
synaesthetic
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Coil T1-2 Advice on Getting Started/Learning it
synaesthetic replied to Kage's topic in FFXIV Discussion
Past wave 3, T4 is more of a coordination check than a DPS check. Most of our wipes in waves 5-6 during the learning period were not due to lack of DPS, but due to healers being eaten by the wave 6 soldier/knight or being cleaved by the DN. If you can burn the wave 3 DN before bugs fall in wave 4, then you have enough DPS. -
wtb Linux version of FFXIV
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Coil T1-2 Advice on Getting Started/Learning it
synaesthetic replied to Kage's topic in FFXIV Discussion
The way my group does Wave 2: Put your two magic damage folks on the MT's Clockwork Soldier. Put your two physical damage folks on the OT's Knight. Swap when they die. This way, the tank can focus threat generation on one mob and only have to worry about healing threat on the other two which is pretty mild at this point. -
Coil T1-2 Advice on Getting Started/Learning it
synaesthetic replied to Kage's topic in FFXIV Discussion
I pull aggro off i80 tanks without even trying. I do Wave 1 the way I do it because I want to save Quelling Strikes for the Wave 5 dreadnought. Also the rest of your response shows that you're working purely with theory and not experience. Additionally, BLM is not even close to the best single-target DPS in the game. We're behind MNK, DRG and SMN. My SMN is (slightly) lesser-geared than my BLM and has only 15 points into INT and yet they parse extremely closely. -
What I'd like to see in patch 2.2: HP percentages for targeted enemies Some form of UI adjustment so we can see HP percentage Changing the targeting system so that percentage readouts of target health is shown A way to see how much hit points a target has left, rendered in a percentage Also make Firestarter proc at the start of a Fire cast rather than the end of one.
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City-State, Starting area and Grand Company questions
synaesthetic replied to Heroshi's topic in FFXIV Discussion
GC gear is pretty good for leveling new jobs. I never had enough credits to buy GC gear while leveling BLM, but thanks to FATE spam I did for my other jobs. Though now nobody spams FATEs anymore, so seals are a bit harder to come by than they used to be. -
Miqo'te are not obligate carnivores. They also possess morphology that is virtually identical to that of hyur midlanders, save for the presence of a tail, prominent ears on the tops of their heads and other traits such as prominent canine teeth or slitted pupils. Simply put, miqo'te and lalafell are impossible without magical intervention. It's entirely likely that every race are aetherically-mutated offshoots of hyur or near-hyur ancestors. That's my personal headcanon. A wizard did it. Because like most fantasy races, they make zero sense in terms of actual science.
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Coil T1-2 Advice on Getting Started/Learning it
synaesthetic replied to Kage's topic in FFXIV Discussion
Wave 1: Spam Fire II and Freeze on the bugs. Don't go crazy with Flare or you'll pull aggro. Wave 2: Kill soldiers one at a time with the other magic damage-dealer in the group. Don't touch the knights. Wave 3: Burn cooldowns and open up on the dreadnought as soon as it eats the bugs. Make sure it dies ASAP, but don't pull aggro or you'll get a 3.5k cleave to the face. Wave 4: Burn down the rooks one at a time. Kill as many of the bugs as possible--don't AE them, just single-target one until it dies, then another until it dies. If you're quick and have good damage you can kill two or three of them. Wave 5: Use potions and any other available cooldowns and burn down the dreadnought. Once the DN reaches very low HP, watch your enmity list, but keep throwing fireballs at it until it dies. Wave 6: Click the "new" (as in, the one that just spawned) Clockwork Soldier from the enmity list. Start spamming Scathe and Swiftcast Fire III to get it to chase you. Burn Sprint and kite it around. When the rook dies, pop Manawall and stop to kill it with your other mage. It'll hit you pretty hard so use Virus on it and burn it fast. Switch to the "old" soldier (the one that the OT started tanking/kiting in Wave 5) and kill it. Switch to the DN afterwards and start killing it. Once the melee finishes with the knights, everyone stacks on the DN's butt to make healing easier if Emergency Override starts spamming AE damage on the party. -
Yeah, unfortunately they decided to permaban me for politely disagreeing with someone. I just discuss some of what I send them here, but I email SE quite often with my feedback. Whether it goes to anyone important I don't know, but I'd be remiss in my duties as an informed consumer if I didn't offer it.
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Actually I just think a lot of miqo'te roleplayers are tired of the constant "catgirl" associations. I didn't pick miqo'te for my character because I wanted to be a kawaii desu uguu animu nekomimi. I didn't pick miqo'te for my character because I wanted to be an instinct-driven, barely-sentient beast-person. For IC purposes I picked miqo'te because the looks and lore set them apart from hyur in a sort of small, ethereal, fey-like quality that is generally filled by elves in most fantasy, but isn't here because elezen have very different qualities than most elves (they're also huge). For OOC purposes I picked miqo'te because they have the best animations and (other than /pose, which clearly the best /pose is male highlander) the best emotes. None of this has anything to do with cats, and a lot of us are tired of miqo'te being viewed as cats when they are not cats. Miqo'te are miqo'te. They are near-human sentient beings with (very) vaguely beastly features. The ears don't even look like cat ears, or any extant animal's ears; they look like miqo ears, and that's what they are. I, and many other roleplayers, don't understand why we have to equivocate miqo'te to anything else. It's only miqo'te, too. Lalafell aren't equivocated. Roegadyn aren't equivocated. Elezen aren't equivocated. So why are miqo'te? Because the animators gave them a kawaii desu uguu animu nekomimi /pose emote? Because there's that "meow" character that acts or speaks nothing like any other miqo'te NPC in the entire game? tl;dr version: Miqo are miqo. They aren't cats. They're people with fuzzy ears on the tops of their heads and tails. Trying to constantly equivocate them to cats is just encouraging the kawaii desu uguu animu nekomimi crowd.
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This has been an issue for a long time. Easiest way to fix it is to make sure only the leader or trusted officers have the promotion permission.
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Why do I need to tell them I like the product? Doesn't my money tell them that already? If I didn't like it at all, why would I be paying for it? This argument makes no sense whatsoever.
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I'm a writer. When I ask someone to read something I've written, whether it's a story or an essay or the novel I'm currently in the process of writing, I always ask for feedback. What I want to hear is what's wrong with it. I don't want to hear about what's right with it--well, not really, anyway. You can tell me that a particular part or passage is good, but that's all you need to say. I would rather know what is problematic and what needs to be fixed. My goal in writing is to write the best narrative I can possibly write. I rely heavily upon critical feedback from readers and my editor to tell me what needs to be improved, adjusted, removed or rewritten. These are the things I can't necessarily see myself due to personal bias; of course I'm going to assume my own writing is better than it actually is. That's human nature. I will always feel good when people praise my work as being impressive or innovative or otherwise standing out in a good way, but that's not useful for making sure my writing is the best it can possibly be. Likewise, developers of any creative product (for example, this game) will always see their own work in a more favorable light. They need critical feedback from outside sources in order to make sure that their product is the best it can be. In a product like FFXIV, this will always be at odds with the profit motive, because improving the game costs money, and they will be expected to balance improvements with return on investment (ROI). Will these improvements make more money than they use up? That's what developers are always being asked by publishers. Customers can affect the ROI of decisions made by design teams by being hard to please. It may seem like I'm ungrateful, and I'll let you in on a secret: I am ungrateful. Final Fantasy XIV is not a gift. I am not receiving it freely from Square-Enix. It is a product that I pay for. Gratitude is not only unnecessary but completely irrelevant and inapplicable. I am not grateful for anything a business does. This is a transaction. They are providing a product and service in exchange for remuneration. If their product and service fill my needs, and the negatives are outweighed by the positives, then I will continue to pay them. However, this doesn't mean I will not let them know what those negatives are. I will continue to push Square-Enix to produce a superior product. If they listen to me, then I will be far more likely and willing to spend money on their products. If they don't, then I will be less likely to do so. If the negatives outpace the positives, then I will likely stop doing business with them entirely.
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I get asked this question a lot when I criticize game design. I'll answer your question with another question: Why would I bother trying to convey all of this to the developers if I didn't care about the game? The game isn't terrible and I enjoy it quite a lot. I'm not complaining because it's terrible and not worth playing; I'm complaining because I know the developers can do better and I want to push them to try harder and be more awesome. As customers, we have a responsibility to make sure companies stay on their toes and don't get complacent. We have to stay smart and informed and let them know when we don't feel like we're getting our money's worth. I really like FFXIV and I really want this game to do well. To that end, when I feel that the developers are doing something that boggles the mind and defies any known form of common sense, I will call them out on it. To that end, if I feel the developers need to add or adjust something to make the game better, I will let them know.
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This is so incredibly inane it makes my brain hurt. I can't even fathom how someone who supposedly knows anything at all about MMOs and decided to build the entire game's group content around a 1:2 tank-to-damage-dealer ratio. Every goddamned person in the entire universe knows that most MMO players won't tank. So why in the hell did they ever, ever think it was a good idea to eat up one tank per two damage-dealers? It's stupid beyond belief. We should have Light Parties of six and Full Parties of twelve.
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Coil T1-2 Advice on Getting Started/Learning it
synaesthetic replied to Kage's topic in FFXIV Discussion
The "changes" could have been completely unintentional. These are the kind of things that could be messed up by mistakenly changing a variable. -
Coil T1-2 Advice on Getting Started/Learning it
synaesthetic replied to Kage's topic in FFXIV Discussion
Conflags appear to have just as many hit points as they always have. Fester crits were taking pretty much exactly the same amount of a chunk off their life bar. If they changed the HP, it was so small it might as well not have been done. -
Currently in XIV due to this being the tail-end of the current content, I don't have a whole lot to do outside of myth capping, Twintania (restricted to certain days and people) and Titan EX. My FC is largely focusing on TT as she's the "final boss" of this particular content tier, but I wouldn't mind doing some Titan EX learning runs with people here who might be interested. If there's enough interest we can form a semi-permanent "non-lockout content learning group" to try and get the extreme primals, etc down and dead without interrupting FC Coil stuff.
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In Party Finder, I've killed Ultima HM and Garuda EX more times with a "learning" group than I ever have with one of those "know the fight, three mistakes and you're kicked" groups. The learning groups tend to stick with it, maybe agree to meet up again with the same roster later, and are pretty tolerant of wiping over and over. The serious-business groups tend to perform well at first, but after one wipe expect people to start dropping and/or being kicked. Your roster doesn't stay stable, so any gains you might have made tend to be lost.
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Word of God states that all the races can interbreed. This means they are all the same species. They don't go into enough detail to say for 100% sure, however, that half-breeds are "viable." So they don't say one way or another if any half-breed would be capable of having children of their own. The idea that all the races are, in fact, the same species, or have all descended from a very recent common ancestor makes a lot of sense morphologically. Despite some minor differences, most of the races look very similar. The only major morphological difference is between miqo'te and lalafell and everyone else (the rest have the same shape, just different size and slight adjustments to their features between them). I would suggest, then, that the current miqo'te and lalafell population share a common ancestor with the rest of the "spoken," however, the common ancestor they all share is slightly further back than the most recent common ancestor shared by hyur, elezen and roegadyn. Miqo'te and lalafell pose a problem because their morphology is not only different in major ways--the skull of a miqo'te would have to be considerably different than that of a hyur, elezen or roegadyn, and their spine and vertebrae would also have to be very different to account for the flexibility of their tails--but some of their physical features are extremely unlikely or impossible without some external influence. For that reason I would suggest that both miqo'te and lalafell were magically altered hyur or near-hyur ancestors, either intentionally or environmentally, by the presence of corrupted aether. It would not be very farfetched to imagine that the miqo'te were "genetically engineered" via the use of magic in order to create a "super hunter." I don't really know why anyone would intentionally create lalafell; perhaps their existence was an accident of magically-distorted evolution.
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Coil T1-2 Advice on Getting Started/Learning it
synaesthetic replied to Kage's topic in FFXIV Discussion
Accuracy cap first. The accuracy cap for black mage on Twintania is 432. With that much accuracy, you will not miss anything in this game currently (that may change in Turns 6 through 9, however). Normally I would say that the most important thing for you to do with your mythology tomes as a damage dealer is to get your plus one. But if you are not accuracy capped, then you need to be accuracy capped, because you will miss like crazy. It's not so bad at 390-400 on Caduceus (my scholar has somewhere around 350 accuracy and I've never missed Energy Drain on Cads, unlike Twintania who lives just to make me waste Aetherflow charges), but you will start seeing large numbers of misses on the ADS and beyond. Get your Sorcerer's Coat if you have not yet. I know it is ugly as sin. We all hate it. But it has 34 accuracy on it and it's an i90 piece. As an aside, I went into Coil with my AF2 robe and hat, non-plus relic and everything else was darklight. It was fine. Sure, it got easier as I got more gear. But yeah. I think your group is overstating how much it actually takes. -
So... you just gave pugilist another damage-dealer job. What's the point of that? The point of having multiple jobs per class is to add more roles. If PGL has another job, it should be either healing (Dancer) or a tank job. Ideally what I'd like to see is... Light Party size increased to six. Full Party size increased to twelve. A true support role added; adjust BRD to focus more on songs, support and the like and less on damage. RNG can fill the damage role for ARC's jobs. By a "support role" I mean a job that, in a raid setting (i.e. Coil), it would work to supplement and, well, support the other "focused" jobs. Light Party standard composition: Tank (1), Damage (3), Support (1), Healer (1) Full Party standard composition: Tank (2), Damage (6), Support (2), Healer (2) Full Alliance standard composition: Tank (4), Damage (12), Support (4), Healer (4) (This should help with queue times... ) New classes added: Musketeer, Fencer and Nomad. Musketeer being a new ranged physical damage class, while fencer fills a melee support role and nomad being a debuff-centric physical damage-dealer. Class and Job list: Gladiator (Tank) Gladiator's Arm: Swords Two-handed Gladiator's Arm: Greatswords Paladin - Tank - VIT Primary Dark Knight - Physical Damage - STR Primary Marauder (Tank) Marauder's Arm: Greataxes Warrior - Tank - VIT Primary Berserker - Physical Damage - STR Primary Pugilist (Phyiscal Damage) Pugilist's Arm: Fist Weapons Monk - Physical Damage - STR Primary Dancer - Support - MND Primary Lancer (Physical Damage) Lancer's Arm: Spears Dragoon - Physical Damage - STR Primary Defender - Tank - VIT Primary Archer (Physical Damage) Archer's Arm: Bows Bard - Support - MND Primary Ranger - Physical Damage - DEX Primary Thaumaturge (Magic Damage) Thaumaturge's Arm: Scepters Two-handed Thaumaturge's Arm: Staves Black Mage - Magic Damage - INT Primary (I can't think of a good name) - Healing - MND Primary Conjurer (Healing) Conjurer's Arm: Wands Two-handed Conjurer's Arm: Canes White Mage - Healing - MND Primary Geomancer - Magic Damage - INT Primary Arcanist (Magic Damage) Arcanist's Arm: Grimoires Summoner - Magic Damage - INT Primary Scholar - Healing - MND Primary Musketeer (Physical Damage) Musketeer's Arm: Guns Corsair - Support - DEX Primary Machinist - Tank - VIT Primary Fencer (Support) Fencer's Arm: Rapiers Red Mage - Support - INT Primary Rune Knight - Tank - VIT Primary Nomad (Damage) Nomad's Arms: Twin Blades Blue Mage - Physical Damage - STR Primary Thief - Support - DEX Primary
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This is pretty much the *only* way Blue Mage can work in XIV as it currently exists. Each of the five Job quests would need to send the aspiring blue mage to go and fight some weird and unique monster in order to learn its powers. Because Square imposed the "every class must have the exact same number of actions" stupidity, we can't have the same sort of thing we had in XI.