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Ferus Ironlash

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  • Main Character
    Ferus Ironlash
  • Linkshell
    The Bladed Pinion
  • Server
    Balmung

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  1. Stormblood still managed to have a better story than the last four FF games (XV and the XIII trilogy), so there's that. I appreciate the more political focus of SB compared to HW, and most of the characters are great. Except Lyse. I get what SE was trying to go for, but good lord, it didn't show. After getting back to Ala Mhigo, we still never get to see any sign of Lyse being a competent leader or even doing any leading in general, unlike Hien. Really hoping that future MSQs manage to fix this. Also please revert the tank damage changes, 270 slaying accs being meta for us is absurd.
  2. Omega vs Shinryu was a better movie than Kingsglaive.
  3. Help me find TWENTY THOUSAND PEBBLES IN THE MOST OBSCURE CORNERS POSSIBLE, kupo!
  4. I thought the elementals had been incapable of doing that for all of ARR because the Calamity weakened them or something?
  5. To be fair, that cutscene was more fun to watch than the entirety of FFXV. #shade
  6. To be fair, I'm sure a lot of Eorzeans aren't exactly eager to go to war on behalf of a people that once tried to invade and conquer them.
  7. Trial: The Bloodsands (Extreme) For one night only, this Sunday night at Sultanamania, retired Halatali fighter Ferus Ironlash returns to the ring to take on any and all comers. Do you have what it takes? ____ Persistent Mechanics: (They last through the entire fight) Hype: The attitude of the audience is affecting your party's morale. For each positive stack of Hype, the entire raid gains a 5% bonus to damage dealt. Hype is gained when the raid successfully transitions through phases and when using limit breaks. Each level of limit break grants an additional stack of Hype: e.g. level 1 LB gives one stack of Hype, level 2 gives two stacks, etc. At negative Hype, the raid gains a debuff that decreases damage dealt by 5% for each stack. Hype is lost when a party member dies. The entire raid loses a single stack of Hype when any party member dies. If a party member dies with negative stacks of Hype, the crowd begins booing, causing the raid to lose two stacks of Hype. Hype caps at three stacks maximum. The raid starts the encounter at zero Hype. Bladedance: At either ten minutes after the pull or at three negative stacks of Hype, your raid completely fails to go over with the Coliseum audience, and they give all their hype to Ferus, who wipes the raid with a limit break. ___ Phase 1: Gladiator Ferus begins the encounter wielding a sword and shield. Abilities: Rage of Rhalgr: Tank buster that requires cooldowns to be popped to live through. Instant kill if the target has a Vulnerability Up debuff from Full Swing. Full Swing: Medium damage hit that leaves a Vulnerability Up debuff on the target. Debuff timer will fade out before the next Rage of Rhalgr. Provoke: Targets a random raid member and inflicts the Taunt status on them. Taunted players lose control of their character, who immediately runs up to Ferus and only autoattacks him. Taunt also includes a Vulnerability Up debuff. Can be cleansed with Esuna/Leeches/Exalted Detriment. Circle of Scorn: Wide range AoE attack surrounding Ferus that deals heavy AoE damage. Cast immediately after Provoke. Oneshots taunted players. Strategy: Tank and spank. Phase transition at 70%. Basic competence check/PuG killer. ___ Phase 2: Griffin Mount At 70%, Ferus calls a griffin in and mounts up on its back. Abilities: Piercing Talon: Ferus tosses a javelin at the target area marked by an orange circle that does heavy AoE damage. Throws three of these, each targeting a different area to mark the three points of a triangle. Whirling Gaol: Sucks the raid into the center of the arena for massive AoE damage. To survive, players must stack up on the javelins that Ferus threw in order to hang onto them. However, each javelin can only support a maximum of three players. If more than three players stack on one javelin, the javelin will break, dealing additional damage to each player as they are sucked into the Whirling Gaol, which will more than likely kill all of them with their combined damage. Considering four players die, this will probably wipe the raid with negative Hype. Three Talon Strike: Ferus's griffin flies up and divebombs through where each javelin is thrown in the order they were thrown. Getting hit by the griffin will knock you inside of the triangular area marked by the javelins. Once the divebombs are complete, Ferus jumps off of his griffin to cast Ring of Thorns, dealing heavy damage to tanks and fatal damage to non-tanks inside the triangular area before remounting his griffin. Strategy: Do mechanics. If you're having trouble pushing Phase 3 DPS, casting melee LB1 at the start of the phase to build Hype is a viable option. Phase transition at 45%. ____ Phase 3: Job Change: Dark Knight At 45%, Ferus is knocked off of his griffin. He throws his sword and shield away, and draws a greatsword as a dark aura begins to surround him. Abilities: Blood Price: Cast at the start of the phase. For every 10 percent of damage taken, Ferus gains a stack of haste that reduces his attack timers. Acts as a soft enrage timer/DPS and healer check. Unleash: Roomwide AoE, hits raid for medium damage. Frequency of Unleash casts increase as Blood Price stacks increase. Souleater: 3.5 second cast timer. Must be silenced or Ferus instantly kills the tank while recovering 15% of his health. Souleater will kill you even if you have Hallowed Ground, Holmgang, or Living Dead up. Do the mechanic. Dark Dance: Marked with a cast timer beforehand so you know it's coming. Gains a parry buff for 7 seconds while losing invulnerabilty to stuns. Parries all physical attacks and deals medium damage and gives a Damage Down debuff in retaliation with Reprisal unless stunned. Plunge: Marks a random healer with Another Victim for five seconds before leaping at them, dealing heavy damage. Deals near-lethal damage without mitigation. Followed up by an Unleash cast. Strategy: DPS and healer check. LB3 will generally be reached at the beginning of the phase if you haven't cast it throughout the fight yet. Ferus must be stunlocked during Dark Dance, so I hope your DPS saved their stuns. Or just bring a Paladin.
  8. My issue with this is that devs don't have unlimited resources to allocate, and if they focus on revamping early game leveling, other content suffers in its place. Hell, we're already down to two expert dungeons per patch instead of ARR's three. Your solution is ideally what I would want if I didn't already have concerns about the amount of endgame content SE puts out, but I do have concerns about that, and I'd honestly rather have SE focus on content for max-level players rather than devote resources to satisfy a small minority that could also be solved with the quick fix of bundling a jump potion in with the purchase of an expansion pack.
  9. Officially, less than a year. Here's a pretty in-depth post on the timeline. Oh damn, I'm wrong and an idiot. This is really helpful though, thanks.
  10. 1. Off the top of my head, I don't think explicit timeframes are given in the MSQ. Personally, I headcanon it as the same amount of time passing IRL and in-game. 2. Think they're referred to as cycles. 3. Eh, 5/10. Could be better, could be worse.
  11. Rude. Das rude. cash me outside howbow dah
  12. I'm sorry, I can't get over the fact that the party in the opening has a lala tank and a roe caster. I can buy this being 80% comedy.
  13. Everyone else has already addressed most of your post but Yeah, and it's also got the continent being utterly decimated by a dragon spirit summoned by the tortured cries for help from sentient beings being imprisoned for millennia. You seem to be running under the assumption that FFXIV's setting is supposed to be bright and shiny, when it's really the opposite. Eorzea as the story shows is a pretty dark place where even the main city-states are either hugely corrupt at the top level, run as dictatorships, or are bound in servitude to eldritch spirits with inscrutable motivations.
  14. Oh, I'm not saying I'm innocent. I screwed up and I could've been paying more attention. When I say auto pilot though I don't mean I was doing something like "see thing, attack thing" without waiting for the tank. The whole mishap didn't even happen until the tank was at least halfway to the boss. Honestly, I don't know if it was the crown that made them feel like they could police people or the fact that they were the healer. I'm more inclined to believe it was the latter and at the very least their seniority helped develop this mentality. All that aside anyone want to hear another fun story about healers thinking they can police people? This one's shorter and second hand. Boyfriend queues up for mentor roulette, as a tank, while I can't play with him. Gets dropped into an in progress party. Either asks or is informed why the last tank left. Apparently, the tank either didn't wait for Protect or ran out of range for it so the healer let the tank die. The tank quit after that. I know from experience that that's annoying (I have even sassed my boyfriend for doing that) but you're really going to drop your righteous healer judgement over a single friggin' Protect? Play Paladin, cross class Protect. Healers ain't got shit on you.
  15. LMAOOOOOOOOO That PLD knew what they were doing. Yeah, I'm pretty sure the PLD was just mashing their keys to make sure the move came out, since I do that too, but christ. Fracture? No Goring Blades?
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