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Elkabong419

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Everything posted by Elkabong419

  1. Thanks guys =) Any and all input is appreciated!
  2. *Offers sacrificial pie* Ok. After bouncing this character idea off my fiancee and then my mentor, and both of them liking it I am going to roll out my Roegadyn MKI character. Please, feel free to leave any constructive criticism/helpful thoughts you can as I build him further :geek: Hellsguard Night Rain GhostGuard (Nachtroegan Geisswaht) Father: Blaetdaeg Geisswaht Mother: Doeseyha Geisswaht For centuries, the Hellsguard believed the mountains of flames to be the gates to the underworld. Their line has for centuries stood vigil over them to prevent passage of souls back to the realm of the living. Over the years, however, more Hellsguard's have come down from their mountain homes and have joined the general civilization of Eorzea. There is, however, a tribe of Hellsguard that have continued watching over the gates of hell, as they have done for centuries. They are a nomadic tribe that live a very private and monastic life, enduring the volcanic conditions and continuing the tradition of standing vigil over the gates to the underworld. They are called the Sejlwaht, or Soul Guards. Within the Seljwaht there is a division that is saddled with the task of hunting down any souls or underworld beings that might escape from the underworld. These are called the Sejljaeger, Soul Hunter, and the Hwyzjaeg, or Knowledge Hunters. The Hwyzjaeg are the researchers and scholars of the Sejlwaht, assisting the combat oriented Sejljaeger with knowledge and information when they go out to hunt, while the Sejljaeger go out and hunt down souls and other abominations that might have escaped the underworld. Even amongst their Hellsguard kin or the other races that live in or around Albathia’s Spine, the Sejlwaht are known as a nomadic and reclusive tribe that, for the most part, keep to themselves. Sejlwaht never speak of their true quests to outsiders because of the Seljwaht oath that the truth must stay hidden. They also, however, believe that it would cause more panic and add to an already stressed situation. Over the years the Sejlwaht, though keeping their reclusive ways, have accepted that they needed to keep a link to the outside world. In that, they have kept in touch with certain Hellsguard and the Sultanate of Ul’dah. Because of this, they were able to learn the common Eorzean language and some customs. In recent years, with the rise of the Umbral age, the mountains wretched and thundered like never before, finally erupting violently when Bahamut was released from his prison. During this time of upheaval (before the Umbral age, through the Umbral age and up to 1577), the Sejlwaht have sent emissaries down from the mountain. Though for the most part they have kept to their reclusive ways, the elders have realized that to better hunt escaped souls (and also in order to survive), they would have to work in conjunction with the rest of the world. These emissaries are known as the Pfar. This is the life that Night Rain was born into. His father, Blaetdaeg, was a Sejljaeger archer and his mother a Sejljaeger lancer. At first, the Geisswaht’s believed that their son would be a great hunter like them. They attempted to groom him in the way of the Sejljaeger and he grew to be a large and muscular Hellsguard. As he grew, however, they saw that he had the gift of magic. Night Rain was then given to the keepers of lore of the Sejlwaht to be trained in the ways of magic and to be a Hwyzjaeg (Knowledge Hunter). Through the seventh Umbral age he stayed mostly with his books and his learning, assisting his parents and his kin Sejlwaht in the ways of the Hwyzjaeg. In the year 1577, he was approached by the elders to not only be a Pfar, but to report back to the Sejlwaht on how far-stretched the beings from the underworld have escaped post-apocalypse. Personality: Has no real knowledge of the world outside of his tribe except for what he has read. A bit doofy, and very much a book worm, he plays a constant balancing act between his duty to the Sejlwaht and his general want to learn and know about this new world around him. Loves and is fascinated by gadgets and the such.
  3. No, I don't think it's forced at all. I think this is a great idea, and actually hope more people follow suit. Could you imagine a night that is like a "bazaar" night, where characters wander in and out of shops and what not? I also like the thought that you are going to be in a city. Kinda gives pc's a place to wander into in between quests and what not.
  4. *places an energon-cube pie down* Welcome!
  5. *places a pie down* More pie! Welcome!
  6. This is something my Roegadyn would be fully interested in playing!
  7. *places a pie down* Welcome!
  8. *places a pie down* Welcome!
  9. *places pie on ground* Welcome!
  10. *places a pie down on the ground* Welcome!
  11. *places pie on the ground* Welcome!
  12. *places pie on the ground* Welcome!
  13. *breaks out emergency pie and places it down* Hello!
  14. Whichever Roe I go with will have lived the five years out, and for that matter did not even partake in the main battle. Now, I'm not saying that I don't like the idea of the time jump. I actually do quite a bit and think that it adds a very interesting rp spin on things. I just (as a new player) feel that since I didn't play in 1.0, my characters should "pay their dues" as it were, and have been just "regular schlubs" until ARR comes out. By regular schlubs, I mean they lived what they would call normal lives, but the events of the new Umbral age makes it so they have to shoved out into this new world. Any which way the excitement to rp all of this is building in me.. Can't wait till August.
  15. *places pie down* Welcome!
  16. *throws a pie at Nova* Sttteeeve! Can!
  17. *is Tigger glomped* Dah! There is shenanignizing going on!
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