Jazz Egi
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This looks like a wonderful idea! No biases here whatsoever, no sir!
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I happen to abhor serious RP and have been accused of trolling in the past when characters point out absurdities in otherwise sad narratives. I blame the Discworld series for this attribute, but I will always aim for the punchline. For instance, how do miqo'te wear glasses? Do they use straps? Tape?
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How did your character learn to read/write?
Jazz Egi replied to Seriphyn's topic in Character Workshop
Tallera was taught by her mother, Tabitha, who was taught by her mother Toloulah, who was taught by her mother Tiressa, who taught herself because people were smarter back in the day godsdammit. At least, that's what Tally'd tell you. -
Tallera is a begrudging member of the Alchemist's guild. She is not on friendly terms with them, but her superiors wanted her to integrate rather than be a wandering witch. I imagine the guilds of Ul'dah being quite firm on unguilded alchemists, weavers and goldsmiths, especially profitable ones. Blackmail, violence and whatnot are probably a business norm. She is not in the Adventurer's Guild but often posts leves of moderate worth. (Level 25-30 Battlecraft/Fieldcraft!)
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Sorrowful Stargazer
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I would surmise that the thickness of horrific monsters is more MMO mechanic than actuality. Consider that in the real world apex predators can have solo territory measuring tens or hundreds of miles and often fight eachother for dominance. Would a dozen morbols just loaf around in the open like that? Probably not unless its some sort of spawning patch like in Aurum Vale. On the other hand, a single morbol is more akin to the one in that cinematic than the ones you shovel through in Gridania. Furthermore, the world is almost certainly far larger than its ingame presence. Monsters are likely less common than bandits on the main roads, so commoners are probably more likely to be accosted by their fellow man or beastman. Considering that real ants can span -large- areas as a colony just to search for food. And Cutters Cry isn't too far from Ul'Dah where one could be sure there's no worry. The ants would probably be a huge problem regardless. One colony can number in the thousands. Strange that the ants don't seem to get much quest coverage as the huge danger you would expect them to be. Its a miracle there are any refugees alive in Thanalan if they are pound for pound as tough as real ants. Maybe they are stupid, or territorial? Or maybe that's why Ala Mhigo is gated and Ul'Dah is the only city to have a big ass wall surrounding it? Ever think of that? Don't need a quest dedicated to ants to know a colony of ants individually twice the size of a human = threat. The history behind Cutters Cry adds to this. I can't naysay you because despite having cleared most of the Coils I've never actually unlocked Cutter's Cry. I like to think that Ul'dah is walled because it's on a big empty flat with no other defenses. Gridania is at the heart of a forest protected by powerful elementals and Limsa's walls are in the form of sea gates. If the ants wanted Ul'dah they would burrow in from beneath.
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I would surmise that the thickness of horrific monsters is more MMO mechanic than actuality. Consider that in the real world apex predators can have solo territory measuring tens or hundreds of miles and often fight eachother for dominance. Would a dozen morbols just loaf around in the open like that? Probably not unless its some sort of spawning patch like in Aurum Vale. On the other hand, a single morbol is more akin to the one in that cinematic than the ones you shovel through in Gridania. Furthermore, the world is almost certainly far larger than its ingame presence. Monsters are likely less common than bandits on the main roads, so commoners are probably more likely to be accosted by their fellow man or beastman. Considering that real ants can span -large- areas as a colony just to search for food. And Cutters Cry isn't too far from Ul'Dah where one could be sure there's no worry. The ants would probably be a huge problem regardless. One colony can number in the thousands. Strange that the ants don't seem to get much quest coverage as the huge danger you would expect them to be. Its a miracle there are any refugees alive in Thanalan if they are pound for pound as tough as real ants. Maybe they are stupid, or territorial?
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I chalked it up to it being Ul'dah, where for the right price you can have as many men, women, chocobos, lalafells and sapient vegetables money can buy. A post calamity society probably cares less about stringent relationship practices as well. Life is cheap! But its a relief to hear it does exist!
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I would surmise that the thickness of horrific monsters is more MMO mechanic than actuality. Consider that in the real world apex predators can have solo territory measuring tens or hundreds of miles and often fight eachother for dominance. Would a dozen morbols just loaf around in the open like that? Probably not unless its some sort of spawning patch like in Aurum Vale. On the other hand, a single morbol is more akin to the one in that cinematic than the ones you shovel through in Gridania. Furthermore, the world is almost certainly far larger than its ingame presence. Monsters are likely less common than bandits on the main roads, so commoners are probably more likely to be accosted by their fellow man or beastman.
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I think the most interesting part of this dynamic is how prevalent it seems to be. My character is extremely conservative and lacking in self esteem. Both of these qualities make her a terrible candidate for a polyamorous relationship, but they appear to be the only type she comes across other than the occasional 'nunh who will do anyone, any time.' It's become a long-term goal of hers to meet someone who is okay with a vanilla relationship despite initially not giving a damn about romance. So far it's not optimistic, as everyone seems to like her, but want her as an auxiliary to another lover.
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I RP Weaver as an ex Astrologer, so I tried my best to glean lore from that region of the world. Basically, Ishgardian astrolgers are tasked with charting the heavens due to the Dravanian Horde's movements having some sort of synchronization with the heavens. Supposedly there is a heavenly body known as the Dragonstar that is extremely important to them. Furthermore, the astrologians will likely derive power via the organization of stars and other celestial bodies. Almost like an extraterrestrial equivalent to geometries. Lastly, they were able to freeze enemies in time back in Tactics through some sort of manipulation of one's starsign. Horoscopes and divinations and destinies are a very real thing in this setting! P.S. Can't wait to tarot card.
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Weaver's entire body is covered in burns and scars from her ordeal with dragons in her youth. She will never wear revealing attire in order to obfuscate the injuries from others. Despite being a healer she cannot fix them, as the battle was years ago. Furthermore her left leg is nearly useless, forcing her to walk with a cane. Worse yet, the overtaxed physicker that attended her neglected to treat unseen internal injuries, resulting in the modern Weaver having the constitution of an anemic jellyfish.
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How would your character handle being ill?
Jazz Egi replied to Shayrei's topic in Character Workshop
A stiff drink and pretending that she isn't. It would likely require some form of intervention to get her to stop working. -
If Your Character Starred in Their Own Videogame
Jazz Egi replied to Steel Wolf's topic in RP Discussion
Name: Stitching Hour Genre: Adventure/Puzzle Device: PC / Mobile Plot: The Unofficial Non-Denominational Scholar's Guild of Uldah has opened for business and the sick, dying and injured are piling up at the door! Play as Tallera, Kaiya or Juno on a fast-paced mission to diagnose, cure and medicate the never ending tides of sick and injured! Gameplay: A sort of spin on the Diner Dash formula. Figure out what's wrong with the patient and treat them accordingly. Some patients need healing, others medicine or even leeching. Some patients bleed out faster, triage is a must! Use your fairy to take the load off! Each character has a different playstyle! Tallera: Brews potions the fastest, better at guilting donations out of patients. Does not have a fairy but can scream for help on cooldown. Kaiya: Fastest healer and leecher. Moves so skillfully that dying patients appear to die slower. Scares away goons by being authorative. Juno: Moves the fastest. Fairy heals the fastest. Female patients tip double and refuse to die and upset him. Use donations to upgrade the clinic and research stronger spells! Avoid the vengeful goons of the alchemists guild!