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Satrina

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Everything posted by Satrina

  1. Yes. I highly doubt they will make it that restrictive so one town is full of Thaum's and another is just full of Conj's etc etc. There will most likely be places that have their grandhall located in a town, but that doesn't mean you won't have group of npcs devoted to your skill choice in every town.
  2. Just another quote for anyone still thinking SE is going to backpedal from where FFXI is now with server selection to what FFXI was before.
  3. CE might also include the goggles from regular edition: According to Bestbuy's website
  4. Leaves Eyes: Their entire Album. And my favorite: Within Temptation: Placebo: Subway to Sally: Falshcer Heiland And EVERYTHING by these bands. Just youtube search them. Xray Dog Two Steps from Hell Audiomachine Immediate Music E.S. Posthumus
  5. I think that's the whole point. It's supposed to sound like you've just walked into a dark and damp Mausoleum and you can hear an someone playing an organ splashing notes across the walls. It always felt really well done and provide a really depressing, creepy and sad atmosphere to the cutscenes it was in.
  6. Glad to see Lancer is so underplayed right now. I hope that continues into Live.
  7. Pffft that song never got me worked up. But here you go: First kill on my server for Dynamis Lord http://www.youtube.com/watch?v=iBJYoMUB ... re=related I still remember how hectic it was. Or this. Anyone remember sitting there with Prishe watching the sky through the fog and hills? http://www.youtube.com/watch?v=Sff0hCYuSH4 And my all time favorite song from this game: http://www.youtube.com/watch?v=ObAiI0PE ... re=related I remember that song so well. When you fought against the Zilart's, when you relived the stories of San Doria through the missions, when you figured out who the Shadow Lord really was.
  8. If they are putting server selection in for the beta, i'm sure it will be there live as well.
  9. Ahhh the joys of actionscript :frustrated:
  10. Honestly take the benchmark with a grain of salt. Benchmarks are never really indicative of your system running the game fine or not. The only time I would be worried is if you score like below 500 on the low settings or your PC overheats and shuts off during the benchmark
  11. http://www.eorzeapedia.com/wiki/en/Chocobo
  12. Ghys Karimak Bnhapla Sulaej Someone use these, then have ppl try to pronounce your name on vent :approve:
  13. Certain cards are getting screen tears and jumps. I think they are 480's and something else. The game just isnt optomized yet for them.
  14. They use RP claim bots. Claim all the best RP before we even see it come. :frustrated: 1) An over populated server can be rather annoying, from being able to log on and not have a queue to pve type environment where all the monsters and such are being camped by 10+ people. A medium population server will give all of us what we want I believe. But that said, I don't really want a medium population server where 90% of the population is just RPers who tavern sit haha. It's nice to have a server with layers: The hardcore pve types, the layed back pve types who RP on the side and the RP types who only pve to maybe get a piece of town gear they want. A server with a good majority of the middle ground would be good imo. 3) I still don't think there will be THAT big of an issue for griefing towards RPers. FFXIV will have no pvp, so that narrows the crowd down and eliminates a lot of those type of people. It's also not WoW...which thank god eliminates another handful of people who don't want to actually work towards progression and just want things handed to them. Dealing with griefers would be a 2 step problem imo. First if they are part of a linkshell, talk to their leader in that linkshell, see what's up with his crew and their issues towards RP. 9 times out of 10 a linkshell leader will not stand for their members coming off as total jackasses to a server, ESPECIALLY in FFXIV or FFXI, where reputation is a bigger deal then in WoW where you could just name change/faction change/server change every 3 days. Step 2: If the person is not in a linkshell, or their leader is a prick as well would be to just ignore them. People that grief get very frustrated when no attention is paid to them at all. Trolls love flames, and if you don't feed them fuel they wither and die.
  15. Refined my skills a little. Still wish I had a modelviewer so I could put models in positions I want instead of just the ones leaked to us D: PM me if you want the larger version and i'll upload it to imageshack or something. Also PM me if you have any requests. Can't do much with the few images scattered about but I can see what can be done.
  16. You mean.....*Flash of Light* THIIIIIIIIIIIIIIIIIIIIIIS? http://ffxi.swishiee.com/fp1.html
  17. It means you are limited to how often you can repeat the same leve to 48 hours, but you can do any new ones that come along for you. Exactly, it's to prevent farming 5 star easy leves over and over with a group for huge rewards.
  18. I'm guessing you didn't play FFXI? We had preset words lined up to be able to communicate to Japanese people. Also tools came out later on that would convert whatever you were saying into japanese script, granted it wouldn't make sense at times due to how different our languages are with articles and such, but it was a good tool to have. Roleplaying-wise, why beat your head against a wall, if you don't speak the language and they don't know a lick of yours...don't bother. Just be polite and tell them "Good day". Other then the xenophobic nature of the Japanese, (NA TOO WEAK) I enjoyed my international server. We had a lot of chinese and japanese players on it and I used to run Dynamis with a full chinese linkshell (Even got the first Dynamis Lord kill with them).
  19. This is interesting: So we might be able to carry situational gear, but using it correctly and at the right times will require foresight and tactics.
  20. I'm not actually in the beta....*Strangles an animal* Got these from another site. The Market Wardï½ in Limsa Lominsa are now accessible via [ 8 - 7 ] on the map. Note: Map coordinates follow a [horizontal axis - vertical axis] format. The quest âTreasures of the Mainâ has been lengthened. Players can now recruit the services of a retainer at the Drowning Wench, the Adventurersâ Guild in Limsa Lominsa. Retainers are hired on an extendable contract basis, and can be tasked with minding your items and money, and operating bazaars in the Market Wards in your stead. * During the beta test, employing a retainer will not incur a fee. The following adjustments and additions have been made to the guildleve system: * The interval for guildleve issuance is now once every two days (Earth time). * The reward given for the successful completion of a levequest now varies based on difficulty and other factors. * Upon successful completion of a levequest, an additional reward will now be given to all participants, even those not in possession of the active guildleve. * This reward also varies based on difficulty and other factors. * A window displaying levequest rewards now appears when they are awarded. (pictured below) * Players can now obtain uncollected levequest rewards by examining an aetheryte and selecting the âInitiate levequestâ option that appears. * For the aforementioned additional reward, however, there is a limit in place on the amount reward data that can be stored for later collection. * Party members who are too far away from the aetheryte at the time a levequest is activated will be deemed illegible to participate on it. However, players may join their party leaderâs ongoing levequest by seeking out the quest-triggering aetheryte. * During levequests, there is now a small probability of treasure chests appearing in the field. * Players can now use the âfavorâ they have earned with their Guardian to petition for temporary attribute increases and other bonuses for the duration of a levequest. Favor increases at a rate of 10 points every 12 hours (Earth time), up to a maximum of 200 points. * âFaction levesâ have been added, and are issued in exchange for faction credits. Players can possess up to a maximum of 200 faction credits. * A new guildleve which serves as a tutorial has been added. * To have this guildleve issued, speak with the NPC Piralnaut and select the "Tutorial Leves" option. (pictured below) * New regional guildleves have been added. * Due to adjustments, the issuance of local guildleves has been temporarily suspended.As such, the NPC Tâmokkri will no longer appear. The new game element âBehestâ has been added. âYellowjacketâ NPCs may appear in the vicinity of certain aetheryte crystals and aetherial gates to enlist the aid of adventurers in hunting down monsters molesting the land. The map screen is now accessible via the class quest section of the journal interface.. Maps opened in this manner will indicate your destination and the NPC you should seek out next. Using the Return and Teleport commands now consumes anima. * Anima recovers gradually over time up to a maximum of 100 points. * The Return command can be used at no cost while KOâd to revive your character. [battle-related] The following classes have been added: * Disciples of the Land: Botanist * Disciples of the Hand: Carpenter / Weaver / Leatherworker The cap for physical level and class rank has been increased from 20 to 30. The following adjustments and additions have been made with regards to physical level: * HP and MP now increase automatically when a character gains a physical level. * Elemental resistance points, used to enhance a characterâs elemental resistances, have been introduced. Based on this change, attribute points can now be allotted only to the basic attributes (STR, DEX, etc.). * The interface for the allotment of attribute and elemental resistance points has been consolidated on the same screen. (pictured below) * Players now have an option to undo and reassign allotment points they have spent. * A certain amount of time must elapse before points can be reassigned. New abilities and spells have been added. The command delay when switching between passive and active modes no longer exists. When equipping a piece of gear in the midst of battle, the attributes it grants will be halved for a period of 30 seconds. This measure is in place to deter frequent switches to high-level classes while in combat. The effect gauge has been removed. The following adjustments have been made to the stamina gauge: * Actions are now performed by expending stamina, which gradually fills over time. The amount of stamina consumed varies with the action performed. By allowing stamina to accumulate, it is possible to perform multiple actions in quick succession. * Actions performed with the off hand require more stamina. The following adjustments and additions have been made to the action bar: * The number of available action slots has been increased from 20 to 30. * Recast timers for actions are now displayed. * A separate action bar now exists for gathering and synthesis actions, to which actions can be assigned independently of battle actions. A separate action bar now exists for gathering and synthesis actions, to which actions can be assigned independently of battle actions. * The following main menu option has been renamed: Actions -> Actions & Traits New monster varieties have been added. Monster placement has undergone several adjustments. [item-related] Weapons, armor, and tools are now subject to deterioration through use. The attribute bonuses of equipment in poor condition will be lessened. A Disciple of the Hand skilled in the appropriate class can restore worn gear to its mint condition. Certain NPCs can also perform emergency repairs for situations where convenience takes precedence over quality. * Disciples of the Hand can restore an itemâs condition to its maximum value. * NPCs, however, can restore an itemâs condition to no more than half its maximum value. Further, only equipped gear can be repaired in this manner. The following adjustments and additions have been made to synthesis: * A time limit now applies when inputting synthesis commands. * New recipes have been added. * Several existing recipes have been adjusted. * The following synthesis concept has been renamed: Focus -> Quality The following adjustments and additions have been made to gathering: * The Log and Harvest commands, usable by botanists, have been introduced. * The miner ability Lithoscan has been removed. * New gathering points have been added, and existing ones adjusted. * The following gathering terms have been changed: Prospect -> Lay of the Land Mining Point -> Mineral Deposit Quarrying Point -> Rocky Outcrop New pieces of equipment have been added. Various new items have been added. The goods stocked by vendor NPCs have been adjusted. Stackable items are now automatically sorted when obtained. [system-related] Up to three characters can now be created per account. The character creation process has undergone significant changes. The following races and tribes are now selectable: Hyur: Highlander Male / Hyur: Midlander Female / Elezen Male / Miqoâte The design and layout of the main menu have been changed. The "Party" option has been added to the main menu. Players can now indicate their objectives and recruit like-minded adventurers to join their party. In addition, individual players can also seek an existing party that suits their needs. The "Configuration" option has been added to the main menu. (pictured below) The design and layout of the interactions menu have been changed. Approaching an aetheryte or similar objects will bring up an icon, at which point the Interactions menu will appear above the main menu. (pictured below) The display range of the minimap has been adjusted. Monsters occupying a map level different from the player will no longer appear on the minimap. Certain changes have been made to the keyboard controls. The following configuration options have been added to FINAL FANTASY XIV Beta Version Config (pictured below): Video Settings / Graphics / Sound
  21. It's the original sunseeker model, but I like that model *Points to avatar* so I changed her skin tone/hair color to a more Keepers of the Moon vibe.
  22. GET. OUT. Awesome, we're recruiting him.
  23. Lulz Photoshopz Felt like making a wallpaper-esque type image. Too small of a resolution for my monitor, but it was one of the only good images of a moon and field I could find (Since google just turns up a ton of New Moon Twilight bullshit now when you search for anything with moon in the title). Might do a few more seeing as im bored and my classes don't start up for another week. Photobucket loves to shrink my shit too, original image is 1280 by 652
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