Jump to content

Magical Healing


Chisae

Recommended Posts

I am of the opinion that Raise and equivalents are much closer to a magical and some what more powerful version of the shock paddles in modern medicine than anything more long term.

 

 

As for why there are scars, people die, people get sick there's only so much energy nature can provide.  Conjurers are taught to balance the needs of all.  Arcanists don't seem to have the same issues but Arcanists seem to be rareish enough that not everyone can get things just healed up(Scholars even more so)


I've always found it to be much more interesting to tone down the extent at which magic can be used to heal a wounded character in order to add more depth to a particular story. I also cannot help but note that magic in this setting does not appear to be widespread or powerful enough to instantly heal anyone. Even front line soldiers are shown to be recovering in outposts and there's even one location - Camp Bronze Lake if I recall correctly - that shows wounded soldiers slowly recuperating in a hot spring.

 

In my eyes the likes of magic and alchemy are used to supplement the healing process to varying degrees of success and efficiency instead of solving things instantaneously. There's room for the odd exception here and there, mind you - such as an immensely powerful relic being used as part of a lengthy ongoing plot.

 

 

Or more simply there aren't enough healers to go around. There is only so much healing that can be handed out. There are alot more people who go out swinging axes and spears than there are people who learn to heal(And Scholars are a lost art!)

 

I think Lore is really more on the side of healers are amazing, too bad the world is filled with 10 times as many people getting hurts and sick than they could ever cover.

Link to comment

I tend to be very, very wary of using magic in my RP if I'm playing a healer/doctor/medic. So far, I've only played this type of role twice (and both cases are very recent, so I don't have a ton of experience on this front at all).

 

I had an evil character in TERA who was a Priestess. A large majority of actual healing RP I did with her was magic-inclined, but she never tackled any extreme injuries. Her thing was conning people into paying big-time coin for her mediocre services. In that particular scenario, I felt it was okay to have her healing come from magic a majority of the time. She wasn't a 'dedicated' healer, and when she did use her spells, they would actually be pretty darn weak ICly.

 

Now, in GW2, I still (somewhat) currently play a Necromancer who is a doctor. This character has a very strict idea about how she feels magic should be used, and that's sparingly. She primarily uses blood magic to heal others, which is a great sacrifice on her part. I decided to treat this with an "eye for an eye" philosophy. If your character was stabbed in the leg and needed it healed right now, my character could use her blood magic to completely remove the stab wound -- at the price of transferring the wound to herself. This is inconvenient and obviously painful, so about 80% of her work consists of the use of organic, home-made medicines/salves. For poisons, I ask the afflicted player how they want it handled. My character will attempt to create an antidote and the results from that point onward are up to them (or me, should that be what they desire, in which case I will roll on it).

 

The latter character is a lot of fun to RP (not just because of how she handles her magic, but mainly because of her personality paired with a stalwart aversion to heavy reliance upon magic), and I think that is the approach I want to continue to use while RPing healers in the future. I will use naturally-made medicine and tend to injuries in the way anyone would in an old-world setting where magic is absent, but save magic for extreme emergencies. Depending on how extreme the injury is, I will compensate by having my character hurt/exerted pretty significantly in the process. I'm also partial to the healing in particular not being capable of 'insta-cure'. The end result will usually be the wound barely closing and leaving a scar, light/temporary alleviation of pain, slightly speeding up the rate at which a bone fracture repairs itself, etc.

 

I do all of this while keeping an open dialogue with the player of the character being treated, doing my best to keep the experience as interesting for them as possible and catering to their interests/preferences.

Link to comment

I'm not sure how much of this would give away spoilers from the Conjurer questline, so...

 

 

Brother E-Sumi-Yan tells you quite specifically that Conjurers draw from the power of nature, not necessarily the Aether (tho it could be interpreted to be just that, and he's simply understanding it differently).  They're pulling power from the Elements themselves and the Life energies around them (which, again, could be interpreted as Aether, tho he never calls it such that I can remember).

 

He also says this power cannot be taken, but only borrowed.  And that it must be returned.

 

The Conjurer's guild in general, and the White Mages in particular, seem to be strong proponents of balance in all things.  To understand how to heal, you must understand how to destroy using the same power, as they're two sides of the same coin.  And the Conjurers don't always heal people, or even Cure them.  Sometimes they simply say, "It's not the will of the forest."  Check some of the NPC conversations around Nophica's Altar sometime.

 

 

I personally tend to RP out magical healing however the other player wishes it to be played out.  If they want it to cure without a scar, that's what it does.  If they want it to do most of the healing work, but leave something for them to recover from, that's what it does.  If they want it to not work at all, that's what happens and we come up with an RP reason as to why it doesn't.  I think it's too easy to use magic to erase all danger/wounds, but that if you don't allow magical healing in RP, you kind of lose some of the wonder of the setting.  :(

Link to comment

(Sorry, this is my first FF game, so I'm not familiar with this "life stream" you speak of)

 

So.. If I understand this, aether is less energy, but more some kind of data format that the universe uses, and there's some property to living things (possibly the ownership of a soul) that allows it to resonate with the aetherytes and other functions of aether?

 

No worries, I am still new to some of the lore as well, learning along the way both through research and through the stories in ARR. Perhaps the two links will be of a bit more assistance. Aether and Atheryte as to explain the whole of what it is. Though, those pages in themselves are not fully able to explain the answers.

 

Aether is an energy but it holds a physical form: mist or solid. The goggles that the Scions have are able to see the aetheric flow/stream/mist whereas we cannot see the mist form naturally (from what I gather) All the wiki states is that it is the aether that constructs beings resonates, not the soul, however, it doesn't state really why only sentient beings can resonate. It could have to do with a conscious decision (when you attune in game, you hold your hand up to/out to the shard) to desire to resonate/attune.

Link to comment

So.. If I understand this, aether is less energy, but more some kind of data format that the universe uses, and there's some property to living things (possibly the ownership of a soul) that allows it to resonate with the aetherytes and other functions of aether?

 

That varies upon what you believe a data format ought to do and function for. In this circumstance in particular, regarding what comprises sentient and living beings alike, Aeather is the matter that all living beings are comprised of, and should that Aether be disrupted, it may cause complications.

 

The real inquiry ought to be towards whether or not Aether is a spiritual or physical phenomenon. As of presently, it appears to be highly physical or essentially affecting the physical realm, thus a soul would be less likely to directly interact with it as it is mainly a spiritual aspect of a sentient being.

 

Aether may easily function as air, as there is a flow of it throughout the entirety of the world, however, while it is physically present, it is not immediately tangible through means of the five senses.

 

As a form of energy, Aether is in fact an energy source as stated on the Final Fantasy wiki. In further addition, it is stated to be either in mist or solid form. Higher concentrations create a dangerous environment and may cause adverse affect to the living world. It is only logical to then assume that, while Aether is mostly found in its mist format, it is spread relatively thin throughout the entirety of the world. By doing so, it remains everywhere but refrains from bringing negative occurrences into fruition.

 

In regards to Aether passing through objects, it is proper to say that it may simply be able to do so swiftly by avoiding contact with the atomic structure of the solid object and evading collision. Aether is also stated to be what all living beings are comprised of, as mentioned prior, and thus allows for them to interact with the flow and ever churning energy of the Aether. Many may question the reality of sentient creatures being comprised of Aether, however, while it appears in mist or solid form, it is not specified that Aether's solid form is only crystal.

Link to comment

For my characters and in my writing it varies based on situation. Most of the characters I play have some form of non-magical training, because magic though powerful still requires expended effort. From some of the books I've read using magic still requires the same effort as if you did it non-magically your just getting to the end result a different way (possibly using a different "muscle group")

 

For in combat healing, this is generally easy, their is less loss of blood/life force and no chance for infection to set in. Of course lodged weapons would have to be removed before healing.

 

For wounds that sat, you have more to deal with such as infection/blood loss these take more time and effort to heal, and the patient may require time to recover afterwards.

 

Poisons and Disease I tend to liken to a battle, a healers ability to fully cure a patient would depend on their strength and knowledge if not strong enough to burn it out they maybe able to delay the effects for another healer to arrive or possibly for the patients body to process and recover.

 

Death is iffy, and I usually wait for lore to see if it is even possible. But from what I've read, it is usually an extremely dangerous task to attempt and only the crazy or ridiculously powerful ever attempt this and possibly survive the attempt. How long the person has been "dead" or how long the person's life was increases difficulty, in the Belgariad, Bel'garion is only able to revive a horse because it was new-born and therefore that wall or barrier he broke was small due to the fact the horse had not lived a life. The wall or barrier he would have had to overcome for an older person would have been impossible.

Link to comment

Like FW and others said, it ultimately comes down to what the plot and player dictates as their preferred end result. But for those that don't want the wound to be healed for whatever reason, there happens to be plenty of reasons it can't be done.

 

An injury could have been created by something evil, leaving a bit of itself behind in the wound, a corruption that festers. You can heal the wound but it never seems enough to close it or reduce the infection within it. This is the sort of thing you'd go with if there's someone/something you have to defeat down the line, that by destroying it you can ultimately remove the bit of it that is inside you. Regular visits to your resident conjurer will still be needed to do what little can be done until you can do so.

 

Another way, an enemy has booby-trapped the wound. Maybe they did it while you were unconscious or are just that good to do it while you're facing off with them. If anyone tries to heal you, the trap goes off, turning their spell into one that will kill you. Oh, the drama. Fortunately for you, the conjurer in question is able to see the trap just in time (*hint, hint*) and now you need to either kill the person that set the trap or find someone talented enough to dismantle it without killing you. Unfortunately, it's a bit hard to do this as an adventurer because you're going to be healed occasionally in teams and dungeons, and it sucks to never be in the dungeon group IC when everyone else is RPing.

 

That's just a couple of examples. I do so enjoy playing villains, so I can be a right bastard at coming up with twisted ideas.

Link to comment

That varies upon what you believe a data format ought to do and function for. In this circumstance in particular, regarding what comprises sentient and living beings alike, Aeather is the matter that all living beings are comprised of, and should that Aether be disrupted, it may cause complications.

See, the issue I'm having is that aether is described as being energy, AND matter, AND all living things are entirely made out of the stuff.

 

Energy and matter, eh it's a stretch, but it could be perceived as fuel (it wouldn't BE energy, it would just contain it), and living things need fuel to survive, so that's cool too.

 

But, the fact that all living things, and only living things, are made, 100%, out of the stuff, I just can't get past.

That would mean that the only supplements you'd need are aetheric supplements. Why would blood be red if it has no iron? Would we still salt our food if we didn't need sodium? Could we even get drunk? Do we even need to drink (water)? If I take an ether potion, am I drinking, without a doubt, someone's (or many people's) decomposed body? Hell, how does one make leather gear when there are no chemicals to react to the tanning process?

 

I don't see how the cultures in the game can be so similar to ours with such drastically different laws of nature. >.<

 

The real inquiry ought to be towards whether or not Aether is a spiritual or physical phenomenon. As of presently, it appears to be highly physical or essentially affecting the physical realm, thus a soul would be less likely to directly interact with it as it is mainly a spiritual aspect of a sentient being.

Honesly, I don't see why it couldn't be both. It's all a matter of perception.

People once thought menstruation was a (rather negative) spiritual event too.

(And that's why I'm trying to look at all plausible options for the mechanics of aether, 'cause spiritual views of the universe can overshadow information on the actual mechanics of the universe, especially in a region as religious as Eorzea.)

Link to comment

See, the issue I'm having is that aether is described as being energy, AND matter, AND all living things are entirely made out of the stuff.

 

Energy and matter, eh it's a stretch, but it could be perceived as fuel (it wouldn't BE energy, it would just contain it), and living things need fuel to survive, so that's cool too.

 

Energy can be debated to be a form of matter. On the other end of the spectrum, matter is simply known as stuff, and energy is not stuff, but what stuff has. An example is calories. They are not the food in itself, but merely an energy measurement we use for various nutritional and chemical aspects that allows us to know how much energy we will receive upon consuming said food. Let us also keep in mind that energy is never created or destroyed but merely changes form from circumstance to circumstance. Thus, aether can be perceived as pure flowing energy, or a form of atomic matter that carries with it a vital and ethereal energy.

 

I completely and wholeheartedly understand your desire to elaborate on this subject matter, as I have done so myself and enjoy doing so in regards to anything that displays itself upon my path, however, we must keep in good mind that this is a fantasy world. As much as I personally enjoy creating believable circumstances that other individuals may relate to and find interesting, I will ultimately come to terms with a world that may not exactly function, in its entirety, as our own. That, in conclusion, is the intriguing aspect of fantasy and perhaps may be the very reason why a plethora of players choose to participate in role play nearly every day.

Link to comment

That varies upon what you believe a data format ought to do and function for. In this circumstance in particular, regarding what comprises sentient and living beings alike, Aeather is the matter that all living beings are comprised of, and should that Aether be disrupted, it may cause complications.

 

See, the issue I'm having is that aether is described as being energy, AND matter, AND all living things are entirely made out of the stuff.  

 

Energy and matter, eh it's a stretch, but it could be perceived as fuel  (it wouldn't BE energy, it would just contain it), and living things need fuel to survive, so that's cool too.

 

But, the fact that all living things, and only living things, are made, 100%, out of the stuff, I just can't get past.  

That would mean that the only supplements you'd need are aetheric supplements.  Why would blood be red if it has no iron?  Would we still salt our food if we didn't need sodium? Could we even get drunk?  Do we even need to drink (water)? If I take an ether potion, am I drinking, without a doubt, someone's (or many people's) decomposed body? Hell, how does one make leather gear when there are no chemicals to react to the tanning process?

 

I don't see how the cultures in the game can be so similar to ours with such drastically different laws of nature. >.<

 

 

For the "why is blood red" question, think of aether as some sort of special electron, or water, or energy in its purest form. While it can change simple matter from a collection of Iron,water etc. into a functioning living being, it does not put the elements into their body or"form" it simply animates them. This Aether is what grants living beings the difference in their existence between them and a rock(although there is mention in Arcanist lore that could go so far as to say certain "rocks" or even everything you can see/feel/touch is made of Aether in some respect.[more later])

For the difference you could look at the infamous Stone monster that you have to fight. You will notice that[note 2] it is an infusion of magic(Aether) that gives it it's life.

in regards to drinking a dead person as an Ether potion, I wouldn't be too worried about it, unless you want to think about how much human/animal waste you are consuming every time you take a drink of water(yes it takes time for such waste to decompose, but point is still there. have fun with your water now!=P)

 

Now back to the arcanist lore and how everything is made of Aether.

According to the description of an Arcanist they summon carbuncle by tapping into the "Aether of the gem" from which it is summoned. This tells me that either certain gems have their own latent Aetheric power, or everything is made of Aether and it is simply the amount of Aether infused into something that grants it "sentient life" or makes it just another rock.[note 2 answered here]

 

ok i'll stop here before I get any longer winded. sorry I don't have a TL;DR, just read if you want to know.

 

P.S. also, what Dieuvont said

 

Just something I looked up, but could be a good bit of reading for similar FF ideas of 14's Aether.

"Mist is but one of the manifestations of magic energy throughout the series, and can be compared to the power of elemental crystals in early Final Fantasy games, Lifestream in Compilation of Final Fantasy VII, pyreflies in Final Fantasy X and crystal energy in Fabula Nova Crystallis: Final Fantasy series. " FF wiki

Link to comment

Just to toss this out here, in several levequests they make reference to killing things as "returning them to the Lifestream." We also know from the Ifrit main scenario quest line that Aether is a magical energy that can be consumed by Primals, at least, and that it's inexorably bound to the health of the world. Much like Mako in FFVII, if enough Aether is ripped from the world by the Primals, the planet will die.

 

On this basis, I think it's a reasonable conclusion that, metaphysically, Hydaelyn is much like FFVII's Planet. There's a Lifestream that's the source of all life and magic, and its constituent energy is Aether. Think of it like the Force or Quintessence (from Mage: the Ascension) if that clicks better for you. :) Living creatures aren't made of Aether per se, but they have Aether running through them and within them, and without that essential Aether, they die. However, there's enough other information available (such as characters' religious beliefs, for instance) that it's not entirely clearly cut.

Link to comment

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...