Selsix Posted August 4, 2013 Share #1 Posted August 4, 2013 Okay just a quick link and a synopsis for those whom don't know what a Blue Mage is: http://finalfantasy.wikia.com/wiki/Blue_Mage Blue Mages, as their name implies, focus on Blue Magic, a special subset of Magic that allows them to use attacks otherwise exclusive to enemies. While an odd choice, Blue Mages often have a wide range of usefulness due to the varied spells they gain. Blue Mages usually learn Blue Magic by having enemies (or occasionally, another Blue Mage ally) use it on them, but some games have other methods to learn their magic. For those of you whom did not play Final Fantasy XI, Blue Mages were a hybrid Melee/Caster DPS class. Something FFXIV doesn't have yet. Know what else Blue Mages have been called? Gun Mages. In certain games (Final Fantasy X-2 comes to mind), Blue Mages were incarnated as "Gun Mages", simply a ranged DPS variant of what is usually physical. What else does Final Fantasy XIV not have? (And just hear me out here...) Gunblades. You know, those things the Garlean Empire is consistently pointing at us? That big thing that that one dude used in that other Final Fantasy game? I think his name was Scarface? (...Poor joke taste maybe? C'mon people gimmie a pity laugh or something here.) Now what about this, what about a Blue Mage variant class whom uses Gunblades? Think about it, you are using the enemy's weapon, and learning other enemy's skills to use with it. It could be explained as some sort of machina/magitek based class (rather the gun learns the skill instead of you), etc... But the idea being the same, a hybrid melee/caster class whom uses gunblades that cast enemy abilities. Just an idea I'm musing, I loved my old BLU back in XI and would love to see them in some form in XIV. Given the fact that they typically use one-handed sword however, the odds of a traditional implementation of them is a tad awkward considering using a one-handed sword is more of a GLD/PLD deal. (They'd have to tweak the armory system to make it work really. Unless it was another advanced job for GLD, which makes little sense.) Thoughts? Link to comment
Sounsyy Posted August 4, 2013 Share #2 Posted August 4, 2013 Eh, while I would love to play with a gunblade, I don't think it's for Blue Mage. That would technically make Gaius van Baelsar a Blue Mage. And all of the Garlean Main Characters get a gun hybrid weapon. Gunhammer, Gunshield, Gunclaws, Gunlance, etc. So those seem to be taken. If Blue Mage ever got implemented, I would see them using a Whip like Quistis from FFVIII. It's a unique weapon that is not even remotely close to being in the game. You start fuzzing lines when you implement weapons that look just like other weapons already in the game. Link to comment
Selsix Posted August 4, 2013 Author Share #3 Posted August 4, 2013 If Blue Mage ever got implemented, I would see them using a Whip like Quistis from FFVIII. It's a unique weapon that is not even remotely close to being in the game. You start fuzzing lines when you implement weapons that look just like other weapons already in the game. Interesting... I never thought to make them perform like Quistis, that would most definitely work too. You sir have given me additional hope that my favorite class will be implemented. I have zero issues using a whip, especially if it's a bladed one. Eh, while I would love to play with a gunblade, I don't think it's for Blue Mage. That would technically make Gaius van Baelsar a Blue Mage. And all of the Garlean Main Characters get a gun hybrid weapon. Gunhammer, Gunshield, Gunclaws, Gunlance, etc. So those seem to be taken. Well, I didn't mean that it was a practice employed by the garleans. Or even that we'd use their model of gunblades. Outside sources, same weaponry. But I do see your point, it could complicate things. Link to comment
Ren Mistwalker Posted August 4, 2013 Share #4 Posted August 4, 2013 I REALLY wanted to make my character a blue mage right out the gate, but I've held off for the singular reason that when the class was introduced into FFXI, there was very specific lore surrounding the whole class. So I'm kind of sitting on my hands waiting to see how exactly they're going to introduce the class first. Link to comment
LeCard Posted August 4, 2013 Share #5 Posted August 4, 2013 If Blue Mage ever got implemented, I would see them using a Whip like Quistis from FFVIII. It's a unique weapon that is not even remotely close to being in the game. You start fuzzing lines when you implement weapons that look just like other weapons already in the game. Interesting... I never thought to make them perform like Quistis, that would most definitely work too. You sir have given me additional hope that my favorite class will be implemented. I have zero issues using a whip, especially if it's a bladed one. Eh, while I would love to play with a gunblade, I don't think it's for Blue Mage. That would technically make Gaius van Baelsar a Blue Mage. And all of the Garlean Main Characters get a gun hybrid weapon. Gunhammer, Gunshield, Gunclaws, Gunlance, etc. So those seem to be taken. Well, I didn't mean that it was a practice employed by the garleans. Or even that we'd use their model of gunblades. Outside sources, same weaponry. But I do see your point, it could complicate things. Just me musing on the existence of a gunblade wielding class for player, not necessarily a blue mage. Perhaps, when they implent it, have the gunblade class come from a mixed class of the GLD and what ever class (likely musketeer) has guns. it would be a great blend of the two classes and if they used the GLD architecture it could simply be a set of swords only useable by that job, and the gun aspect would allow for use of the musketeers ranged shot skills. (just the musing of a mad scientist who had an interesting idea tossed before him, at least partially anyway) Link to comment
synaesthetic Posted August 4, 2013 Share #6 Posted August 4, 2013 I'm hoping for XI-style blue mage class with lots and lots of Ul'dah flavor. Make them a DoM class, wearing light cloth armor and their weapon should be the scimitar, with dual wielding as a passive trait picked up somewhere in the 20s. Nomad > Blue Mage Nomad being pretty much physical DPS with skills learned from monsters, though I'd handle this through quests rather than grinding. BLU as the job adds on some iconic and well-known blue magic spells. Of course, we should get red mage, too... I'd like to see RDM done in ARR as a magic/enhancement tank, with fencer as its base DoW class. The weapon? Rapier, of course. Fencer > Red Mage Link to comment
Selsix Posted August 4, 2013 Author Share #7 Posted August 4, 2013 I'm hoping for XI-style blue mage class with lots and lots of Ul'dah flavor. Make them a DoM class, wearing light cloth armor and their weapon should be the scimitar, with dual wielding as a passive trait picked up somewhere in the 20s. Nomad > Blue Mage Nomad being pretty much physical DPS with skills learned from monsters, though I'd handle this through quests rather than grinding. BLU as the job adds on some iconic and well-known blue magic spells. GOD yes. But wouldn't they then have to make Scimitars a completely separate weapon type? Kinda splitting hairs to make them different from standard one-handed swords... Hm... Link to comment
synaesthetic Posted August 4, 2013 Share #8 Posted August 4, 2013 Not really. If you notice, conjurer and thaumaturge two-handed weapons aren't really different functionally. They just look different visually. Just make sure that the Nomad's Arm is clearly visually distinct from the Gladiator's Arm, which isn't that hard. Link to comment
Sounsyy Posted August 4, 2013 Share #9 Posted August 4, 2013 The existence of GLA lore rules out the implementation of any other Sword Classes. If Blue or Red Mage are implemented, they will not be using a one handed sword. I'm actually very glad of this. It forces the battle team and the FF community to really think outside of the box for a change. What fun is it if every class uses the exact same weapons? Or even just similar ones. Especially when Final Fantasy has such a rich history of fantasy weaponry at its disposal. Also I know dual wielding is extremely popular from FFXI, but it won't happen in FFXIV because of materia. If you have two equippable weapons that doubles the amount of materia you can stack into one stat. Which would make it incredibly OP. If they implement "dual wielding" for say like THF or NIN, it will be in the same fashion as PGL/MNK has dual wield. A single main hand weapon that places a weapon in each hand on the character. Link to comment
LeCard Posted August 4, 2013 Share #10 Posted August 4, 2013 I'm hoping for XI-style blue mage class with lots and lots of Ul'dah flavor. Make them a DoM class, wearing light cloth armor and their weapon should be the scimitar, with dual wielding as a passive trait picked up somewhere in the 20s. Nomad > Blue Mage Nomad being pretty much physical DPS with skills learned from monsters, though I'd handle this through quests rather than grinding. BLU as the job adds on some iconic and well-known blue magic spells. GOD yes. But wouldn't they then have to make Scimitars a completely separate weapon type? Kinda splitting hairs to make them different from standard one-handed swords... Hm... best bet for weapons for a blue mage would be: Scimitar, Quistis style whip, or Kimiari style lance (other variations of Blue mage seem to wield a staff or something){unless you want to go quinna style and eat the enemy} Edit: Forgot x-2 gun mage, so guns are also a possibility Link to comment
Penguinator Posted August 4, 2013 Share #11 Posted August 4, 2013 Really looking forward to when (if) this class gets released, did a write up during beta on how it could work. Basically the way I see it is it would be best if they made an entirely new class that could branch into both blue mage and beast master. Reason for combining them being they both utilize enemy abilities one by imitating them the other by controlling them. I'll drop the write up here, its a little on the long side though. hunter class Class: Hunter Role: (melee)DPS Weapon: 1 handed blades/axes to differentiate from gladiator allow for dual welding and keep all swords based on Middle Eastern blades like the scimitar, pulwar, tulwar, kilij, khopesh, ect. Core Mechanic: Study Study -The function on this mechanic on the hunter would be to reveal exploitable weaknesses on his/her target. The weakness(es) discovered could be exploited by certain abilities which cause secondary effects like DoTs, stuns, silence, ect. The target's weaknesses would be based on its "Type" to keep them at a manageable number allowing players to plan beforehand. E.G., "If I'm fighting a X I know they have A, B, C for possible weaknesses so I'll most likely follow through with D." This would be kept basic at the hunter level to allow players time to learn different weaknesses and all the way they can be exploited. blue mage Job: Blue mage Role: (melee)DPS/Support Weapon: 1 handed blades(Dual wielded)/2 handed blade again keeping the design visually distinct from gladiator and any great sword class by focusing on Middle Eastern weapons. Core Mechanics: Study and Prey Drive Study -When a blue mage job crystal is equipped study would no longer find weaknesses, instead it would unlock passive traits based upon the enemy's, "Type," E.G. beastman, avian, aquatic, mammal, ect. These passive abilities would determine what kind of additional skills the blue mage has access to when he/she uses, "Prey Drive," a new mechanic unique to the blue mage job. When an enemy under the effect of study is killed by a blue mage or his/her group that blue mages learns how it fights and unlocks some understanding of that enemy's type. Each type would have 3 theirs, E.G. Beastmen I, Beastmen II, Beastmen III, that all need to be unlocked. The first tier would unlock after studying and killing any trash enemy anywhere in the world of that type. For Beastmen I this could be any goblin, kobold, ect in the world regardless of their level. The second tier would unlock after studying and killing any enemy of the appropriate type in a dungeon (Under the effects of level sync if lower level enemies are used). The third tier would be unlocked after killing a boss enemy of the appropriate type in any dungeon or FATE (again under the effect of level sync only). Each tier unlocked would grant the blue mage additional abilities for that type when they use their prey drive skill. Prey Drive -This skill would be the only one the blue mage learns, "normally," when he/she equips the job crystal. This skill gives a buff with a maximum duration of 1 minute and consume ALL MP available upon use, if less than 100% MP is used the duration will be under 1 minute. For example if a player has 25/100 mp left and uses prey drive he/she will only have 15 seconds of the buff(25% mp = 25% of a minute duration). When active the blue mage would discard his/her weapon choosing instead to use his/her hands to fight in a more bestial/natural way(Thematically this would show that the blue mages chooses to become like the enemy rather than the beast master who chooses to control the enemy). When the skill is used and the buff in effect the blue mage would gain access to abilities based upon the enemy he/she targeted when using the skill and his/her unlocked traits. The skills gained would be from the enemy type that is the natural predator of the blue mage's current target (the target he/she had selected when using prey drive). This would be a maximum of 6 skills gained (To keep it manageable) 2 per level of that creature type unlocked (Beastman I, Beastman 2, Beastman 3). These skills would take the place of the abilities in the 1-6 slots on the hot bar and their equivalent on the D-pad for controller for the duration of the buff. Additionally depending on the type the blue mage is currently emulating his/her attacks/stats could be modified. For example if he/she is using insect abilities every hit could potentially cause poison and each insect ability could potentially exploit this poison in a different way (stun, additional stacks of poison, more damage for each stack of poison consumes all stack, ect). This would allow for a wide versatility when using the blue mage class however in order to use it to its fullest potential the player would have to take the time to become knowledgeable about the abilities the different types offer and how they can be used. For example you could give the white wind ability to the avian type which while not an attack could save the entire group in an, "Oh Sh!t!" situation, or give metallic body to the aquatic type which would let the blue mage safely grab hate for whatever reason while it's active. Additionally for their top tier abilities you could require that the blue mage study and kill specific enemies to unlock tier 4. For example in order to learn metallic body the blue mage must kill Bubbly Bernie and to learn big scissors he/she must kill King Arthro. beast master Job: Beast master Role: (melee)DPS/tank Weapon: 1 handed axe (Dual wielded)/1 handed axe with protective fetish(Wooden/stone carvings) offhand Core Mechanics: Study, Call, Frenzy Study -With the beast master job crystal equipped study no longer reveals weaknesses, at least not that the player can exploit on his/her own. On its own it would function similarly to the blue mage in that it would unlock tiers of the type passive depending on the enemy fought/killed. When used with a called beast however it would reveal that enemy's weaknesses as well as your beasts strengths. The weaknesses and strengths revealed would be based upon the tier of study you have unlocked for both your pet and your enemy. Additionally each tier of study you have would unlock additional abilities for your pets depending on their type. E.G. any and all avian pets become stronger and gain more abilities for each tier of avian study you unlock. Call -This is the way which beast masters would summon their pet(s) by calling them based upon the type of fetish they have equipped. Once a pet is summoned the fetish can be swapped out for another axe for more damage if the player so chooses but fetishes do give special bonuses to the pet and master. Once summoned the pet's stats would be raised to the appropriate amount depending on the master's level, on its type, and on the tier of study the master has unlocked. In combat the beast master and his/her pet would fight in unison each skill that the beast master uses would trigger the pet to follow through with a skill of its own based upon the skill its master used. For example if the beast master were to use an ability that made the target more susceptible to critical hits the pet would respond with an ability that has a high critical hit rate. When a pet is summoned all hate that it generates goes to the beast master making it extremely easy to build hate quickly even without taunts. If the beast master is taking too much heat he/she can order his/her pet to get the enemy's attention while he/she recovers. This essentially gives the beast master a second pool of hp to draw on when tanking and give healers more time to respond with heals in tough situations. But it is important that the beast master take back hate as soon as possible because if his/her pet goes down all hate they generated will be lost and the enemy will turn on their next target(most likely the healer). Frenzy -Whenever the beast master's pet takes damage stacks of frenzy will build on both the beast master and his/her pet. Each stack of frenzy increases the damage done by both master and pet, however it can also be consumed by the frenzy skill. Each stack of frenzy consumed this way grants 5 seconds of the Fight as one buff(maximum of 60 second). this buff gives both master and pet certain benefits based upon the type of pet that is summoned. For example if a crab pet is summoned(having used a crab fetish to call it) it will give them both a 35% boost in physical and magical defense and increase their threat generation by 20% for the duration of fight as one. when fight as one is used up both pet and master will be hit with the exhausted debuff that prevents them from gaining frenzy for the same duration fight as one lasted. All stacks of frenzy not used are lost at the end of a fight, further more if a pet is killed frenzy gain becomes impossible. Further emphasizing the need for the beast master to carefully manage hate between master and pet. As far as the weapon choice it seems like scimitars and other middle eastern swords could be their own class of weapon like they were in tactics advanced and a-2. Link to comment
Selsix Posted August 4, 2013 Author Share #12 Posted August 4, 2013 Also I know dual wielding is extremely popular from FFXI, but it won't happen in FFXIV because of materia. Not necessarily my friend. An MMO I played a few years back by the name of R.O.S.E. Online had a very simple answer to this very same problem. They made dual swords a SINGLE item. Instead of equipping two different swords, you would equip one item that is a PAIR of swords. Thus solving the itemization issue altogether, as well as the armoury confliction problem Link to comment
Sounsyy Posted August 4, 2013 Share #13 Posted August 4, 2013 As far as the weapon choice it seems like scimitars and other middle eastern swords could be their own class of weapon like they were in tactics advanced and a-2. Again, the problem with this is that GLA already use Scimitars. And it's lore driven. GLA by lore have access to all one-handed blades. Another thing I noticed is that you changed weapons when you made jobs. In FFXIV changing from a class to a job does not alter your weapon selection. It is one weapon per class/job combo. Yoshi-P has said this will remain true. And if dual wielding is implemented it will be 1 main hand = weapon in both hands just like PGL/MNK fist type weapons. That's the only way dual wielding will work in FFXIV without being extremely overpowered by materia. Also I know dual wielding is extremely popular from FFXI, but it won't happen in FFXIV because of materia. Not necessarily my friend. An MMO I played a few years back by the name of R.O.S.E. Online had a very simple answer to this very same problem. They made dual swords a SINGLE item. Instead of equipping two different swords, you would equip one item that is a PAIR of swords. Thus solving the itemization issue altogether, as well as the armoury confliction problem LOL I literally said that in order for dual wielding to work they would have to do this in the exact same paragraph that you quoted from. Also I know dual wielding is extremely popular from FFXI, but it won't happen in FFXIV because of materia. If you have two equippable weapons that doubles the amount of materia you can stack into one stat. Which would make it incredibly OP. If they implement "dual wielding" for say like THF or NIN, it will be in the same fashion as PGL/MNK has dual wield. A single main hand weapon that places a weapon in each hand on the character. Link to comment
Azthran Posted August 4, 2013 Share #14 Posted August 4, 2013 I think BLU could still use 1 handed swords kind of like how both Conj and Thaum can both use 2 handed staffs. If I'm not mistaken the relic weapons for both WHM and BLM are staffs so I don't see why they couldn't add another set of swords with the BLU tag on it. Also I haven't played GLA in the beta so I don't know much of the lore given by the guild story BUT the class description says that they specialize in one handed blades including daggers. If a thief class was added we can assume they will use daggers so my question is what exactly makes the sword exclusive to GLA and PLD? Link to comment
Sounsyy Posted August 4, 2013 Share #15 Posted August 4, 2013 I think BLU could still use 1 handed swords kind of like how both Conj and Thaum can both use 2 handed staffs. If I'm not mistaken the relic weapons for both WHM and BLM are staffs so I don't see why they couldn't add another set of swords with the BLU tag on it. The difference is that Conjurer and Thaumaturge are given specific qualifications and boundaries for the weapons that they use. And Gladiators are not. Gladiators are given a blanket green light on all single handed blades. Unless they change that lore to say something more specific, it will remain true and prevent new classes from using single-handed swords. -Conjurers must use wands and staves made from unworked wood. -Thaumaturges must use scepters and staves made from metals, ores, or bone, and require a gemstone through which to channel their aether. -"Gladiators specialize in the handling of all manner of one-handed blades, from daggers to longswords, be they single- or double-edge, straight or curved." Quoted straight from the Main Site Gladiator page. And I think since SE went out of their way to explicitly cover every type of single-handed blade in their GLA description, it's something that they've intended and it's here to stay. You're basically asking FFXIV to retcon the basic concept of Gladiator just so that Blue Mage can have a scimitar. Why not a whip? It's a much more appropriate weapon, it doesn't currently exist in Eorzea therefor it does not conflict with already existing classes, and it's not confusing. You see a player with a whip and you'll know instantly it's a BLU. Whereas if you see a guy with a curved sword, it might not be as immediately apparent what class he is. Link to comment
Selsix Posted August 4, 2013 Author Share #16 Posted August 4, 2013 Also I know dual wielding is extremely popular from FFXI, but it won't happen in FFXIV because of materia. Not necessarily my friend. An MMO I played a few years back by the name of R.O.S.E. Online had a very simple answer to this very same problem. They made dual swords a SINGLE item. Instead of equipping two different swords, you would equip one item that is a PAIR of swords. Thus solving the itemization issue altogether, as well as the armoury confliction problem LOL I literally said that in order for dual wielding to work they would have to do this in the exact same paragraph that you quoted from. Also I know dual wielding is extremely popular from FFXI, but it won't happen in FFXIV because of materia. If you have two equippable weapons that doubles the amount of materia you can stack into one stat. Which would make it incredibly OP. If they implement "dual wielding" for say like THF or NIN, it will be in the same fashion as PGL/MNK has dual wield. A single main hand weapon that places a weapon in each hand on the character. Welp, color me retarded. Point is we came to the same conclusion. Link to comment
LeCard Posted August 4, 2013 Share #17 Posted August 4, 2013 I think BLU could still use 1 handed swords kind of like how both Conj and Thaum can both use 2 handed staffs. If I'm not mistaken the relic weapons for both WHM and BLM are staffs so I don't see why they couldn't add another set of swords with the BLU tag on it. The difference is that Conjurer and Thaumaturge are given specific qualifications and boundaries for the weapons that they use. And Gladiators are not. Gladiators are given a blanket green light on all single handed blades. Unless they change that lore to say something more specific, it will remain true and prevent new classes from using single-handed swords. -Conjurers must use wands and staves made from unworked wood. -Thaumaturges must use scepters and staves made from metals, ores, or bone, and require a gemstone through which to channel their aether. -"Gladiators specialize in the handling of all manner of one-handed blades, from daggers to longswords, be they single- or double-edge, straight or curved." Quoted straight from the Main Site Gladiator page. You're basically asking FFXIV to retcon the basic concept of Gladiator just so that Blue Mage can have a scimitar. Why not a whip? It's a much more appropriate weapon and it doesn't currently exist in Eorzea. This does mean that any future sword wielding class would either need to be two handed or share their weapon with GLD. Now, one way that they could work this would be to have the special weapon (be it scimitar, rapier etc.) grant a special bonus/ penalty to the new class/GLD respectively. This would make it disadvantageous for a GLD to wield a scimitar, but would not prevent them from equipping it. However, you run into the further problem that the main hand weapon function as the " I am switching classes" button. To fix this you could give the new class a different main hand item that functions more like a shield and have them equip the scimitar in the off hand(effectively making them all leftys). But deciding on a main item that works for all the classes future jobs could be quite troublesome. For those reasons I think that it is highly unlikely that they would give them an already existing weapon, unless it is made into a job instead of a class. all future classes will come with a new weapon, yoshi p. has basically if not explicitly said this already. So I would have to agree with Sou on this one, either they will have to retcon GLD being able to use all one handed blades, or no other class will ever be released with a one handed blade. Edit: don't forget about the gun option for blue mages, that is still a possible route. Link to comment
Selsix Posted August 4, 2013 Author Share #18 Posted August 4, 2013 This does mean that any future sword wielding class would either need to be two handed or share their weapon with GLD. Now, one way that they could work this would be to have the special weapon (be it scimitar, rapier etc.) grant a special bonus/ penalty to the new class/GLD respectively. This would make it disadvantageous for a GLD to wield a scimitar, but would not prevent them from equipping it. However, you run into the further problem that the main hand weapon function as the " I am switching classes" button. To fix this you could give the new class a different main hand item that functions more like a shield and have them equip the scimitar in the off hand(effectively making them all leftys). But deciding on a main item that works for all the classes future jobs could be quite troublesome. For those reasons I think that it is highly unlikely that they would give them an already existing weapon, unless it is made into a job instead of a class. all future classes will come with a new weapon, yoshi p. has basically if not explicitly said this already. So I would have to agree with Sou on this one, either they will have to recon GLD being able to use all one handed blades, or no other class will ever be released with a one handed blade. I would have to agree. This is why I pitched the idea of Gunblades for Blue Mages. However, it was also pointed out that this one wasn't a niche fit. Given that? I feel that (as suggested before) whips are a GREAT idea for a BLU if they are to be implemented. Or you could even go the FFX route, and make them a branch job from Lancers that uses polearms. Either one would work. (I'm in favor of whips, specifically bladed ones) Where do I sign? Link to comment
Azthran Posted August 4, 2013 Share #19 Posted August 4, 2013 I think BLU could still use 1 handed swords kind of like how both Conj and Thaum can both use 2 handed staffs. If I'm not mistaken the relic weapons for both WHM and BLM are staffs so I don't see why they couldn't add another set of swords with the BLU tag on it. The difference is that Conjurer and Thaumaturge are given specific qualifications and boundaries for the weapons that they use. And Gladiators are not. Gladiators are given a blanket green light on all single handed blades. Unless they change that lore to say something more specific, it will remain true and prevent new classes from using single-handed swords. -Conjurers must use wands and staves made from unworked wood. -Thaumaturges must use scepters and staves made from metals, ores, or bone, and require a gemstone through which to channel their aether. -"Gladiators specialize in the handling of all manner of one-handed blades, from daggers to longswords, be they single- or double-edge, straight or curved." Quoted straight from the Main Site Gladiator page. You're basically asking FFXIV to retcon the basic concept of Gladiator just so that Blue Mage can have a scimitar. Why not a whip? It's a much more appropriate weapon and it doesn't currently exist in Eorzea. This does mean that any future sword wielding class would either need to be two handed or share their weapon with GLD. Now, one way that they could work this would be to have the special weapon (be it scimitar, rapier etc.) grant a special bonus/ penalty to the new class/GLD respectively. This would make it disadvantageous for a GLD to wield a scimitar, but would not prevent them from equipping it. However, you run into the further problem that the main hand weapon function as the " I am switching classes" button. To fix this you could give the new class a different main hand item that functions more like a shield and have them equip the scimitar in the off hand(effectively making them all leftys). But deciding on a main item that works for all the classes future jobs could be quite troublesome. For those reasons I think that it is highly unlikely that they would give them an already existing weapon, unless it is made into a job instead of a class. all future classes will come with a new weapon, yoshi p. has basically if not explicitly said this already. So I would have to agree with Sou on this one, either they will have to recon GLD being able to use all one handed blades, or no other class will ever be released with a one handed blade. I had made an edit to my post while they had replied to it already. All I'm saying is that specializing in something doesn't make it exclusive to you, it just means you are really good with it. I'll use thief as a theoretical example. It wouldn't be too much of a stretch to assume thief would use daggers, daggers fall under the gladiator's realm of 1 handed blades that they specialize in. Now thief could dual wield daggers using the pugilist/monk mechanic of 1 item but 2 weapons and for arguments sake lets say they are also classified as Dual Daggers. This wouldn't cause any problems in keeping the classes separate or accidental class switching or confusion but would still allow the thief to use daggers. Anyways my point is just that specializing in something isn't the same as something being exclusive. As for why some of us would like to see BLU using a sword? I can only speak for myself as I had a great time playing BLU in 11 and I don't think it would be too much of a stretch to believe that if it came to 14 that it would have similarities to the BLUs from 11. With that said Bard in 14 is nothing like it was in 11 so yeah sometimes things change or work differently than what we'd like or expect. Link to comment
Sounsyy Posted August 4, 2013 Share #20 Posted August 4, 2013 Anyways my point is just that specializing in something isn't the same as something being exclusive. In FFXIV it is though. If one class can use it, no other class can. This is a rule of the armoury. So with lore stating that GLA specializes in all single handed blades, the armoury system makes all blades exclusive to GLA. And again, since SE goes out of their way to include every conceivable type of blade in the description, this is likely an intentional design. As for Thief daggers, my theory is that they will be dual daggers that are backwards oriented like in FFIX. Unlike the forward facing daggers of FFXI. This would also better feed into the Thief class becoming Ninja. Or a Scout class branching into both Thief and Ninja. Thief and Ninja both use backwards oriented daggers. Link to comment
synaesthetic Posted August 4, 2013 Share #21 Posted August 4, 2013 Whips... no. Just... no. Link to comment
Azthran Posted August 4, 2013 Share #22 Posted August 4, 2013 As for Thief daggers, my theory is that they will be dual daggers that are backwards oriented like in FFIX. Unlike the forward facing daggers of FFXI. This would also better feed into the Thief class becoming Ninja. Or a Scout class branching into both Thief and Ninja. Thief and Ninja both use backwards oriented daggers. Isn't that a contradiction though? They are still 1 handed bladed weapons, you just have two of them and hold them differently. I'm curious to what makes it okay for another class to use daggers, by your definition one of the weapons that is exclusive to gladiators, and not for another class to be able to use a sword? I'm speaking strictly from a lore perspective here. Link to comment
synaesthetic Posted August 4, 2013 Share #23 Posted August 4, 2013 The fact that gladiators use daggers at all is inane. I felt like a moron tanking with a letter opener in Phase 3. Link to comment
LeCard Posted August 4, 2013 Share #24 Posted August 4, 2013 The fact that gladiators use daggers at all is inane. I felt like a moron tanking with a letter opener in Phase 3. I second this! "Fear me I am a Gladiator/Paladin and I will smite you with this letter opener sized dagger!" Somehow I just want to break down laughing and lose all respect for the class. Link to comment
Sounsyy Posted August 4, 2013 Share #25 Posted August 4, 2013 Isn't that a contradiction though? They are still 1 handed bladed weapons, you just have two of them and hold them differently. I'm curious to what makes it okay for another class to use daggers, by your definition one of the weapons that is exclusive to gladiators, and not for another class to be able to use a sword? I'm speaking strictly from a lore perspective here. Mainly the fact that the daggers would have to come as a set. In 1.0 Gladiators of the coliseum were trained to command both sword and shield effectively, but many sacrificed having a shield to better focus on their sword arm. So essentially saying that Gladiators could not dual wield. (Which in early 1.0 a LOT of people wanted them to be able to.) They either balanced sword and shield or they put all their focus into a single sword. Hmm, looking back over this thread I've defended GLA quite heavily. Think I should say that just cuz I'm arguing for this side doesn't necessarily mean I agree with everything. I'm not a huge supporter of GLA using daggers. (But I do enjoy using a dagger as my main hand on GLA because daggers are one of my favorite weapons. I was a 75 THF and 75 PLD back in XI.) I am simply defending how the class is written and offering suggestions as to how another class with possible conflicting weapons could still exist in FFXIV without changing a pre-existing class. I'm a huge believer that SE should branch out and continue to find new and inventive ways to implement classic FF classes. The fact that gladiators use daggers at all is inane. I felt like a moron tanking with a letter opener in Phase 3. I second this! "Fear me I am a Gladiator/Paladin and I will smite you with this letter opener sized dagger!" Somehow I just want to break down laughing and lose all respect for the class. I might be reaching on this one, but I think daggers make more sense if you stop looking at Gladiator as a final fantasy tank class and look at it as a Gladiator. A person who duels one vs one in an arena. In a great many literary works and fantasy fiction, a fair amount of those heart-stopping duels between two characters are fought with daggers. Frank Herbert's Dune comes immediately to mind as one such example. Link to comment
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