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projektai

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Everything posted by projektai

  1. http://i907.photobucket.com/albums/ac271/0Roleplay0/FFXIV%20ARR/ffxiv_05202014_011038_zpscd5391af.png[/img]
  2. Staff getting ready for the Piquant Pumpkin's Grand Opening! <3 Mara looks like she might run at the sight of the crowd...! Eudalie fascinated over her magic! ...Or maybe just her hands. "Uhm... no one's peeking, right?"
  3. *sobs* Do not encourage this behavior, Eudalie I'm not sorry. :angel:
  4. this just made me feel so much better about everything.
  5. Friends meeting friends... this is most assuredly a good thing. <3
  6. Rivi! Or, as Eudalie would say.. Miss Rivienne! It's so good to see you on the forums. <3
  7. Oh, so exciting! I'm crossing my fingers hoping I can make it to your next class. :moogle:
  8. Nice to meet you and welcome to Balmung! I'm almost always in character, or if I'm not, a quick hello will shift me into in character. I'll keep my eyes open for you in game, and please feel free to walk right on over if you spot me! Good to know you're in character while crafting too, most people aren't. At least from what I've experienced. Anywho, feel free to poke me for RP!
  9. Welcome back! I was in the same position as you about two or three weeks ago, and I'm happy to say that there are some significant changes that make the game more fun, yet not too different to throw you off. I think the biggest change I've noticed is as Gus mentioned, the glamour system, the crafting system has had huge updates, there's the barber now, and the ever updating story line... Oh, and let's not forget fishing! Other than all that, I think RP is doing pretty well on Balmung. Feel free to look me up or on here if you're looking for RP, but overall... Welcome! ...Again. :3
  10. I think it's GMT. Very bad at time conversions here... Does that mean about 6pm for EST if the class is scheduled for 10pm? Or roughly, are we starting in two hours?
  11. I'd help you out, but I'm a healer too. And we'd be battling for that set. ;; Anywho, if you need advice on the last two bosses, (I'm assuming you mean the frog and the dragon), healer to healer, let me know. The PUGs I've run with so far have been very kind in explaining the ins and outs of the dungeon, so I'm picking up the strategies. :3
  12. Welcome! You're off and running! I think you did great by just throwing yourself out there. Feel free to look me up in game on Eudalie N'aal or drop me a line here if ever want to RP. I'm looking forward to meeting your character. :3
  13. Gus is looking pretty cheeky.. Attending Garrett's class! Hey guys, can you see this faerie, or is it just me? And that's how we roll!
  14. Perhaps she's got something up her sleeve..! > w <
  15. I. Basic Info Characters: Eudalie N'aal Primary character: Eudalie N'aal Linkshells: Piquant Pumpkin Cafe Primary RP linkshell: N/A? II. RP Style Amount of RP: Medium to Heavy. Views on RP combat and injuries: Combat and injuries should be handled fairly; dice rolls shouldn't have to come into play unless players are having a difficult time determining who should "win" in combat. So long as not every hit lands or misses, seems plausible for the characters and their level of experience in battle, it should be fine. Injuries are up to the player character. For example, if one is hit by another, the one who is hit determines the injury so long as it coincides with combat. So, if a seasoned marauder lands a hit on a conjurer with an axe, a gash or something similar would be plausible, most likely not a laughable flesh wound, (unless you're the black knight, heehee!), and sustaining results should follow in RP. Loss of total health should usually result in loss of consciousness, or a KO, and only death if the character's owner wants it to be so. White magic should be able to heal everything that doesn't include the loss of a limb or other body part. Speaking of which, the loss of a limb is left to the owner of the character's decision! White magic, according to lore I believe, should be able to revive the dead, but there should be some sort of tell left in its place; maybe a scar or brand, again this is up to the owner. Views on IC romance: I have no qualms with IC romance if such feelings develop between them. I'd rather not pre-plan romantic relationships and would prefer to see how the characters interact. If it happens, it happens, however IC romance is not necessary to the character. Despite any relationships that may happen, I will not ERP under any circumstances. Views on non-romantic RP (family ties, etc): Although I intend for most of my character's family to be NPC, I'm open to having players contacting me OOC to discuss possible family or tribe relations. So long as the stories can sync up, as in they make sense historically, I'm very open to brainstorming relationships. Views on lore: I like to stay as true to the lore as possible. While I certainly don't claim to know every bit of the lore, if something seems too out of the world setting, I will attempt to avoid it in RP. Small blends are peachy with me, but something wacky like UFO's... I'll have to walk away from. If encountered in the midst of RP, I will tend to create an IC excuse to walk away. If you have any worries, please feel free to ask me about it! Views on chat functions (/say, /linkshell, etc): I prefer to use /say for roleplaying purposes. I think this makes things easier and allows other players to join in if they happen upon it. I don't mind using /tell for RP, if a character is literally leaning in to whisper or access via linkpearl, but I normally use /tell for OOC chatting. I tend to use /party for OOC banter too. I haven't yet joined a linkshell that is IC, and I think I'd like to keep it that way. I don't really want to RP from across the world. III. Other Info Country: United States Timezone: EST Contact info: Please PM me here, or find me in-game! [align=center][glow=blue]~Special announcements can be found in the posts below~[/glow][/align]
  16. Hahahaha! Eudalie is everywhere you go. Watching.
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