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Magical Healing


Chisae

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Having just mentioned this on the RP crafting thread, I wondered what everyone else's thoughts are on "a wizard did it" as far as magic and healing goes?

 

I know, in the game that magical healing is talked about by the npcs, I think even in one cutscene they went into detail about how healing is done magically...

 

But I never liked using magic, divine or otherwise, being used as the cure-all for health problems. It's too much of a crutch, and it takes away from having General Hospital-like drama stories lol. Even in good scifi shows like Star Trek, they don't magically cure everything with science. Plagues still happen, diseases spread, and cure still have to be developed.

 

I made Taijha to be a healer or a support-healer, because I love that type of role. But I don't want her to be some magical band-aid that swoops into a village and waves her hawthorne twig or whatever it is (oak maybe?) and the plague goes *poof!*

 

Healing magic should be a band-aid, not life-saving surgery, or if it is used for such, the healer should feel some sort of negative effect from it, empathic feedback, or something... especially if they are a young healer like Taijha and might not know what they are doing fully. And there should be some sort of knowledge of anatomy and how the body works... otherwise mending a gut wound with magic, might screw up the liver, or leave a leak in the lower intestine...

 

And you would need some training in micro-surgery for healing a lalafell too! :P

 

That's my thoughts on it, what are yours? ^_^

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CNJ quest lines: insert spoiler here

 

 

Tells of a child that can cast cure and healing spells, but due to a lack of understanding with the elementals she is technically draining her own life force to heal someone, so casting raise would be out of the question(though admittedly I haven't gone far enough in the quest line to know what happens next. just grabbed the lvl 15 cross class spells.) 

 

 

 

 

Didn't read? Long story short if applied wrong healing someone with CNJ magic can come back to bite you.

While I have gone alot further in ACN, I haven't really seen much of a mention to any downsides for their magic. It would seem that since ACN is more of a Scientific healing through geometrical manipulations of Aether that failing is mostly just going to get you a puff of smoke and some laughs(unless I've missed something)

 

Edit:

To address my views on "a wizard did it" I think that if the game lore allows it, and you do more than just end scene next scene magically healed instantly, go for it. However, I would say that playing up a wound could be alot more fun than just waving the wand every time. Maybe you chose to go with the convenient wizard couldn't be found, is on vacation etc. but I would always put the RP experience before being healed. save the instant heals for people constantly around mages and in game wizards, who would naturally patch their friend/ally up.

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I read... Tai is level 16 cnj. It was her starter class actually. I was thnking about that when I wrote my OP, and I'm really happy that SE put setting tidbits in the game like that.

 

Arcanist magic seems to be a mix of Asian wizardry mixed with Western wizardry with all the talk of geometrical designs and the use of grimoires and such. But I still think you would need to have some understanding of biology to heal properly even with Physik.

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I've always seen aether/mana/etc as a "raw" form of magic, and what one does with it determines how it manifests. If that makes any sense

 

That being said, I always imagined extensive use of healing had drawbacks on a healer. For example, a wound could be too grievous for a conjurer/white mage to take on in one session, so they would have to tend to the areas that need immediate attention first and go to lesser areas at a later time. Even with incremented healing though, they might not being able to help someone in time. Even the best doctors lose a patient once in a while after all.

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While I would like to this you need an understanding, I haven't seen anything in game yet, so I don't want to put down the line and say you do then have SE come back later and say nope, just learn your spells and it works "magically" But as far as Rogier is concerned I intend to play him as needing a knowledge base (infact I'm doing an entire research journal for everything he has tested to date...still need to finish that/ do ALOT more work on it). I like the idea of the ACN needing more knowledge about their spell than just " say the magic words and poof" magic.

 

Edit: To FreelanWizards point on healing the dead I like this quote "It just so happens that your friend here is only MOSTLY dead. There's a big difference between mostly dead and all dead. Mostly dead is slightly alive. With all dead, well, with all dead there's usually only one thing you can do. Go through his clothes and look for loose change. "

Who knows where this comes from?

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There was a thread on this not too long ago, just for reference. :)

 

To recap my point from there, we know both non-magical and magical healing exist in the world, and they can be performed without any significant consequences for the caster (improper "conjury," as in Selphie's case, notwithstanding). One can easily come up with lore-friendly reasons why Esuna can't cure a plague, for instance; I go with "conjury repairs 'patterns' to their natural state," which means it alleviates symptoms of illness (by repairing the target's pattern) but doesn't expunge the causative agent. Conversely, curative magic can trivially patch up battle trauma shortly after it's caused, since it's just a matter of the channeled Aether repairing the underlying pattern to how it "should" be. However, a historical injury (scars, a bone that healed improperly, a missing eye, and the like) can't be healed because the target's pattern has changed due to the natural healing process.

 

Ultimately, though, the limits that magical healing has are dependent on the narrative and the one primary lore restriction, which is that, in general, the dead can't be raised. If the person being healed wants to be fully healed, then great; if not, then that's fine too. Either approach is fine so long as powerposing doesn't come into play on either side and both people agree to the result.

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Having just mentioned this on the RP crafting thread, I wondered what everyone else's thoughts are on "a wizard did it" as far as magic and healing goes?

 

I know, in the game that magical healing is talked about by the npcs, I think even in one cutscene they went into detail about how healing is done magically...

 

But I never liked using magic, divine or otherwise, being used as the cure-all for health problems. It's too much of a crutch, and it takes away from having General Hospital-like drama stories lol. Even in good scifi shows like Star Trek, they don't magically cure everything with science. Plagues still happen, diseases spread, and cure still have to be developed.

 

I made Taijha to be a healer or a support-healer, because I love that type of role. But I don't want her to be some magical band-aid that swoops into a village and waves her hawthorne twig or whatever it is (oak maybe?) and the plague goes *poof!*

 

Healing magic should be a band-aid, not life-saving surgery, or if it is used for such, the healer should feel some sort of negative effect from it, empathic feedback, or something... especially if they are a young healer like Taijha and might not know what they are doing fully. And there should be some sort of knowledge of anatomy and how the body works... otherwise mending a gut wound with magic, might screw up the liver, or leave a leak in the lower intestine...

 

And you would need some training in micro-surgery for healing a lalafell too! :P

 

That's my thoughts on it, what are yours? ^_^

 

I have RPed healers in many games, from EQ through to LoTRO (where there was no magic.  That was fun)

 

The thought of a person getting ill or passing out from over exertion in order to save someone's life could be an interesting RP piece.

 

Here is now I see magical healing.

 

It comes from the gods, sure enough.  But to me, one must ask for it yet sacrifice something in return.

 

So, for example, Defilers in EverQuest 2 are healers.  Their heals actually harm them in order to heal the other person.  So in essence they sacrafice their own life essence to keep others alive.

 

In LoTRO, where there is no real magic, Lore Masters would use powders and the like.  Mine used a medieval-like healing kit of leeches, bandages, poultices etc.

 

The healer alt I have in FF14 is how I described above.  She is young but cares for people of all races deeply.  If someone is near death, she will over exert her healing to the point of passing out, as she gives her own life energy in exchange for her patron deities' gift.

 

Of course, one could RP over the years (levels etc) that her training has assisted in not affecting your character as poorly.  Perhaps they are an alchemist and make basic poultices that could deal with minor injuries?

 

So many possibilities!


 

Ultimately, though, the limits that magical healing has are dependent on the narrative and the one primary lore restriction, which is that, in general, the dead can't be raised. If the person being healed wants to be fully healed, then great; if not, then that's fine too. Either approach is fine so long as powerposing doesn't come into play on either side and both people agree to the result.

 

Death is something very different I think.

 

I guess one could look at it on one's belief system.

 

I believe all have a soul, and at the moment of death there is a small window where one's soul can be put back into the body.

 

Of course, losing one's head makes coming back a bit .. difficult.

 

That's why I never argue with a person if they don't want permadeath.  I mean we have Phoenix Downs and the like ... pulled off of a phoenix!  (I guess >.>)

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Heres another one:

 

For an IC use of Raise and whatever the Acn version is called (cant remember), instead of raising the person from dead, have it be advanced field surgery or something. The person being raised could just be severely wounded and unconscious.

 

Of course Tai would most likely fail at this spell and probly kill the poor patient... but it's an interesting idea, and makes use of an ooc-only spell. :)

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I have been playing Healing-type roles for a long time and in several different games. Most of them have been fairly inconsistent lore-wise on healing magics actually function.  Over the years I have tried filling a bit of the mechanics of how healing magic *might* work.

 

I have always played with the fact the strength of the life force of the person you are healing has an effect- sometimes a negative one.  Healing a person whose life force is weak (from age, for instance) or has been drained by some nefarious means is more difficult and less effective.  Your average adventurer would have a stronger life force than the average peasant due to training, magical items, etc.  

 

As for things like plagues, they are all different. While esuna is a cure all for gameplay purposes, in an RP story there would probably be more work to do than just that. Perhaps finding the cure is more a matter of discovering the correct combination of elemental blessings and aether. 

 

And as mentioned in the conjurer class story, it is entirely possible to channel your own life force into spells by accident.  A young or inexperienced conjurer faced with a injury more grievous than she could handle might find herself using her own life to supplement her healing, thus leading to the backlash you mentioned.

 

Of course, these are all suggestions.  And if you a doing a more "directed" scene, it is always best to discuses which "rules" all parties wish to follow.

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If you look carefully at the effects of Raise and the other lore (including a quest from, I believe, the Thaumaturges' Guild where someone attempts to actually raise the dead, which is considered both morally bankrupt and exceedingly unsafe), that's actually what they're doing -- they bring people back from the brink of death as a result of severe trauma. This is rather in keeping with other modern games of Square Enix, where being reduced to 0 HP is being "knocked out."

 

Additionally, there's some lore regarding how you return to Aetherytes when severely injured if you've been attuned to them. I can't for the life of me find the reference right now, though.

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Mmm... For me myself, it's hard to put logic behind or imagining a magic-healing while in real life we live in a magic-less world, but at least from the game's point of view it is clear that Raise is not Resurrection. You can't bring dead people back, at least not with any of the playable Class ability.

 

The Conjurer's and Arcanist's Raise-type spell is to bring an unconscious entity back to a level of health enough to sustain consciousness, hence the relatively little amount of health restored by the spell and the Weakness debuff that follows the entity being Raised.

 

Why not bring them to full health and vitality instead? Maybe such ability do exist but not for us player characters. Casting the Raise requires huge amount of Mana and long casting time which asides from game balance, also implies that it is a very exhaustive and difficult spell to perform and requires utmost concentration.

A "complete" Raise is possible I think- but most probably is not a feat accessible to men, Echo-bearer or not, or at least until somewhere in the future patch which unlocks even more advanced masteries.

 

And although it is probably not depicted in game, I do think that not even the White Mage and Scholar could restore lost or sufficiently destroyed body parts such as a lost arm, leg, or a gouged eye. And there are also huge limitations to what their healings could do to neurological or mental scars such as phobia, repressed memory, or amnesia.

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Freelance, those lore scenes and such were what I was referring to as well, and there's that scene after Tam-tara where the elezen berates the poor healer for sucking at her job...

 

As for the aetheryte business, it makes me think of that recurring x-files them about how people are actually made of stardust and we all go back to the heavens as stars when we die.

 

Anyway, this is a fun thread, please continue, but I need to get to bed... I'll read more tomorrow, and that thread on medicine. :)

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And there are also huge limitations to what their healings could do to neurological or mental scars such as phobia, repressed memory, or amnesia.

 

It's funny you mention that, because...

 

...in the ACN 15 quest, your "mentor," so to speak, suffers a severe psychological break when encountering a villain from her past. The acting guildmaster explains that while their magic can heal her physical scars, the psychological ones are much longer lasting. The implication is that magic doesn't heal your mind -- only your body.

 

 

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And there are also huge limitations to what their healings could do to neurological or mental scars such as phobia, repressed memory, or amnesia.

 

It's funny you mention that, because...

 

...in the ACN 15 quest, your "mentor," so to speak, suffers a severe psychological break when encountering a villain from her past. The acting guildmaster explains that while their magic can heal her physical scars, the psychological ones are much longer lasting. The implication is that magic doesn't heal your mind -- only your body.

 

 

I imagine that you could "heal mental scars" but it would be more akin to wiping someones memory and the process might not be as selective as you would like. A little too much power, there goes you childhood, a little too little and woops got the part where your see their face, but the hacking off of a limb is still there(now you don't even know who to fear). So yea, Healing the body easy, but much like our modern world, while you might know how to wipe someones memory, the practice is nigh on impossible to a point of anything precise.

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In my opinion; healing magic can only heal what is understood. In terms of the psychological damage, one cannot so simply say they understand the roots of the injury, and simply wipe them away.

 

The more limited application of healing potions and the like, while not needing to 'understand' the injury, are also not able to just be freely consumed with little wait between. The healing properties are likely easily overdosed and deadly. Much like actual medication can be.

 

Thus why Esuna and Leeches could not so easily wipe out a plague; it is yet understood. The art of the Conjurer/White Mage and the art of the Scholar put a lot of emphasis on understanding, and the balance of the arts you wield.

 

There is no doubt healing magic is potent, and it should be treated as such. If you wish to 'get around it' to make 'injuries have more merit', then you need to make such things grievous, or ill understood.

 

In the end, though, just play responsibly, and work things to your own needs.

 

TL;DR - Healing magic can heal what is understood by the wielder.

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This is the way, with the knowledge I have come across through the Conj quests I was going to go about it:

 

Every living thing is made of aether, including bodies, when you die - your body is returned to the aetheric stream. (I'm not going to go into the reviving bit)

 

Conj who do not draw aether from around them, like Slyphie does (or whatever he name is,doh!) then draw from their own lifesource. Which is why she was banned from healing/reviving. 

 

If you are doing it properly, I imagine you would be drawing from the stream of aether that is all around us (as the goggles that the Scions wear are able to see) and infusing it with the aether of the person who is wounded. (Binding old and new aether together to reconstruct what was damaged)

 

Now, I am not a fan of "you are healed, perfectly fine" so I would sit there and imagine that with the way its done, they would need rest or be sore. Victims would be weakened in that area for a bit. Granted, that is where the lore doesn't quite mention if it's an instant heal-all or not, but since I don't think people should have no consequences for being hurt: so I would personally roll that way.

 

This is talking physical only, not mental.

 

 

As for healing potions, that is up to each person. I typically have viewed them in the past as an emergency potion used only to cover you until you can receive real treatment for whatever is going wrong. Just enough to keep you alive.

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This is the way, with the knowledge I have come across through the Conj quests I was going to go about it:

 

Every living thing is made of aether, including bodies, when you die - your body is returned to the aetheric stream. (I'm not going to go into the reviving bit)

 

Conj who do not draw aether from around them, like Slyphie does (or whatever he name is,doh!) then draw from their own lifesource. Which is why she was banned from healing/reviving. 

 

If you are doing it properly, I imagine you would be drawing from the stream of aether that is all around us (as the goggles that the Scions wear are able to see) and infusing it with the aether of the person who is wounded. (Binding old and new aether together to reconstruct what was damaged)

 

Now, I am not a fan of "you are healed, perfectly fine" so I would sit there and imagine that with the way its done, they would need rest or be sore. Victims would be weakened in that area for a bit. Granted, that is where the lore doesn't quite mention if it's an instant heal-all or not, but since I don't think people should have no consequences for being hurt: so I would personally roll that way.

 

This is talking physical only, not mental.

 

 

 

As for healing potions, that is up to each person. I typically have viewed them in the past as an emergency potion used only to cover you until you can receive real treatment for whatever is going wrong. Just enough to keep you alive.

Now, I'm curious, is every living thing MADE out of aether, or does it just play an important role for life to function?  Like, if you could extract ALL the aether out of someone, would they just disappear?  

'Cause I was under the impression that it was closer to life-force (like, tangible energy), than some kind of fundamental particle that makes up the collections of matter we call living things.

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From what I've seen, collected from lore in game and over time out of such with discussion and such. 

 

Raise brings someone back from the brink of death from physical trauma or unconscious state (hence why you aren't full healed), it doesn't bring those back from the dead, healing spells are effective if the wound isn't too severe, loss of limb and such isn't curable with a magic spell (if it was, there would be no such thing as eye-patches in game for example), nor does it fix already damaged things that occur by natural circumstance (i.e. poor eyesight, again, they'd have no such thing as glasses if not).

 

Seeing as a lot of abnormal statuses are immediate or near immediate effects, Esuna works on something that say, someone was just petrified or poisoned, not someone who has a debilitating disease or places that are plagued with famine is given,

 

especially with the lore behind why there are refugees in Ul'dah.

 

 

 

So from my interpretation, Curing spells help with light to moderate wounds, raise brings you back from the brink of death or unconscious state. Esuna works for more immediate effects of something, even more so of a magical bit. It also only works on living beings (sentient and sub-sentient) and not everything in the world. Natural damage cannot be cured with magic nor can severe damage such as the loss of a limb or organ(for example, the eye. I don't think everyone with an eyepatch wears it for fashion).

 

A healing spell can say tend your bruises and cuts, but it can't make you regrow back a limb or if you were cleaved in twain, something little of divine intervention, you're dead as dirt. Also, although there are guilds for each of these practices, we do not take in the account of 1) they're not super wide spread, we do not know of the amount of people that do such, and also, we have no clue, perhaps people with the gift, a lot of them do it for profit?

 


Second Spoiler isn't a spoiler. Can't seem to edit the post. >.<

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Now, I'm curious, is every living thing MADE out of aether, or does it just play an important role for life to function?  Like, if you could extract ALL the aether out of someone, would they just disappear?  

'Cause I was under the impression that it was closer to life-force (like, tangible energy), than some kind of fundamental particle that makes up the collections of matter we call living things.

 

Hm, I was pretty sure that in the story line it mentioned that all things were of aether. I would jump in game and look again, but...maintenance. 

 

 

Though the exact mechanism behind teleportation via Aetheryte is still largely a mystery, one theory states that when a sentient being approaches one of the portals, the aether that makes up its body resonates with the aether of the crystals, which in turn results in a complete breakdown of the being's mass, allowing it to temporarily return to the invisible aetheric streams that course throughout the planet. The being's soul, which cannot be broken down, then guides the particles to a predetermined destination, and upon arrival, the corresponding Aetheryte receptacle reconfigures the mist back into its original form. This whole process takes only a matter of moments, allowing for nearly instant transportation to faraway destinations.

 

I would imagine in order to travel the aether stream, you would need to be comprised of entirely aether, other than the soul. When you die, your soul is not reunited (obviously) therefore that is where the revive ability is where I am unsure if it would be able to return the soul to the physical form of the body if you were able to do it right away. (There is a part in your story line that mentions someone dying and everyone was rather upset. I don't know if they were unable to revive him for one reason or another or didn't try or if once you are gone it is 'dead is dead'. However, they also included talking about reviving someone in the personal story line as well -- so it must be possible to do on a lore level, not just a game mechanic.)Though, for the purposes of healing alone: I would imagine reconstruction of the body would be possible via aether binding. But it is also important to note:

 

However, being broken down to the aetheric level can take its toll on one's body, and rest is often required after several consecutive jumps, especially as the distance becomes greater. As a precaution, most city-states strongly discourage over-teleporting, as it can lead to irreversible damage.

 

With that, I would imagine having new aether fused to your body to reconstruct/heal would also require resting time specially because it is not your 'normal' or 'typical' aether you are used to having as a part of your body.

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When I think of how the Aether works in 14 I tend to think along the lines of FFVII Lifestream

 

Everything is "made of it" but the physical body/elements are still tangible items, unless it is returned to the lifestream.

 

This even works with Nahv'ir's quote. Think of how cloud goes through the lifestream (but since the soul isn't immersed in the stream it doesn't get overwhelmed and lost.

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Additionally, there's some lore regarding how you return to Aetherytes when severely injured if you've been attuned to them. I can't for the life of me find the reference right now, though.

 

I think you're recalling a statement that was made in regards to aetheryte attunement in general - not when one dies. Just that if your body dissociates into the aether stream, if you've attuned to a particular aetheryte, you'll tend to come back together there. It was basically explaining the Return spell.

 

I could be wrong, though. xD

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I've always found it to be much more interesting to tone down the extent at which magic can be used to heal a wounded character in order to add more depth to a particular story. I also cannot help but note that magic in this setting does not appear to be widespread or powerful enough to instantly heal anyone. Even front line soldiers are shown to be recovering in outposts and there's even one location - Camp Bronze Lake if I recall correctly - that shows wounded soldiers slowly recuperating in a hot spring.

 

In my eyes the likes of magic and alchemy are used to supplement the healing process to varying degrees of success and efficiency instead of solving things instantaneously. There's room for the odd exception here and there, mind you - such as an immensely powerful relic being used as part of a lengthy ongoing plot.

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(Sorry, this is my first FF game, so I'm not familiar with this "life stream" you speak of)

Now, I'm curious, is every living thing MADE out of aether, or does it just play an important role for life to function?  Like, if you could extract ALL the aether out of someone, would they just disappear?  

'Cause I was under the impression that it was closer to life-force (like, tangible energy), than some kind of fundamental particle that makes up the collections of matter we call living things.

 

Hm, I was pretty sure that in the story line it mentioned that all things were of aether. I would jump in game and look again, but...maintenance. 

 

 

Though the exact mechanism behind teleportation via Aetheryte is still largely a mystery, one theory states that when a sentient being approaches one of the portals, the aether that makes up its body resonates with the aether of the crystals, which in turn results in a complete breakdown of the being's mass, allowing it to temporarily return to the invisible aetheric streams that course throughout the planet. The being's soul, which cannot be broken down, then guides the particles to a predetermined destination, and upon arrival, the corresponding Aetheryte receptacle reconfigures the mist back into its original form. This whole process takes only a matter of moments, allowing for nearly instant transportation to faraway destinations.

 

I would imagine in order to travel the aether stream, you would need to be comprised of entirely aether, other than the soul. When you die, your soul is not reunited (obviously) therefore that is where the revive ability is where I am unsure if it would be able to return the soul to the physical form of the body if you were able to do it right away. (There is a part in your story line that mentions someone dying and everyone was rather upset. I don't know if they were unable to revive him for one reason or another or didn't try or if once you are gone it is 'dead is dead'. However, they also included talking about reviving someone in the personal story line as well -- so it must be possible to do on a lore level, not just a game mechanic.)Though, for the purposes of healing alone: I would imagine reconstruction of the body would be possible via aether binding. But it is also important to note:

 

However, being broken down to the aetheric level can take its toll on one's body, and rest is often required after several consecutive jumps, especially as the distance becomes greater. As a precaution, most city-states strongly discourage over-teleporting, as it can lead to irreversible damage.

 

With that, I would imagine having new aether fused to your body to reconstruct/heal would also require resting time specially because it is not your 'normal' or 'typical' aether you are used to having as a part of your body.

So.. If I understand this, aether is less energy, but more some kind of data format that the universe uses, and there's some property to living things (possibly the ownership of a soul) that allows it to resonate with the aetherytes and other functions of aether?

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The Lifestream he mentioned was a major plot point of FFVII.

 

Essentially, the Lifestream was the lifeblood and energy of the planet.  Shinra Corporation (a shadowy group in FFVII) had learned of a way to convert the Lifestream into electricity and at that point most of the people on the planet used that energy to power their homes, tech, etc.  Thus, the planet was being drained of it's essence and then the rest of the game happens. (This being a super quick summary from memory.)

 

As for Aether, I will admit I am not far enough through the story to quite understand it's role, though it seems to be a similar concept to the Lifestream.

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