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Fulcrum

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Everything posted by Fulcrum

  1. I have a friend who made their character, only to find the airship NPC in Gridania has the same name and is also Elezen.
  2. They've been teasing us with the pistols since 1.0 - I have an image of Claire from a 1.0 cut scene where you get to toy around with a pistol. The animations have been there, the NPCs back then even used them, though they were all non-combat back then. Merlwyb has been flaunting her pistols at us for a while as well too, along with other things she flaunts. But yes, they're teasing us even more now. When we were designing a FC crest, there was a lot of "Why the hell is that job/class icon there when it's not even in the game yet?!"/"Why to c***tease, Squeenix!" comments happening. They're showing us the mechanics now, so it's really only a matter of time - hell, I noticed that at one point during the Lightning fates, she stops and shoots the Armoured Beast and my first thought was "Squeenix, that's not fair - I want my gun!". It won't be 2.1, I really don't see them giving us that huge of a surprise even though it is close to Christmas. I don't think it would even be 2.2 or 2.3 since they've already basically laid out what's going to be in those two patches as well. I do think that they might be one of the first new classes/jobs to be brought into the game though. Especially after seeing those combat NPCs using them.
  3. There's actually two that come from my character Kym'a's history - one that's really well developed, the other that's sort of a side thing as it was the village's rival and the village founder's former home. The second village is technically abandoned/ruined after the Calamity, however. Name: Keepers of Yai Sahroa Families: Binaka, two - four NPC families (undecided yet) Location: Yai Sahroa Village, Deep North Black Shroud ('off screen'/no in game location) Sexual Mores: Yai Sahroa is very matriarical, and for the more part, to stave off inbreeding, the males born in the village all leave through some means or another after they come of age, sometimes before. Likely, there's some sort of fostership set up with other villages, but I never developed it due to how Kym'a left Yai Sahroa. Generally, wandering males with strong physiques are preferred, however average physiques are acceptable if they have proven they can survive by other means on their own. An example of this is Kym'a's mentor, an Arcanist who wandered Eorzea alone, was allowed to breed with the tribe because he was capable of defending himself through other means (magic). Naming traditions of Yai Sahroa follow the standard traditions of the Keepers, though they have local variations on spellings and dialects (I used a lot of Romani for their names for variation because they fit with a lot of the in game names). Traditions: As mentioned above, males born in Yai Sahroa all leave the village one way or another before they're old enough to be considered for breeding, to cut down the chances of in-breeding. The leaders of the village keep track of the wayward sons of the village, and three generations beyond them as well. There are three leaders within the village, each taking on the name of the original leader who held that position when the village was founded when they take over. Esma is the central leadership figure, and manages the tribe's day-to-day existence; Tsura is the spiritual leadership figure, and must be gifted with healing magics, typically a Conjurer and on the rare occasion, a Hearer; Aishe is the warrior huntress figure, and leads the villages martial forces. Prior to the Calamity, Yai Sahroa was locked in what they feared would be a perpetual war with the village the founders left. It was almost a rite of passage for young Yai Sahroa Miqo'te to raid Dya Dabraa and defend the village from their raiding parties, even after the two villages had tried to broker peace as the forest creatures became more and more hostile and the world hurtled towards the disaster that would be known as the Calamity. This tradition, however, is not defunct as Dya Dabraa was apparently destroyed by Bahamut's wrath. Name: Keepers of Dya Dabraa Families: Undecided - given that all are deceased, I didn't really bother with it. Location: Dya Dabraa, Deep North Black Shroud ('off screen'/no in game location) This village lies in ruins, most of it burned and gutted from the fires and meteors and bits of Dalamud that fell in the wake of Bahamut's return during the Calamity. It's within riding distance of Yai Sahroa, as they did use to raid each other with relative easy, however with the changes to the land it is much harder to get to now.
  4. I am kinda worried about how this is going to go with the auction system, however that's how Aion did their housing system when they brought it out, and for the more part, we did end up with a lot of RPers getting into one area of the town sections they had set up. Their housing wasn't exactly instanced the same way though, so it's a bit more of a toss up here. Well worth the try though!
  5. Ages are something that Squeenix has given us very little guidance on, both in game and out. I've had this thread over on their lore forum for months, without a word from them, but with some feedback from players. It's driving me nuts.
  6. Did a massive lot of updated to Claire's wiki page. Due to a bunch of different things, she's ended up becoming my main again for role play, though I still end up doing a bit of RP on Kym'a and most of my raiding on Kym'a. >.> And by massive lot of updating to her wiki page, I mean I may as well have redone the whole thing. There's a mixture of images of her style before the Calamity and after it, as well. And I can't bring myself to get rid of that image of her with the pistol, since there's no way to replicate it now. Loved that moment in 1.0, just loved it. Her story's a bit of a mix of the full 1.0 story and a modified bit of the 2.0 story, since she was mid-level when I stopped playing her, and there's no way in hell she'd work well with most of the new non-Legacy story...yet wouldn't work with the Legacy story either. Yay limbo!
  7. Recent News Our FC plot is focusing around gathering supplies and building influence in Ul'dah so that we can get our FC house established. With 2.1 right around the corner, this is both an IC and OOC project, as we're attempting to raise the gil that will be required with IC reasons. We're using the number a Redditor noticed in a screenshot of the housing as a projected goal, and while most donations have been OOC, the IC plot points have given reasons for the funds to suddenly be there - most of our characters aren't rich, so it makes more sense this way! We've started our raiding. We raid for 2 - 3 hours every Tuesday, Thursday, and Friday, thought that may shift if Tuesdays continue to have server lag during the latter half of the raids. We're currently working on getting everyone their relic weapons for their main jobs, and for their secondary job so that if we need to switch things around one night, they're still strong. We're a bit behind where we wanted to be, because we started out with Monday as a raid night, and server lag was just too horrible to make any progress, on top of the fact they kept sticking maintenances on that night. Live and learn! Recruitment is still open, and there are no restrictions on characters based on class/job or concept; we do prefer that a concept fit with the FC themes, however we're willing to discuss any RP concept presented.
  8. Stormforged is still alive and well, though I've not been on RPC nearly as much as I used to be as of late. I'll try to be around more as soon as some RL stuff calms the **** down. =)
  9. Fixed some formatting issues that were bugging me. Also, removed a character and their wiki link and updated with the re-made version - I got sick of waiting for name changes.
  10. Llaine, I've had a bit of a crazy week since the Leadership Meeting, but hopefully in the next day or two it will calm down and we can sit down on Skype and talk a bit. Both yourself and your second have been awesome during the meeting coordination PMs, and we look forward to doing at least some sort of event with your crew. =) As far as this FC listing goes, I've updated it with a new tab, as we've added something pretty exciting to our site - the Advanced Character Workshop, or ACW for short. All the details can be found under the new tab!
  11. Recruitment is currently open. We don't have any sort of class/job restrictions in place at this time. If you think your character concept and personality are a fit for Stormforged, fill out an application. If you have any questions, feel free to reply to this thread, or send me a PM. On the RP side, we're starting to set up our regular event nights. Currently, there is a poll for our members so they can voice what day and time they'd like to see events happen. That poll won't close until October 7th, so new members will be able to voice their opinion as well! On the PvE side, we're getting ready to start our Relic Weapon raids, as well as getting a regular raiding schedule set up. Raiding will begin around November 1st officially, however there may be a few test raids before then.
  12. Squeenix doesn't allow the use of a lot of the symbols, sadly. It bothers the hell out of me, because I prefer to use the triple mix in a varied pattern...and I can't with Squeenix. I have a FoB now, and my fiancé has the phone app...but I still feel uncomfortable with their lack of variables.
  13. I too prefer doing AK over CM now that I understand the final fight and we're not doing at 5 AM when I should be going to bed. Yeah, I'm losing out on TOP, but I'm betting they're going to end up nerfing the CM speed runs just like they did AK and WP.
  14. Even if you purchase the full monty subscription (read: all of the game time the let you get), you still will not get your items until your free time is up. The reason some people already have them is that those of us with 1.0 accounts didn't get the free 30 days. We got something like 7 free days, with an extra 7 free days tacked on cus of the server fiasco.
  15. While I did play 1.0, I had to stop playing after they started charging a subscription once more, so none of my characters are time skippers. I wrote a story about the night of the Calamity, from the perspective of my original main character, Claire Brea; I have part of the next step in the story written, but it's taking a bit longer to sort out the things I want to actually have happen in that part, and how to handle gaps in time between certain things, so the post-Calamity bit isn't available yet. I based everything on the damage seen in the End of an Era cut scene. Hopefully it helps give at least some perspective.
  16. Well, it kind of depends on the situation. For females, yes, that's much like our regular world, however due to the naming scheme used for males...that gets interesting. For someone to have their mother have the same name, and be born in the same order (beyond one or two), with that would be a bit odd.
  17. Nocturnal East Coast RPer here. I can't sleep when it's dark, just not my circadian rhythm.
  18. Okay, end boss of Amdapor is kicking our butts still, so I nominate him.
  19. I have not seen any PC sets that look like any of the Ul'dah specific clothing. I'd love for them to release some of them as PC gear or even just appearance gear, and not just the ones in this image. There's a fancier version for males and females in some of the cut scenes, too.
  20. I haven't really had much of a problem with any dungeon or boss fight, but I also tend to run with the same group of people most of the time, all of which are competent. Even with new content, it only takes us a few tries to get the hang of it and move on. Granted, we haven't done any hard mode fights aside from Ifrit, or any of the Relic Weapon quest specific fights (which are supposed to be kinda tough). I'm hearing that Garuda and Titan aren't all that fun on hard mode, but I can't really make a judgement on that till I've tried them.
  21. I was surprised to find that the greens that drop out of Wanderer's Palace (particularly, the Warlock set) is dyable. Given that the majority of prior green dungeon sets have not been, I was a bit blown away. There's a lot of threads requesting/demanding that more items be dyable, including the dungeon sets like Acolyte's and Foestriker's, as well as the AF gear. It will be interesting to see if Squeenix gives in on this.
  22. [align=center]http://files.enjin.com/377454/Other Banners/StormForged_Logo001.png[/img][/align] [align=left]After the Battle of Carteneau, many refugees from the battle fled the field to the closest city-state - Gridania. Here they found refuge, despite the damage the Black Shroud suffered during the Calamity, a place to heal and sort through what they had experienced. Amid the chaos, individual groups began to rise to fill the void left by the missing Grand Companies and the vanished Warriors of Light, forming Free Companies that focused on rebuilding the world. We were one such group, lead by a Miqo'te named Una Chalahko. With the backing of one of the old Gridanian families, Una and her allies began to help rebuild the homesteads and cities of the Black Shroud. Several people who had taken refuge in Gridania joined the Free Company, in an attempt to pay back the city-state for their kindness. Time passed, and while the Shroud still bared the scars of the Calamity, life had resumed a semblance of normality. It was then that the more broad-minded Gridanians and the refugees from the Battle of Carteneau began to push for expansion of the Free Company's focus. Una, along with the Company's backers and a handful of Gridanian nationals, did not approve of this change of focus, and denied the desires of the majority of members time and again, always using her rank as a means to conquer them. It fell to Kysh'to Bajhiri and a few others to calm those who wished for change. A tenuous peace was brokered for a few more months, however it never lasted; people would push for expansion, and Una would deny them again, leaving Kysh'to to negotiate calm once more. It was not just this that caused strife within the Company - Una had changed, and sought to find fault in everyone and everything around her. Over time, the change in Una became too great, and finally someone called the Miqo'te on her bad judgement calls. N'aomai Tierell publicly denounced Una and the Gridanians who refused to see beyond the Black Shroud, rallying the majority of the Company to stand against Una. In a fit of fury, Una withdrew from the Company after promoting Kysh'to; she believed that Kysh'to would be unable to hold the group together, as she thought people viewed him as just her mate, nothing more than a boy toy. Instead, Kysh'to and the remaining members have pulled together and stood defiant to Una's attempt to bring them low. Now the Stormforged work to protect and care for all of Eorzea, working with the revived Grand Companies to sort through its problems. They moved their base of operations to Ul'dah, creating a central location that was almost equal distance from Gridania and Limsa Lominsa. With the backing of L'olh Nunh and a branch of the Viper tribe, the Stormforged have moved into a new chapter of their lives, and discovering new adventure.[/align] About Us: What are the Stormforged? We are in the process of developing our In Character identity as a guild for both Final Fantasy: A Realm Reborn and the upcoming EverQuest Next and EverQuest Landmark. Who are we? We are a guild of capable, friendly gamers who have been playing various games in and out of the MMO genre together, always for a substantial amount of time. Though the name of the guild has changed, we have always stuck together like a family. Some may recognize our group from differing games under the variety of large and small guilds that we have lead or participated in previously. What is most important to us is that we play these games for the enjoyment of the game, and offer a strong footing in the multitude of aspects the game offers; we have varying levels of interests in Role-Play, PvP, and PvE. While our main focus will always be Role-Play, fun and enjoyment of the game and one's time in the guild is pertinent, and we still respect and enjoy all aspects of the games we play. What do we value? Acceptance We treat everyone the same: it doesn't matter what gender, religion, skin colour, orientation or culture they come from. We have a lot of love for our members, and do what we can to spread that love every day. No one here will push you away for being who you are as a person - especially our leadership. Respect Often confused with acceptance comes respect; they are two vastly different things. The leadership here will respect your wishes and choices as if they were our own. Every one of us is a human being. Here we acknowledge and follow the phrase "Treat others as you would want to be treated". Honesty The truth is a powerful thing, something that many of us wish people would use more often. We do everything in our power to be honest with each other. We try to avoid the common pitfalls by maintaining an honest level with each other. Doing so gives us the ability to provide an open and friendly environment, and reflect this back on our guild. We have a good group of people here who will be open about their feelings. It keeps people on the same page, whether it be the common members or members of the leadership. Fun We don't want roleplay to be an overly complicated and gated obstacle course. We aim to have fun in anything we do. The question, "Is this fun?" is always relevant and on our minds as roleplayers. We have come together to enjoy our time online and have fun. As a (hilarious) standard, our guild enjoys a good comedic roast of each other, yet everyone knows this is just part of our merriment. It would be no different if we were to meet in-person and talked about the same stuff over a good brew - and some of us have met in real-life! As a guild we take our roleplay just as seriously as our fun in it. No matter the game or setting we aim to live our lives both on and off as they were meant to be lived - with a good laugh and a bright smile on our faces. This guild has stood side by side with each other for many games. We care about our members and what is going on with them as if they were a blood sibling. Open minds and open hearts is what our experiences have instilled within us. All races and levels within Final Fantasy XIV: A Realm Reborn are permitted in our Free Company there; when EverQuest Next and EverQuest Landmark launch, all races and levels within our chosen faction will be permitted to join our guild there. We have people who are always looking to get into the games we play, and would love levelling partners, mentors, and other friendly faces to help them along with their journey. An application is required for joining either group, and will be up for review by the recruitment staff. So if you like what you see, consider joining us! If you have other questions, or perhaps looking for an affiliation or alliance, or simply just want to hang and RP, get in touch! We'd love to hear from you! In Summary... Guild Theme: Theme information for both the Free Company and Guild are forthcoming. Guild Focus: We dabble in a little bit of everything, but our primary focus is role-play. We are a very close-knit, 'run amok and have fun'-type family. The purpose of this guild is to provide a haven for people with similar in-character (IC) and out-of-character (OOC) interests. (We are LGBTQIA-friendly!) We have a full list of guild rules and expectations. Guild Role-Play Level: Heavy Immersion, Event-Oriented, Open to Member Stories Guild Size: Small Guild Region: North America - All Time Zones - Internationals Welcome! Guild Officers: Kysh'to Bajhiri, Kym'a Thavma, L'olh Nunh, Ovjal'a Mhakara, N'aomai Tierell Mumble (VoIP) Use: Yes! Highly encouraged, but not required. Frequently Asked Questions and Posts: Probation Period (And Why We Have It) Dismissal (Why for? Because Guild Rules) [FAQ] You got kicked? Here's why Our Rules: [align=center]Written by the Stormforged Staff[/align] The following applies to all games the Stormforged joins in, regardless of whether they're in the guild or not. OOC, people are expected to behave as they would in any RL situation: maturely and with a level-head. IC, the rules are as the leadership says, and IC actions are not to be taken OOC, or vice versa. If you are from another guild or free company outside of the Stormforged's "jurisdiction," please be mindful of our people as we try to be mindful of yours. Issues without anyone from the company should be directed to a member of the leadership council. Likewise, if any member of an affiliate is causing issues OOC (spamming, harassment, general annoyance), please let a member of the leadership council know. [align=center]We're willing to work with you. Not against you.[/align] Out of Character (OOC) ♦ We aim to be a drama-free, no-obligation guild that is open to casual raiders, PVPers, and RPers. We merely ask that all members act accordingly and respectful out-of-character, and enjoy their time in-game. We will not force people to participate in ongoing activities, but it does nicely to keep good attendance and a positive attitude. ♦ Guild, raid, and party chat is considered OOC at all times unless noted otherwise. All text in /say is noted as being IC. If you need to say something OOC, please use appropriate brackets. (( Example. )) ♦ Join in on Guild RP. If you're not sure what to do or what's going on, if you're not sure how to fit yourself in... ASK. Don't just sit around confused and act like a pretty wall-flower. Find out what's going on! We are happy to help with it. We love RP in almost all of its forms. Feel free to play 20 questions IC or OOC to find out what the current events are, or check the Events calendar. We're adults and so are you. ♦ Due to the nature of our guild, we are extremely casual, laid-back and fun-loving people. Our guild chat is OOC and may contain vulgar language, jokes and/or commentary that may be inappropriate for people under 18. We are also very open-hearts, open-minded, and open-spirit community. That means we have a myriad of straight, gay, transgender, and other alternative lifestyle/cultured members who are a part of the LGBTQIA community. A sense of humour and thick skin is a plus. ♦ Do NOT god-mode or meta-game. Do NOT try to harm, maim or kill other characters without their player's OOC consent. This is considered a serious offence to other players and can soil the reputation of the guild. Anyone caught 'god-moding' or meta-gaming will be handled directly and swiftly. ♦ IC or OOC griefing of guild members or individuals outside of the guild is strictly prohibited. Period. There is no-call to grief anyone's RP, whether it be personal or an event. There is a difference between purposefully causing a disturbance for a reason and just plain griefing. We DO NOT tolerate nor condone this type of behaviour If you are being griefed, then politely ask the offenders to stop. If they do not stop, screenshot your request and their answer; put them on ignore, report them, and come to us with it. ♦ Any issues or problems that spark within the guild should be taken to a member of the leadership council. Anyone who is unwilling to talk or communicate and try to get through the issue(s) at hand will be demoted to a Time-Out rank, and be subject to dismissal from the free company/guild and site. ♦ Guild ranks are based on participation, attendance, and in character story development. Promotions are given out based on experience and attendance within the guild. ♦ The Leadership Council reserves the right to remove people from the guild based on timed (30 days) inactivity. Persons/players who do not respond to guild-wide memos/newsletters by the given due date will be removed from the guild and guild site if they do not give prior notice to an officer. The Leadership Council members are NOT required nor obligated to send a notice of pending kick. ♦ Do not attempt to poach members from other guilds. They are in their guild for a reason. If they are truly interested in joining, we'll talk with them. Other guilds may find poaching to be offensive, so please DO NOT DO IT. In Character (IC) ♦ Follow the Chain of Command - this includes OOC (Out of Character). The Membership Council contains the following individuals: Nordi/Voc, Tassitus, Darkfae, IvoYaridovich, Wyntier, and Suunaise. No matter what path you walk within the Free Company or Guild, you must follow their lead. Not following the commands of the leaders can result in harsh punishment or demotion. Make your choices wisely. ♦ We realize some characters will certainly play the part of the tantalizing rogue, mischievous bastard, loud-mouth drunk or blood crazed warrior. We encourage players to act out their characters accordingly. But we humbly ask that you be mindful of the position you put your character(s) in. If you are going to act like a whore, you will be treated like one. If you are going to be an asshole, you will be beaten upon. All actions have consequences - remember that. ♦ What you (and your character) do in private is YOUR business. Whether you want to ERP or hate it altogether is your business, not ours. Don't bring it to us. Don't bring it to public eye. While some settings supports slavery, do not engage in open sexual activity or other questionable acts in public - leave that shit to private channels. We are NOT a brothel. This is NOT an ERP guild. If you are caught doing this in public, you will be removed from the guild. No exceptions! ♦ Your character, upon joining this guild, agrees to the chance or possibility to getting hurt. Be it minor or near fatal. This is not a guild for people who cannot see their precious characters being harmed. In-character action equals in-character consequences, always and forever. ♦ Any enemy of Eorzea or her City-States, particularly the company home of Ul'dah, is an enemy of the Stormforged Free Company; an enemy of the Combine Empire is an enemy of the Stormforged of Norrath. The ACW: Recently, we revived an interesting feature for our site called the Advanced Character Workshop. While the Workshop itself is available for anyone to view, a key componant to the Workshop is exclusively for Stormforged members - the Advanced Character Worksheet. The Worksheet has a two-fold purpose. The first is to help members bring more depth to their character by asking both common and uncommon questions about the character itself. The second is to give the storytelling staff character information that can be worked into the over-arching Company plot lines, making them more personal for our members. These story hooks can work hand in hand with personal plot progression the player is already advancing, and give other characters more chances to discover things about their fellows they might not otherwise find. Only the storytelling staff has access to the completed Worksheets. The Worksheet itself is a form page on our site that members fill out and submit, in a similar fashion to the application to join the guild. Once submitted, members can make updates to their Worksheet in the Player Comments section, while the storytelling staff can discuss each Worksheet in the ST Comments section. Should a member feel there have been too many significant changes to their Worksheet, we can discuss archiving their original Worksheet so that they may fill out a fresh one. Even if one doesn't decide to join the Stormforged Free Company, we welcome everyone to take a look at the Workshop, as it has a lot of links to helpful articles and sites that even the veteran role player may find useful.
  23. I've posted on the official Lore forum, asking for lifespans and age markers. We'll see if they reply at all. For now, we all just kinda wing it and hope we're close.
  24. More updating. Corrected links after name changes, and I've been working on Safiya's profile for the past few days.
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