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Satisiun

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Everything posted by Satisiun

  1. ^^; In fairness, ah ... my focus was less on the custom emotes, and more on whether or not already pre-existing emotes with accompanying, visual actions by the characters are going to get the proper command strings they have gotten in XI, as well as other MMOs, since they currently lack them a month before release. I was just mentioning how they were pretty spiffy when I threw them out there in my post, and how it basically showed a lot more friendliness to people who wished to roleplay than other MMORPGs nowadays. Only game I even remember allowing for "/em" was EverQuest, and that was quite a while ago (I'm sure I'm totally forgetting ones made after EQ, or perhaps even before, but I don't exactly claim to be a walking MMO thesaurus ... heh). Honestly, looking back on that passing mention of mine about "/em", if I wished for anything to come back from XI, I'd be much more interested in "motion", so that visual expressions by characters could be done sans the automatic description when one does a "/laugh" or a "/wave" as well, ensuring no repeating what one has already written (or will be writing if the expression is done before the writing) in their action.
  2. Ah, thank you for reminding me, actually. The issue of chat space is a real killer. Also consider that the character limit does not give you any leeway or additional characters if you are typing in a /tell message. Of course what I am about to use as an example is probably going to be a very rare occurrence, but what if someone you are sending a /tell message to exhausts the full, 30-characters you are allowed for a character name (15 first, 15 last)? Yeah. That isn't going to be a fun /tell conversation, is it? In any event, back on what you touched on concerning emotes being nice, but not necessary. I respect your view, yes. And definitely, there are people out there who weave words so well, they don't even need emotes, and they exist in many games. Including NWN, which you used as an example because it lacks emotes. But having said that, emotes do exist in FFXIV, and as such, you would hope they make them more streamlined, and more easily used. What use is something that is more of a hindrance than a benefit, you know? Mr. Haracter (it is an awesome name ... :lol: ) would benefit from using "/surprised" to augment his reaction to being tickled, instead of just turning his stern-looking character around and responding with just written actions. We have characters that are so graphically appealing and well-represented, it seems a real waste to just have them stand there (... I miss you, "/sit" ... :cry: ), not emoting at all if they can. Again, the visual aethstetic adds a lot. If you are not mixing visual with word in an MMO when you have that option available to you, you're basically IMRPing, except you're using character models instead of swapping pictures of stock model photos or fantasy characters.
  3. I did a quick search of the Lounge posts, and beyond one mention of it in the NDA thread, it seems this hasn't gotten much talk. Surprising considering this is the de facto primary RP community for the game so far. Still, if this topic has already gotten its own thread, or has become a main topic in another thread, by all means lock, load, and blast this out of one of the canons flanking Limsa Lominsa's towers. We're going to be exactly a month out from Collector's Edition release as of tomorrow, and I've not really seen anything anywhere, much less the beta test site, about Square-Enix giving thought to implementing the ability to emote outside of having to file through the emote menu. One of the biggest things that a roleplayer needs, especially when they are trying to actually express themselves with a tangible character, is emotes. You know that. I know that. Your Moogle knows that. I bet that Goobbue you're hiding underneath the table knows that, too. While writing our actions and thoughts by just slapping on some asterisks or brackets or what not is very important and usually the primary method to expressing one's self, they still don't replace the actual, physical, visual expression a character makes with emotes. But here is the rub with the current setup: there is no way to type your emote out. The ability to type in an emote is, in my opinion, of the utmost level of importance. You can't be stuck having to diddle around in the emote menu, scrolling madly to find what you need. As it stands, the menu is too long for you to just scan the list without having to scroll. Additionally, the menu is not in alphabetical order, either (it is to a degree, but weirdly not at the same time, depending where you scroll in the list). Also consider that as of this moment, the emote menu closes automatically once you have chosen an emote from the list. So at the moment, it is something you keep needing to open, then open again, if you are in a situation where your roleplay might ask for more emotes coupled with your written actions. Now, I'm not exactly expecting a return to FFXI in regards to the freedom we had. When you think about it, despite FFXI having perhaps one of the weakest RP communities compared to other MMOs out there (I am so not trying to offend anyone who did RP there, however it was quite a small group compared to others), we had things such as the ability to write custom emotes by just typing "/em" followed by what we wanted to do. Or how we could make it so our pre-existing emotes in the game could be turned in to just the action, sans text notice, by adding "motion" after writing something (i.e. "/laugh motion", "/cheer motion", etc.). Would those coming back be awesome? You bet your keester they would. But at this point, I just want some sort of confirmation that we will not be forced to browse through a cumbersome and not efficiently laid out emote list for what we want to do, and actually be able to write out those actions. So I ask you. Do you think this is an important issue? Yes? No? If so, how would you handle having to fumble through an emote list with the way the UI is currently clunking about? If not, is there any particular reason? Just not too big on in-game emotes, or are you fine scrolling through a menu to find what you want to do? As for me, I got some dairy creamer to go out and buy for my tea. I'm going crazy without my English Breakfast, so maybe I'll have some responses when I return.
  4. ... ... what? :joker: Okay, okay. Fine. Serious choice. http://www.youtube.com/watch?v=ImqlU_ZeuaU It's cliche. It's from an FF game. But it basically fits the withdrawn, nostalgic personality Satisiun oftentimes represents the most with his personality.
  5. Got it. Thanks for clearing that up. I've admittedly been so out of the loop the past few weeks info-wise with family visiting it's a wonder I still even know that the camera is bound to IJKL, much less that retainers are basically $1-per-pop (after the first), humanoid versions of Aht Urgan mog lockers. :oops:
  6. $13 per month. Not exactly the most cost efficient game when you realize to have a single mule it costs $16, huh? Most people I knew on FFXI had two mules (including myself), so were you to bring that habit over, then maybe throw in one extra retainer for sales purposes, that's an even Andrew Jackson ($20) right there. Nonono a mule is 1$ (that's what retainers are for), so your main and 2 mules would be 13.99 instead of 12.99. It's adding Alts that get expensive. Huh? Sorry, it must be a lingo/terminology thing. I always called an alternative character a "mule", because that is all I ever used them for. Though maybe you mean that you plan to use extra retainers for more storage space. But in that case, I've not seen anything yet that leads me to believe they can be used in the same capacity an alternative, "mule" character can be used, i.e. they also have non-sales inventory space.
  7. Was sent over here after making a fubar with the RL pictures thread. Didn't realize the post was over two weeks old and required a little digging, though. Heh. ============== Since apparently bros, chicks, and everyone in between loves dogs, here are a few images of my best brodette, Maya: And the winner for "I look like a freaking teddy bear, so love me forever" one ... She's with my sister for the time being, though. Miss her a lot, but she's happy, and I see her at least once a month (few states away and all) while taking care of stuff where I am.
  8. $13 per month. Not exactly the most cost efficient game when you realize to have a single mule it costs $16, huh? Most people I knew on FFXI had two mules (including myself), so were you to bring that habit over, then maybe throw in one extra retainer for sales purposes, that's an even Andrew Jackson ($20) right there.
  9. In regards ofthe UI and the somewhat delayed movement of my character when playing the beta, one thing that has actually helped me a lot is, and this might sound weird ... ... pretend you're playing a game like Mass Effect. Take note of how your character doesn't exactly stop on a dime like how they do in other games, particularly MMOs? It feels more, in a way, realistic. The manner in which the character slows to a trot, then finally stops. Or how they have to push back on their leg when strafing from left to right, or turning to turn around and continue moving. Of course this doesn't necessarily forgive the general delay when it comes to responding to controls, both on the keyboard and the mouse. If I wasn't stuck in the middle of a trip to see family right now, I'd go in to some more thoughts. But for the time being, 3 points of interest out of me: -I really, really miss arrow camera controls. Bite me, home key users, and take your IJKL camera controls with you. -I don't know if it is on purpose, but it seems to me like there is a lot, and I mean a lot, less accuracy when fighting enemies when you compare how fights worked in FFXI. Know how you almost never missed with a TP move in XI? Expect many moments of "FFFFFFUUUUUU--" when your TP attack you built up misses, and you're stuck flailing as a Puk Hatchling pummels you to oblivious. -And speaking of monsters, they really need to find a better way to denote an enemy's strength. For the time being it is represented by a specific colored icon next to the enemy's name when they are targeted. For some people with issues of color blindness or color deficiency, this is a real bad thing to do, especially when there is no secondary method of checking their strength. And the other issue is at least right now, difficulty gauging seems very arbitrary and not at all accurate for many monsters. More to come when I am not busy fending off relatives and golden retrievers.
  10. Baby steps. First they need to actually implement female Highlander Hyurs.
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