Jump to content

Jomoru

Members
  • Posts

    133
  • Joined

  • Last visited

Everything posted by Jomoru

  1. Jomoru

    Naming

    I believe that Female Keepers typically take on their mother's surname. (I'm getting this from what is on the RPC Wiki, but feel free to correct me if I'm wrong.) I consider that a naming structure limitation. Not that it matters much either way, because I've seen more Seekers with Japanese names than Keepers. But that's all besides the point I was getting at. People can do as they wish whether its lore appropriate or not. Doesn't mean I can't roll my eyes at it anyway, though. and how would you create a Keeper family name? Would you throw some letters together at random and hope for the best?
  2. Jomoru

    Naming

    I will say again Female Keeper have no naming structure limitations in Lore. Faux Japanese as readily works as anything else.
  3. Jomoru

    Naming

    Now I want to make a big manly Hellsguard named Rainbow Dash...
  4. Jomoru

    Naming

    There are plenty of Miqote names of npcs in game that do not have apostraphes the only mandate on them is for Seekers of the Sun and Male keepers. Female Keepers can have whatever they want.
  5. Those who are selling it, which I imagine is just one guild since its always the same price is 500k for titan.
  6. Tonberries are the "Survivors" of the Nym civiliation. They were hight hard by a plague that transformed them in mind and body and those who 'survived" were placed in the palace and sealed up. We know at least one Tonberry used to be a Lala so we can assume those who are similar height were that race. All information on Tonberries comes from the Scholar questline
  7. Jomoru

    Balance

    Most of the poorly played Paladins I'd out and out say were bad guys. Every Paladin I met in Wow I'd straight up say was Lawful Evil at best and More like Neutral Evil with Lawful tendencies. In D&D I've never had more arguments over alignment than stuff based on the actions of a Paladin. Its to the point I will not allow someone to play a Paladin unless I see a solid character outline(and this has worked out wonderfully I had a Orc penetant warrior who was shown mercy and thus took up the whole chivalric code it was pretty damned awesome.). On the other hand.. how do you play a Rogue wrong? The Gentleman thief is well within his perview. Robinhood as well. The only "Wrong" concepts I'd ever seen for a rogue were ones who caused inter party conflict in D&D and even that wasn't so much playing the concept wrong as a concept that just didn't work with that particular group. So ultimately I'd say your question is fundimentally flawed its rather easy to fail at playing a paladin but nearly impossible to play a Rogue wrong.
  8. Jomoru

    Balance

    There is a second stigma for bad guys. Godmoders. This comes about two fold. One from people copying without much understanding antagonists from other settings. "But done right" having missed the storyline weight of each. Second it often becomes necissary with the proponderance of White Knights to be able to fight them off. So many equate playing the bad guy not just with bad rp in general.
  9. Maybe if you gave timezone it would help> what's evening for one is mornign for others.
  10. Since we aren't even playing with the same basic physics in the universe it seems somewhat odd that we assume biology would work broadly the same. The reason for the predeliction for female births among the Keepers maybe that they have the potential for parthenogenesis
  11. Exclucivity is not a recent thing. The majority of traditional socities studied made use of it. The only societies i can think of that had more relaxed patterns such as the Polynesians still had concepts of marriage and pair bonding. Just if someone wanted to go off and sleep with someone else they had to tell their partner. Pair bonding has proven to be highly advantageous towards propigating the species. The major exception has been harems and even then they were highly exclusive. As for why I said it seems very western the whole idea of biological extientialism that seems to underline your premise has always come off as ignoring many traditional groups and building from the often false premise taken by many who uphold western gender norms as biologically based imparatives.
  12. The problem I am seeing here is that you are falling into a modern and very western view of gender and biological sex. Gender is a social construct, it is a position now in the Modern west it is based almost purely on biology. This is not necissarily the case in many cultures. I'll use the Bugis as an example. They are a fairly traditional people who still hold to shamanic views(along with embracing Islam) who divide themselves up into 5 genders using just standard human biology. I can point out other traditional societies that had other gender roles outside what western society creates(most of which we would equate with homosexuality) Now with the biology of the Miqote one can imagine they might develop all sorts of complex gender roles. Now among humans on earth there are studies indicating advantages for homosexuality on a biological end. Now Irl that's more about male homosexuality than female, but we are dealing with fictional cat people so I think adapting the strategies to swap biological sexes would make sense with a tendency to have large numbers of females vs males. Thus while you say that it seems logical that Male miqote naturally be promiscuous, while there is a distinct possibility that rather than copying the Seeker model the Keepers might take from other real world traditions on gender. This may even vary from enclave to enclave as traditionally Moon figures are fluid and changing various enclaves would by my thoughts be much less rigid about universal culture vs the Seekers(along with having many smaller groups)
  13. I would counter that if Monagamy were such an alien concept to the Miqote(vs particular miqote enclaves) we wouldn't see them easily slipping into cross racial relationships. Similarly we see a clear monagamous romantic relationship in the Arcanist quests cross clan. Now this could be symbolic of the fact that the miqote of the cities have thrown off the ways of their ancestors, that they have adapted and assimilated. It could mean that the tribal ways are dying(such is implied even in the Forgotten springs line). Perhaps that could be a point of division those who want to keep to the "logical" and those who find it outdated and primative.
  14. I can think of 5 npc males found in game off the top of my head. If we compare the number seen in the U tribe(not Keepers I know) We see 3 Males but we also don't see a large group of females, in fact I don't think we even see ten there. So even among the Sun Seekers there is not as much of a huge gap and keepers are explicitly stated to only slightly favor more females. Compare the sexual activities and mores of Bonobos(humanity's closest relatives) and humans. I don't think one can make an argument about the way animals work and the way a sapient race would end up.
  15. I have a different argument, those people who's hard work you admired to get those items? Time they took getting that was time they weren't making Gil or gold or whatever. Now it costs them a pretty penny to be the best, gear addons, consumables etc stuff they can't quite catch up on. So they sell the service they've gotten good at.
  16. The Majority of Players on Balmung(rpers, pvers etc) are new. Legacies are nowhere near common enough for that really to be an issue. Every Legacy on Balmung could be in a small clique of theirown and it would not effect the rp numbers signfiicantly
  17. There's a Lala in the BM quests who spent 100+ years in prison and is running around like its not unexpected so I'd say that says something about their age. Have you ever seen an elderly Miqo'te? (Although, in all seriousness, I'm kind of wondering this too.) Wouldn't that be an argument for their longevity then?
  18. I am of the opinion that Raise and equivalents are much closer to a magical and some what more powerful version of the shock paddles in modern medicine than anything more long term. As for why there are scars, people die, people get sick there's only so much energy nature can provide. Conjurers are taught to balance the needs of all. Arcanists don't seem to have the same issues but Arcanists seem to be rareish enough that not everyone can get things just healed up(Scholars even more so) Or more simply there aren't enough healers to go around. There is only so much healing that can be handed out. There are alot more people who go out swinging axes and spears than there are people who learn to heal(And Scholars are a lost art!) I think Lore is really more on the side of healers are amazing, too bad the world is filled with 10 times as many people getting hurts and sick than they could ever cover.
  19. Its been forever since I've played 7, does each summons have teh same symbols at the beginning? If not those looked kind of like the symbols for the 12.
  20. I am pretty sure the Garlean Empire includes all races, with a tendency towards Hyur domination. so there probably are Lalas from there, though at this point s/he'd likely be a defector. As far as we have seen the Garlean Empire consists entirely of Hyur and Robots, with one Roegardyn that was recruited in Eorzea that serves Gaius. So while I agree the Garlean Empire could include all races, that does not mean there are any races found on Eorzea can also be found in Othard. Just the same there may be races in Ilsabard that we have never seen in Eorzea as well. Got Ohard and Ilsbard mixed up there.
  21. I am pretty sure the Garlean Empire includes all races, with a tendency towards Hyur domination. so there probably are Lalas from there, though at this point s/he'd likely be a defector.
  22. Ash's company does look tempting, on the otherhand I've never been a big fan of Antiheroes...
  23. I didn't find Wow's community have changed much before or after Dungeon finder. When I was with a group I knew, they were awesome. When it wasn't even if it was same server it was a coin flip. I got plenty of abuse with people from my same server tanks who couldn't tank shit, healers who couldn't heal shit, DPS who attack whatever they want and ignore Cc, etc The only thing DF cut out was "wait around 3 hours looking for group because I'm a mage" That's why I think DF is seen as so bad. You get to see more of Wow's community in a quicker period of time.. and alot of it is shit people. On the otherhand dungeons are always more fun with friends rather than silently compitent types who never speak up. I have had a different experience. The community from BC and the community now in MoP are very different, and Dungeon Finder is part of that. However, like I said, it's just a single piece in a rather large puzzle. In the case of FFXIV, I don't think it will be an issue. Incidentally, the issue with DF and "shit community" is that when you are forced to queue with people from your server, you have a social investment in behaving and doing your best (or else you'll be blacklisted). Dungeon Finder removes that. That was not my experience in BC. I had alot of Horror stories that made me quit for a time. For a month I had an awesome group running then drama. BC had just as much potential for horrible runs its just you did so much fewer of them they didn't add up. And I got plenty of drama, bullshit posturing, "Who cares about my rep I'm a tank" in BC. PUGS have always been what they are DF just makes it so you take less time getting one. Now if you actually have personal connections to people, then its not a Pug. Actually, that isn't what I was talking about. You may get a bad player, or a ninja. And then you can tell your friends, and their friends, about said bad player. And if they're bad enough, or pull the same behavior enough, they will find themselves without people to do dungeons with. If they are a tank or a healer, guess what? That doesn't really work. There will always be DPS who need Tanks healers, even ones who are horrible.
  24. Thanks that does clear things up slightly
×
×
  • Create New...