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Dakki

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Everything posted by Dakki

  1. I like that idea. I like it a lot. As a matter of fact... *Stealthily edits post*
  2. SWTOR Update: Myself and Black Hat have reached level ten and are currently waiting on Republic Fleet for our Jedi friends. We haven't roleplayed yet, but that will likely come next time. I shall just be reviewing my rotations and studying Vanguard tanking while we wait.
  3. Awesome! Glad the concept has inspired you. I've already made Neneru Raji for deployment, depending on the reception this concept gets. I know it's non-canon, so it may vary. :blush:
  4. Haha, thanks! I never thought of it that way. Updates made regarding naming conventions and trivial stuff. :angel:
  5. Hey, all! I'm been thumbling around a character concept in my noggin recently, but to play this character it would require a *GASP* non-canonical race! So, I thought I would bring to you guys what I thought of for the race and see what y'all think. Race: Lalafell Sub-Race: Mountainfolk Archetype: A sub-race of Lalafell from a far-off continent which have flourished in the cold, harsh and mountainous environs of their homeland. This is rather the opposite of the other Lalafell as they are adverse to the cold. They have accomplished this through a variety of biological adaptations (which I shall go in to detail about later) and building their homes either in to the rocky surfaces of the mountains and tapping geothermal heat or living in boroughs under the grounds surface. The Lalafell have been proven ingenious time and time again, so I don't think tapping geothermal heat for their benefit is too far cast. About the Homeland: The Mountainfolk herald from a mountainous region of a continent North of Eorzea. Frozen on the surface, past conflicts between other races spanning millennia have creatied deep deposits of aether below it's surface, aether which through the great pressure built upon it has solidified to create great crystal deposits. Many of these crystals are fire-aspected, creating geothermal hotspots beneath the landscape. On the surface, it is a harsh place to dwell, greenery being scarce and only the most hardy predators or resourceful creatures surviving. However, this region is not without sentient life, the Mountainfolk living near unopposed since they settled the mountains. Building their homes in the ground or the rocky faces of mountains, these ingenious people have figured out a way to tap in to the crystals of battles past and used the heat generated to heat their homes and, ultimately, keep them able to survive. Their reliance on heat for survival has bred a somewhat unhealthy obsession with fire magic in some individuals, but overall the Mountainfolk are not as magically gifted as their two sister-races. Choosing alchemy and hunting over magic, the Mountainfolk are expert archers and spearmen, hunting out on the snowy ridges to bring back food for their families. Academia is not lost among them, however, many showing that all-too-Lalafell trait of devoting their lives to learning and the alchemical arts. There is not so much a "capital city" for the Mountainfolk as much as a vast underground network in a seemingly plain part of the region, at it's center is the dwelling of the High Mogul. The High Mogul is not so much a king or queen as a wise elder, advising the Mountainfolk on how they should lead their lives in the interests of their people. Having never really had outside conflicts with other races before (they settled this region long after the wars of old took place, only moving in when they knew it was safe. I'm thinking they were nomads before?), the Mountainfolk never saw it necessary to raise an army. After all, they survived off hunting prey and furthering their underground networks, why would they possibly need an army? Well, y'know how I said they came from the North? Probably should have raised an army... Garlemald came a'knocking. Though they resisted, there was little the Mountainfolk could do as their numbers were slaughtered by the legions of Garlemald until the High Mogul at the time decided they had to surrender. Their homeland now Garlean-occupied territory, they "enjoy" the prosperity of the Empire. Researching alchemy and breeding warriors for the Garlean ranks are their main use for the Empire. Every so often, an exceptional Mountainfolk will emerge, only to be plucked by Garlemald to be groomed in to an asset of the Legions. Some Mountainfolk thank the Empire, however, whether this be to the fact they face death if they do not or something else, it varies from each. It cannot be denied that through making use of the Mountainfolk services, they have prospered under Garlean rule. Even if it isn't voluntary. Heck, one might even go so far to say that the Garlean occupation has changed the Mountainfolk, breeding underground (quite literally) crime syndicates and greed through the introduction of formal currency. Since the invasion, Garlemald has also built military barracks upon the once barren surface of this region. The Mountainfolk allow them to do this in exchange for keeping their mountain-face homes and the protection of the Empire. Patron Deity: Since Garlemalds' occupation of their homeland, worship of the Twelve has been both outlawed and fallen in to dis-favour with the Mountainfolk. However, in times past, the Mountainfolk would pay their respects to Oschon, god of travellers and vagrants. This worship often paid homage to their roots as a nomadic people. Oschon, also being the God of Mountains, was believed to have guided their people to their homeland. Though, with the decline and banishment of worship, such things remain mere fairytales. Racial Traits: In adapting to this environment, multiple biological changes have taken place, including: - Longer eyelashes for keeping their eyes clear of snow. - The glaze over their eyes that Dunesfolk have, but for snow glare (the intense light when the Sun shines off snow) rather than pure sunlight. - Pale skin. Because they would hardly be tanning. - Smaller stature than other Lalafell (minimum height setting). This is an adaptation for squeezing through tiny crags to get around as much as it is for staying hidden. - Potentially less fine hair than other Lalafell, for the purpose of heat retention. - An adversity to the heat. *Wanders through Thanalan* "Geez... This heat is unbearable..." Of course, some Mountainfolk would exist outside Garlean rule, but I would say given the nature of their occupancy that they would be the least likely race to escape Garlemald's influence. Thoughts on Naming: Due to the Mountainfolk being from outside Eorzea, I figured they would have separate naming conventions. Much like their Dunesfolk cousins, the Mountainfolk first names tend to take the phonetic pattern of: "A-A-B", ie. Sasaru, Momodi, Chichiro. Surnames take the phonetic pattern "C-A-B", "C" being the name of their clan. Example names: Sasaru Icha'saru (Sasaru of Clan Icha), Momodi Besu'modi (Momodi of Clan Besu), Chichiro Dobu'chiro (Chichiro of Clan Dobu) The seven major clans of the Mountainfolk are as follows: - Moku ("The Fighters") <-- Warriors, mostly in service of Garlemald post-invasion. - Raji ("The Hunters") <-- Hunter-Gatherers. Not so much use now, but their name still carries weight. - Icha ("The Thinkers") <-- Alchemists, scholars and tinkerers. Geniuses of varying levels of eccentricity. - Rua ("The Speakers") <-- Diplomats. Chirpy fellows that just find it hard to shut up. - Besu ("The Fair") <-- The most beautiful and charming of the clans. They have their ways... - Kusa ("The Savages") <-- Berserkers and just generally wild in nature. Anger and unpredictability rule their judgement. They took much more to the outside frozen wastes than the boroughs of their people. Though they hold a place as a major clan, this is disputed. - Dobu ("The Masons") <-- Architects, visionaries and philosophers. The Dobu were responsible for carving out the underground network that is Mountainfolk society. Clan Dobu often holds a place close to the High Mogul's heart. High Mogul Elections: Though the High Mogul is now thought to be a puppet of Garlemald, there is no particular order to which clan the High Mogul will come from. At the passing of the current Mogul, the seven major clans would meet together and nominate one of their own to take the position of High Mogul. This meticulous process can take weeks, but once the most worthy, reputed and/or wise of the candidates has been chosen, the new High Mogul will take office. Sooooo... What do you guys think? A totally ludicrous idea or could it possibly pass as an acceptable concept? This is just the raw basics of the race.
  6. Personally, I would like to see a "Hero Job" system in place (but not under that name, that sounds stupid). What I mean is that, as with the Job -> Class system, you level two classes to a certain level to unlock a specific "Hero Job". I have not given it too much thought, and it is likely a massively flawed concept, but the three classes I thought might come from this would be: Berserker - Unlocked through levelling Dragoon and Warrior to 50. Technically a DPS class for the Warrior Archetype. Your story is very much the same, but instead of channelling your rage to defensive potential, you make it offensive potential. There is potential here to become like the Nordic berserkers of old (wearing beast skins, wielding two axes, etc.). Red Mage - Unlocked through levelling White Mage and Black Mage to 50. As per other games of the series, Red Mages can cast both trees spells up to a certain point, but specialise in neither. Add in a rapier weapon and de-buffs and I think this could be a real solid concept. Blue Mage - Unlocked through levelling Black Mage and Monk to 50. Again, the same as past games. Not really much to add here. Apologies I don't go in to as much detail as you guys, I'm not inclined to write loads about them. I'd rather just wait, truth be told.
  7. Replace the THM healing class with Puppetmaster (DPS/De-Buff support) and I fully back the above list.
  8. Just a little character development for Ra'tek from an IC perspective: As the first person that Ra'tek will meet is T-Dogg, I figured they would meet on Ord Mantell and fight they way through the planets events together. A little about Ra'tek as a concept: He is very much the anti-social type. Whilst the others socialise, he'll be the one sat in the corner, cleaning his blaster rifle and keeping an eye for trouble. Always confining himself in his Trooper gear and helmet, nobody will have seen his face. Due to this, nobody knows he is Rattataki and hence an Imperial defector. His accent is that of a Son of Rattatak which is close to Huttese (the Bounty Hunter accent), which in turn gives him no hint of an Imperial accent. More Trooper-y. Also, to keep any hint of his origin concealed, he will go by the codename "Hammer", rather than Ra'tek, to those he doesn't choose to tell his name. I don't want to give too much away about him, but he'll join you guys under the rouse of being a soldier of the Republic. The rest, y'all will find out through RP interaction. NOTE: He does have a sensitive side, as many of the brutes do. His sexuality right now is un-disclosed. <_< >_> Mainly due to it being a very minor feature about his character. Unless you've "cracked his thick skin", he'll likely seem asexual to your character.
  9. Oo, another Argent Dawn-er! My Orc of Love <3: http://eu.battle.net/wow/en/character/argent-dawn/Gorthek/simple Also, cmooooon Black Hat, log in. I'm running out of time. D:
  10. It just has to be this weekend. >.< I am available from around 11PM GMT Saturday and all day Sunday. Tonight, however, nada. Except maybe two hours. Guild name: I like that name!
  11. I... I just found this... And... And... bPnBR5QOkz8 ALL THE AWESOME!!!
  12. *Narrows eyes* That name rings a bell... Were you perhaps an avid PvPer? Only I remember an Elementalist with a name like that constantly handing my ass to me out on the battlefield... *Narrows eyes even further* I'm watching you. SWTOR guys: We need to schedule. <3
  13. Trooper made. :3 In-Game Name: Ra'tek In-Character Name: Ra'tek Wren, Codename "Hammer" Most common question asked: "Ra'tek Wren? What kind of a name is that?" "To pronounce my full name, I would have to dislocate your jaw in three places."
  14. SPOILERS RAWR You know I haven't done them all yet T_T Really is that Loonh Gah you didn't say T_T The band of mercenaries who took down Titan named the Company of Heroes tell you that they used the Kobold aetheryte to go in and defeat him. Involves the very long series of quests including the imposter, Brayflox, wine, and a feast. I'm pretty sure that they do not have the Echo. I'm still curious as to how a blind Lalafell beat Titan >_> <_< I believe the Lalafell lost his sight during the fight against Titan. Clearly, his short stature played to a disadvantage when he found himself directly below Titans loincloth.
  15. Bravo on the original concept! I'm intrigued to see whether you go full zealot or some form of spy among the ranks... Though, I doubt sudden, loud outbursts of "HAIL IFRIT! BY FIRE, BE CLEANSED!" would be all that subtle. Maybe if you wear a moustache. Mentally: From what I can gather, the mentality of a tempered is the greatest change they undertake. The mind of the individual seems to warp, suiting the Primal's ideals (ie. Ifrit's immense zealotry, Garuda's thirst for power & dominance, Ramuh and Titan's protectiveness, though the latter two do so in very different ways). This does not mean, in my view, they would be as full on as their primals. I mean, you don't see an Ixal wearing a bra made of feathers being a bit of a dominatrix, do you? So it's more their ideals, I would say. Magically: I figure this comes as part of their fanaticism. ie. Rather than having a gift bestowed upon them, in an attempt to please their primal deity, they will study tirelessly the element of their patron. So, rather than some "divine gift", I would say this, too, is an attempt to be as alike to their primal as possible. Plus, if that's not enough, think of it this way. You have been tempered by, say... Leviathan. Despite having a stupid name now, Mrs Scaleback, it is highly likely you will view the element of water as superior to all others. As such, which magic are you most likely to want to master? Water. Communication: I have no source on this but I would say, yet again, one word: Fanaticism. History has proven this time and time again. Devote yourself to a cause or deity too much and you will start to believe you are their "Hand" in the mortal plane. There may well be some form of mental echo the Primals use to speak to the tempered, but I would bet the tempered are just doing what they think their god would like/they have been commanded. Somebody questions why? "BECAUSE IFRIT."
  16. Haha, I can't wait! I am currently playing the game (apparently you need a level 10 to buy a race on the Cartel, so speed levelling a Human Trooper. I'll send the Rattataki the gear he finds, etc. Totally not OP...). Black Hat: If you want to DPS, I suggest Gunslinger. Whilst Scoundrel can DPS, if memory serves right since I left, at end-game Gunslinger/Sniper have the higher DPS output as well as a cover mechanic. Of course, it's up to you!
  17. Just a little background on my Trooper, he's from Begeren but I shall be starting him again. He's an Imperial defector, a Rattataki, nonetheless. His brother and him were abducted from Rattatak by the Empire when his brother showed promise with the force (somewhat of an anomaly due to the Rattataki being very rarely Force-sensitive). Upon discovering he did not possess his brother's talents, this guy was conscripted in to the Imperial Military whilst his brother has risen to the rank of Sith Lord. Always the second best of the two and driven to the edge when his brother's reckless commands (another trait the warmongering Rattataki are renowned for. Potential Dark-Side Troopeeeeer...) got his entire unit slain in combat, he defected to the Republic. He has no name. Yet. >.> <.<
  18. I get this a lot. From Lalafells. Have you any idea how weird it is to have midgets constantly run around you in circles, glaring at your crotch and ass region? But yeah, I have done this. I tend to creep in Mor Dhona, though, rather than in any RP situation. (Seriously. Roll a Roegadyn and have a Lalafell target you. They do -not- look at your face.)
  19. Don't you dare tell me you don't want these guys in FFXIV... http://static2.wikia.nocookie.net/__cb20060418044257/ffxi/images/2/26/Puppetmaster03.jpg[/img] http://static3.wikia.nocookie.net/__cb20081115190224/ffxi/images/5/54/Soulsoother_head.png[/img] Best. Support Class. Ever.
  20. I see! Well, we've sorted we're going Republic. At least at first, right? The earliest I can do is Saturday (I am on GMT, so it'll technically be 3 - 4 AM Sunday for me, but I'm fine staying up ). Now, unless the game has changed, Troopers/Smugglers start on Ord Mantell and Jedi start on Tython, so we might have to have out Jedi member solo level to 10.
  21. Potentially! I'm going to re-download the game tomorrow. I'm just a bit confused as to who's in for the newbie team right now.
  22. "Behold, for I am the almighty Brown Mage!" "... What do you cast? Brown noise? Psshsshsshahaha!" "What? No. NO! Shut up!"
  23. B-... But, Aeriyn. No class right now uses mammots. ;-; No Puppetmaster? SAY IT AIN'T SO! :cry:
  24. It really depends which theme we can all agree on. Whilst, granted, guilds can have any given name I observed during my time playing that most RP guilds are "organisations", so to speak. (ie. On Begeren Colony, there was The Sith Order, The Jedi Order, Republic Special Operations and the Mando'aide Aliite. To name just a few.)
  25. *Has no current characters on Ebon Hawk* ;-; Of course, I could solo level. I mean, I'm in perhaps the least social timezone of us all and being a tank usually means quick parties, soooo...
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