Cota Orben Posted October 7, 2013 Share #1 Posted October 7, 2013 Hey guys, Well - after having hit 50 with my Scholar just recently, I've started in on the post-game content including the Relic Weapon. I'm about halfway down the chain, and I'm currently wondering... Could I legitimately use this thing IC, even after the usual "effort" quest people undergo to get such things? The same could be said of my artifact armor and ultimate Job class spell too. Link to comment
K'dath Posted October 7, 2013 Share #2 Posted October 7, 2013 Hey guys, Well - after having hit 50 with my Scholar just recently, I've started in on the post-game content including the Relic Weapon. I'm about halfway down the chain, and I'm currently wondering... Could I legitimately use this thing IC, even after the usual "effort" quest people undergo to get such things? The same could be said of my artifact armor and ultimate Job class spell too. Do it. You've earned it. And you don't need other people's permission to use what you find aesthetically pleasing. Besides, you bet I'm gonna be prancing around in my summoner garb when I get it. Link to comment
Xeon Posted October 7, 2013 Share #3 Posted October 7, 2013 My awnser on armour would be split really depends on class, as for relic weapon my personal opinion is "NO" due to the story of said weapons. -Xeon Link to comment
Dravus Posted October 7, 2013 Share #4 Posted October 7, 2013 As a rule of thumb is something is considered to be exceptionally rare or unique to the point where only one particular item exists then it isn't wise to consider your character special enough to be worthy of being the sole wielder of that particular item. It is, however, perfectly fine to deem it a replica or a different rare weapon. That's how most role-players back in WoW got around the awkward scenarios involving people using legendary weapons IC. Link to comment
Suisei'to Posted October 7, 2013 Share #5 Posted October 7, 2013 Just re-flavor it. The storyline behind the relic weapons imply they are unique, one of a kind items. Now that doesn't work out in the actual game, so give your weapon some love. Give it a new backstory or name. Make it unique to your, or don't even mention it. Same goes for armor or jobs. Push the boundries of lore and find good, solid IC reasons for this to exist. Dragoons are not supposed to exist outside of Ishgard, so how are you a Dragoon? Questions like that make a more fleshed out character. Link to comment
Nebbs Posted October 7, 2013 Share #6 Posted October 7, 2013 Just re-flavor it. The storyline behind the relic weapons imply they are unique, one of a kind items. Now that doesn't work out in the actual game, so give your weapon some love. Give it a new backstory or name. Make it unique to your, or don't even mention it. ... Yes that. Link to comment
Val Posted October 7, 2013 Share #7 Posted October 7, 2013 Hey guys, Well - after having hit 50 with my Scholar just recently, I've started in on the post-game content including the Relic Weapon. I'm about halfway down the chain, and I'm currently wondering... Could I legitimately use this thing IC, even after the usual "effort" quest people undergo to get such things? The same could be said of my artifact armor and ultimate Job class spell too. Agreed. Use the relic weapon, imo. Hell if I can ever get a party to do Hydra that isn't full of fail, Val'll be using his. I would just have it be another lance, rather, than some super awesome lance of epic power + 5. Link to comment
Kismet Posted October 7, 2013 Share #8 Posted October 7, 2013 Just re-flavor it. The storyline behind the relic weapons imply they are unique, one of a kind items. Now that doesn't work out in the actual game, so give your weapon some love. Give it a new backstory or name. Make it unique to your, or don't even mention it. I also agree with this. For a personal example, once I get Y'raja the Bard relic armor? She will not be wearing that ACTUAL set ICly, just something along the same lines in terms of aesthetic style. I will also treat her bow this way (that, or say that it's an imperfect replica or something). Whenever I encounter one-of-a-kind items in a game, I never RP that my character has the actual item, just something that looks like it or functions similarly to it. Link to comment
Cota Orben Posted October 7, 2013 Author Share #9 Posted October 7, 2013 The "close, but not quite" aesthetic is something I plan to go for. Without spoiling anything, the relic weapons and job armor for the Scholar aren't described as entirely unique, so having something - similar - to one of them isn't too difficult In fact, the Scholar artifact armor is just... made. Admittedly it requires a master's thesis describing exactly the right material used, but all of the information can be found on ancient Nymian tablets. The relic weapon is a bit more unique, as a tome containing a detailed record of all of Nym's military accomplishments, but it shouldn't be too hard to RP finding another such tome - and then going along a similar -but-not-quite quest to repair it. Lustrate is something else - I'd planned to RP it as a sort of single target form of the healer LB. Something that can be done to bring someone back from the brink maybe once a day, but not willy nilly. For fourth edition reference, something like a Daily Power. As for the fairy... Are Soulstones IC? Because certain Scholar lore necessitates any current-day scholar having a Soulstone or some sort of similar focus. Link to comment
sanguineFenrir Posted October 7, 2013 Share #10 Posted October 7, 2013 Kevaraan's DRG set (and eventually weapon) I just write off as replicas or "stylistically inspired by..." whatever jobs happened to use them back in the day, as an artistic choice. Paying homage to a job's being is important to him because of how into the studies and history of the jobs he is. To continue using DRG as an example, he's not a dragonslayer by any means, but he views the job training as a class guild's way of saying "You've learned all you can from us--we have no more tests, but here's a historical topic of interest that you may want to research and incorporate tenets from if you're so inclined." Because level 30 coincided well with Coerthas as a zone, his entire training there was basically observing, talking to, and perhaps sparring with any knights or guards that would be open to helping him after his assistance. For every job, it's a blend of techniques in my book, as far as IC goes. He may not jump extremely high, but some amount of acrobatic skill does give a tactical advantage in combat. However, I do plan to use the AF sets as replicas in RP, unless I find something I'd rather wear--especially for the casters, since robe design is rather unvaried as is. Link to comment
Ildur Posted October 7, 2013 Share #11 Posted October 7, 2013 There's an interesting problem with soulstones and Job skills. It is never stated (as far as I've seen) what exactly they are used for besides being a repository of knowledge. I think soulstone lore is just a fancy way to justify the class/job mechanics, and so I'm unsure on how to approach it IC. They clearly exist, as you are physically given the thing during the quests. But how exactly do they work? It is never explained if they give your character a Matrix-style insta-knowledge dump or if they are like books. You could interpret them as instant knowledge dumps based on the game mechanics: since unequiping the soulstone results in the loss of the skills, it means the character literally forgets or becomes incapable to use those skills once the soulstone is not in his power. You could also interpret them as some kind of instict-based book: you get access to the knowledge and the skills held inside, but you can eventually learn to use them yourself without using the soulstone. In the first Paladin quest, a rogue paladin gives you a soulstone. Because he's a paladin fugitive, he couldn't get access to more soulstones than his. So it seems to be implied that people can become without the soulstones, eventually. The means to achieve that are not clear, though, but it's probably just training. After all, all the knowledge contained within the soulstones must have come to be from a time when those soulstones didn't yet exist. I guess the best bet is to marry the two explanations into one: unless you have been trained for very, very long, you will need a soulstone to aid you into using the Job's skills. Link to comment
Cota Orben Posted October 7, 2013 Author Share #12 Posted October 7, 2013 There's an interesting problem with soulstones and Job skills. It is never stated (as far as I've seen) what exactly they are used for besides being a repository of knowledge. I think soulstone lore is just a fancy way to justify the class/job mechanics, and so I'm unsure on how to approach it IC. They clearly exist, as you are physically given the thing during the quests. But how exactly do they work? It is never explained if they give your character a Matrix-style insta-knowledge dump or if they are like books. You could interpret them as instant knowledge dumps based on the game mechanics: since unequiping the soulstone results in the loss of the skills, it means the character literally forgets or becomes incapable to use those skills once the soulstone is not in his power. You could also interpret them as some kind of instict-based book: you get access to the knowledge and the skills held inside, but you can eventually learn to use them yourself without using the soulstone. In the first Paladin quest, a rogue paladin gives you a soulstone. Because he's a paladin fugitive, he couldn't get access to more soulstones than his. So it seems to be implied that people can become without the soulstones, eventually. The means to achieve that are not clear, though, but it's probably just training. After all, all the knowledge contained within the soulstones must have come to be from a time when those soulstones didn't yet exist. I guess the best bet is to marry the two explanations into one: unless you have been trained for very, very long, you will need a soulstone to aid you into using the Job's skills. Pretty much what I was thinking of. Because, you see... In the Scholar quest it's made clear that the fairy, and her memories, have a lot to do with the magic you cast and the fairy is tied directly to the soulstone. You meet the Scholar whose soulstone you find. So... perhaps my character could be a scholar whose fairy is in the process of unlocking her memories? This would also require playing the fairy as somewhat morally dubious, since my character is directly involved in the kidnapping and repatriation of an ex-Garlean for nothing but profit (And detailed IC reasons that would be spoilers if I gave them up). Link to comment
Hyrist Posted October 7, 2013 Share #13 Posted October 7, 2013 The game pretty much covers the reconstruction of Relic-level weapons within its own game Lore. The process in and of itself indicates that it could very well be duplicated multiple times in which many 'Relic' Weapons exists. It's when we get into tales of the armor itself, due to the variances in how the gear is actually obtained, that discussion becomes one of taste. However this two was covered in game-lore, when it was mentioned in the IC postings of the Seventh Umbral Era story-line on Lodestone that Adventurers by the droves were reviving the old ways, both in terms of skills and in gear acquirement. It's safe to say from these evidenced points that the Lore Versions of these weapons are in fact reproductions and can exist in multiplication. I also recall that the development team eventually wanted to create unique weapons that could only be temporarily obtained, and these would be the true Legendary weapons. It is unknown whether or not this design concept has survived through to A Realm Reborn or not, but I do note the absence of well noted weapon and tools such as Excalibur, Aegis, Bravura, and Claustrum, etc. In the end, I default to what has already been said for my own work - re-flavor it. A weapon with personal history is always more attractive than a weapon with OOC relevance. Link to comment
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