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Paradox

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About Paradox

  • Birthday 07/07/1979

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  1. Here's the funny thing about experiencing the world. Not everyone really cares about it. Even some roleplayers. Not only that, even if you're a roleplayer, you might not be interested in the story. The lore is one thing, but the story is really rather boring in the early parts and you can easily learn the lore without playing the story, because we have sources to look things up, a lorebook, people who know the lore you can ask the finer points from. If I could skip the entire first part of Minfilia's Grocery List: The Game every time I wanted to level an RP alt to get to the meatier parts of the game, trust me I would. I have a friend who is a roleplayer, but ignored every cutscene because it wasn't all that interesting to him. When it comes to Jump Potions, one has to remember that the game honestly doesn't teach you your class anyway. Hall of the Novice is bare bones at best. You learn a lot of what you're capable of at Endgame, or from advice from other people in your FC or Static. There are still healers who don't have swiftcast that are doing endgame content. And there are also people who *just* play the game to raid, Sure, leveling is easy, especially with PotD now. But that still won't 'teach' how to play your class effectively enough to do EX primals or Savage, etc. Jump Potions don't come with endgame gear, it doesn't come with any special abilities, and you likely will still have to do the quests from your class guys to get your class quests, which means you still have to do some solo stuff. So basically the same thing other people do. MMOs aren't new. And FFXIV is a very simplistic WoW-style MMO. It won't take most players more than an hour to figure out how most things work on a basic level. And as was said, there are people in game from initial release that still play badly. But because it's such a casual game, you can get away with that, and that's fine. I keep hearing the 'shorten the main story quest',but that would take a lot of reworking to change all the story quests, take out the fetch quest parts, ie, programming and code changes that would better be served with the design team making new content. Raising the exp would be a partial fix, but the sheer number of quests still makes it a boring slog. SWTOR did that same thing; they added much more xp and even with the fast leveling, I still got bored doing the same quests again. Hell, I exclusively level alts in PotD now and just do the MSQ overleveled. My opinion to settle all the angst is 'just one'. Don't make them buyable in the Mogstation. Give one out with the expansion. Rift did the same thing; they gave you one to use, and I think that's pretty fair. Since most PvE heavies will play one character with all classes anyway, boosting only one is not only a good solution, but will also keep the 'pay2win' whiners down too. Yeah it's bad for the RPers who want all characters at max for travel and glamour, but RP isn't a significant part of the overall game population, so from a PvE standpoint, which is the game's mainstay, one per account per expansion seems just fine.
  2. A'rklonn was born in Coerthas, brought back to Ishgard proper, lost his family at a year old because reasons, then snuck off to Doma/Othard when he was a slightly older brat by stowing away on a ship. So it's..complicated. But Coerthas is technically his point of origin so I guess that counts as 'other'.
  3. That, and let's be honest. I'd rather grind for Excalibur, or Ragnarok than..the weapon I can buy with poetics but upgradeable. I mean if I wanted that, I'd just grind current content and glamour my poetics weapon overtop of it. Hell, I thought the Zeta weapons looked damn cool and they were truly epic legendary weapons. Then they were trash, and this new crap came out. One thing I liked about XI over XIV is legendary weapons got a lot more respect. The ones we got are just throwaways like all other obsolete gear. And that made me sad.
  4. I'd be happy if they actually gave us a PvE weapon to grind for that didn't involve crafting. But yeah, at least with Atma grind there was this neat story behind it. I kinda wish we'd just kept upgrading our Atma/Zeta. They were unique. These new things are just palette swaps of poetics weapons with the ugliest glow effect ever conceived.
  5. So much this. I loved the old PSO, and no NA release really had me going. . It's bad enough we don't get all the Monster Hunters, and then PSO as well. Bleh. So yeah, it does kind of seem a dick move. Maybe Yoshi will whisper in their ears like 'Psst. Hey guys. NA players like your shit. That means more money. You like them yens, right?'
  6. I get when tanks want to speedrun. And generally I'm fine with that. But when a tank speedruns to the point they pull trash after trash back to back without letting their TP regen, then can't do anything, and everything leaps on the healer or BLM as a result. Well. I can't even.
  7. Pa paya is love, pa paya is life. We also have a small house, so you can hear it pretty much anywhere. Been trying to get more rolls for it, I has a poor.
  8. Yeah, at this point at the very least with the shields down, it's reachable if your airship is good enough/fitted enough to climb that high. I imagine you'd have to be capable or bring a big group though if you want ot survive considering all the automated defense systems and Garlean soldiers. or just know how to be sneaky. It's like discovering the Americas. Someone found it, and now maps and charts are likely being redrawn or modified, with the 'here there be bad shit' warnings all around to absolve people from warning thrill seekers who are inevitably gunna die there when they go unprepared.
  9. I don't know if it's been mentioned, but there's a thread here on the RPC for forming connections/finding RP for your characters. Maybe check that out and see if someone is looking for RP that suits your needs, or even put up an ad there yourself and see if anyone bites. Even if not, it's an extra avenue you've tried, and exhausting multiple avenues at once is the best way to get something.
  10. I don't see why not, though I don't think we can do god-calls in FFXIV. Not any that would work anyway. As a Thaum, mine is usually 'IMMA FIRIN MAH BLAAAAAGH'
  11. It's not so much divisive but it's both possible and impossible. Like Schrodinger's Miqo'te. Ugh, describing it is a chore with my head pounding and I know I'm not saying what I'm actually getting at. How to put it. I guess basically the idea is, even if you met them it wouldn't matter, because you wouldn't be able to describe them accurately, because there is no accurate way to do so, because the WoL is everyone doing the MSQ and as of right now there's no visible representation of them in-game like there is derplander. So you can't really interact with them and know it's them, because they only exist as the situation demands because to everyone else they're just an adventurer. And the events occurring around them likely would just be rumor to the general public, or news reports. And no pictures. Edit: I don't think Estinien had a best mate in school. He was kind of a dick.
  12. The discussion also went into knowing specific NPCs far early on, not just the WoL, so it kind of went off topic from the beginning. And then it always gets into discussions about power levels, lore about other things, and then it goes here and there and everywhere. We've already determined more or less knowing the WoL directly is impossible more or less since they have no representation in game other than ourselves. So all one can hope to do is be in the same place at the same time, without seeing them. Admittedly even if you did see them, you'd never know. Even if you were at the primal battle *with* them, which one of the eight or more is the WoL? There's not a little token on their head determining it, so honestly IC interactions with ARR's WoL really wouldn't be possible. Now, interactions with the 1.0 Warriors of Light might have been possible since there were more of them, so someone from before the Calamity might can say "Oh yeah, I met that guy" Well. Wait, no, can't remember them, that's right. So yeah, knowing them IC might be impossible as a direct point of view. But when it went off topic into power levels, what you can and can't do, etc, and everyone was responding to that, I just put my two cents in about that whole mess. /shrug.
  13. Honestly, as long as they don't say 'I'm related to X NPC', or 'I'm best friends with X NPC' or 'I can drop any Primal/Dragon/etc with one hit all by myself' or whatnot, then they can be strong. Then they can be strong enough to help down a major enemy like a Primal or a dragon lieutenant. If they have the Echo or mooks to throw in front of them or anything, the Lore says it's possible, so I'm not going to tell them what they can and can't be. Not everyone wants to be the 'everyman', and saying someone is a bad roleplayer because they want to be strong is not only judgmental, but it's flat wrong. I've known many good roleplayers who've played strong characters. /shrug/ And 'strong' is also a matter of opinion and situation as well. This idea that a group of people can say 'you can only be awesome if we say so or X happens' is bad enough, but the fact people listen to it makes me even sadder. And it is policing, no matter how you spin it.
  14. As the lorecat showed in the quote, it is indeed a unique ability he created. However, that means people can, and do create their own methods. I'm sure others have made similar techniques in other lands. In Ishgard, that gentleman was the one to coin the idea. To be fair, I had A'rklonn using magic swordsmanship in a similar method before Heavensward came out as part of the character's roleplay canon, so seeing that it is possible in terms of someone in the game doing it just cemented it was lore-possible, which kinda makes me happy. You don't have to be a WoL or have a shiny job crystal to be a badass and good at a class or three. Just study, have talent, train, and have great teachers. Just cause apparently a lot of people like to play the powerless everyman a lot of the time out of preference, does not mean they *have* to. You can do a LOT of clever, good things with even basic magic if you consider it a fluid art. Lore is a guideline, not a religious doctrine.
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