
Xzenivar
Members-
Posts
165 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Events
Blogs
Everything posted by Xzenivar
-
Why yes, yes it is
-
MMmm 250 gigs of free space, I love you baby *pets computer*
-
Yep, I've read and posted in that thread, its part of my inspiration behind writing this, as it was one of my early reads when looking for Gladiator build ideas, I checked it often and sometimes still do when I'm not posting to it. DD stands for Damage Dealer, not necessarily DPS though, thats more of a specified type of damage dealer. I'll change the title of the thread to make that more clear. :mrgreen:
-
I posted this on FFXIV Builds and just thought I'd share it over here too, if people haven't been checking that site out. This is the first time Iâve written such a guide, so in addition to any tips you have relating to the subject matter, Iâd appreciate any advice you have on the guide itself. The inspiration behind this build comes primarily from two sources. The first is, âI like swords.â They really are my favorite weapons, and like many others I hope for two handed and dual wielding versions. For now, we have our one trusty blade. Gladiator tanks are pretty common, but I've been coming up short in my searches for a DD build. Second, I enjoy role playing as well as hunting things down and stabbing them to little pieces. With my character in mind, it becomes a tool to help me focus on whatâs important, and hell, not like I canât swap things out later, gotta that love flexibility. Point Allotment In order of importance: Strength Dexterity Vitality Mind Intelligence Piety Elemental Stats: Fire/Lightning Below I separate the cross class skills used into two stages thus far. Stage One includes skills from ranks 1-10 of classes. Stage Two will include skills from ranks 12-26 Primarily, the purpose of this build is to deal damage in a few different ways. Mostly in melee, but with some potential to use distance magic attacks. The build should also be good for solo play, with some abilities serving as backup in party play. Gladiator: Ranks 1-16 Due to it being the primary class, I wouldnât worry too much about the ranks and skills. Tailor to taste, though I recommend: Lv2 - Red Lotus Invoke the power of flame and strike, dealing fire damage. Cast time 0 Recast time 10 Mp cost 10 Tp cost 1000 I plan to pump my fire element stat so this skill will see greater and greater damage in time along with the increases in strength. I always find it helpful to have an elemental based attack up my sleeve just incase. Lv4 - Rampart Fight to protect yourself, increasing defense and magical defense. Cast time 0 Recast time 300 Boost defense and magic defense, why yes, I will have some. Lv6 - Circle slash Spin your weapon fiercely, dealing damage to nearby enemies. Cast time 0 Recast time 10 Tp cost 1000 If you have to deal with multiple targets, but remember you arenât the tank, and if this isnât a concern, Iâd leave it out. Lv12 - Spinstroke Feint and then strike, dealing slashing damage to the target. Increases attack power when the target is not engaging you. Cast time 0 Recast time 10 Tp cost 1000 Good damage, if you arenât tanking, even better damage. Lv16 - Howling Vortex Sound a haunting howl with your weapon, dealing slashing damage and temporarily lengthening the target's cast times. Cast time 0 Recast time 10 Tp cost 1000 Not as much for damage, as it is to increase cast times. Keeping enemy specials locked down as much as possible. Cross Classes and Skills Stage One Archer Lv4 - Raging strike Strengthen your grip, increasing the attack power of your next attack. Cast time 0 Recast time 30 Personally I think this is better than the lancerâs Ferocity, as it has a shorter cool down time, and doesnât cost HP to use. Admittedly the HP loss is a miniscule 22hp, but really, I want to keep all the HP I have, Iâm just miserly like that. (The important thing here is really the shorter CD) Marauder Lv6 - Bloodbath Revel in the blood of an enemy, converting a percentage of the damage dealt by your next successful attack into HP. Cast time 0 Recast time 60 A good way to heal without using MP if you have the setup time. Best when used with Lancerâs Ferocity (rank 4) or Archerâs Raging Strike (rank 4) the boost to damage will be a boost to hp. Lv8 - Skull Sunder Strike an enemy in the head, dealing slashing damage and additional damage over time. Attacks enemies in a cone before you while under the effect of steadfast. Cast time 0 Recast time 10 Tp cost 500 The AoE effect wonât help you if used as a cross class skill, as only the Marauder has the steadfast ability. What weâll be using it for is for its low TP usage and DoT effect. Lancer Lv8 - Moonrise Frustrate an enemy's tactics, dealing slashing damage and reducing the target's Tp generation. Cast time 0 Recast time 10 Tp cost 1000 Should combo well with Howling Vortex. Conjurer Lv4 - Cure Restores Hp of allies within area of effect. Cast time 2 Recast time 5 Mp cost 12 Quick healing for you and your friends, costs MP, but most of our attacks wonât cost any. More reliable than Bloodbath, but if I have the setup time, Iâll be using Bloodbath first to conserve my MP for other things. Lv8 - Shock spikes Armors party members within area of effect with spikes of lightning, granting the ability to stun and deal lightning damage to attacking enemies. Cast time 3 Recast time 10 Mp cost 8 I love this skill. Enemy attacks, they get damaged and stunned, whatâs not to like? Well first if you are in a party with a tank and a main Conjurer, but for solo play I highly recommend this. I plan on increasing my lightning element stat to better use this skill. Lv10 - Radiance Sear an enemy with brilliance, dealing astral damage. grants the caster MP in proportion to the damage dealt. Cast time 0 Recast time 10 Tp cost 1000 An attack that is good for keeping other MP using abilities up and running. Thaumaturge has the umbral damage equivalent. My thinking in using this over Damnation (Thaum rank 10) is based on using the banish ability (Thaum rank 1) to lower a targets resistance to astral damage. Eventually when we learn Luminous Spire (Glad rank 24) we can use banish as a prep for that skill. If it turns out that Banish/Scourge are useless or just taking up space on our action bar, then this could be kept or replaced with Damnation. I want to mention that certain spells; Fire and Thunder may have some use if youâve been pumping up your elemental stats, I havenât tested it extensively myself, and fear that without putting a lot of points into INT and using a magic weapon, the spells arenât worth it. Same goes for the rank 12 skills Burn and Shock. If Banish is useless, and these spells are wastes of MP, then I wouldnât level Conjurer past 8. Thaumaturgy Lv10 - Damnation Haunt an enemy with visions of the hells, dealing umbral damage. grants the caster MP in proportion to the damage dealt. Cast time 0 Recast time 10 Tp cost 1000 The umbral damage equivalent of Radiance. Lv10 - Punishing barbs Channel your pain to an enemy, redirecting a portion of damage dealt to you back to its source. Cast time 0 Recast time 180 Much like Shock Spikes, in that we use this to make whatever is hitting us regret it got out of bed that morning. Pugilist Lv6 - Second Wind The thrill of battle exhilarates you, restoring HP. Cast time 0 Recast time 60 Tp cost 250 Might be shocked to see this down here rather than the first skill in the list. Reasoning for that is Iâm not entirely sold on this skill just yet. It is valuable as a cheap and instant heal, but as a cross class skill it has a long cool down and just doesnât heal us much. Gladiator HP is not skimpy, and if youâve been putting points into VIT then you may not even notice the hp healed during a fight. Conversely it may get a boost in the future (I read that its bugged in open beta) and if nothing else, could act as a damage buffer or a desperation move, up to you if itâs worth the space itâll take up. Stage Two is under construction, as I havenât been able to reach the needed ranks in those classes, nor have I examined everything yet. But some of the skills Iâve been considering are: Marauder: Foresight (12), Fracture (14), Murderous Intent (26) Lancer: Invigorate (14), Leg Sweep(16) possible replacement for circle slash. Feint(20) Thaumaturgy: Stygian Spikes (16) Stage Three... might just be figuring out a cool name for the 'class'
-
I've been reading FFXIV Core forums and found that people have found the difference between using a shield and going without. Its been stated over there that while it doesn't show up in the character sheet, a gladiator who does not use a shield, will do more damage per attack (some have claimed this is proven) they also achieve higher dps due to not using as much stamina having the shield equipped. Now, I don't have a shield myself, and won't be playing much til launch, but I really do hope this is the case.
-
Conquest for the RPC! Manifest Destiny is ours! :cheer: :approve:
-
This is what someone in DAZ starts off with when they set out to make a picture with a female model. There are some variations, but they all stem from the Victoria Generation 4 (more commonly called V4) model. Open in a new tab or window to see it all, but she's symmetrical if you don't feel like it A lot of work goes into taking this, and making it into a picture like Chveya and hundreds upon hundreds of others do, including myself. This is not a simple matter, it does indeed take skill, a different set of skills than what another type of 3D artist may use when creating their own models from scratch. It is very much our work, we may use a studio program which assists, and in the community buy, trade or give out props, texture mats etc, but much like a fashion designer, we take these separate pieces and endeavor to create something from our imagination. Once our model is finished, comes the work of a set designer and photographer, setting up just the right angle and working with the lighting to get just the effect desired. After this is done the artist then has the option of utilizing several filters to apply to the renders, and finally render them. Which can also take a lot of time in and of itself. Some artists then work in photoshop, GIMP, or whatever else floats their boat and does the postwork, adding extra effects, cleaning the image up or simply to work on the composition with something else. Some don't, others take their work and instead animate it. Now, much if not all of this is the same as what someone could do with a program like 3DStudio Max to build the models from scratch, only in the case of a Daz/Poser user, they're not spending all that time creating it from scratch. They take a very early point in the creation process to begin from. Art is art, and everything the artist does is their own work. This isn't plagiarized, and being jealous and petty over the artist taking a few hours as opposed to 30 is no reason to be rude and cast disparaging remarks. Her canvas was different, and no one asked what went into this. Unless someone here was a co creator of the original Poser/Daz studio programs, don't dictate what their purpose is, especially if you aren't using them. Those programs may have started off with that intent, but they became something else very quickly, as early as Generation 2 models. Whats more, is that Daz Studio now supports and sets the groundwork for game developers, the current trend with most businesses, is to save time and money by taking something as a base, and building off it, rather than create everything from the dirt up. This is all her work, and no one here has the right to say otherwise. She didn't claim to create everything from scratch, but has anyone bothered to find out what she has done?
-
of three moogles
-
I think they're intended to be fighter airships, think of Fighter Jets as opposed to Carriers. At least that's my personal guess, I think the Airships in the video are intended to be quicker/more manuverable and therefore capable of hitting the enemy where it hurts a bit more easily. It's a lot to infer, but meh. I think you're absolutely right as to their abilities They still look pretty dumb to me Edit: Though I do like how they seem to be made of metal and thus a higher technology level than Age of Sailing ships with large hot air ballons attached to them in place of sails
-
Question about secret identities and other players...
Xzenivar replied to SamusKnight2K's topic in RP Discussion
This thread makes me want to give my character a secret identity now, only with the intent to have him suck at keeping it a secret, and being oblivious that anyone even halfway observant could tell right away who it was. :mrgreen: But I dunno yet, I'll probably forget and never do so -
For using the games story/cannon in my own personal RP experiences, I try to look at the quests and see just what kind of impact they would make if done on a huge scale, and how likely is it that multiple people could be doing the same thing. Seeing the vision in the sky when the characters first start, I can include since there is no reason I've seen thus far, that hundreds or thousands of others couldn't have seen it too. However, how many people are going to have a leviathan jumping over their ship, when the creature is considered a mythical beast spoken of in the stories of drunken sailors? Considerably less, say 50 to a hundred people on that boat all managed to catch something and pieced it together with other people on the boat to form a cohesive picture. Well thats not so big a number, thus less likely to be something my character could have been a witness too. But lets expand our picture frame a bit. Pull the camera back if you will. That was a huge storm, the seas are raging even before we have giant leaping lizards on the scene, and there's nothing to say there weren't other ships in the area that wouldn't be affected. In all the chaos, lightning could have illuminated what looked like a sea monster for a brief time, other ships could have been infested but ugly floating fish and so on. The sea monster wouldn't even have to be in the air when a character saw it, it could have been before or after the jump as well. Lastly, the ship our pc's is on is lucky, and makes it into port more or less unscathed. Our real characters may not have been so lucky (or infact, were even luckier and merely saw things in the distance) So, its possible to take Square's story events and weave them into our own, with thought and consideration. We just need to be mindful of occasions where not everyone is going to be the one to slay a gunblade toting heavily armored Judge, unless they happen to be apart of an extensive judicial system in the first place
-
Thanks I'm working on Xzen right now, and after that I might be looking for art trades if anyone is interested.
-
Hawt gun toting white mages may just become one of my favorite things in Final Fantasy now :approve: Great bod...er...design, its the right kind of show of.
-
Caught a glimpse of one of the shiny things that went flying and it looked like that model of ifrit that was shown in one of the Making of a Realm movies. Perhaps with the death/petrefication of the big dragon, it released smaller fragments of itself all over the place. And yeah, those white airships looked pretty strange to me too :?
-
Question about secret identities and other players...
Xzenivar replied to SamusKnight2K's topic in RP Discussion
Awesome sir, quite awesome indeed. 8-) What was her reaction :lol: -
Are there any pictures of the new hair styles anywhere? I am a curious soul >_>
-
Since there doesn't seem to be a clergy, second child would probably to the military, 3+ would probably just be boned, unless the kids can be used as viable bargain chips. Though with so many guilds, a father looking to rise in station would probably see to his kids being in as many as possible, and ensuring they rise through the ranks.
-
Only question I have is that if SE decides at the last minute to make an official RP server, what happens with Besaid? Whats the official word on this?
-
Hello there peeps Decided I'd share one of my other hobbies with the board, and maybe get some critique. I have no skill with drawing, but another friend introduced me to this 3d program called Daz Studio last spring, and I've decided to run with it, creating characters of mine and others, even won a contest in July. I haven't done anything Final Fantasy related yet, but I've begun giving it a shot. The program is limiting in that I can't create a 3d model and texture myself yet, but have to use what others make. But eh, its fun, kinda like a puzzle :mrgreen: Well I hope people enjoy em, I've done a lot so I'll just post a link for now. This is a FF site, so the FF images will go up here Xzenivar's Deviant Page
-
Its a really good thing I didn't get the CE preorder for the item, unless I can hide helmets at launch, that thing is going to be sitting in my inventory for a long time. That or Xzen will just have to loose a bet. >_
-
Custom Star Wars lightsaber hilt with polyC blade.... well I can whack the ever lovin hell out of something for awhile AND have a flashlight in the dark. to my right I have a beta fish a tv dinner tray and a jigsaw... :?
-
I'm curious, since I'm currently a freelancer wondering if there is a LS out there for me. Though it might be more plausible if freelancers were to, for lack of a better term, unionize. Is there representation in the council? I wonder if its even possible without it becoming another guild like entity. :?
-
These gloves :ugeek: