snip] But, point being, unless you're pushing that content, you can basically drop all of your vitality and go full beast mode. Hell, these days I actually queue into certain things as Marauder, as you can wreck even harder with Blood for Blood, Raging Strikes, etc. This is a good post and I applaud you for making it. It honestly kind of annoyed me how much people put emphasis on VIT when the game launched, completely ignoring the benefits of extra damage (and thus extra threat generation) and the fact that most content in the game really doesn't require anywhere near maxed out VIT in the first place. And yeah, MRD damage output is incredible. Tankiness and high damage in one beefy package? What's not to like? Link to comment
Kellach Woods Posted August 1, 2014 Author Share #29 Posted August 1, 2014 Also STR grants you some mitigation (italicized because it's minor) in augmenting parry in addition to your damage. Link to comment
Merri Posted August 1, 2014 Share #30 Posted August 1, 2014 Also STR grants you some mitigation (italicized because it's minor) in augmenting parry in addition to your damage. It does, however Parry is ultimately the most worthless stat ever. It's nice to have if you're main tanking, however it's incredibly unreliable compared to blocking, and it's our only means of raw damage mitigation outside of dodging, compared to Paladins blocking, dodging, and parrying. Basically, any hit that is going to actually hurt you has to be pre-emptively covered via actual CDs and (over)healing. You can't ever rely on parry to save you from huge hits, as quite simply put there's no guarantee it will proc. That being said, it mitigates chip damage at best over time, and in most cases going with stats like Det and Crit will better benefit a Warrior if you have good healers and know how to manage your cooldowns properly. There's been huge debates on the usefulness of parry for some time, and unless you're main tanking Coil 2, it's just one of those stats that doesn't really have any viable use in most content, as it's benefits are minimal at best. Beyond this, parry from strength is actually based on percentages hard capped at certain STR thresholds. So, let's say you have 200 STR. Using that as a rough example. Let's say it puts you at 20% base parry. 240 STR, however, puts you at 21% base parry. Any points of strength between 200 and 240 will do literally nothing for your parry. It won't increase at all until after you've breached the 240 hard cap, which will then roll your natural parry chance over to the next percentage. Of course, this really has no point in the grand scheme of things, as you'll just naturally get raw parry from your STR and it is what it is, as you mentioned. Just thought I'd touch on it for the sake of touching on it. :> Link to comment
Kellach Woods Posted August 1, 2014 Author Share #31 Posted August 1, 2014 Ughhhhh I really do not like it when the numbers aren't shown properly. I imagine the formula to calculate parry tiers hasn't been discovered/shown either. 'cause I remember reading that the existence of tiers for parry was also disputed somewhat. Link to comment
Merri Posted August 2, 2014 Share #32 Posted August 2, 2014 Took a bit of digging, as I couldn't precisely remember the site, but I found it! They still have the tables (though they're not entirely updated as of 2.3's iLvL cap), as well as the old BiS and damage mitigation calculators, though it's a bit moot in comparison to Ariyala's. Here you go! Link to comment
Kellach Woods Posted August 2, 2014 Author Share #33 Posted August 2, 2014 Interesting. The actual Parry stat is also percentage based and is also divided into tiers right? Link to comment
Aduu Avagnar Posted August 3, 2014 Share #34 Posted August 3, 2014 And just remember, when it comes down to it, the simple way to tank as a warrior, as I use when I am lazy, and have no issues with it is as follows: open with Tomahawk > Flash > Overpower down to 500tp (for emergencies) > Flash > infuriate > Steel Cyclone> Overpower whenever you have enough tp to not go below 500. Is it optimal? no. Does it stop blackmages from pulling hate with trip/quad flares? yes. Link to comment
Seriphyn Posted August 4, 2014 Share #35 Posted August 4, 2014 Don't be too hard on yourself, either. As both experienced PLD and WAR, WAR is the harder tank to play (but so much more superior IMO) 1 Link to comment
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